3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 #define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1
27 #define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2
28 #define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\
29 VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE)
32 class INodeDefManager;
34 v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
35 v3s16 turn_xz(v3s16 olddir, int t);
36 v3s16 random_turn(PseudoRandom &random, v3s16 olddir);
37 int dir_to_facedir(v3s16 d);
40 struct DungeonParams {
44 content_t c_river_water;
56 v3s16 room_size_large_min;
57 v3s16 room_size_large_max;
62 GenNotifyType notifytype;
64 NoiseParams np_density;
65 NoiseParams np_alt_wall;
71 INodeDefManager *ndef;
72 GenerateNotifier *gennotify;
85 DungeonGen(INodeDefManager *ndef,
86 GenerateNotifier *gennotify, DungeonParams *dparams);
88 void generate(MMVManip *vm, u32 bseed,
89 v3s16 full_node_min, v3s16 full_node_max);
91 void makeDungeon(v3s16 start_padding);
92 void makeRoom(v3s16 roomsize, v3s16 roomplace);
93 void makeCorridor(v3s16 doorplace, v3s16 doordir,
94 v3s16 &result_place, v3s16 &result_dir);
95 void makeDoor(v3s16 doorplace, v3s16 doordir);
96 void makeFill(v3s16 place, v3s16 size, u8 avoid_flags, MapNode n, u8 or_flags);
97 void makeHole(v3s16 place);
99 bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir);
100 bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
101 v3s16 &result_doordir, v3s16 &result_roomplace);
103 inline void randomizeDir()
105 m_dir = rand_ortho_dir(random, dp.diagonal_dirs);
109 extern NoiseParams nparams_dungeon_density;
110 extern NoiseParams nparams_dungeon_alt_wall;