3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "drawscene.h"
21 #include "main.h" // for g_settings
24 #include "clientmap.h"
25 #include "util/timetaker.h"
33 void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
34 std::vector<aabb3f>& hilightboxes, bool show_hud)
39 video::SMaterial oldmaterial = driver->getMaterial2D();
43 driver->setMaterial(m);
44 hud.drawSelectionBoxes(hilightboxes);
45 driver->setMaterial(oldmaterial);
48 void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
49 std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
50 scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
51 gui::IGUIEnvironment* guienv )
54 /* preserve old setup*/
55 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
56 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
58 irr::core::matrix4 startMatrix =
59 camera.getCameraNode()->getAbsoluteTransformation();
60 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
61 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
62 + camera.getCameraNode()->getAbsolutePosition();
66 irr::core::vector3df leftEye;
67 irr::core::matrix4 leftMove;
68 leftMove.setTranslation(
69 irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
71 leftEye = (startMatrix * leftMove).getTranslation();
73 //clear the depth buffer, and color
74 driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
75 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
76 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
77 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
78 + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
79 + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
80 camera.getCameraNode()->setPosition(leftEye);
81 camera.getCameraNode()->setTarget(focusPoint);
83 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
86 draw_selectionbox(driver, hud, hilightboxes, show_hud);
89 camera.drawWieldedTool(&leftMove);
95 irr::core::vector3df rightEye;
96 irr::core::matrix4 rightMove;
97 rightMove.setTranslation(
98 irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
100 rightEye = (startMatrix * rightMove).getTranslation();
102 //clear the depth buffer
103 driver->clearZBuffer();
104 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
105 + irr::video::ECP_BLUE;
106 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
107 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
108 + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
109 + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
110 camera.getCameraNode()->setPosition(rightEye);
111 camera.getCameraNode()->setTarget(focusPoint);
113 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
116 draw_selectionbox(driver, hud, hilightboxes, show_hud);
119 camera.drawWieldedTool(&rightMove);
124 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
125 driver->getOverrideMaterial().EnableFlags = 0;
126 driver->getOverrideMaterial().EnablePasses = 0;
127 camera.getCameraNode()->setPosition(oldPosition);
128 camera.getCameraNode()->setTarget(oldTarget);
131 void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
132 video::ITexture** texture)
134 static v2u32 last_screensize = v2u32(0,0);
136 if (( *texture == NULL ) || (screensize != last_screensize))
138 if (*texture != NULL)
140 driver->removeTexture(*texture);
142 *texture = driver->addRenderTargetTexture(
143 core::dimension2d<u32>(screensize.X, screensize.Y));
144 last_screensize = screensize;
148 video::ITexture* draw_image(const v2u32& screensize,
149 paralax_sign psign, const irr::core::matrix4& startMatrix,
150 const irr::core::vector3df& focusPoint, bool show_hud,
151 video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
152 Hud& hud, std::vector<aabb3f>& hilightboxes,
153 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
154 video::SColor skycolor )
156 static video::ITexture* images[2] = { NULL, NULL };
158 video::ITexture* image = NULL;
162 init_texture(driver, screensize, &images[1]);
165 init_texture(driver, screensize, &images[0]);
169 driver->setRenderTarget(image, true, true,
170 irr::video::SColor(255,
171 skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
173 irr::core::vector3df eye_pos;
174 irr::core::matrix4 movement;
175 movement.setTranslation(
176 irr::core::vector3df((int) psign *
177 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
178 eye_pos = (startMatrix * movement).getTranslation();
180 //clear the depth buffer
181 driver->clearZBuffer();
182 camera.getCameraNode()->setPosition(eye_pos);
183 camera.getCameraNode()->setTarget(focusPoint);
186 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
190 draw_selectionbox(driver, hud, hilightboxes, show_hud);
193 camera.drawWieldedTool(&movement);
198 /* switch back to real renderer */
199 driver->setRenderTarget(0, true, true,
200 irr::video::SColor(0,
201 skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
206 video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
207 bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
208 video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
210 static video::ITexture* image = NULL;
211 init_texture(driver, screensize, &image);
212 driver->setRenderTarget(image, true, true,
213 irr::video::SColor(255,0,0,0));
219 hud.drawHotbar(client.getPlayerItem());
220 hud.drawLuaElements(camera.getOffset());
225 driver->setRenderTarget(0, true, true,
226 irr::video::SColor(0,
227 skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
232 void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
233 Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
234 scene::ISceneManager* smgr, const v2u32& screensize,
235 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
236 video::SColor skycolor )
238 /* save current info */
239 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
240 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
241 irr::core::matrix4 startMatrix =
242 camera.getCameraNode()->getAbsoluteTransformation();
243 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
244 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
245 + camera.getCameraNode()->getAbsolutePosition();
247 /* create left view */
248 video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
249 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
250 draw_wield_tool, client, guienv, skycolor);
253 irr::core::vector3df rightEye;
254 irr::core::matrix4 rightMove;
255 rightMove.setTranslation(
256 irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
258 rightEye = (startMatrix * rightMove).getTranslation();
260 //clear the depth buffer
261 driver->clearZBuffer();
262 camera.getCameraNode()->setPosition(rightEye);
263 camera.getCameraNode()->setTarget(focusPoint);
266 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
270 draw_selectionbox(driver, hud, hilightboxes, show_hud);
273 camera.drawWieldedTool(&rightMove);
277 for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
278 driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
279 irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
280 irr::video::SColor(255, 255, 255, 255),
285 camera.getCameraNode()->setPosition(oldPosition);
286 camera.getCameraNode()->setTarget(oldTarget);
289 void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
290 Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
291 scene::ISceneManager* smgr, const v2u32& screensize,
292 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
293 video::SColor skycolor )
295 /* save current info */
296 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
297 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
298 irr::core::matrix4 startMatrix =
299 camera.getCameraNode()->getAbsoluteTransformation();
300 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
301 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
302 + camera.getCameraNode()->getAbsolutePosition();
304 /* create left view */
305 video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
306 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
307 draw_wield_tool, client, guienv, skycolor);
309 /* create right view */
310 video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
311 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
312 draw_wield_tool, client, guienv, skycolor);
314 /* create hud overlay */
315 video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
316 false, skycolor, guienv, camera );
317 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
318 //makeColorKeyTexture mirrors texture so we do it twice to get it right again
319 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
321 driver->draw2DImage(left_image,
322 irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
323 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
325 driver->draw2DImage(hudtexture,
326 irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
327 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
329 driver->draw2DImage(right_image,
330 irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
331 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
333 driver->draw2DImage(hudtexture,
334 irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
335 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
341 camera.getCameraNode()->setPosition(oldPosition);
342 camera.getCameraNode()->setTarget(oldTarget);
345 void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
346 Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
347 scene::ISceneManager* smgr, const v2u32& screensize,
348 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
349 video::SColor skycolor )
351 /* save current info */
352 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
353 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
354 irr::core::matrix4 startMatrix =
355 camera.getCameraNode()->getAbsoluteTransformation();
356 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
357 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
358 + camera.getCameraNode()->getAbsolutePosition();
360 /* create left view */
361 video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
362 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
363 draw_wield_tool, client, guienv, skycolor);
365 /* create right view */
366 video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
367 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
368 draw_wield_tool, client, guienv, skycolor);
370 /* create hud overlay */
371 video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
372 false, skycolor, guienv, camera );
373 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
374 //makeColorKeyTexture mirrors texture so we do it twice to get it right again
375 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
377 driver->draw2DImage(left_image,
378 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
379 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
381 driver->draw2DImage(hudtexture,
382 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
383 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
385 driver->draw2DImage(right_image,
386 irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
387 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
389 driver->draw2DImage(hudtexture,
390 irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
391 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
397 camera.getCameraNode()->setPosition(oldPosition);
398 camera.getCameraNode()->setTarget(oldTarget);
401 void draw_plain(Camera& camera, bool show_hud, Hud& hud,
402 std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
403 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
405 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
407 draw_selectionbox(driver, hud, hilightboxes, show_hud);
410 camera.drawWieldedTool();
413 void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
414 Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
415 gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
416 const v2u32& screensize, video::SColor skycolor, bool show_hud)
418 //TODO check if usefull
421 TimeTaker timer("smgr");
423 bool draw_wield_tool = (show_hud &&
424 (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
425 camera.getCameraMode() < CAMERA_MODE_THIRD );
427 bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
428 (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
430 #ifdef HAVE_TOUCHSCREENGUI
432 draw_crosshair = !g_settings->getBool("touchtarget");
434 catch(SettingNotFoundException) {}
437 std::string draw_mode = g_settings->get("3d_mode");
441 if (draw_mode == "anaglyph")
443 draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
444 smgr, draw_wield_tool, client, guienv);
445 draw_crosshair = false;
447 else if (draw_mode == "interlaced")
449 draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
450 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
451 draw_crosshair = false;
453 else if (draw_mode == "sidebyside")
455 draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
456 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
459 else if (draw_mode == "topbottom")
461 draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
462 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
466 draw_plain(camera, show_hud, hud, hilightboxes, driver,
467 draw_wield_tool, client, guienv);
474 client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
477 //TODO how to make those 3d too
482 hud.drawHotbar(client.getPlayerItem());
483 hud.drawLuaElements(camera.getOffset());
488 scenetime = timer.stop(true);
494 Draws a screen with a single text on it.
495 Text will be removed when the screen is drawn the next time.
496 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
498 /*gui::IGUIStaticText **/
499 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
500 gui::IGUIEnvironment* guienv, gui::IGUIFont* font, float dtime,
501 int percent, bool clouds )
503 video::IVideoDriver* driver = device->getVideoDriver();
504 v2u32 screensize = driver->getScreenSize();
505 const wchar_t *loadingtext = text.c_str();
506 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
507 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
508 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
509 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
511 gui::IGUIStaticText *guitext = guienv->addStaticText(
512 loadingtext, textrect, false, false);
513 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
515 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
516 if (cloud_menu_background)
518 g_menuclouds->step(dtime*3);
519 g_menuclouds->render();
520 driver->beginScene(true, true, video::SColor(255,140,186,250));
521 g_menucloudsmgr->drawAll();
524 driver->beginScene(true, true, video::SColor(255,0,0,0));
526 if (percent >= 0 && percent <= 100) // draw progress bar
528 core::vector2d<s32> barsize(256,32);
529 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
530 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
531 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
532 barrect.UpperLeftCorner+1,
533 barrect.LowerRightCorner-1), NULL); // black inside the bar
534 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
535 barrect.UpperLeftCorner+1,
537 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
538 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress