3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "drawscene.h"
21 #include "main.h" // for g_settings
24 #include "clientmap.h"
25 #include "util/timetaker.h"
33 void draw_selectionbox(video::IVideoDriver* driver, Hud& hud,
34 std::vector<aabb3f>& hilightboxes, bool show_hud)
39 video::SMaterial oldmaterial = driver->getMaterial2D();
43 driver->setMaterial(m);
44 hud.drawSelectionBoxes(hilightboxes);
45 driver->setMaterial(oldmaterial);
48 void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
49 std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
50 scene::ISceneManager* smgr, bool draw_wield_tool, Client& client,
51 gui::IGUIEnvironment* guienv )
54 /* preserve old setup*/
55 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
56 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
58 irr::core::matrix4 startMatrix =
59 camera.getCameraNode()->getAbsoluteTransformation();
60 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
61 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
62 + camera.getCameraNode()->getAbsolutePosition();
66 irr::core::vector3df leftEye;
67 irr::core::matrix4 leftMove;
68 leftMove.setTranslation(
69 irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
71 leftEye = (startMatrix * leftMove).getTranslation();
73 //clear the depth buffer, and color
74 driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
75 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
76 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
77 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
78 + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
79 + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
80 camera.getCameraNode()->setPosition(leftEye);
81 camera.getCameraNode()->setTarget(focusPoint);
83 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
86 draw_selectionbox(driver, hud, hilightboxes, show_hud);
89 camera.drawWieldedTool(&leftMove);
95 irr::core::vector3df rightEye;
96 irr::core::matrix4 rightMove;
97 rightMove.setTranslation(
98 irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
100 rightEye = (startMatrix * rightMove).getTranslation();
102 //clear the depth buffer
103 driver->clearZBuffer();
104 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
105 + irr::video::ECP_BLUE;
106 driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
107 driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
108 + irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
109 + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
110 camera.getCameraNode()->setPosition(rightEye);
111 camera.getCameraNode()->setTarget(focusPoint);
113 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
116 draw_selectionbox(driver, hud, hilightboxes, show_hud);
119 camera.drawWieldedTool(&rightMove);
124 driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
125 driver->getOverrideMaterial().EnableFlags = 0;
126 driver->getOverrideMaterial().EnablePasses = 0;
127 camera.getCameraNode()->setPosition(oldPosition);
128 camera.getCameraNode()->setTarget(oldTarget);
131 void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
132 video::ITexture** texture)
134 if (*texture != NULL)
136 driver->removeTexture(*texture);
138 *texture = driver->addRenderTargetTexture(
139 core::dimension2d<u32>(screensize.X, screensize.Y));
142 video::ITexture* draw_image(const v2u32& screensize,
143 paralax_sign psign, const irr::core::matrix4& startMatrix,
144 const irr::core::vector3df& focusPoint, bool show_hud,
145 video::IVideoDriver* driver, Camera& camera, scene::ISceneManager* smgr,
146 Hud& hud, std::vector<aabb3f>& hilightboxes,
147 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
148 video::SColor skycolor )
150 static video::ITexture* images[2] = { NULL, NULL };
151 static v2u32 last_screensize = v2u32(0,0);
153 video::ITexture* image = NULL;
155 if (screensize != last_screensize) {
156 init_texture(driver, screensize, &images[1]);
158 init_texture(driver, screensize, &images[0]);
160 last_screensize = screensize;
163 driver->setRenderTarget(image, true, true,
164 irr::video::SColor(255,
165 skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
167 irr::core::vector3df eye_pos;
168 irr::core::matrix4 movement;
169 movement.setTranslation(
170 irr::core::vector3df((int) psign *
171 g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
172 eye_pos = (startMatrix * movement).getTranslation();
174 //clear the depth buffer
175 driver->clearZBuffer();
176 camera.getCameraNode()->setPosition(eye_pos);
177 camera.getCameraNode()->setTarget(focusPoint);
180 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
184 draw_selectionbox(driver, hud, hilightboxes, show_hud);
187 camera.drawWieldedTool(&movement);
192 /* switch back to real renderer */
193 driver->setRenderTarget(0, true, true,
194 irr::video::SColor(0,
195 skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
200 video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
201 bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
202 video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
204 static video::ITexture* image = NULL;
205 init_texture(driver, screensize, &image);
206 driver->setRenderTarget(image, true, true,
207 irr::video::SColor(255,0,0,0));
213 hud.drawHotbar(client.getPlayerItem());
214 hud.drawLuaElements(camera.getOffset());
219 driver->setRenderTarget(0, true, true,
220 irr::video::SColor(0,
221 skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
226 void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
227 Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
228 scene::ISceneManager* smgr, const v2u32& screensize,
229 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
230 video::SColor skycolor )
232 /* save current info */
233 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
234 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
235 irr::core::matrix4 startMatrix =
236 camera.getCameraNode()->getAbsoluteTransformation();
237 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
238 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
239 + camera.getCameraNode()->getAbsolutePosition();
241 /* create left view */
242 video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
243 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
244 draw_wield_tool, client, guienv, skycolor);
247 irr::core::vector3df rightEye;
248 irr::core::matrix4 rightMove;
249 rightMove.setTranslation(
250 irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
252 rightEye = (startMatrix * rightMove).getTranslation();
254 //clear the depth buffer
255 driver->clearZBuffer();
256 camera.getCameraNode()->setPosition(rightEye);
257 camera.getCameraNode()->setTarget(focusPoint);
260 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
264 draw_selectionbox(driver, hud, hilightboxes, show_hud);
267 camera.drawWieldedTool(&rightMove);
271 for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
272 #if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
273 driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
275 driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
277 irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
278 irr::video::SColor(255, 255, 255, 255),
283 camera.getCameraNode()->setPosition(oldPosition);
284 camera.getCameraNode()->setTarget(oldTarget);
287 void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
288 Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
289 scene::ISceneManager* smgr, const v2u32& screensize,
290 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
291 video::SColor skycolor )
293 /* save current info */
294 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
295 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
296 irr::core::matrix4 startMatrix =
297 camera.getCameraNode()->getAbsoluteTransformation();
298 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
299 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
300 + camera.getCameraNode()->getAbsolutePosition();
302 /* create left view */
303 video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
304 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
305 draw_wield_tool, client, guienv, skycolor);
307 /* create right view */
308 video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
309 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
310 draw_wield_tool, client, guienv, skycolor);
312 /* create hud overlay */
313 video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
314 false, skycolor, guienv, camera );
315 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
316 //makeColorKeyTexture mirrors texture so we do it twice to get it right again
317 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
319 driver->draw2DImage(left_image,
320 irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
321 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
323 driver->draw2DImage(hudtexture,
324 irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
325 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
327 driver->draw2DImage(right_image,
328 irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
329 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
331 driver->draw2DImage(hudtexture,
332 irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
333 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
339 camera.getCameraNode()->setPosition(oldPosition);
340 camera.getCameraNode()->setTarget(oldTarget);
343 void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
344 Hud& hud, std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
345 scene::ISceneManager* smgr, const v2u32& screensize,
346 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
347 video::SColor skycolor )
349 /* save current info */
350 irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
351 irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
352 irr::core::matrix4 startMatrix =
353 camera.getCameraNode()->getAbsoluteTransformation();
354 irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
355 - camera.getCameraNode()->getAbsolutePosition()).setLength(1)
356 + camera.getCameraNode()->getAbsolutePosition();
358 /* create left view */
359 video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
360 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
361 draw_wield_tool, client, guienv, skycolor);
363 /* create right view */
364 video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
365 focusPoint, show_hud, driver, camera, smgr, hud, hilightboxes,
366 draw_wield_tool, client, guienv, skycolor);
368 /* create hud overlay */
369 video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
370 false, skycolor, guienv, camera );
371 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
372 //makeColorKeyTexture mirrors texture so we do it twice to get it right again
373 driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
375 driver->draw2DImage(left_image,
376 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
377 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
379 driver->draw2DImage(hudtexture,
380 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
381 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
383 driver->draw2DImage(right_image,
384 irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
385 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
387 driver->draw2DImage(hudtexture,
388 irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
389 irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
395 camera.getCameraNode()->setPosition(oldPosition);
396 camera.getCameraNode()->setTarget(oldTarget);
399 void draw_plain(Camera& camera, bool show_hud, Hud& hud,
400 std::vector<aabb3f> hilightboxes, video::IVideoDriver* driver,
401 bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv)
403 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
405 draw_selectionbox(driver, hud, hilightboxes, show_hud);
408 camera.drawWieldedTool();
411 void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
412 Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
413 gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
414 const v2u32& screensize, video::SColor skycolor, bool show_hud)
416 //TODO check if usefull
419 TimeTaker timer("smgr");
421 bool draw_wield_tool = (show_hud &&
422 (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
423 camera.getCameraMode() < CAMERA_MODE_THIRD );
425 bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
426 (camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
428 #ifdef HAVE_TOUCHSCREENGUI
430 draw_crosshair = !g_settings->getBool("touchtarget");
432 catch(SettingNotFoundException) {}
435 std::string draw_mode = g_settings->get("3d_mode");
439 if (draw_mode == "anaglyph")
441 draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
442 smgr, draw_wield_tool, client, guienv);
443 draw_crosshair = false;
445 else if (draw_mode == "interlaced")
447 draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
448 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
449 draw_crosshair = false;
451 else if (draw_mode == "sidebyside")
453 draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
454 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
457 else if (draw_mode == "topbottom")
459 draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
460 smgr, screensize, draw_wield_tool, client, guienv, skycolor);
464 draw_plain(camera, show_hud, hud, hilightboxes, driver,
465 draw_wield_tool, client, guienv);
472 client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
475 //TODO how to make those 3d too
480 hud.drawHotbar(client.getPlayerItem());
481 hud.drawLuaElements(camera.getOffset());
486 scenetime = timer.stop(true);
492 Draws a screen with a single text on it.
493 Text will be removed when the screen is drawn the next time.
494 Additionally, a progressbar can be drawn when percent is set between 0 and 100.
496 /*gui::IGUIStaticText **/
497 void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
498 gui::IGUIEnvironment* guienv, gui::IGUIFont* font, float dtime,
499 int percent, bool clouds )
501 video::IVideoDriver* driver = device->getVideoDriver();
502 v2u32 screensize = driver->getScreenSize();
503 const wchar_t *loadingtext = text.c_str();
504 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
505 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
506 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
507 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
509 gui::IGUIStaticText *guitext = guienv->addStaticText(
510 loadingtext, textrect, false, false);
511 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
513 bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
514 if (cloud_menu_background)
516 g_menuclouds->step(dtime*3);
517 g_menuclouds->render();
518 driver->beginScene(true, true, video::SColor(255,140,186,250));
519 g_menucloudsmgr->drawAll();
522 driver->beginScene(true, true, video::SColor(255,0,0,0));
524 if (percent >= 0 && percent <= 100) // draw progress bar
526 core::vector2d<s32> barsize(256,32);
527 core::rect<s32> barrect(center-barsize/2, center+barsize/2);
528 driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
529 driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
530 barrect.UpperLeftCorner+1,
531 barrect.LowerRightCorner-1), NULL); // black inside the bar
532 driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
533 barrect.UpperLeftCorner+1,
535 barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
536 barrect.LowerRightCorner.Y-1)), NULL); // the actual progress