3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 void set_default_settings(Settings *settings)
26 settings->setDefault("port", "");
27 settings->setDefault("name", "");
28 settings->setDefault("footprints", "false");
32 settings->setDefault("keymap_forward", "KEY_KEY_W");
33 settings->setDefault("keymap_backward", "KEY_KEY_S");
34 settings->setDefault("keymap_left", "KEY_KEY_A");
35 settings->setDefault("keymap_right", "KEY_KEY_D");
36 settings->setDefault("keymap_jump", "KEY_SPACE");
37 settings->setDefault("keymap_sneak", "KEY_LSHIFT");
38 settings->setDefault("keymap_drop", "KEY_KEY_Q");
39 settings->setDefault("keymap_inventory", "KEY_KEY_I");
40 settings->setDefault("keymap_special1", "KEY_KEY_E");
41 settings->setDefault("keymap_chat", "KEY_KEY_T");
42 settings->setDefault("keymap_cmd", "/");
43 settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
44 settings->setDefault("keymap_freemove", "KEY_KEY_K");
45 settings->setDefault("keymap_fastmove", "KEY_KEY_J");
46 settings->setDefault("keymap_screenshot", "KEY_F12");
47 settings->setDefault("keymap_toggle_hud", "KEY_F1");
48 settings->setDefault("keymap_toggle_chat", "KEY_F2");
49 settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
50 settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
51 settings->setDefault("keymap_toggle_debug", "KEY_F5");
52 settings->setDefault("keymap_toggle_profiler", "KEY_F6");
53 settings->setDefault("keymap_increase_viewing_range_min", "KEY_PRIOR");
54 settings->setDefault("keymap_decrease_viewing_range_min", "KEY_NEXT");
55 // Some (temporary) keys for debugging
56 settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
58 // Show debug info by default?
60 settings->setDefault("show_debug", "false");
62 settings->setDefault("show_debug", "true");
65 settings->setDefault("wanted_fps", "30");
66 settings->setDefault("fps_max", "60");
67 // A bit more than the server will send around the player, to make fog blend well
68 settings->setDefault("viewing_range_nodes_min", "35");
69 settings->setDefault("viewing_range_nodes_max", "128");
70 settings->setDefault("screenW", "800");
71 settings->setDefault("screenH", "600");
72 settings->setDefault("address", "");
73 settings->setDefault("random_input", "false");
74 settings->setDefault("client_unload_unused_data_timeout", "600");
75 settings->setDefault("enable_fog", "true");
76 settings->setDefault("fov", "72");
77 settings->setDefault("view_bobbing", "true");
78 settings->setDefault("new_style_water", "false");
79 settings->setDefault("new_style_leaves", "false");
80 settings->setDefault("smooth_lighting", "true");
81 settings->setDefault("enable_texture_atlas", "true");
82 settings->setDefault("texture_path", "");
83 settings->setDefault("video_driver", "opengl");
84 settings->setDefault("free_move", "false");
85 settings->setDefault("continuous_forward", "false");
86 settings->setDefault("fast_move", "false");
87 settings->setDefault("invert_mouse", "false");
88 settings->setDefault("enable_farmesh", "false");
89 settings->setDefault("enable_clouds", "true");
90 settings->setDefault("screenshot_path", ".");
91 settings->setDefault("view_bobbing_amount", "1.0");
92 settings->setDefault("enable_3d_clouds", "false");
93 settings->setDefault("opaque_water", "false");
96 // "map-dir" doesn't exist by default.
97 settings->setDefault("motd", "");
98 settings->setDefault("max_users", "100");
99 settings->setDefault("strict_protocol_version_checking", "true");
100 settings->setDefault("creative_mode", "false");
101 settings->setDefault("enable_damage", "true");
102 settings->setDefault("only_peaceful_mobs", "false");
103 settings->setDefault("fixed_map_seed", "");
104 settings->setDefault("give_initial_stuff", "false");
105 settings->setDefault("default_password", "");
106 settings->setDefault("default_privs", "build, shout");
107 settings->setDefault("unlimited_player_transfer_distance", "true");
108 settings->setDefault("enable_pvp", "true");
110 settings->setDefault("profiler_print_interval", "0");
111 settings->setDefault("enable_mapgen_debug_info", "false");
112 settings->setDefault("active_object_send_range_blocks", "3");
113 settings->setDefault("active_block_range", "2");
114 //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
115 // This causes frametime jitter on client side, or does it?
116 settings->setDefault("max_simultaneous_block_sends_per_client", "2");
117 settings->setDefault("max_simultaneous_block_sends_server_total", "8");
118 settings->setDefault("max_block_send_distance", "7");
119 settings->setDefault("max_block_generate_distance", "5");
120 settings->setDefault("time_send_interval", "20");
121 settings->setDefault("time_speed", "96");
122 settings->setDefault("server_unload_unused_data_timeout", "29");
123 settings->setDefault("server_map_save_interval", "5.3");
124 settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
125 settings->setDefault("enable_experimental", "false");