3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 void set_default_settings(Settings *settings)
26 settings->setDefault("port", "");
27 settings->setDefault("name", "");
31 settings->setDefault("keymap_forward", "KEY_KEY_W");
32 settings->setDefault("keymap_backward", "KEY_KEY_S");
33 settings->setDefault("keymap_left", "KEY_KEY_A");
34 settings->setDefault("keymap_right", "KEY_KEY_D");
35 settings->setDefault("keymap_jump", "KEY_SPACE");
36 settings->setDefault("keymap_sneak", "KEY_LSHIFT");
37 settings->setDefault("keymap_drop", "KEY_KEY_Q");
38 settings->setDefault("keymap_inventory", "KEY_KEY_I");
39 settings->setDefault("keymap_special1", "KEY_KEY_E");
40 settings->setDefault("keymap_chat", "KEY_KEY_T");
41 settings->setDefault("keymap_cmd", "/");
42 settings->setDefault("keymap_console", "KEY_F10");
43 settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
44 settings->setDefault("keymap_freemove", "KEY_KEY_K");
45 settings->setDefault("keymap_fastmove", "KEY_KEY_J");
46 settings->setDefault("keymap_noclip", "KEY_KEY_H");
47 settings->setDefault("keymap_screenshot", "KEY_F12");
48 settings->setDefault("keymap_toggle_hud", "KEY_F1");
49 settings->setDefault("keymap_toggle_chat", "KEY_F2");
50 settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
51 settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
52 settings->setDefault("keymap_toggle_debug", "KEY_F5");
53 settings->setDefault("keymap_toggle_profiler", "KEY_F6");
54 settings->setDefault("keymap_increase_viewing_range_min", "+");
55 settings->setDefault("keymap_decrease_viewing_range_min", "-");
56 settings->setDefault("anaglyph", "false");
57 settings->setDefault("anaglyph_strength", "0.1");
58 settings->setDefault("aux1_descends", "false");
60 // Some (temporary) keys for debugging
61 settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
62 settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
63 settings->setDefault("keymap_quicktune_next", "KEY_END");
64 settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
65 settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
67 // Show debug info by default?
69 settings->setDefault("show_debug", "false");
71 settings->setDefault("show_debug", "true");
74 settings->setDefault("wanted_fps", "30");
75 settings->setDefault("fps_max", "60");
76 // A bit more than the server will send around the player, to make fog blend well
77 settings->setDefault("viewing_range_nodes_max", "240");
78 settings->setDefault("viewing_range_nodes_min", "35");
79 settings->setDefault("screenW", "800");
80 settings->setDefault("screenH", "600");
81 settings->setDefault("fullscreen", "false");
82 settings->setDefault("fullscreen_bpp", "24");
83 settings->setDefault("fsaa", "0");
84 settings->setDefault("vsync", "false");
85 settings->setDefault("address", "");
86 settings->setDefault("random_input", "false");
87 settings->setDefault("client_unload_unused_data_timeout", "600");
88 settings->setDefault("enable_fog", "true");
89 settings->setDefault("fov", "72");
90 settings->setDefault("view_bobbing", "true");
91 settings->setDefault("new_style_water", "false");
92 settings->setDefault("new_style_leaves", "true");
93 settings->setDefault("smooth_lighting", "true");
94 settings->setDefault("enable_texture_atlas", "true");
95 settings->setDefault("texture_path", "");
96 settings->setDefault("shader_path", "");
97 settings->setDefault("video_driver", "opengl");
98 settings->setDefault("free_move", "false");
99 settings->setDefault("noclip", "false");
100 settings->setDefault("continuous_forward", "false");
101 settings->setDefault("fast_move", "false");
102 settings->setDefault("invert_mouse", "false");
103 settings->setDefault("enable_farmesh", "false");
104 settings->setDefault("enable_clouds", "true");
105 settings->setDefault("screenshot_path", ".");
106 settings->setDefault("view_bobbing_amount", "1.0");
107 settings->setDefault("enable_3d_clouds", "true");
108 settings->setDefault("opaque_water", "false");
109 settings->setDefault("console_color", "(0,0,0)");
110 settings->setDefault("console_alpha", "200");
111 settings->setDefault("selectionbox_color", "(0,0,0)");
112 settings->setDefault("crosshair_color", "(255,255,255)");
113 settings->setDefault("crosshair_alpha", "255");
114 settings->setDefault("enable_sound", "true");
115 settings->setDefault("sound_volume", "0.8");
116 settings->setDefault("desynchronize_mapblock_texture_animation", "true");
118 settings->setDefault("mip_map", "false");
119 settings->setDefault("anisotropic_filter", "false");
120 settings->setDefault("bilinear_filter", "false");
121 settings->setDefault("trilinear_filter", "false");
122 settings->setDefault("preload_item_visuals", "true");
123 settings->setDefault("enable_shaders", "2");
125 settings->setDefault("media_fetch_threads", "8");
128 // "map-dir" doesn't exist by default.
129 settings->setDefault("default_game", "minetest");
130 settings->setDefault("motd", "");
131 settings->setDefault("max_users", "100");
132 settings->setDefault("strict_protocol_version_checking", "false");
133 settings->setDefault("creative_mode", "false");
134 settings->setDefault("enable_damage", "true");
135 settings->setDefault("only_peaceful_mobs", "false");
136 settings->setDefault("fixed_map_seed", "");
137 settings->setDefault("give_initial_stuff", "false");
138 settings->setDefault("default_password", "");
139 settings->setDefault("default_privs", "interact, shout");
140 settings->setDefault("unlimited_player_transfer_distance", "true");
141 settings->setDefault("enable_pvp", "true");
142 settings->setDefault("disallow_empty_password", "false");
143 settings->setDefault("disable_anticheat", "false");
144 settings->setDefault("enable_rollback_recording", "false");
146 settings->setDefault("profiler_print_interval", "0");
147 settings->setDefault("enable_mapgen_debug_info", "false");
148 settings->setDefault("active_object_send_range_blocks", "3");
149 settings->setDefault("active_block_range", "2");
150 //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
151 // This causes frametime jitter on client side, or does it?
152 settings->setDefault("max_simultaneous_block_sends_per_client", "4");
153 settings->setDefault("max_simultaneous_block_sends_server_total", "20");
154 settings->setDefault("max_block_send_distance", "9");
155 settings->setDefault("max_block_generate_distance", "7");
156 settings->setDefault("time_send_interval", "5");
157 settings->setDefault("time_speed", "72");
158 settings->setDefault("server_unload_unused_data_timeout", "29");
159 settings->setDefault("server_map_save_interval", "5.3");
160 settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
161 settings->setDefault("dedicated_server_step", "0.1");
162 settings->setDefault("ignore_world_load_errors", "false");
163 settings->setDefault("congestion_control_aim_rtt", "0.2");
164 settings->setDefault("congestion_control_max_rate", "400");
165 settings->setDefault("congestion_control_min_rate", "10");
166 settings->setDefault("remote_media", "");