Fix Windows build
[oweals/minetest.git] / src / defaultsettings.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "settings.h"
21 #include "porting.h"
22 #include "filesys.h"
23 #include "config.h"
24 #include "constants.h"
25 #include "porting.h"
26
27 void set_default_settings(Settings *settings)
28 {
29         // Client and server
30
31         settings->setDefault("name", "");
32
33         // Client stuff
34         settings->setDefault("remote_port", "30000");
35         settings->setDefault("keymap_forward", "KEY_KEY_W");
36         settings->setDefault("keymap_backward", "KEY_KEY_S");
37         settings->setDefault("keymap_left", "KEY_KEY_A");
38         settings->setDefault("keymap_right", "KEY_KEY_D");
39         settings->setDefault("keymap_jump", "KEY_SPACE");
40         settings->setDefault("keymap_sneak", "KEY_LSHIFT");
41         settings->setDefault("keymap_drop", "KEY_KEY_Q");
42         settings->setDefault("keymap_inventory", "KEY_KEY_I");
43         settings->setDefault("keymap_special1", "KEY_KEY_E");
44         settings->setDefault("keymap_chat", "KEY_KEY_T");
45         settings->setDefault("keymap_cmd", "/");
46         settings->setDefault("keymap_console", "KEY_F10");
47         settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
48         settings->setDefault("keymap_freemove", "KEY_KEY_K");
49         settings->setDefault("keymap_fastmove", "KEY_KEY_J");
50         settings->setDefault("keymap_noclip", "KEY_KEY_H");
51         settings->setDefault("keymap_screenshot", "KEY_F12");
52         settings->setDefault("keymap_toggle_hud", "KEY_F1");
53         settings->setDefault("keymap_toggle_chat", "KEY_F2");
54         settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
55         settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
56         settings->setDefault("keymap_toggle_debug", "KEY_F5");
57         settings->setDefault("keymap_toggle_profiler", "KEY_F6");
58         settings->setDefault("keymap_camera_mode", "KEY_F7");
59         settings->setDefault("keymap_increase_viewing_range_min", "+");
60         settings->setDefault("keymap_decrease_viewing_range_min", "-");
61         settings->setDefault("3d_mode", "none");
62         settings->setDefault("3d_paralax_strength", "0.025");
63         settings->setDefault("aux1_descends", "false");
64         settings->setDefault("doubletap_jump", "false");
65         settings->setDefault("always_fly_fast", "true");
66         settings->setDefault("directional_colored_fog", "true");
67
68         // Some (temporary) keys for debugging
69         settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
70         settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
71         settings->setDefault("keymap_quicktune_next", "KEY_END");
72         settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
73         settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
74
75         // Show debug info by default?
76         #ifdef NDEBUG
77         settings->setDefault("show_debug", "false");
78         #else
79         settings->setDefault("show_debug", "true");
80         #endif
81
82         settings->setDefault("wanted_fps", "30");
83         settings->setDefault("fps_max", "60");
84         settings->setDefault("pause_fps_max", "20");
85         // A bit more than the server will send around the player, to make fog blend well
86         settings->setDefault("viewing_range_nodes_max", "240");
87         settings->setDefault("viewing_range_nodes_min", "35");
88         settings->setDefault("screenW", "800");
89         settings->setDefault("screenH", "600");
90         settings->setDefault("fullscreen", "false");
91         settings->setDefault("fullscreen_bpp", "24");
92         settings->setDefault("fsaa", "0");
93         settings->setDefault("vsync", "false");
94         settings->setDefault("address", "");
95         settings->setDefault("random_input", "false");
96         settings->setDefault("client_unload_unused_data_timeout", "600");
97         settings->setDefault("enable_fog", "true");
98         settings->setDefault("fov", "72");
99         settings->setDefault("view_bobbing", "true");
100         settings->setDefault("new_style_water", "false");
101         settings->setDefault("new_style_leaves", "true");
102         settings->setDefault("smooth_lighting", "true");
103         settings->setDefault("texture_path", "");
104         settings->setDefault("shader_path", "");
105         settings->setDefault("video_driver", "opengl");
106         settings->setDefault("free_move", "false");
107         settings->setDefault("noclip", "false");
108         settings->setDefault("continuous_forward", "false");
109         settings->setDefault("fast_move", "false");
110         settings->setDefault("invert_mouse", "false");
111         settings->setDefault("enable_clouds", "true");
112         settings->setDefault("screenshot_path", ".");
113         settings->setDefault("view_bobbing_amount", "1.0");
114         settings->setDefault("fall_bobbing_amount", "0.0");
115         settings->setDefault("enable_3d_clouds", "true");
116         settings->setDefault("cloud_height", "120");
117         settings->setDefault("menu_clouds", "true");
118         settings->setDefault("opaque_water", "false");
119         settings->setDefault("console_color", "(0,0,0)");
120         settings->setDefault("console_alpha", "200");
121         settings->setDefault("selectionbox_color", "(0,0,0)");
122         settings->setDefault("crosshair_color", "(255,255,255)");
123         settings->setDefault("crosshair_alpha", "255");
124         settings->setDefault("gui_scaling", "1.0");
125         settings->setDefault("mouse_sensitivity", "0.2");
126         settings->setDefault("enable_sound", "true");
127         settings->setDefault("sound_volume", "0.8");
128         settings->setDefault("desynchronize_mapblock_texture_animation", "true");
129         settings->setDefault("hud_hotbar_max_width","1.0");
130
131         settings->setDefault("mip_map", "false");
132         settings->setDefault("anisotropic_filter", "false");
133         settings->setDefault("bilinear_filter", "false");
134         settings->setDefault("trilinear_filter", "false");
135         settings->setDefault("preload_item_visuals", "true");
136         settings->setDefault("enable_bumpmapping", "false");
137         settings->setDefault("enable_parallax_occlusion", "false");
138         settings->setDefault("generate_normalmaps", "false");
139         settings->setDefault("normalmaps_strength", "0.6");
140         settings->setDefault("normalmaps_smooth", "1");
141         settings->setDefault("parallax_occlusion_scale", "0.06");
142         settings->setDefault("parallax_occlusion_bias", "0.03");
143         settings->setDefault("enable_waving_water", "false");
144         settings->setDefault("water_wave_height", "1.0");
145         settings->setDefault("water_wave_length", "20.0");
146         settings->setDefault("water_wave_speed", "5.0");
147         settings->setDefault("enable_waving_leaves", "false");
148         settings->setDefault("enable_waving_plants", "false");
149         settings->setDefault("enable_shaders", "true");
150         settings->setDefault("repeat_rightclick_time", "0.25");
151         settings->setDefault("enable_particles", "true");
152
153         settings->setDefault("curl_timeout", "5000");
154         settings->setDefault("curl_parallel_limit", "8");
155
156         settings->setDefault("enable_remote_media_server", "true");
157
158         settings->setDefault("serverlist_url", "servers.minetest.net");
159         settings->setDefault("serverlist_file", "favoriteservers.txt");
160         settings->setDefault("server_announce", "false");
161         settings->setDefault("server_url", "");
162         settings->setDefault("server_address", "");
163         settings->setDefault("server_name", "");
164         settings->setDefault("server_description", "");
165
166 #if USE_FREETYPE
167         settings->setDefault("freetype", "true");
168         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
169         settings->setDefault("font_shadow", "1");
170         settings->setDefault("font_shadow_alpha", "128");
171         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
172         settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
173
174         settings->setDefault("fallback_font_shadow", "1");
175         settings->setDefault("fallback_font_shadow_alpha", "128");
176 #else
177         settings->setDefault("freetype", "false");
178         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png"));
179         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png"));
180 #endif
181
182         // Server stuff
183         // "map-dir" doesn't exist by default.
184         settings->setDefault("workaround_window_size","5");
185         settings->setDefault("max_packets_per_iteration","1024");
186         settings->setDefault("port", "30000");
187         settings->setDefault("bind_address","");
188         settings->setDefault("default_game", "minetest");
189         settings->setDefault("motd", "");
190         settings->setDefault("max_users", "15");
191         settings->setDefault("strict_protocol_version_checking", "false");
192         settings->setDefault("creative_mode", "false");
193         settings->setDefault("enable_damage", "true");
194         settings->setDefault("only_peaceful_mobs", "false");
195         settings->setDefault("fixed_map_seed", "");
196         settings->setDefault("give_initial_stuff", "false");
197         settings->setDefault("default_password", "");
198         settings->setDefault("default_privs", "interact, shout");
199         settings->setDefault("unlimited_player_transfer_distance", "true");
200         settings->setDefault("enable_pvp", "true");
201         settings->setDefault("disallow_empty_password", "false");
202         settings->setDefault("disable_anticheat", "false");
203         settings->setDefault("enable_rollback_recording", "false");
204 #ifdef NDEBUG
205         settings->setDefault("deprecated_lua_api_handling", "legacy");
206 #else
207         settings->setDefault("deprecated_lua_api_handling", "log");
208 #endif
209
210         settings->setDefault("profiler_print_interval", "0");
211         settings->setDefault("enable_mapgen_debug_info", "false");
212         settings->setDefault("active_object_send_range_blocks", "3");
213         settings->setDefault("active_block_range", "2");
214         //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
215         // This causes frametime jitter on client side, or does it?
216         settings->setDefault("max_simultaneous_block_sends_per_client", "10");
217         settings->setDefault("max_simultaneous_block_sends_server_total", "40");
218         settings->setDefault("max_block_send_distance", "9");
219         settings->setDefault("max_block_generate_distance", "7");
220         settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
221         settings->setDefault("time_send_interval", "5");
222         settings->setDefault("time_speed", "72");
223         settings->setDefault("year_days", "30");
224         settings->setDefault("server_unload_unused_data_timeout", "29");
225         settings->setDefault("max_objects_per_block", "49");
226         settings->setDefault("server_map_save_interval", "5.3");
227         settings->setDefault("sqlite_synchronous", "2");
228         settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
229         settings->setDefault("dedicated_server_step", "0.1");
230         settings->setDefault("ignore_world_load_errors", "false");
231         settings->setDefault("remote_media", "");
232         settings->setDefault("debug_log_level", "2");
233         settings->setDefault("emergequeue_limit_total", "256");
234         settings->setDefault("emergequeue_limit_diskonly", "32");
235         settings->setDefault("emergequeue_limit_generate", "32");
236         settings->setDefault("num_emerge_threads", "1");
237
238         // physics stuff
239         settings->setDefault("movement_acceleration_default", "3");
240         settings->setDefault("movement_acceleration_air", "2");
241         settings->setDefault("movement_acceleration_fast", "10");
242         settings->setDefault("movement_speed_walk", "4");
243         settings->setDefault("movement_speed_crouch", "1.35");
244         settings->setDefault("movement_speed_fast", "20");
245         settings->setDefault("movement_speed_climb", "2");
246         settings->setDefault("movement_speed_jump", "6.5");
247         settings->setDefault("movement_liquid_fluidity", "1");
248         settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
249         settings->setDefault("movement_liquid_sink", "10");
250         settings->setDefault("movement_gravity", "9.81");
251
252         //liquid stuff
253         settings->setDefault("liquid_loop_max", "10000");
254         settings->setDefault("liquid_update", "1.0");
255
256         //mapgen stuff
257         settings->setDefault("mg_name", "v6");
258         settings->setDefault("water_level", "1");
259         settings->setDefault("chunksize", "5");
260         settings->setDefault("mg_flags", "");
261
262         settings->setDefault("mgmath_generator", "mandelbox");
263
264
265         // IPv6
266         settings->setDefault("enable_ipv6", "true");
267         settings->setDefault("ipv6_server", "false");
268
269         settings->setDefault("main_menu_path", "");
270         settings->setDefault("main_menu_mod_mgr", "1");
271         settings->setDefault("main_menu_game_mgr", "0");
272         settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
273         settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
274         settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
275
276         settings->setDefault("high_precision_fpu", "true");
277
278         settings->setDefault("language", "");
279 }
280
281 void late_init_default_settings(Settings* settings)
282 {
283 #ifndef SERVER
284         std::stringstream fontsize;
285         fontsize << floor(
286                         DEFAULT_FONT_SIZE *
287                         porting::getDisplayDensity() *
288                         settings->getFloat("gui_scaling")
289                         );
290
291         settings->setDefault("font_size", fontsize.str());
292         settings->setDefault("mono_font_size", fontsize.str());
293         settings->setDefault("fallback_font_size", fontsize.str());
294 #endif
295 }
296
297 void override_default_settings(Settings *settings, Settings *from)
298 {
299         std::vector<std::string> names = from->getNames();
300         for(size_t i=0; i<names.size(); i++){
301                 const std::string &name = names[i];
302                 settings->setDefault(name, from->get(name));
303         }
304 }
305