tuned lava/universal damage code
[oweals/minetest.git] / src / defaultsettings.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "utility.h"
21
22 extern Settings g_settings;
23
24 void set_default_settings()
25 {
26         // Client and server
27
28         g_settings.setDefault("port", "");
29         g_settings.setDefault("name", "");
30         g_settings.setDefault("footprints", "false");
31
32         // Client stuff
33
34         g_settings.setDefault("keymap_forward", "KEY_KEY_W");
35         g_settings.setDefault("keymap_backward", "KEY_KEY_S");
36         g_settings.setDefault("keymap_left", "KEY_KEY_A");
37         g_settings.setDefault("keymap_right", "KEY_KEY_D");
38         g_settings.setDefault("keymap_jump", "KEY_SPACE");
39         g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
40         g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
41         g_settings.setDefault("keymap_chat", "KEY_KEY_T");
42         g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
43         g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
44         g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
45         g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
46         g_settings.setDefault("keymap_screenshot", "KEY_F12");
47         // Some (temporary) keys for debugging
48         g_settings.setDefault("keymap_special1", "KEY_KEY_E");
49         g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
50
51         g_settings.setDefault("wanted_fps", "30");
52         g_settings.setDefault("fps_max", "60");
53         g_settings.setDefault("viewing_range_nodes_max", "300");
54         g_settings.setDefault("viewing_range_nodes_min", "15");
55         g_settings.setDefault("screenW", "800");
56         g_settings.setDefault("screenH", "600");
57         g_settings.setDefault("address", "");
58         g_settings.setDefault("random_input", "false");
59         g_settings.setDefault("client_unload_unused_data_timeout", "600");
60         g_settings.setDefault("enable_fog", "true");
61         g_settings.setDefault("new_style_water", "false");
62         g_settings.setDefault("new_style_leaves", "true");
63         g_settings.setDefault("smooth_lighting", "true");
64         g_settings.setDefault("frametime_graph", "false");
65         g_settings.setDefault("enable_texture_atlas", "true");
66         g_settings.setDefault("texture_path", "");
67         g_settings.setDefault("video_driver", "opengl");
68         g_settings.setDefault("free_move", "false");
69         g_settings.setDefault("continuous_forward", "false");
70         g_settings.setDefault("fast_move", "false");
71         g_settings.setDefault("invert_mouse", "false");
72         g_settings.setDefault("enable_farmesh", "false");
73         g_settings.setDefault("enable_clouds", "true");
74         g_settings.setDefault("invisible_stone", "false");
75         g_settings.setDefault("screenshot_path", ".");
76
77         // Server stuff
78         g_settings.setDefault("motd", "");
79         g_settings.setDefault("enable_experimental", "false");
80         g_settings.setDefault("creative_mode", "false");
81         g_settings.setDefault("enable_damage", "true");
82         g_settings.setDefault("give_initial_stuff", "false");
83         g_settings.setDefault("default_password", "");
84         g_settings.setDefault("default_privs", "build, shout");
85         g_settings.setDefault("profiler_print_interval", "0");
86         g_settings.setDefault("enable_mapgen_debug_info", "false");
87
88         g_settings.setDefault("objectdata_interval", "0.2");
89         g_settings.setDefault("active_object_range", "2");
90         //g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
91         // This causes frametime jitter on client side, or does it?
92         g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
93         g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
94         g_settings.setDefault("max_block_send_distance", "8");
95         g_settings.setDefault("max_block_generate_distance", "8");
96         g_settings.setDefault("time_send_interval", "20");
97         g_settings.setDefault("time_speed", "96");
98         g_settings.setDefault("server_unload_unused_data_timeout", "60");
99         g_settings.setDefault("server_map_save_interval", "60");
100         g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0");
101         //g_settings.setDefault("dungeon_rarity", "0.025");
102 }
103