Add license headers and remove useless includes
[oweals/minetest.git] / src / database-leveldb.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "config.h"
21
22 #if USE_LEVELDB
23 /*
24 LevelDB databases
25 */
26
27
28 #include "database-leveldb.h"
29 #include "leveldb/db.h"
30
31 #include "map.h"
32 #include "mapsector.h"
33 #include "mapblock.h"
34 #include "serialization.h"
35 #include "main.h"
36 #include "settings.h"
37 #include "log.h"
38
39 Database_LevelDB::Database_LevelDB(ServerMap *map, std::string savedir)
40 {
41         leveldb::Options options;
42         options.create_if_missing = true;
43         leveldb::Status status = leveldb::DB::Open(options, savedir + DIR_DELIM + "map.db", &m_database);
44         assert(status.ok());
45         srvmap = map;
46 }
47
48 int Database_LevelDB::Initialized(void)
49 {
50         return 1;
51 }
52
53 void Database_LevelDB::beginSave() {}
54 void Database_LevelDB::endSave() {}
55
56 void Database_LevelDB::saveBlock(MapBlock *block)
57 {
58         DSTACK(__FUNCTION_NAME);
59         /*
60                 Dummy blocks are not written
61         */
62         if(block->isDummy())
63         {
64                 return;
65         }
66
67         // Format used for writing
68         u8 version = SER_FMT_VER_HIGHEST_WRITE;
69         // Get destination
70         v3s16 p3d = block->getPos();
71
72         /*
73                 [0] u8 serialization version
74                 [1] data
75         */
76
77         std::ostringstream o(std::ios_base::binary);
78         o.write((char*)&version, 1);
79         // Write basic data
80         block->serialize(o, version, true);
81         // Write block to database
82         std::string tmp = o.str();
83
84         m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp);
85
86         // We just wrote it to the disk so clear modified flag
87         block->resetModified();
88 }
89
90 MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
91 {
92         v2s16 p2d(blockpos.X, blockpos.Z);
93
94         std::string datastr;
95         leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);
96
97         if(s.ok()) {
98                 /*
99                         Make sure sector is loaded
100                 */
101                 MapSector *sector = srvmap->createSector(p2d);
102
103                 try {
104                         std::istringstream is(datastr, std::ios_base::binary);
105                         u8 version = SER_FMT_VER_INVALID;
106                         is.read((char*)&version, 1);
107
108                         if(is.fail())
109                                 throw SerializationError("ServerMap::loadBlock(): Failed"
110                                                      " to read MapBlock version");
111
112                         MapBlock *block = NULL;
113                         bool created_new = false;
114                         block = sector->getBlockNoCreateNoEx(blockpos.Y);
115                         if(block == NULL)
116                         {
117                                 block = sector->createBlankBlockNoInsert(blockpos.Y);
118                                 created_new = true;
119                         }
120                         // Read basic data
121                         block->deSerialize(is, version, true);
122                         // If it's a new block, insert it to the map
123                         if(created_new)
124                                 sector->insertBlock(block);
125                         /*
126                                 Save blocks loaded in old format in new format
127                         */
128
129                         //if(version < SER_FMT_VER_HIGHEST || save_after_load)
130                         // Only save if asked to; no need to update version
131                         //if(save_after_load)
132                         //      saveBlock(block);
133                         // We just loaded it from, so it's up-to-date.
134                         block->resetModified();
135
136                 }
137                 catch(SerializationError &e)
138                 {
139                         errorstream<<"Invalid block data in database"
140                                      <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
141                                      <<" (SerializationError): "<<e.what()<<std::endl;
142                      // TODO: Block should be marked as invalid in memory so that it is
143                      // not touched but the game can run
144
145                         if(g_settings->getBool("ignore_world_load_errors")){
146                              errorstream<<"Ignoring block load error. Duck and cover! "
147                                              <<"(ignore_world_load_errors)"<<std::endl;
148                         } else {
149                              throw SerializationError("Invalid block data in database");
150                              //assert(0);
151                         }
152                 }
153
154                 return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
155         }
156         return(NULL);
157 }
158
159 void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
160 {
161         leveldb::Iterator* it = m_database->NewIterator(leveldb::ReadOptions());
162         for (it->SeekToFirst(); it->Valid(); it->Next()) {
163                 dst.push_back(getIntegerAsBlock(stoi64(it->key().ToString())));
164         }
165         assert(it->status().ok());  // Check for any errors found during the scan
166         delete it;
167 }
168
169 Database_LevelDB::~Database_LevelDB()
170 {
171         delete m_database;
172 }
173 #endif