3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_SAO_HEADER
21 #define CONTENT_SAO_HEADER
23 #include <util/numeric.h>
24 #include "serverobject.h"
25 #include "itemgroup.h"
26 #include "object_properties.h"
28 class UnitSAO: public ServerActiveObject
31 UnitSAO(ServerEnvironment *env, v3f pos);
34 virtual void setYaw(const float yaw) { m_yaw = yaw; }
35 float getYaw() const { return m_yaw; };
36 f32 getRadYaw() const { return m_yaw * core::DEGTORAD; }
38 f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; }
40 s16 getHP() const { return m_hp; }
41 // Use a function, if isDead can be defined by other conditions
42 bool isDead() const { return m_hp == 0; }
44 bool isAttached() const;
45 void setArmorGroups(const ItemGroupList &armor_groups);
46 const ItemGroupList &getArmorGroups();
47 void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
48 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
49 void setBonePosition(const std::string &bone, v3f position, v3f rotation);
50 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
51 void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
52 void detachFromParent();
53 void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
54 void addAttachmentChild(int child_id);
55 void removeAttachmentChild(int child_id);
56 const UNORDERED_SET<int> &getAttachmentChildIds();
57 ObjectProperties* accessObjectProperties();
58 void notifyObjectPropertiesModified();
63 bool m_properties_sent;
64 struct ObjectProperties m_prop;
66 ItemGroupList m_armor_groups;
67 bool m_armor_groups_sent;
69 v2f m_animation_range;
70 float m_animation_speed;
71 float m_animation_blend;
72 bool m_animation_loop;
73 bool m_animation_sent;
75 // Stores position and rotation for each bone name
76 UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position;
77 bool m_bone_position_sent;
79 int m_attachment_parent_id;
80 UNORDERED_SET<int> m_attachment_child_ids;
81 std::string m_attachment_bone;
82 v3f m_attachment_position;
83 v3f m_attachment_rotation;
84 bool m_attachment_sent;
88 LuaEntitySAO needs some internals exposed.
91 class LuaEntitySAO : public UnitSAO
94 LuaEntitySAO(ServerEnvironment *env, v3f pos,
95 const std::string &name, const std::string &state);
97 ActiveObjectType getType() const
98 { return ACTIVEOBJECT_TYPE_LUAENTITY; }
99 ActiveObjectType getSendType() const
100 { return ACTIVEOBJECT_TYPE_GENERIC; }
101 virtual void addedToEnvironment(u32 dtime_s);
102 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
103 const std::string &data);
104 void step(float dtime, bool send_recommended);
105 std::string getClientInitializationData(u16 protocol_version);
106 void getStaticData(std::string *result) const;
108 const ToolCapabilities *toolcap=NULL,
109 ServerActiveObject *puncher=NULL,
110 float time_from_last_punch=1000000);
111 void rightClick(ServerActiveObject *clicker);
112 void setPos(const v3f &pos);
113 void moveTo(v3f pos, bool continuous);
114 float getMinimumSavedMovement();
115 std::string getDescription();
118 /* LuaEntitySAO-specific */
119 void setVelocity(v3f velocity);
121 void setAcceleration(v3f acceleration);
122 v3f getAcceleration();
124 void setTextureMod(const std::string &mod);
125 void setSprite(v2s16 p, int num_frames, float framelength,
126 bool select_horiz_by_yawpitch);
127 std::string getName();
128 bool getCollisionBox(aabb3f *toset) const;
129 bool collideWithObjects() const;
131 std::string getPropertyPacket();
132 void sendPosition(bool do_interpolate, bool is_movement_end);
134 std::string m_init_name;
135 std::string m_init_state;
141 float m_last_sent_yaw;
142 v3f m_last_sent_position;
143 v3f m_last_sent_velocity;
144 float m_last_sent_position_timer;
145 float m_last_sent_move_precision;
149 PlayerSAO needs some internals exposed.
157 LagPool(): m_pool(15), m_max(15)
159 void setMax(float new_max)
165 void add(float dtime)
171 bool grab(float dtime)
175 if(m_pool + dtime > m_max)
184 class PlayerSAO : public UnitSAO
187 PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer);
189 ActiveObjectType getType() const
190 { return ACTIVEOBJECT_TYPE_PLAYER; }
191 ActiveObjectType getSendType() const
192 { return ACTIVEOBJECT_TYPE_GENERIC; }
193 std::string getDescription();
196 Active object <-> environment interface
199 void addedToEnvironment(u32 dtime_s);
200 void removingFromEnvironment();
201 bool isStaticAllowed() const { return false; }
202 std::string getClientInitializationData(u16 protocol_version);
203 void getStaticData(std::string *result) const;
204 void step(float dtime, bool send_recommended);
205 void setBasePosition(const v3f &position);
206 void setPos(const v3f &pos);
207 void moveTo(v3f pos, bool continuous);
208 void setYaw(const float yaw);
209 // Data should not be sent at player initialization
210 void setYawAndSend(const float yaw);
211 void setPitch(const float pitch);
212 // Data should not be sent at player initialization
213 void setPitchAndSend(const float pitch);
214 f32 getPitch() const { return m_pitch; }
215 f32 getRadPitch() const { return m_pitch * core::DEGTORAD; }
217 f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
218 void setFov(const float pitch);
219 f32 getFov() const { return m_fov; }
220 void setWantedRange(const s16 range);
221 s16 getWantedRange() const { return m_wanted_range; }
224 Interaction interface
228 const ToolCapabilities *toolcap,
229 ServerActiveObject *puncher,
230 float time_from_last_punch);
231 void rightClick(ServerActiveObject *clicker) {}
233 void setHPRaw(s16 hp) { m_hp = hp; }
235 u16 getBreath() const { return m_breath; }
236 void setBreath(const u16 breath, bool send = true);
242 Inventory* getInventory();
243 const Inventory* getInventory() const;
244 InventoryLocation getInventoryLocation() const;
245 std::string getWieldList() const;
246 ItemStack getWieldedItem() const;
247 bool setWieldedItem(const ItemStack &item);
248 int getWieldIndex() const;
249 void setWieldIndex(int i);
257 RemotePlayer *getPlayer() { return m_player; }
258 u16 getPeerID() const { return m_peer_id; }
262 v3f getLastGoodPosition() const
264 return m_last_good_position;
266 float resetTimeFromLastPunch()
268 float r = m_time_from_last_punch;
269 m_time_from_last_punch = 0.0;
272 void noCheatDigStart(v3s16 p)
274 m_nocheat_dig_pos = p;
275 m_nocheat_dig_time = 0;
277 v3s16 getNoCheatDigPos()
279 return m_nocheat_dig_pos;
281 float getNoCheatDigTime()
283 return m_nocheat_dig_time;
287 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
289 LagPool& getDigPool()
293 // Returns true if cheated
294 bool checkMovementCheat();
298 void updatePrivileges(const std::set<std::string> &privs,
299 bool is_singleplayer)
302 m_is_singleplayer = is_singleplayer;
305 bool getCollisionBox(aabb3f *toset) const;
306 bool collideWithObjects() const { return true; }
308 void initialize(RemotePlayer *player, const std::set<std::string> &privs);
310 v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
311 v3f getEyeOffset() const;
314 std::string getPropertyPacket();
315 void unlinkPlayerSessionAndSave();
317 RemotePlayer *m_player;
319 Inventory *m_inventory;
325 v3f m_last_good_position;
326 float m_time_from_last_punch;
327 v3s16 m_nocheat_dig_pos;
328 float m_nocheat_dig_time;
331 IntervalLimiter m_breathing_interval;
332 IntervalLimiter m_drowning_interval;
335 bool m_position_not_sent;
337 // Cached privileges for enforcement
338 std::set<std::string> m_privs;
339 bool m_is_singleplayer;
346 float m_physics_override_speed;
347 float m_physics_override_jump;
348 float m_physics_override_gravity;
349 bool m_physics_override_sneak;
350 bool m_physics_override_sneak_glitch;
351 bool m_physics_override_sent;