3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_SAO_HEADER
21 #define CONTENT_SAO_HEADER
23 #include "serverobject.h"
24 #include "itemgroup.h"
26 #include "object_properties.h"
29 LuaEntitySAO needs some internals exposed.
32 class LuaEntitySAO : public ServerActiveObject
35 LuaEntitySAO(ServerEnvironment *env, v3f pos,
36 const std::string &name, const std::string &state);
38 ActiveObjectType getType() const
39 { return ACTIVEOBJECT_TYPE_LUAENTITY; }
40 ActiveObjectType getSendType() const
41 { return ACTIVEOBJECT_TYPE_GENERIC; }
42 virtual void addedToEnvironment(u32 dtime_s);
43 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
44 const std::string &data);
46 void step(float dtime, bool send_recommended);
47 std::string getClientInitializationData(u16 protocol_version);
48 std::string getStaticData();
50 const ToolCapabilities *toolcap=NULL,
51 ServerActiveObject *puncher=NULL,
52 float time_from_last_punch=1000000);
53 void rightClick(ServerActiveObject *clicker);
55 void moveTo(v3f pos, bool continuous);
56 float getMinimumSavedMovement();
57 std::string getDescription();
60 void setArmorGroups(const ItemGroupList &armor_groups);
61 ItemGroupList getArmorGroups();
62 void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
63 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
64 void setBonePosition(const std::string &bone, v3f position, v3f rotation);
65 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
66 void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
67 void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
68 ObjectProperties* accessObjectProperties();
69 void notifyObjectPropertiesModified();
70 /* LuaEntitySAO-specific */
71 void setVelocity(v3f velocity);
73 void setAcceleration(v3f acceleration);
74 v3f getAcceleration();
75 void setYaw(float yaw);
77 void setTextureMod(const std::string &mod);
78 void setSprite(v2s16 p, int num_frames, float framelength,
79 bool select_horiz_by_yawpitch);
80 std::string getName();
81 bool getCollisionBox(aabb3f *toset);
82 bool collideWithObjects();
84 std::string getPropertyPacket();
85 void sendPosition(bool do_interpolate, bool is_movement_end);
87 std::string m_init_name;
88 std::string m_init_state;
90 struct ObjectProperties m_prop;
96 ItemGroupList m_armor_groups;
98 bool m_properties_sent;
99 float m_last_sent_yaw;
100 v3f m_last_sent_position;
101 v3f m_last_sent_velocity;
102 float m_last_sent_position_timer;
103 float m_last_sent_move_precision;
104 bool m_armor_groups_sent;
106 v2f m_animation_range;
107 float m_animation_speed;
108 float m_animation_blend;
109 bool m_animation_loop;
110 bool m_animation_sent;
112 std::map<std::string, core::vector2d<v3f> > m_bone_position;
113 bool m_bone_position_sent;
115 int m_attachment_parent_id;
116 std::string m_attachment_bone;
117 v3f m_attachment_position;
118 v3f m_attachment_rotation;
119 bool m_attachment_sent;
123 PlayerSAO needs some internals exposed.
131 LagPool(): m_pool(15), m_max(15)
133 void setMax(float new_max)
139 void add(float dtime)
145 bool grab(float dtime)
149 if(m_pool + dtime > m_max)
156 class PlayerSAO : public ServerActiveObject
159 PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
160 const std::set<std::string> &privs, bool is_singleplayer);
162 ActiveObjectType getType() const
163 { return ACTIVEOBJECT_TYPE_PLAYER; }
164 ActiveObjectType getSendType() const
165 { return ACTIVEOBJECT_TYPE_GENERIC; }
166 std::string getDescription();
169 Active object <-> environment interface
172 void addedToEnvironment(u32 dtime_s);
173 void removingFromEnvironment();
174 bool isStaticAllowed() const;
175 std::string getClientInitializationData(u16 protocol_version);
176 std::string getStaticData();
178 void step(float dtime, bool send_recommended);
179 void setBasePosition(const v3f &position);
180 void setPos(v3f pos);
181 void moveTo(v3f pos, bool continuous);
183 void setPitch(float);
186 Interaction interface
190 const ToolCapabilities *toolcap,
191 ServerActiveObject *puncher,
192 float time_from_last_punch);
193 void rightClick(ServerActiveObject *clicker);
197 u16 getBreath() const;
198 void setBreath(u16 breath);
199 void setArmorGroups(const ItemGroupList &armor_groups);
200 ItemGroupList getArmorGroups();
201 void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
202 void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
203 void setBonePosition(const std::string &bone, v3f position, v3f rotation);
204 void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
205 void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
206 void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
207 ObjectProperties* accessObjectProperties();
208 void notifyObjectPropertiesModified();
209 void setNametagColor(video::SColor color);
210 video::SColor getNametagColor();
216 Inventory* getInventory();
217 const Inventory* getInventory() const;
218 InventoryLocation getInventoryLocation() const;
219 std::string getWieldList() const;
220 int getWieldIndex() const;
221 void setWieldIndex(int i);
233 u16 getPeerID() const
240 v3f getLastGoodPosition() const
242 return m_last_good_position;
244 float resetTimeFromLastPunch()
246 float r = m_time_from_last_punch;
247 m_time_from_last_punch = 0.0;
250 void noCheatDigStart(v3s16 p)
252 m_nocheat_dig_pos = p;
253 m_nocheat_dig_time = 0;
255 v3s16 getNoCheatDigPos()
257 return m_nocheat_dig_pos;
259 float getNoCheatDigTime()
261 return m_nocheat_dig_time;
265 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
267 LagPool& getDigPool()
271 // Returns true if cheated
272 bool checkMovementCheat();
276 void updatePrivileges(const std::set<std::string> &privs,
277 bool is_singleplayer)
280 m_is_singleplayer = is_singleplayer;
283 bool getCollisionBox(aabb3f *toset);
284 bool collideWithObjects();
287 std::string getPropertyPacket();
291 Inventory *m_inventory;
297 v3f m_last_good_position;
298 float m_time_from_last_punch;
299 v3s16 m_nocheat_dig_pos;
300 float m_nocheat_dig_time;
303 bool m_position_not_sent;
304 ItemGroupList m_armor_groups;
305 bool m_armor_groups_sent;
307 bool m_properties_sent;
308 struct ObjectProperties m_prop;
309 // Cached privileges for enforcement
310 std::set<std::string> m_privs;
311 bool m_is_singleplayer;
313 v2f m_animation_range;
314 float m_animation_speed;
315 float m_animation_blend;
316 bool m_animation_loop;
317 bool m_animation_sent;
319 std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name
320 bool m_bone_position_sent;
322 int m_attachment_parent_id;
323 std::string m_attachment_bone;
324 v3f m_attachment_position;
325 v3f m_attachment_rotation;
326 bool m_attachment_sent;
328 video::SColor m_nametag_color;
332 float m_physics_override_speed;
333 float m_physics_override_jump;
334 float m_physics_override_gravity;
335 bool m_physics_override_sneak;
336 bool m_physics_override_sneak_glitch;
337 bool m_physics_override_sent;