3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_SAO_HEADER
21 #define CONTENT_SAO_HEADER
23 #include "serverobject.h"
24 #include "content_object.h"
25 #include "itemgroup.h"
27 #include "object_properties.h"
29 ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
30 const std::string itemstring);
33 LuaEntitySAO needs some internals exposed.
36 class LuaEntitySAO : public ServerActiveObject
39 LuaEntitySAO(ServerEnvironment *env, v3f pos,
40 const std::string &name, const std::string &state);
43 { return ACTIVEOBJECT_TYPE_LUAENTITY; }
44 u8 getSendType() const
45 { return ACTIVEOBJECT_TYPE_GENERIC; }
46 virtual void addedToEnvironment(u32 dtime_s);
47 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
48 const std::string &data);
49 void step(float dtime, bool send_recommended);
50 std::string getClientInitializationData();
51 std::string getStaticData();
53 const ToolCapabilities *toolcap=NULL,
54 ServerActiveObject *puncher=NULL,
55 float time_from_last_punch=1000000);
56 void rightClick(ServerActiveObject *clicker);
58 void moveTo(v3f pos, bool continuous);
59 float getMinimumSavedMovement();
60 std::string getDescription();
63 void setArmorGroups(const ItemGroupList &armor_groups);
64 void setAnimations(v2f frames, float frame_speed, float frame_blend);
65 void setBonePosRot(std::string bone, v3f position, v3f rotation);
66 void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation);
67 ObjectProperties* accessObjectProperties();
68 void notifyObjectPropertiesModified();
69 /* LuaEntitySAO-specific */
70 void setVelocity(v3f velocity);
72 void setAcceleration(v3f acceleration);
73 v3f getAcceleration();
74 void setYaw(float yaw);
76 void setTextureMod(const std::string &mod);
77 void setSprite(v2s16 p, int num_frames, float framelength,
78 bool select_horiz_by_yawpitch);
79 std::string getName();
81 std::string getPropertyPacket();
82 void sendPosition(bool do_interpolate, bool is_movement_end);
84 std::string m_init_name;
85 std::string m_init_state;
87 struct ObjectProperties m_prop;
93 ItemGroupList m_armor_groups;
95 bool m_properties_sent;
96 float m_last_sent_yaw;
97 v3f m_last_sent_position;
98 v3f m_last_sent_velocity;
99 float m_last_sent_position_timer;
100 float m_last_sent_move_precision;
101 bool m_armor_groups_sent;
103 v2f m_animation_frames;
104 float m_animation_speed;
105 float m_animation_blend;
106 bool m_animations_sent;
108 std::map<std::string, core::vector2d<v3f> > m_animation_bone;
109 bool m_animations_bone_sent;
111 ServerActiveObject *m_parent;
112 int m_attachment_parent_id;
113 std::string m_attachment_bone;
114 v3f m_attachment_position;
115 v3f m_attachment_rotation;
116 bool m_attachment_sent;
120 PlayerSAO needs some internals exposed.
123 class PlayerSAO : public ServerActiveObject
126 PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
127 const std::set<std::string> &privs, bool is_singleplayer);
130 { return ACTIVEOBJECT_TYPE_PLAYER; }
131 u8 getSendType() const
132 { return ACTIVEOBJECT_TYPE_GENERIC; }
133 std::string getDescription();
136 Active object <-> environment interface
139 void addedToEnvironment(u32 dtime_s);
140 void removingFromEnvironment();
141 bool isStaticAllowed() const;
142 bool unlimitedTransferDistance() const;
143 std::string getClientInitializationData();
144 std::string getStaticData();
145 void step(float dtime, bool send_recommended);
146 void setBasePosition(const v3f &position);
147 void setPos(v3f pos);
148 void moveTo(v3f pos, bool continuous);
151 Interaction interface
155 const ToolCapabilities *toolcap,
156 ServerActiveObject *puncher,
157 float time_from_last_punch);
158 void rightClick(ServerActiveObject *clicker);
162 void setArmorGroups(const ItemGroupList &armor_groups);
163 void setAnimations(v2f frames, float frame_speed, float frame_blend);
164 void setBonePosRot(std::string bone, v3f position, v3f rotation);
165 void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation);
166 ObjectProperties* accessObjectProperties();
167 void notifyObjectPropertiesModified();
173 Inventory* getInventory();
174 const Inventory* getInventory() const;
175 InventoryLocation getInventoryLocation() const;
176 void setInventoryModified();
177 std::string getWieldList() const;
178 int getWieldIndex() const;
179 void setWieldIndex(int i);
191 u16 getPeerID() const
198 v3f getLastGoodPosition() const
200 return m_last_good_position;
202 float resetTimeFromLastPunch()
204 float r = m_time_from_last_punch;
205 m_time_from_last_punch = 0.0;
208 void noCheatDigStart(v3s16 p)
210 m_nocheat_dig_pos = p;
211 m_nocheat_dig_time = 0;
213 v3s16 getNoCheatDigPos()
215 return m_nocheat_dig_pos;
217 float getNoCheatDigTime()
219 return m_nocheat_dig_time;
223 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
228 void updatePrivileges(const std::set<std::string> &privs,
229 bool is_singleplayer)
232 m_is_singleplayer = is_singleplayer;
236 std::string getPropertyPacket();
240 Inventory *m_inventory;
243 v3f m_last_good_position;
244 float m_last_good_position_age;
245 float m_time_from_last_punch;
246 v3s16 m_nocheat_dig_pos;
247 float m_nocheat_dig_time;
250 bool m_position_not_sent;
251 ItemGroupList m_armor_groups;
252 bool m_armor_groups_sent;
256 bool m_properties_sent;
257 struct ObjectProperties m_prop;
258 // Cached privileges for enforcement
259 std::set<std::string> m_privs;
260 bool m_is_singleplayer;
262 v2f m_animation_frames;
263 float m_animation_speed;
264 float m_animation_blend;
265 bool m_animations_sent;
267 std::map<std::string, core::vector2d<v3f> > m_animation_bone;
268 bool m_animations_bone_sent;
270 ServerActiveObject *m_parent;
271 int m_attachment_parent_id;
272 std::string m_attachment_bone;
273 v3f m_attachment_position;
274 v3f m_attachment_rotation;
275 bool m_attachment_sent;
278 // Some flags used by Server
280 bool m_inventory_not_sent;
282 bool m_wielded_item_not_sent;