3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_SAO_HEADER
21 #define CONTENT_SAO_HEADER
23 #include "serverobject.h"
24 #include "content_object.h"
25 #include "itemgroup.h"
27 ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
28 const std::string itemstring);
33 This is the only SAO that needs to have a bunch of it's internals exposed.
36 struct LuaEntityProperties;
38 class LuaEntitySAO : public ServerActiveObject
41 LuaEntitySAO(ServerEnvironment *env, v3f pos,
42 const std::string &name, const std::string &state);
45 {return ACTIVEOBJECT_TYPE_LUAENTITY;}
46 virtual void addedToEnvironment();
47 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
48 const std::string &data);
49 void step(float dtime, bool send_recommended);
50 std::string getClientInitializationData();
51 std::string getStaticData();
53 const ToolCapabilities *toolcap=NULL,
54 ServerActiveObject *puncher=NULL,
55 float time_from_last_punch=1000000);
56 void rightClick(ServerActiveObject *clicker);
58 void moveTo(v3f pos, bool continuous);
59 float getMinimumSavedMovement();
60 std::string getDescription();
63 /* LuaEntitySAO-specific */
64 void setVelocity(v3f velocity);
66 void setAcceleration(v3f acceleration);
67 v3f getAcceleration();
68 void setYaw(float yaw);
70 void setTextureMod(const std::string &mod);
71 void setSprite(v2s16 p, int num_frames, float framelength,
72 bool select_horiz_by_yawpitch);
73 std::string getName();
74 void setArmorGroups(const ItemGroupList &armor_groups);
76 void sendPosition(bool do_interpolate, bool is_movement_end);
78 std::string m_init_name;
79 std::string m_init_state;
81 struct LuaEntityProperties *m_prop;
87 ItemGroupList m_armor_groups;
89 float m_last_sent_yaw;
90 v3f m_last_sent_position;
91 v3f m_last_sent_velocity;
92 float m_last_sent_position_timer;
93 float m_last_sent_move_precision;
94 bool m_armor_groups_sent;