Entity damage system WIP; Remove C++ mobs
[oweals/minetest.git] / src / content_sao.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "content_sao.h"
21 #include "collision.h"
22 #include "environment.h"
23 #include "settings.h"
24 #include "main.h" // For g_profiler
25 #include "profiler.h"
26 #include "serialization.h" // For compressZlib
27 #include "tool.h" // For ToolCapabilities
28 #include "gamedef.h"
29
30 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
31
32 /*
33         DummyLoadSAO
34 */
35
36 class DummyLoadSAO : public ServerActiveObject
37 {
38 public:
39         DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
40                 ServerActiveObject(env, pos)
41         {
42                 ServerActiveObject::registerType(type, create);
43         }
44         // Pretend to be the test object (to fool the client)
45         u8 getType() const
46         { return ACTIVEOBJECT_TYPE_TEST; }
47         // And never save to disk
48         bool isStaticAllowed() const
49         { return false; }
50         
51         static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
52                         const std::string &data)
53         {
54                 return new DummyLoadSAO(env, pos, 0);
55         }
56
57         void step(float dtime, bool send_recommended)
58         {
59                 m_removed = true;
60                 infostream<<"DummyLoadSAO step"<<std::endl;
61         }
62
63 private:
64 };
65
66 // Prototype (registers item for deserialization)
67 DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
68 DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
69 DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
70 DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
71
72 /*
73         TestSAO
74 */
75
76 class TestSAO : public ServerActiveObject
77 {
78 public:
79         TestSAO(ServerEnvironment *env, v3f pos):
80                 ServerActiveObject(env, pos),
81                 m_timer1(0),
82                 m_age(0)
83         {
84                 ServerActiveObject::registerType(getType(), create);
85         }
86         u8 getType() const
87         { return ACTIVEOBJECT_TYPE_TEST; }
88         
89         static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
90                         const std::string &data)
91         {
92                 return new TestSAO(env, pos);
93         }
94
95         void step(float dtime, bool send_recommended)
96         {
97                 m_age += dtime;
98                 if(m_age > 10)
99                 {
100                         m_removed = true;
101                         return;
102                 }
103
104                 m_base_position.Y += dtime * BS * 2;
105                 if(m_base_position.Y > 8*BS)
106                         m_base_position.Y = 2*BS;
107
108                 if(send_recommended == false)
109                         return;
110
111                 m_timer1 -= dtime;
112                 if(m_timer1 < 0.0)
113                 {
114                         m_timer1 += 0.125;
115
116                         std::string data;
117
118                         data += itos(0); // 0 = position
119                         data += " ";
120                         data += itos(m_base_position.X);
121                         data += " ";
122                         data += itos(m_base_position.Y);
123                         data += " ";
124                         data += itos(m_base_position.Z);
125
126                         ActiveObjectMessage aom(getId(), false, data);
127                         m_messages_out.push_back(aom);
128                 }
129         }
130
131 private:
132         float m_timer1;
133         float m_age;
134 };
135
136 // Prototype (registers item for deserialization)
137 TestSAO proto_TestSAO(NULL, v3f(0,0,0));
138
139 /*
140         ItemSAO
141 */
142
143 class ItemSAO : public ServerActiveObject
144 {
145 public:
146         u8 getType() const
147         { return ACTIVEOBJECT_TYPE_ITEM; }
148         
149         float getMinimumSavedMovement()
150         { return 0.1*BS; }
151
152         static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
153                         const std::string &data)
154         {
155                 std::istringstream is(data, std::ios::binary);
156                 char buf[1];
157                 // read version
158                 is.read(buf, 1);
159                 u8 version = buf[0];
160                 // check if version is supported
161                 if(version != 0)
162                         return NULL;
163                 std::string itemstring = deSerializeString(is);
164                 infostream<<"create(): Creating item \""
165                                 <<itemstring<<"\""<<std::endl;
166                 return new ItemSAO(env, pos, itemstring);
167         }
168
169         ItemSAO(ServerEnvironment *env, v3f pos,
170                         const std::string itemstring):
171                 ServerActiveObject(env, pos),
172                 m_itemstring(itemstring),
173                 m_itemstring_changed(false),
174                 m_speed_f(0,0,0),
175                 m_last_sent_position(0,0,0)
176         {
177                 ServerActiveObject::registerType(getType(), create);
178         }
179
180         void step(float dtime, bool send_recommended)
181         {
182                 ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
183
184                 assert(m_env);
185
186                 const float interval = 0.2;
187                 if(m_move_interval.step(dtime, interval)==false)
188                         return;
189                 dtime = interval;
190                 
191                 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
192                 collisionMoveResult moveresult;
193                 // Apply gravity
194                 m_speed_f += v3f(0, -dtime*9.81*BS, 0);
195                 // Maximum movement without glitches
196                 f32 pos_max_d = BS*0.25;
197                 // Limit speed
198                 if(m_speed_f.getLength()*dtime > pos_max_d)
199                         m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
200                 v3f pos_f = getBasePosition();
201                 v3f pos_f_old = pos_f;
202                 IGameDef *gamedef = m_env->getGameDef();
203                 moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
204                                 pos_max_d, box, dtime, pos_f, m_speed_f);
205                 
206                 if(send_recommended == false)
207                         return;
208
209                 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
210                 {
211                         setBasePosition(pos_f);
212                         m_last_sent_position = pos_f;
213
214                         std::ostringstream os(std::ios::binary);
215                         // command (0 = update position)
216                         writeU8(os, 0);
217                         // pos
218                         writeV3F1000(os, m_base_position);
219                         // create message and add to list
220                         ActiveObjectMessage aom(getId(), false, os.str());
221                         m_messages_out.push_back(aom);
222                 }
223                 if(m_itemstring_changed)
224                 {
225                         m_itemstring_changed = false;
226
227                         std::ostringstream os(std::ios::binary);
228                         // command (1 = update itemstring)
229                         writeU8(os, 1);
230                         // itemstring
231                         os<<serializeString(m_itemstring);
232                         // create message and add to list
233                         ActiveObjectMessage aom(getId(), false, os.str());
234                         m_messages_out.push_back(aom);
235                 }
236         }
237
238         std::string getClientInitializationData()
239         {
240                 std::ostringstream os(std::ios::binary);
241                 // version
242                 writeU8(os, 0);
243                 // pos
244                 writeV3F1000(os, m_base_position);
245                 // itemstring
246                 os<<serializeString(m_itemstring);
247                 return os.str();
248         }
249
250         std::string getStaticData()
251         {
252                 infostream<<__FUNCTION_NAME<<std::endl;
253                 std::ostringstream os(std::ios::binary);
254                 // version
255                 writeU8(os, 0);
256                 // itemstring
257                 os<<serializeString(m_itemstring);
258                 return os.str();
259         }
260
261         ItemStack createItemStack()
262         {
263                 try{
264                         IItemDefManager *idef = m_env->getGameDef()->idef();
265                         ItemStack item;
266                         item.deSerialize(m_itemstring, idef);
267                         infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
268                                         <<"\" -> item=\""<<item.getItemString()<<"\""
269                                         <<std::endl;
270                         return item;
271                 }
272                 catch(SerializationError &e)
273                 {
274                         infostream<<__FUNCTION_NAME<<": serialization error: "
275                                         <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
276                         return ItemStack();
277                 }
278         }
279
280         int punch(v3f dir,
281                         const ToolCapabilities *toolcap,
282                         ServerActiveObject *puncher,
283                         float time_from_last_punch)
284         {
285                 // Directly delete item in creative mode
286                 if(g_settings->getBool("creative_mode") == true)
287                 {
288                         m_removed = true;
289                         return 0;
290                 }
291                 
292                 // Take item into inventory
293                 ItemStack item = createItemStack();
294                 Inventory *inv = puncher->getInventory();
295                 if(inv != NULL)
296                 {
297                         std::string wieldlist = puncher->getWieldList();
298                         ItemStack leftover = inv->addItem(wieldlist, item);
299                         puncher->setInventoryModified();
300                         if(leftover.empty())
301                         {
302                                 m_removed = true;
303                         }
304                         else
305                         {
306                                 m_itemstring = leftover.getItemString();
307                                 m_itemstring_changed = true;
308                         }
309                 }
310                 
311                 return 0;
312         }
313
314
315 private:
316         std::string m_itemstring;
317         bool m_itemstring_changed;
318         v3f m_speed_f;
319         v3f m_last_sent_position;
320         IntervalLimiter m_move_interval;
321 };
322
323 // Prototype (registers item for deserialization)
324 ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
325
326 ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
327                 const std::string itemstring)
328 {
329         return new ItemSAO(env, pos, itemstring);
330 }
331
332 /*
333         LuaEntitySAO
334 */
335
336 #include "scriptapi.h"
337 #include "luaentity_common.h"
338
339 // Prototype (registers item for deserialization)
340 LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
341
342 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
343                 const std::string &name, const std::string &state):
344         ServerActiveObject(env, pos),
345         m_init_name(name),
346         m_init_state(state),
347         m_registered(false),
348         m_prop(new LuaEntityProperties),
349         m_hp(-1),
350         m_velocity(0,0,0),
351         m_acceleration(0,0,0),
352         m_yaw(0),
353         m_last_sent_yaw(0),
354         m_last_sent_position(0,0,0),
355         m_last_sent_velocity(0,0,0),
356         m_last_sent_position_timer(0),
357         m_last_sent_move_precision(0)
358 {
359         // Only register type if no environment supplied
360         if(env == NULL){
361                 ServerActiveObject::registerType(getType(), create);
362                 return;
363         }
364         
365         // Initialize something to armor groups
366         m_armor_groups["fleshy"] = 3;
367         m_armor_groups["snappy"] = 2;
368 }
369
370 LuaEntitySAO::~LuaEntitySAO()
371 {
372         if(m_registered){
373                 lua_State *L = m_env->getLua();
374                 scriptapi_luaentity_rm(L, m_id);
375         }
376         delete m_prop;
377 }
378
379 void LuaEntitySAO::addedToEnvironment()
380 {
381         ServerActiveObject::addedToEnvironment();
382         
383         // Create entity from name and state
384         lua_State *L = m_env->getLua();
385         m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
386                         m_init_state.c_str());
387         
388         if(m_registered){
389                 // Get properties
390                 scriptapi_luaentity_get_properties(L, m_id, m_prop);
391         }
392 }
393
394 ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
395                 const std::string &data)
396 {
397         std::istringstream is(data, std::ios::binary);
398         // read version
399         u8 version = readU8(is);
400         std::string name;
401         std::string state;
402         s16 hp = 1;
403         v3f velocity;
404         float yaw = 0;
405         // check if version is supported
406         if(version == 0){
407                 name = deSerializeString(is);
408                 state = deSerializeLongString(is);
409         }
410         else if(version == 1){
411                 name = deSerializeString(is);
412                 state = deSerializeLongString(is);
413                 hp = readS16(is);
414                 velocity = readV3F1000(is);
415                 yaw = readF1000(is);
416         }
417         else{
418                 return NULL;
419         }
420         // create object
421         infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
422                         <<state<<"\")"<<std::endl;
423         LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
424         sao->m_hp = hp;
425         sao->m_velocity = velocity;
426         sao->m_yaw = yaw;
427         return sao;
428 }
429
430 void LuaEntitySAO::step(float dtime, bool send_recommended)
431 {
432         m_last_sent_position_timer += dtime;
433         
434         if(m_prop->physical){
435                 core::aabbox3d<f32> box = m_prop->collisionbox;
436                 box.MinEdge *= BS;
437                 box.MaxEdge *= BS;
438                 collisionMoveResult moveresult;
439                 f32 pos_max_d = BS*0.25; // Distance per iteration
440                 v3f p_pos = getBasePosition();
441                 v3f p_velocity = m_velocity;
442                 IGameDef *gamedef = m_env->getGameDef();
443                 moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
444                                 pos_max_d, box, dtime, p_pos, p_velocity);
445                 // Apply results
446                 setBasePosition(p_pos);
447                 m_velocity = p_velocity;
448
449                 m_velocity += dtime * m_acceleration;
450         } else {
451                 m_base_position += dtime * m_velocity + 0.5 * dtime
452                                 * dtime * m_acceleration;
453                 m_velocity += dtime * m_acceleration;
454         }
455
456         if(m_registered){
457                 lua_State *L = m_env->getLua();
458                 scriptapi_luaentity_step(L, m_id, dtime);
459         }
460
461         if(send_recommended == false)
462                 return;
463         
464         // TODO: force send when acceleration changes enough?
465         float minchange = 0.2*BS;
466         if(m_last_sent_position_timer > 1.0){
467                 minchange = 0.01*BS;
468         } else if(m_last_sent_position_timer > 0.2){
469                 minchange = 0.05*BS;
470         }
471         float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
472         move_d += m_last_sent_move_precision;
473         float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
474         if(move_d > minchange || vel_d > minchange ||
475                         fabs(m_yaw - m_last_sent_yaw) > 1.0){
476                 sendPosition(true, false);
477         }
478 }
479
480 std::string LuaEntitySAO::getClientInitializationData()
481 {
482         std::ostringstream os(std::ios::binary);
483         // version
484         writeU8(os, 1);
485         // pos
486         writeV3F1000(os, m_base_position);
487         // yaw
488         writeF1000(os, m_yaw);
489         // hp
490         writeS16(os, m_hp);
491         // properties
492         std::ostringstream prop_os(std::ios::binary);
493         m_prop->serialize(prop_os);
494         os<<serializeLongString(prop_os.str());
495         // return result
496         return os.str();
497 }
498
499 std::string LuaEntitySAO::getStaticData()
500 {
501         infostream<<__FUNCTION_NAME<<std::endl;
502         std::ostringstream os(std::ios::binary);
503         // version
504         writeU8(os, 1);
505         // name
506         os<<serializeString(m_init_name);
507         // state
508         if(m_registered){
509                 lua_State *L = m_env->getLua();
510                 std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
511                 os<<serializeLongString(state);
512         } else {
513                 os<<serializeLongString(m_init_state);
514         }
515         // hp
516         writeS16(os, m_hp);
517         // velocity
518         writeV3F1000(os, m_velocity);
519         // yaw
520         writeF1000(os, m_yaw);
521         return os.str();
522 }
523
524 int LuaEntitySAO::punch(v3f dir,
525                 const ToolCapabilities *toolcap,
526                 ServerActiveObject *puncher,
527                 float time_from_last_punch)
528 {
529         if(!m_registered){
530                 // Delete unknown LuaEntities when punched
531                 m_removed = true;
532                 return 0;
533         }
534         lua_State *L = m_env->getLua();
535         scriptapi_luaentity_punch(L, m_id, puncher,
536                         time_from_last_punch, toolcap, dir);
537
538         HitParams hitparams = getHitParams(m_armor_groups, toolcap,
539                         time_from_last_punch);
540         
541         actionstream<<getDescription()<<" punched by "
542                         <<puncher->getDescription()<<", damage "<<hitparams.hp
543                         <<" HP"<<std::endl;
544         
545         setHP(getHP() - hitparams.hp);
546         
547         {
548                 std::ostringstream os(std::ios::binary);
549                 // command 
550                 writeU8(os, LUAENTITY_CMD_PUNCHED);
551                 // damage
552                 writeS16(os, hitparams.hp);
553                 // result_hp
554                 writeS16(os, getHP());
555                 // create message and add to list
556                 ActiveObjectMessage aom(getId(), true, os.str());
557                 m_messages_out.push_back(aom);
558         }
559
560         return hitparams.wear;
561 }
562
563 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
564 {
565         if(!m_registered)
566                 return;
567         lua_State *L = m_env->getLua();
568         scriptapi_luaentity_rightclick(L, m_id, clicker);
569 }
570
571 void LuaEntitySAO::setHP(s16 hp)
572 {
573         if(hp < 0) hp = 0;
574         m_hp = hp;
575 }
576
577 s16 LuaEntitySAO::getHP()
578 {
579         return m_hp;
580 }
581
582 void LuaEntitySAO::setPos(v3f pos)
583 {
584         m_base_position = pos;
585         sendPosition(false, true);
586 }
587
588 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
589 {
590         m_base_position = pos;
591         if(!continuous)
592                 sendPosition(true, true);
593 }
594
595 float LuaEntitySAO::getMinimumSavedMovement()
596 {
597         return 0.1 * BS;
598 }
599
600 std::string LuaEntitySAO::getDescription()
601 {
602         std::ostringstream os(std::ios::binary);
603         os<<"LuaEntitySAO at (";
604         os<<(m_base_position.X/BS)<<",";
605         os<<(m_base_position.Y/BS)<<",";
606         os<<(m_base_position.Z/BS);
607         os<<")";
608         return std::string("LuaEntitySAO");
609 }
610
611 void LuaEntitySAO::setVelocity(v3f velocity)
612 {
613         m_velocity = velocity;
614 }
615
616 v3f LuaEntitySAO::getVelocity()
617 {
618         return m_velocity;
619 }
620
621 void LuaEntitySAO::setAcceleration(v3f acceleration)
622 {
623         m_acceleration = acceleration;
624 }
625
626 v3f LuaEntitySAO::getAcceleration()
627 {
628         return m_acceleration;
629 }
630
631 void LuaEntitySAO::setYaw(float yaw)
632 {
633         m_yaw = yaw;
634 }
635
636 float LuaEntitySAO::getYaw()
637 {
638         return m_yaw;
639 }
640
641 void LuaEntitySAO::setTextureMod(const std::string &mod)
642 {
643         std::ostringstream os(std::ios::binary);
644         // command 
645         writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
646         // parameters
647         os<<serializeString(mod);
648         // create message and add to list
649         ActiveObjectMessage aom(getId(), false, os.str());
650         m_messages_out.push_back(aom);
651 }
652
653 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
654                 bool select_horiz_by_yawpitch)
655 {
656         std::ostringstream os(std::ios::binary);
657         // command
658         writeU8(os, LUAENTITY_CMD_SET_SPRITE);
659         // parameters
660         writeV2S16(os, p);
661         writeU16(os, num_frames);
662         writeF1000(os, framelength);
663         writeU8(os, select_horiz_by_yawpitch);
664         // create message and add to list
665         ActiveObjectMessage aom(getId(), false, os.str());
666         m_messages_out.push_back(aom);
667 }
668
669 std::string LuaEntitySAO::getName()
670 {
671         return m_init_name;
672 }
673
674 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
675 {
676         m_last_sent_move_precision = m_base_position.getDistanceFrom(
677                         m_last_sent_position);
678         m_last_sent_position_timer = 0;
679         m_last_sent_yaw = m_yaw;
680         m_last_sent_position = m_base_position;
681         m_last_sent_velocity = m_velocity;
682         //m_last_sent_acceleration = m_acceleration;
683
684         float update_interval = m_env->getSendRecommendedInterval();
685
686         std::ostringstream os(std::ios::binary);
687         // command
688         writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
689
690         // do_interpolate
691         writeU8(os, do_interpolate);
692         // pos
693         writeV3F1000(os, m_base_position);
694         // velocity
695         writeV3F1000(os, m_velocity);
696         // acceleration
697         writeV3F1000(os, m_acceleration);
698         // yaw
699         writeF1000(os, m_yaw);
700         // is_end_position (for interpolation)
701         writeU8(os, is_movement_end);
702         // update_interval (for interpolation)
703         writeF1000(os, update_interval);
704
705         // create message and add to list
706         ActiveObjectMessage aom(getId(), false, os.str());
707         m_messages_out.push_back(aom);
708 }
709