3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_sao.h"
21 #include "collision.h"
22 #include "environment.h"
24 #include "main.h" // For g_profiler
26 #include "serialization.h" // For compressZlib
27 #include "tool.h" // For ToolCapabilities
30 #include "scriptapi.h"
31 #include "genericobject.h"
32 #include "util/serialize.h"
34 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
40 class DummyLoadSAO : public ServerActiveObject
43 DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
44 ServerActiveObject(env, pos)
46 ServerActiveObject::registerType(type, create);
48 // Pretend to be the test object (to fool the client)
50 { return ACTIVEOBJECT_TYPE_TEST; }
51 // And never save to disk
52 bool isStaticAllowed() const
55 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
56 const std::string &data)
58 return new DummyLoadSAO(env, pos, 0);
61 void step(float dtime, bool send_recommended)
64 infostream<<"DummyLoadSAO step"<<std::endl;
70 // Prototype (registers item for deserialization)
71 DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
72 DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
73 DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
74 DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
80 class TestSAO : public ServerActiveObject
83 TestSAO(ServerEnvironment *env, v3f pos):
84 ServerActiveObject(env, pos),
88 ServerActiveObject::registerType(getType(), create);
91 { return ACTIVEOBJECT_TYPE_TEST; }
93 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
94 const std::string &data)
96 return new TestSAO(env, pos);
99 void step(float dtime, bool send_recommended)
108 m_base_position.Y += dtime * BS * 2;
109 if(m_base_position.Y > 8*BS)
110 m_base_position.Y = 2*BS;
112 if(send_recommended == false)
122 data += itos(0); // 0 = position
124 data += itos(m_base_position.X);
126 data += itos(m_base_position.Y);
128 data += itos(m_base_position.Z);
130 ActiveObjectMessage aom(getId(), false, data);
131 m_messages_out.push_back(aom);
140 // Prototype (registers item for deserialization)
141 TestSAO proto_TestSAO(NULL, v3f(0,0,0));
146 DEPRECATED: New dropped items are implemented in Lua; see
147 builtin/item_entity.lua.
150 class ItemSAO : public ServerActiveObject
154 { return ACTIVEOBJECT_TYPE_ITEM; }
156 float getMinimumSavedMovement()
159 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
160 const std::string &data)
162 std::istringstream is(data, std::ios::binary);
167 // check if version is supported
170 std::string itemstring = deSerializeString(is);
171 infostream<<"create(): Creating item \""
172 <<itemstring<<"\""<<std::endl;
173 return new ItemSAO(env, pos, itemstring);
176 ItemSAO(ServerEnvironment *env, v3f pos,
177 const std::string itemstring):
178 ServerActiveObject(env, pos),
179 m_itemstring(itemstring),
180 m_itemstring_changed(false),
182 m_last_sent_position(0,0,0)
184 ServerActiveObject::registerType(getType(), create);
187 void step(float dtime, bool send_recommended)
189 ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
193 const float interval = 0.2;
194 if(m_move_interval.step(dtime, interval)==false)
198 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
199 collisionMoveResult moveresult;
201 m_speed_f += v3f(0, -dtime*9.81*BS, 0);
202 // Maximum movement without glitches
203 f32 pos_max_d = BS*0.25;
205 if(m_speed_f.getLength()*dtime > pos_max_d)
206 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
207 v3f pos_f = getBasePosition();
208 v3f pos_f_old = pos_f;
209 v3f accel_f = v3f(0,0,0);
211 IGameDef *gamedef = m_env->getGameDef();
212 moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
213 pos_max_d, box, stepheight, dtime,
214 pos_f, m_speed_f, accel_f);
216 if(send_recommended == false)
219 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
221 setBasePosition(pos_f);
222 m_last_sent_position = pos_f;
224 std::ostringstream os(std::ios::binary);
225 // command (0 = update position)
228 writeV3F1000(os, m_base_position);
229 // create message and add to list
230 ActiveObjectMessage aom(getId(), false, os.str());
231 m_messages_out.push_back(aom);
233 if(m_itemstring_changed)
235 m_itemstring_changed = false;
237 std::ostringstream os(std::ios::binary);
238 // command (1 = update itemstring)
241 os<<serializeString(m_itemstring);
242 // create message and add to list
243 ActiveObjectMessage aom(getId(), false, os.str());
244 m_messages_out.push_back(aom);
248 std::string getClientInitializationData()
250 std::ostringstream os(std::ios::binary);
254 writeV3F1000(os, m_base_position);
256 os<<serializeString(m_itemstring);
260 std::string getStaticData()
262 infostream<<__FUNCTION_NAME<<std::endl;
263 std::ostringstream os(std::ios::binary);
267 os<<serializeString(m_itemstring);
271 ItemStack createItemStack()
274 IItemDefManager *idef = m_env->getGameDef()->idef();
276 item.deSerialize(m_itemstring, idef);
277 infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
278 <<"\" -> item=\""<<item.getItemString()<<"\""
282 catch(SerializationError &e)
284 infostream<<__FUNCTION_NAME<<": serialization error: "
285 <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
291 const ToolCapabilities *toolcap,
292 ServerActiveObject *puncher,
293 float time_from_last_punch)
295 // Take item into inventory
296 ItemStack item = createItemStack();
297 Inventory *inv = puncher->getInventory();
300 std::string wieldlist = puncher->getWieldList();
301 ItemStack leftover = inv->addItem(wieldlist, item);
302 puncher->setInventoryModified();
309 m_itemstring = leftover.getItemString();
310 m_itemstring_changed = true;
319 std::string m_itemstring;
320 bool m_itemstring_changed;
322 v3f m_last_sent_position;
323 IntervalLimiter m_move_interval;
326 // Prototype (registers item for deserialization)
327 ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
329 ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
330 const std::string itemstring)
332 return new ItemSAO(env, pos, itemstring);
339 // Prototype (registers item for deserialization)
340 LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
342 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
343 const std::string &name, const std::string &state):
344 ServerActiveObject(env, pos),
350 m_acceleration(0,0,0),
352 m_properties_sent(true),
354 m_last_sent_position(0,0,0),
355 m_last_sent_velocity(0,0,0),
356 m_last_sent_position_timer(0),
357 m_last_sent_move_precision(0),
358 m_armor_groups_sent(false)
360 // Only register type if no environment supplied
362 ServerActiveObject::registerType(getType(), create);
366 // Initialize something to armor groups
367 m_armor_groups["fleshy"] = 3;
368 m_armor_groups["snappy"] = 2;
371 LuaEntitySAO::~LuaEntitySAO()
374 lua_State *L = m_env->getLua();
375 scriptapi_luaentity_rm(L, m_id);
379 void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
381 ServerActiveObject::addedToEnvironment(dtime_s);
383 // Create entity from name
384 lua_State *L = m_env->getLua();
385 m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
389 scriptapi_luaentity_get_properties(L, m_id, &m_prop);
390 // Initialize HP from properties
391 m_hp = m_prop.hp_max;
392 // Activate entity, supplying serialized state
393 scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
397 ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
398 const std::string &data)
406 std::istringstream is(data, std::ios::binary);
408 u8 version = readU8(is);
409 // check if version is supported
411 name = deSerializeString(is);
412 state = deSerializeLongString(is);
414 else if(version == 1){
415 name = deSerializeString(is);
416 state = deSerializeLongString(is);
418 velocity = readV3F1000(is);
423 infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
424 <<state<<"\")"<<std::endl;
425 LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
427 sao->m_velocity = velocity;
432 void LuaEntitySAO::step(float dtime, bool send_recommended)
434 if(!m_properties_sent)
436 m_properties_sent = true;
437 std::string str = getPropertyPacket();
438 // create message and add to list
439 ActiveObjectMessage aom(getId(), true, str);
440 m_messages_out.push_back(aom);
443 m_last_sent_position_timer += dtime;
446 core::aabbox3d<f32> box = m_prop.collisionbox;
449 collisionMoveResult moveresult;
450 f32 pos_max_d = BS*0.25; // Distance per iteration
451 f32 stepheight = 0; // Maximum climbable step height
452 v3f p_pos = m_base_position;
453 v3f p_velocity = m_velocity;
454 v3f p_acceleration = m_acceleration;
455 IGameDef *gamedef = m_env->getGameDef();
456 moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
457 pos_max_d, box, stepheight, dtime,
458 p_pos, p_velocity, p_acceleration);
460 m_base_position = p_pos;
461 m_velocity = p_velocity;
462 m_acceleration = p_acceleration;
464 m_base_position += dtime * m_velocity + 0.5 * dtime
465 * dtime * m_acceleration;
466 m_velocity += dtime * m_acceleration;
470 lua_State *L = m_env->getLua();
471 scriptapi_luaentity_step(L, m_id, dtime);
474 if(send_recommended == false)
477 // TODO: force send when acceleration changes enough?
478 float minchange = 0.2*BS;
479 if(m_last_sent_position_timer > 1.0){
481 } else if(m_last_sent_position_timer > 0.2){
484 float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
485 move_d += m_last_sent_move_precision;
486 float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
487 if(move_d > minchange || vel_d > minchange ||
488 fabs(m_yaw - m_last_sent_yaw) > 1.0){
489 sendPosition(true, false);
492 if(m_armor_groups_sent == false){
493 m_armor_groups_sent = true;
494 std::string str = gob_cmd_update_armor_groups(
496 // create message and add to list
497 ActiveObjectMessage aom(getId(), true, str);
498 m_messages_out.push_back(aom);
502 std::string LuaEntitySAO::getClientInitializationData()
504 std::ostringstream os(std::ios::binary);
505 writeU8(os, 0); // version
506 os<<serializeString(""); // name
507 writeU8(os, 0); // is_player
508 writeV3F1000(os, m_base_position);
509 writeF1000(os, m_yaw);
511 writeU8(os, 2); // number of messages stuffed in here
512 os<<serializeLongString(getPropertyPacket()); // message 1
513 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
518 std::string LuaEntitySAO::getStaticData()
520 verbosestream<<__FUNCTION_NAME<<std::endl;
521 std::ostringstream os(std::ios::binary);
525 os<<serializeString(m_init_name);
528 lua_State *L = m_env->getLua();
529 std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
530 os<<serializeLongString(state);
532 os<<serializeLongString(m_init_state);
537 writeV3F1000(os, m_velocity);
539 writeF1000(os, m_yaw);
543 int LuaEntitySAO::punch(v3f dir,
544 const ToolCapabilities *toolcap,
545 ServerActiveObject *puncher,
546 float time_from_last_punch)
549 // Delete unknown LuaEntities when punched
554 ItemStack *punchitem = NULL;
555 ItemStack punchitem_static;
557 punchitem_static = puncher->getWieldedItem();
558 punchitem = &punchitem_static;
561 PunchDamageResult result = getPunchDamage(
565 time_from_last_punch);
569 setHP(getHP() - result.damage);
571 actionstream<<getDescription()<<" punched by "
572 <<puncher->getDescription()<<", damage "<<result.damage
573 <<" hp, health now "<<getHP()<<" hp"<<std::endl;
576 std::string str = gob_cmd_punched(result.damage, getHP());
577 // create message and add to list
578 ActiveObjectMessage aom(getId(), true, str);
579 m_messages_out.push_back(aom);
586 lua_State *L = m_env->getLua();
587 scriptapi_luaentity_punch(L, m_id, puncher,
588 time_from_last_punch, toolcap, dir);
593 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
597 lua_State *L = m_env->getLua();
598 scriptapi_luaentity_rightclick(L, m_id, clicker);
601 void LuaEntitySAO::setPos(v3f pos)
603 m_base_position = pos;
604 sendPosition(false, true);
607 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
609 m_base_position = pos;
611 sendPosition(true, true);
614 float LuaEntitySAO::getMinimumSavedMovement()
619 std::string LuaEntitySAO::getDescription()
621 std::ostringstream os(std::ios::binary);
622 os<<"LuaEntitySAO at (";
623 os<<(m_base_position.X/BS)<<",";
624 os<<(m_base_position.Y/BS)<<",";
625 os<<(m_base_position.Z/BS);
630 void LuaEntitySAO::setHP(s16 hp)
636 s16 LuaEntitySAO::getHP() const
641 void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
643 m_armor_groups = armor_groups;
644 m_armor_groups_sent = false;
647 ObjectProperties* LuaEntitySAO::accessObjectProperties()
652 void LuaEntitySAO::notifyObjectPropertiesModified()
654 m_properties_sent = false;
657 void LuaEntitySAO::setVelocity(v3f velocity)
659 m_velocity = velocity;
662 v3f LuaEntitySAO::getVelocity()
667 void LuaEntitySAO::setAcceleration(v3f acceleration)
669 m_acceleration = acceleration;
672 v3f LuaEntitySAO::getAcceleration()
674 return m_acceleration;
677 void LuaEntitySAO::setYaw(float yaw)
682 float LuaEntitySAO::getYaw()
687 void LuaEntitySAO::setTextureMod(const std::string &mod)
689 std::string str = gob_cmd_set_texture_mod(mod);
690 // create message and add to list
691 ActiveObjectMessage aom(getId(), true, str);
692 m_messages_out.push_back(aom);
695 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
696 bool select_horiz_by_yawpitch)
698 std::string str = gob_cmd_set_sprite(
702 select_horiz_by_yawpitch
704 // create message and add to list
705 ActiveObjectMessage aom(getId(), true, str);
706 m_messages_out.push_back(aom);
709 std::string LuaEntitySAO::getName()
714 std::string LuaEntitySAO::getPropertyPacket()
716 return gob_cmd_set_properties(m_prop);
719 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
721 m_last_sent_move_precision = m_base_position.getDistanceFrom(
722 m_last_sent_position);
723 m_last_sent_position_timer = 0;
724 m_last_sent_yaw = m_yaw;
725 m_last_sent_position = m_base_position;
726 m_last_sent_velocity = m_velocity;
727 //m_last_sent_acceleration = m_acceleration;
729 float update_interval = m_env->getSendRecommendedInterval();
731 std::string str = gob_cmd_update_position(
740 // create message and add to list
741 ActiveObjectMessage aom(getId(), false, str);
742 m_messages_out.push_back(aom);
749 // No prototype, PlayerSAO does not need to be deserialized
751 PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
752 const std::set<std::string> &privs, bool is_singleplayer):
753 ServerActiveObject(env_, v3f(0,0,0)),
757 m_last_good_position(0,0,0),
758 m_last_good_position_age(0),
759 m_time_from_last_punch(0),
760 m_nocheat_dig_pos(32767, 32767, 32767),
761 m_nocheat_dig_time(0),
763 m_position_not_sent(false),
764 m_armor_groups_sent(false),
765 m_properties_sent(true),
767 m_is_singleplayer(is_singleplayer),
770 m_inventory_not_sent(false),
771 m_hp_not_sent(false),
772 m_wielded_item_not_sent(false)
775 assert(m_peer_id != 0);
776 setBasePosition(m_player->getPosition());
777 m_inventory = &m_player->inventory;
778 m_armor_groups["choppy"] = 2;
779 m_armor_groups["fleshy"] = 3;
781 m_prop.hp_max = PLAYER_MAX_HP;
782 m_prop.physical = false;
784 m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
785 // start of default appearance, this should be overwritten by LUA
786 m_prop.visual = "upright-sprite";
787 m_prop.visual_size = v2f(1, 2);
788 m_prop.textures.clear();
789 m_prop.textures.push_back("player.png");
790 m_prop.textures.push_back("player_back.png");
791 m_prop.spritediv = v2s16(1,1);
792 // end of default appearance
793 m_prop.is_visible = (getHP() != 0);
794 m_prop.makes_footstep_sound = true;
797 PlayerSAO::~PlayerSAO()
799 if(m_inventory != &m_player->inventory)
804 std::string PlayerSAO::getDescription()
806 return std::string("player ") + m_player->getName();
809 // Called after id has been set and has been inserted in environment
810 void PlayerSAO::addedToEnvironment(u32 dtime_s)
812 ServerActiveObject::addedToEnvironment(dtime_s);
813 ServerActiveObject::setBasePosition(m_player->getPosition());
814 m_player->setPlayerSAO(this);
815 m_player->peer_id = m_peer_id;
816 m_last_good_position = m_player->getPosition();
817 m_last_good_position_age = 0.0;
820 // Called before removing from environment
821 void PlayerSAO::removingFromEnvironment()
823 ServerActiveObject::removingFromEnvironment();
824 if(m_player->getPlayerSAO() == this)
826 m_player->setPlayerSAO(NULL);
827 m_player->peer_id = 0;
831 bool PlayerSAO::isStaticAllowed() const
836 bool PlayerSAO::unlimitedTransferDistance() const
838 return g_settings->getBool("unlimited_player_transfer_distance");
841 std::string PlayerSAO::getClientInitializationData()
843 std::ostringstream os(std::ios::binary);
844 writeU8(os, 0); // version
845 os<<serializeString(m_player->getName()); // name
846 writeU8(os, 1); // is_player
847 writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
848 writeF1000(os, m_player->getYaw());
849 writeS16(os, getHP());
850 writeU8(os, 2); // number of messages stuffed in here
851 os<<serializeLongString(getPropertyPacket()); // message 1
852 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
856 std::string PlayerSAO::getStaticData()
862 void PlayerSAO::step(float dtime, bool send_recommended)
864 if(!m_properties_sent)
866 m_properties_sent = true;
867 std::string str = getPropertyPacket();
868 // create message and add to list
869 ActiveObjectMessage aom(getId(), true, str);
870 m_messages_out.push_back(aom);
873 m_time_from_last_punch += dtime;
874 m_nocheat_dig_time += dtime;
876 if(m_is_singleplayer || g_settings->getBool("disable_anticheat"))
878 m_last_good_position = m_player->getPosition();
879 m_last_good_position_age = 0;
884 Check player movements
886 NOTE: Actually the server should handle player physics like the
887 client does and compare player's position to what is calculated
888 on our side. This is required when eg. players fly due to an
889 explosion. Altough a node-based alternative might be possible
890 too, and much more lightweight.
893 float player_max_speed = 0;
894 float player_max_speed_up = 0;
895 if(m_privs.count("fast") != 0){
897 player_max_speed = BS * 20;
898 player_max_speed_up = BS * 20;
901 player_max_speed = BS * 4.0;
902 player_max_speed_up = BS * 4.0;
905 player_max_speed *= 2.5;
906 player_max_speed_up *= 2.5;
908 m_last_good_position_age += dtime;
909 if(m_last_good_position_age >= 1.0){
910 float age = m_last_good_position_age;
911 v3f diff = (m_player->getPosition() - m_last_good_position);
912 float d_vert = diff.Y;
914 float d_horiz = diff.getLength();
915 /*infostream<<m_player->getName()<<"'s horizontal speed is "
916 <<(d_horiz/age)<<std::endl;*/
917 if(d_horiz <= age * player_max_speed &&
918 (d_vert < 0 || d_vert < age * player_max_speed_up)){
919 m_last_good_position = m_player->getPosition();
921 actionstream<<"Player "<<m_player->getName()
922 <<" moved too fast; resetting position"
924 m_player->setPosition(m_last_good_position);
927 m_last_good_position_age = 0;
931 if(send_recommended == false)
934 if(m_position_not_sent)
936 m_position_not_sent = false;
937 float update_interval = m_env->getSendRecommendedInterval();
938 std::string str = gob_cmd_update_position(
939 m_player->getPosition() + v3f(0,BS*1,0),
947 // create message and add to list
948 ActiveObjectMessage aom(getId(), false, str);
949 m_messages_out.push_back(aom);
952 if(m_wielded_item_not_sent)
954 m_wielded_item_not_sent = false;
955 // GenericCAO has no special way to show this
958 if(m_armor_groups_sent == false){
959 m_armor_groups_sent = true;
960 std::string str = gob_cmd_update_armor_groups(
962 // create message and add to list
963 ActiveObjectMessage aom(getId(), true, str);
964 m_messages_out.push_back(aom);
968 void PlayerSAO::setBasePosition(const v3f &position)
970 ServerActiveObject::setBasePosition(position);
971 m_position_not_sent = true;
974 void PlayerSAO::setPos(v3f pos)
976 m_player->setPosition(pos);
977 // Movement caused by this command is always valid
978 m_last_good_position = pos;
979 m_last_good_position_age = 0;
980 // Force position change on client
984 void PlayerSAO::moveTo(v3f pos, bool continuous)
986 m_player->setPosition(pos);
987 // Movement caused by this command is always valid
988 m_last_good_position = pos;
989 m_last_good_position_age = 0;
990 // Force position change on client
994 int PlayerSAO::punch(v3f dir,
995 const ToolCapabilities *toolcap,
996 ServerActiveObject *puncher,
997 float time_from_last_punch)
1002 // No effect if PvP disabled
1003 if(g_settings->getBool("enable_pvp") == false){
1004 if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
1005 std::string str = gob_cmd_punched(0, getHP());
1006 // create message and add to list
1007 ActiveObjectMessage aom(getId(), true, str);
1008 m_messages_out.push_back(aom);
1013 HitParams hitparams = getHitParams(m_armor_groups, toolcap,
1014 time_from_last_punch);
1016 actionstream<<"Player "<<m_player->getName()<<" punched by "
1017 <<puncher->getDescription()<<", damage "<<hitparams.hp
1020 setHP(getHP() - hitparams.hp);
1022 if(hitparams.hp != 0)
1024 std::string str = gob_cmd_punched(hitparams.hp, getHP());
1025 // create message and add to list
1026 ActiveObjectMessage aom(getId(), true, str);
1027 m_messages_out.push_back(aom);
1030 return hitparams.wear;
1033 void PlayerSAO::rightClick(ServerActiveObject *clicker)
1037 s16 PlayerSAO::getHP() const
1039 return m_player->hp;
1042 void PlayerSAO::setHP(s16 hp)
1044 s16 oldhp = m_player->hp;
1048 else if(hp > PLAYER_MAX_HP)
1051 if(hp < oldhp && g_settings->getBool("enable_damage") == false)
1053 m_hp_not_sent = true; // fix wrong prediction on client
1060 m_hp_not_sent = true;
1062 // On death or reincarnation send an active object message
1063 if((hp == 0) != (oldhp == 0))
1065 // Will send new is_visible value based on (getHP()!=0)
1066 m_properties_sent = false;
1068 std::string str = gob_cmd_punched(0, getHP());
1069 ActiveObjectMessage aom(getId(), true, str);
1070 m_messages_out.push_back(aom);
1074 void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
1076 m_armor_groups = armor_groups;
1077 m_armor_groups_sent = false;
1080 ObjectProperties* PlayerSAO::accessObjectProperties()
1085 void PlayerSAO::notifyObjectPropertiesModified()
1087 m_properties_sent = false;
1090 Inventory* PlayerSAO::getInventory()
1094 const Inventory* PlayerSAO::getInventory() const
1099 InventoryLocation PlayerSAO::getInventoryLocation() const
1101 InventoryLocation loc;
1102 loc.setPlayer(m_player->getName());
1106 void PlayerSAO::setInventoryModified()
1108 m_inventory_not_sent = true;
1111 std::string PlayerSAO::getWieldList() const
1116 int PlayerSAO::getWieldIndex() const
1118 return m_wield_index;
1121 void PlayerSAO::setWieldIndex(int i)
1123 if(i != m_wield_index)
1126 m_wielded_item_not_sent = true;
1130 void PlayerSAO::disconnected()
1134 if(m_player->getPlayerSAO() == this)
1136 m_player->setPlayerSAO(NULL);
1137 m_player->peer_id = 0;
1142 std::string PlayerSAO::getPropertyPacket()
1144 m_prop.is_visible = (getHP() != 0);
1145 return gob_cmd_set_properties(m_prop);