3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_sao.h"
21 #include "collision.h"
22 #include "environment.h"
24 #include "main.h" // For g_profiler
27 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
29 /* Some helper functions */
31 // Y is copied, X and Z change is limited
32 void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
34 v3f d_wanted = target_speed - speed;
36 f32 dl_wanted = d_wanted.getLength();
41 v3f d = d_wanted.normalize() * dl;
45 speed.Y = target_speed.Y;
53 TestSAO proto_TestSAO(NULL, v3f(0,0,0));
55 TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
56 ServerActiveObject(env, pos),
60 ServerActiveObject::registerType(getType(), create);
63 ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
64 const std::string &data)
66 return new TestSAO(env, pos);
69 void TestSAO::step(float dtime, bool send_recommended)
78 m_base_position.Y += dtime * BS * 2;
79 if(m_base_position.Y > 8*BS)
80 m_base_position.Y = 2*BS;
82 if(send_recommended == false)
92 data += itos(0); // 0 = position
94 data += itos(m_base_position.X);
96 data += itos(m_base_position.Y);
98 data += itos(m_base_position.Z);
100 ActiveObjectMessage aom(getId(), false, data);
101 m_messages_out.push_back(aom);
111 ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
113 ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
114 const std::string inventorystring):
115 ServerActiveObject(env, pos),
116 m_inventorystring(inventorystring),
118 m_last_sent_position(0,0,0)
120 ServerActiveObject::registerType(getType(), create);
123 ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
124 const std::string &data)
126 std::istringstream is(data, std::ios::binary);
131 // check if version is supported
134 std::string inventorystring = deSerializeString(is);
135 infostream<<"ItemSAO::create(): Creating item \""
136 <<inventorystring<<"\""<<std::endl;
137 return new ItemSAO(env, pos, inventorystring);
140 void ItemSAO::step(float dtime, bool send_recommended)
142 ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
146 const float interval = 0.2;
147 if(m_move_interval.step(dtime, interval)==false)
151 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
152 collisionMoveResult moveresult;
154 m_speed_f += v3f(0, -dtime*9.81*BS, 0);
155 // Maximum movement without glitches
156 f32 pos_max_d = BS*0.25;
158 if(m_speed_f.getLength()*dtime > pos_max_d)
159 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
160 v3f pos_f = getBasePosition();
161 v3f pos_f_old = pos_f;
162 moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
163 box, dtime, pos_f, m_speed_f);
165 if(send_recommended == false)
168 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
170 setBasePosition(pos_f);
171 m_last_sent_position = pos_f;
173 std::ostringstream os(std::ios::binary);
175 // command (0 = update position)
179 writeS32((u8*)buf, m_base_position.X*1000);
181 writeS32((u8*)buf, m_base_position.Y*1000);
183 writeS32((u8*)buf, m_base_position.Z*1000);
185 // create message and add to list
186 ActiveObjectMessage aom(getId(), false, os.str());
187 m_messages_out.push_back(aom);
191 std::string ItemSAO::getClientInitializationData()
193 std::ostringstream os(std::ios::binary);
199 writeS32((u8*)buf, m_base_position.X*1000);
201 writeS32((u8*)buf, m_base_position.Y*1000);
203 writeS32((u8*)buf, m_base_position.Z*1000);
206 os<<serializeString(m_inventorystring);
210 std::string ItemSAO::getStaticData()
212 infostream<<__FUNCTION_NAME<<std::endl;
213 std::ostringstream os(std::ios::binary);
219 os<<serializeString(m_inventorystring);
223 InventoryItem * ItemSAO::createInventoryItem()
226 std::istringstream is(m_inventorystring, std::ios_base::binary);
227 IGameDef *gamedef = m_env->getGameDef();
228 InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
229 infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
230 <<m_inventorystring<<"\" -> item="<<item
234 catch(SerializationError &e)
236 infostream<<__FUNCTION_NAME<<": serialization error: "
237 <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
242 void ItemSAO::punch(ServerActiveObject *puncher)
244 InventoryItem *item = createInventoryItem();
245 bool fits = puncher->addToInventory(item);
252 void ItemSAO::rightClick(ServerActiveObject *clicker)
254 infostream<<__FUNCTION_NAME<<std::endl;
255 InventoryItem *item = createInventoryItem();
259 bool to_be_deleted = item->use(m_env, clicker);
264 // Reflect changes to the item here
265 m_inventorystring = item->getItemString();
267 delete item; // Delete temporary item
275 RatSAO proto_RatSAO(NULL, v3f(0,0,0));
277 RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
278 ServerActiveObject(env, pos),
282 ServerActiveObject::registerType(getType(), create);
284 m_oldpos = v3f(0,0,0);
285 m_last_sent_position = v3f(0,0,0);
286 m_yaw = myrand_range(0,PI*2);
290 m_touching_ground = false;
293 ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
294 const std::string &data)
296 std::istringstream is(data, std::ios::binary);
301 // check if version is supported
304 return new RatSAO(env, pos);
307 void RatSAO::step(float dtime, bool send_recommended)
309 ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
313 if(m_is_active == false)
315 if(m_inactive_interval.step(dtime, 0.5)==false)
332 m_speed_f.Y -= dtime*9.81*BS;
335 Move around if some player is close
337 bool player_is_close = false;
338 // Check connected players
339 core::list<Player*> players = m_env->getPlayers(true);
340 core::list<Player*>::Iterator i;
341 for(i = players.begin();
342 i != players.end(); i++)
345 v3f playerpos = player->getPosition();
346 if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
348 player_is_close = true;
353 m_is_active = player_is_close;
355 if(player_is_close == false)
363 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
365 m_speed_f.X = speed * dir.X;
366 m_speed_f.Z = speed * dir.Z;
368 if(m_touching_ground && (m_oldpos - m_base_position).getLength()
375 m_speed_f.Y = 5.0*BS;
383 m_counter2 += (float)(myrand()%100)/100*3.0;
384 m_yaw += ((float)(myrand()%200)-100)/100*180;
385 m_yaw = wrapDegrees(m_yaw);
390 m_oldpos = m_base_position;
393 Move it, with collision detection
396 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
397 collisionMoveResult moveresult;
398 // Maximum movement without glitches
399 f32 pos_max_d = BS*0.25;
401 if(m_speed_f.getLength()*dtime > pos_max_d)
402 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
403 v3f pos_f = getBasePosition();
404 v3f pos_f_old = pos_f;
405 moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
406 box, dtime, pos_f, m_speed_f);
407 m_touching_ground = moveresult.touching_ground;
409 setBasePosition(pos_f);
411 if(send_recommended == false)
414 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
416 m_last_sent_position = pos_f;
418 std::ostringstream os(std::ios::binary);
419 // command (0 = update position)
422 writeV3F1000(os, m_base_position);
424 writeF1000(os, m_yaw);
425 // create message and add to list
426 ActiveObjectMessage aom(getId(), false, os.str());
427 m_messages_out.push_back(aom);
431 std::string RatSAO::getClientInitializationData()
433 std::ostringstream os(std::ios::binary);
437 writeV3F1000(os, m_base_position);
441 std::string RatSAO::getStaticData()
443 //infostream<<__FUNCTION_NAME<<std::endl;
444 std::ostringstream os(std::ios::binary);
450 void RatSAO::punch(ServerActiveObject *puncher)
452 std::istringstream is("CraftItem rat 1", std::ios_base::binary);
453 IGameDef *gamedef = m_env->getGameDef();
454 InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
455 bool fits = puncher->addToInventory(item);
467 Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
469 Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
470 ServerActiveObject(env, pos),
474 ServerActiveObject::registerType(getType(), create);
476 m_oldpos = v3f(0,0,0);
477 m_last_sent_position = v3f(0,0,0);
482 m_touching_ground = false;
484 m_after_jump_timer = 0;
487 ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
488 const std::string &data)
490 std::istringstream is(data, std::ios::binary);
492 u8 version = readU8(is);
495 // check if version is supported
498 Oerkki1SAO *o = new Oerkki1SAO(env, pos);
503 void Oerkki1SAO::step(float dtime, bool send_recommended)
505 ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
509 if(m_is_active == false)
511 if(m_inactive_interval.step(dtime, 0.5)==false)
527 m_after_jump_timer -= dtime;
529 v3f old_speed = m_speed_f;
532 m_speed_f.Y -= dtime*9.81*BS;
535 Move around if some player is close
537 bool player_is_close = false;
538 bool player_is_too_close = false;
540 // Check connected players
541 core::list<Player*> players = m_env->getPlayers(true);
542 core::list<Player*>::Iterator i;
543 for(i = players.begin();
544 i != players.end(); i++)
547 v3f playerpos = player->getPosition();
548 f32 dist = m_base_position.getDistanceFrom(playerpos);
553 player_is_too_close = true;
554 near_player_pos = playerpos;
556 else if(dist < BS*15.0 && !player_is_too_close)
558 player_is_close = true;
559 near_player_pos = playerpos;
563 m_is_active = player_is_close;
565 v3f target_speed = m_speed_f;
569 target_speed = v3f(0,0,0);
575 v3f ndir = near_player_pos - m_base_position;
579 f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
580 if(nyaw < m_yaw - 180)
582 else if(nyaw > m_yaw + 180)
584 m_yaw = 0.95*m_yaw + 0.05*nyaw;
585 m_yaw = wrapDegrees(m_yaw);
589 if((m_touching_ground || m_after_jump_timer > 0.0)
590 && !player_is_too_close)
592 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
593 target_speed.X = speed * dir.X;
594 target_speed.Z = speed * dir.Z;
597 if(m_touching_ground && (m_oldpos - m_base_position).getLength()
605 target_speed.Y = 5.0*BS;
606 m_after_jump_timer = 1.0;
614 m_counter2 += (float)(myrand()%100)/100*3.0;
615 //m_yaw += ((float)(myrand()%200)-100)/100*180;
616 m_yaw += ((float)(myrand()%200)-100)/100*90;
617 m_yaw = wrapDegrees(m_yaw);
622 if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
623 accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
625 accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
627 m_oldpos = m_base_position;
630 Move it, with collision detection
633 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
634 collisionMoveResult moveresult;
635 // Maximum movement without glitches
636 f32 pos_max_d = BS*0.25;
638 if(m_speed_f.getLength()*dtime > pos_max_d)
639 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
640 v3f pos_f = getBasePosition();
641 v3f pos_f_old = pos_f;
642 moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
643 box, dtime, pos_f, m_speed_f);
644 m_touching_ground = moveresult.touching_ground;
646 // Do collision damage
647 float tolerance = BS*30;
648 float factor = BS*0.5;
649 v3f speed_diff = old_speed - m_speed_f;
650 // Increase effect in X and Z
653 float vel = speed_diff.getLength();
656 f32 damage_f = (vel - tolerance)/BS*factor;
657 u16 damage = (u16)(damage_f+0.5);
661 setBasePosition(pos_f);
663 if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
666 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
668 m_last_sent_position = pos_f;
670 std::ostringstream os(std::ios::binary);
671 // command (0 = update position)
674 writeV3F1000(os, m_base_position);
676 writeF1000(os, m_yaw);
677 // create message and add to list
678 ActiveObjectMessage aom(getId(), false, os.str());
679 m_messages_out.push_back(aom);
683 std::string Oerkki1SAO::getClientInitializationData()
685 std::ostringstream os(std::ios::binary);
689 writeV3F1000(os, m_base_position);
693 std::string Oerkki1SAO::getStaticData()
695 //infostream<<__FUNCTION_NAME<<std::endl;
696 std::ostringstream os(std::ios::binary);
704 void Oerkki1SAO::punch(ServerActiveObject *puncher)
706 v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
708 std::string toolname = "";
709 InventoryItem *item = puncher->getWieldedItem();
710 if(item && (std::string)item->getName() == "ToolItem"){
711 ToolItem *titem = (ToolItem*)item;
712 toolname = titem->getToolName();
715 m_speed_f += dir*12*BS;
718 /* See tool names in inventory.h */
719 if(toolname == "WSword")
721 if(toolname == "STSword")
723 if(toolname == "SteelSword")
725 if(toolname == "STAxe")
727 if(toolname == "SteelAxe")
729 if(toolname == "SteelPick")
733 puncher->damageWieldedItem(65536/100);
736 void Oerkki1SAO::doDamage(u16 d)
738 infostream<<"oerkki damage: "<<d<<std::endl;
752 std::ostringstream os(std::ios::binary);
753 // command (1 = damage)
757 // create message and add to list
758 ActiveObjectMessage aom(getId(), false, os.str());
759 m_messages_out.push_back(aom);
768 FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
770 FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
771 ServerActiveObject(env, pos),
775 ServerActiveObject::registerType(getType(), create);
777 m_oldpos = v3f(0,0,0);
778 m_last_sent_position = v3f(0,0,0);
783 m_touching_ground = false;
786 ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
787 const std::string &data)
789 std::istringstream is(data, std::ios::binary);
794 // check if version is supported
797 return new FireflySAO(env, pos);
800 void FireflySAO::step(float dtime, bool send_recommended)
802 ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
806 if(m_is_active == false)
808 if(m_inactive_interval.step(dtime, 0.5)==false)
816 // Apply (less) gravity
817 m_speed_f.Y -= dtime*3*BS;
820 Move around if some player is close
822 bool player_is_close = false;
823 // Check connected players
824 core::list<Player*> players = m_env->getPlayers(true);
825 core::list<Player*>::Iterator i;
826 for(i = players.begin();
827 i != players.end(); i++)
830 v3f playerpos = player->getPosition();
831 if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
833 player_is_close = true;
838 m_is_active = player_is_close;
840 if(player_is_close == false)
848 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
850 m_speed_f.X = speed * dir.X;
851 m_speed_f.Z = speed * dir.Z;
853 if(m_touching_ground && (m_oldpos - m_base_position).getLength()
860 m_speed_f.Y = 5.0*BS;
868 m_counter2 += (float)(myrand()%100)/100*3.0;
869 m_yaw += ((float)(myrand()%200)-100)/100*180;
870 m_yaw = wrapDegrees(m_yaw);
875 m_oldpos = m_base_position;
878 Move it, with collision detection
881 core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
882 collisionMoveResult moveresult;
883 // Maximum movement without glitches
884 f32 pos_max_d = BS*0.25;
886 if(m_speed_f.getLength()*dtime > pos_max_d)
887 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
888 v3f pos_f = getBasePosition();
889 v3f pos_f_old = pos_f;
890 moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
891 box, dtime, pos_f, m_speed_f);
892 m_touching_ground = moveresult.touching_ground;
894 setBasePosition(pos_f);
896 if(send_recommended == false)
899 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
901 m_last_sent_position = pos_f;
903 std::ostringstream os(std::ios::binary);
904 // command (0 = update position)
907 writeV3F1000(os, m_base_position);
909 writeF1000(os, m_yaw);
910 // create message and add to list
911 ActiveObjectMessage aom(getId(), false, os.str());
912 m_messages_out.push_back(aom);
916 std::string FireflySAO::getClientInitializationData()
918 std::ostringstream os(std::ios::binary);
922 writeV3F1000(os, m_base_position);
926 std::string FireflySAO::getStaticData()
928 //infostream<<__FUNCTION_NAME<<std::endl;
929 std::ostringstream os(std::ios::binary);
935 InventoryItem* FireflySAO::createPickedUpItem()
937 std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
938 IGameDef *gamedef = m_env->getGameDef();
939 InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
948 MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
950 MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
951 Settings *init_properties):
952 ServerActiveObject(env, pos),
953 m_move_type("ground_nodes"),
955 m_last_sent_position(0,0,0),
961 m_touching_ground(false),
963 m_walk_around(false),
964 m_walk_around_timer(0),
965 m_next_pos_exists(false),
966 m_shoot_reload_timer(0),
970 m_disturb_timer(100000),
971 m_random_disturb_timer(0),
974 ServerActiveObject::registerType(getType(), create);
976 m_properties = new Settings();
978 m_properties->update(*init_properties);
980 m_properties->setV3F("pos", pos);
982 setPropertyDefaults();
986 MobV2SAO::~MobV2SAO()
991 ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
992 const std::string &data)
994 std::istringstream is(data, std::ios::binary);
996 properties.parseConfigLines(is, "MobArgsEnd");
997 MobV2SAO *o = new MobV2SAO(env, pos, &properties);
1001 std::string MobV2SAO::getStaticData()
1005 std::ostringstream os(std::ios::binary);
1006 m_properties->writeLines(os);
1010 std::string MobV2SAO::getClientInitializationData()
1012 //infostream<<__FUNCTION_NAME<<std::endl;
1016 std::ostringstream os(std::ios::binary);
1021 Settings client_properties;
1023 /*client_properties.set("version", "0");
1024 client_properties.updateValue(*m_properties, "pos");
1025 client_properties.updateValue(*m_properties, "yaw");
1026 client_properties.updateValue(*m_properties, "hp");*/
1028 // Just send everything for simplicity
1029 client_properties.update(*m_properties);
1031 std::ostringstream os2(std::ios::binary);
1032 client_properties.writeLines(os2);
1033 compressZlib(os2.str(), os);
1038 bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
1040 for(int dx=0; dx<size.X; dx++)
1041 for(int dy=0; dy<size.Y; dy++)
1042 for(int dz=0; dz<size.Z; dz++){
1043 v3s16 dp(dx, dy, dz);
1045 MapNode n = map->getNodeNoEx(p);
1046 if(n.getContent() != CONTENT_AIR)
1052 bool checkWalkablePosition(Map *map, v3s16 p0)
1054 v3s16 p = p0 + v3s16(0,-1,0);
1055 MapNode n = map->getNodeNoEx(p);
1056 if(n.getContent() != CONTENT_AIR)
1061 bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
1063 if(!checkFreePosition(map, p0, size))
1065 if(!checkWalkablePosition(map, p0))
1070 static void get_random_u32_array(u32 a[], u32 len)
1073 for(i=0; i<len; i++)
1077 u32 k = myrand() % n;
1085 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
1087 static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
1089 core::map<v3s16, MapBlock*> modified_blocks;
1091 for(int dx=0; dx<size.X; dx++)
1092 for(int dy=0; dy<size.Y; dy++)
1093 for(int dz=0; dz<size.Z; dz++){
1094 v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
1096 MapNode n = map->getNodeNoEx(p);
1097 if(n.getContent() == CONTENT_IGNORE)
1099 //map->removeNodeWithEvent(p);
1100 map->removeNodeAndUpdate(p, modified_blocks);
1103 // Send a MEET_OTHER event
1105 event.type = MEET_OTHER;
1106 for(core::map<v3s16, MapBlock*>::Iterator
1107 i = modified_blocks.getIterator();
1108 i.atEnd() == false; i++)
1110 v3s16 p = i.getNode()->getKey();
1111 event.modified_blocks.insert(p, true);
1113 map->dispatchEvent(&event);
1116 void MobV2SAO::step(float dtime, bool send_recommended)
1118 ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
1121 Map *map = &m_env->getMap();
1125 if(m_die_age >= 0.0 && m_age >= m_die_age){
1130 m_random_disturb_timer += dtime;
1131 if(m_random_disturb_timer >= 5.0)
1133 m_random_disturb_timer = 0;
1134 // Check connected players
1135 core::list<Player*> players = m_env->getPlayers(true);
1136 core::list<Player*>::Iterator i;
1137 for(i = players.begin();
1138 i != players.end(); i++)
1140 Player *player = *i;
1141 v3f playerpos = player->getPosition();
1142 f32 dist = m_base_position.getDistanceFrom(playerpos);
1145 if(myrand_range(0,3) == 0){
1146 actionstream<<"Mob id="<<m_id<<" at "
1147 <<PP(m_base_position/BS)
1148 <<" got randomly disturbed by "
1149 <<player->getName()<<std::endl;
1150 m_disturbing_player = player->getName();
1151 m_disturb_timer = 0;
1158 Player *disturbing_player =
1159 m_env->getPlayer(m_disturbing_player.c_str());
1160 v3f disturbing_player_off = v3f(0,1,0);
1161 v3f disturbing_player_norm = v3f(0,1,0);
1162 float disturbing_player_distance = 1000000;
1163 float disturbing_player_dir = 0;
1164 if(disturbing_player){
1165 disturbing_player_off =
1166 disturbing_player->getPosition() - m_base_position;
1167 disturbing_player_distance = disturbing_player_off.getLength();
1168 disturbing_player_norm = disturbing_player_off;
1169 disturbing_player_norm.normalize();
1170 disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
1171 disturbing_player_norm.X);
1174 m_disturb_timer += dtime;
1178 m_shooting_timer -= dtime;
1179 if(m_shooting_timer <= 0.0 && m_shooting){
1182 std::string shoot_type = m_properties->get("shoot_type");
1183 v3f shoot_pos(0,0,0);
1184 shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
1185 if(shoot_type == "fireball"){
1186 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
1189 v3f speed = dir * BS * 10.0;
1190 v3f pos = m_base_position + shoot_pos;
1191 infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
1192 <<" shooting fireball from "<<PP(pos)
1193 <<" at speed "<<PP(speed)<<std::endl;
1194 Settings properties;
1195 properties.set("looks", "fireball");
1196 properties.setV3F("speed", speed);
1197 properties.setFloat("die_age", 5.0);
1198 properties.set("move_type", "constant_speed");
1199 properties.setFloat("hp", 1000);
1200 properties.set("lock_full_brightness", "true");
1201 properties.set("player_hit_damage", "9");
1202 properties.set("player_hit_distance", "2");
1203 properties.set("player_hit_interval", "1");
1204 ServerActiveObject *obj = new MobV2SAO(m_env,
1206 //m_env->addActiveObjectAsStatic(obj);
1207 m_env->addActiveObject(obj);
1209 infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
1210 <<": Unknown shoot_type="<<shoot_type
1215 m_shoot_reload_timer += dtime;
1217 float reload_time = 15.0;
1218 if(m_disturb_timer <= 15.0)
1221 bool shoot_without_player = false;
1222 if(m_properties->getBool("mindless_rage"))
1223 shoot_without_player = true;
1225 if(!m_shooting && m_shoot_reload_timer >= reload_time &&
1226 !m_next_pos_exists &&
1227 (m_disturb_timer <= 60.0 || shoot_without_player))
1230 if(m_disturb_timer < 60.0 && disturbing_player &&
1231 disturbing_player_distance < 16*BS &&
1232 fabs(disturbing_player_norm.Y) < 0.8){
1233 m_yaw = disturbing_player_dir;
1235 m_shoot_y += disturbing_player_norm.Y;
1237 m_shoot_y = 0.01 * myrand_range(-30,10);
1239 m_shoot_reload_timer = 0.0;
1241 m_shooting_timer = 1.5;
1243 std::ostringstream os(std::ios::binary);
1244 // command (2 = shooting)
1247 writeF1000(os, m_shooting_timer + 0.1);
1250 // create message and add to list
1251 ActiveObjectMessage aom(getId(), false, os.str());
1252 m_messages_out.push_back(aom);
1257 if(m_move_type == "ground_nodes")
1260 m_walk_around_timer -= dtime;
1261 if(m_walk_around_timer <= 0.0){
1262 m_walk_around = !m_walk_around;
1264 m_walk_around_timer = 0.1*myrand_range(10,50);
1266 m_walk_around_timer = 0.1*myrand_range(30,70);
1271 if(m_next_pos_exists){
1272 v3f pos_f = m_base_position;
1273 v3f next_pos_f = intToFloat(m_next_pos_i, BS);
1275 v3f v = next_pos_f - pos_f;
1276 m_yaw = atan2(v.Z, v.X) / PI * 180;
1278 v3f diff = next_pos_f - pos_f;
1281 float speed = BS * 0.5;
1284 dir *= dtime * speed;
1285 bool arrived = false;
1286 if(dir.getLength() > diff.getLength()){
1291 m_base_position = pos_f;
1293 if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
1294 m_next_pos_exists = false;
1298 v3s16 pos_i = floatToInt(m_base_position, BS);
1299 v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
1300 v3s16 pos_size_off(0,0,0);
1301 if(m_size.X >= 2.5){
1302 pos_size_off.X = -1;
1303 pos_size_off.Y = -1;
1306 if(!m_next_pos_exists){
1307 /* Check whether to drop down */
1308 if(checkFreePosition(map,
1309 pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
1310 m_next_pos_i = pos_i + v3s16(0,-1,0);
1311 m_next_pos_exists = true;
1320 if(!m_next_pos_exists){
1321 /* Find some position where to go next */
1324 for(int dx=-1; dx<=1; dx++)
1325 for(int dy=-1; dy<=1; dy++)
1326 for(int dz=-1; dz<=1; dz++){
1327 if(dx == 0 && dy == 0)
1329 if(dx != 0 && dz != 0 && dy != 0)
1331 dps[num_dps++] = v3s16(dx,dy,dz);
1334 get_random_u32_array(order, num_dps);
1335 for(int i=0; i<num_dps; i++){
1336 v3s16 p = dps[order[i]] + pos_i;
1337 bool is_free = checkFreeAndWalkablePosition(map,
1338 p + pos_size_off, size_blocks);
1342 m_next_pos_exists = true;
1348 else if(m_move_type == "constant_speed")
1350 m_base_position += m_speed * dtime;
1352 v3s16 pos_i = floatToInt(m_base_position, BS);
1353 v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
1354 v3s16 pos_size_off(0,0,0);
1355 if(m_size.X >= 2.5){
1356 pos_size_off.X = -1;
1357 pos_size_off.Y = -1;
1359 bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
1361 explodeSquare(map, pos_i, v3s16(3,3,3));
1368 errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
1369 <<m_move_type<<"\""<<std::endl;
1372 if(send_recommended == false)
1375 if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
1381 void MobV2SAO::punch(ServerActiveObject *puncher)
1383 v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
1385 std::string toolname = "";
1386 InventoryItem *item = puncher->getWieldedItem();
1387 if(item && (std::string)item->getName() == "ToolItem"){
1388 ToolItem *titem = (ToolItem*)item;
1389 toolname = titem->getToolName();
1392 // A quick hack; SAO description is player name for player
1393 std::string playername = puncher->getDescription();
1395 Map *map = &m_env->getMap();
1397 actionstream<<playername<<" punches mob id="<<m_id
1398 <<" with a \""<<toolname<<"\" at "
1399 <<PP(m_base_position/BS)<<std::endl;
1401 m_disturb_timer = 0;
1402 m_disturbing_player = playername;
1403 m_next_pos_exists = false; // Cancel moving immediately
1405 m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
1406 v3f new_base_position = m_base_position + dir * BS;
1408 v3s16 pos_i = floatToInt(new_base_position, BS);
1409 v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
1410 v3s16 pos_size_off(0,0,0);
1411 if(m_size.X >= 2.5){
1412 pos_size_off.X = -1;
1413 pos_size_off.Y = -1;
1415 bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
1417 m_base_position = new_base_position;
1422 /* See tool names in inventory.h */
1423 if(toolname == "WSword")
1425 if(toolname == "STSword")
1427 if(toolname == "SteelSword")
1429 if(toolname == "STAxe")
1431 if(toolname == "SteelAxe")
1433 if(toolname == "SteelPick")
1437 puncher->damageWieldedItem(65536/100);
1440 bool MobV2SAO::isPeaceful()
1442 return m_properties->getBool("is_peaceful");
1445 void MobV2SAO::sendPosition()
1447 m_last_sent_position = m_base_position;
1449 std::ostringstream os(std::ios::binary);
1450 // command (0 = update position)
1453 writeV3F1000(os, m_base_position);
1455 writeF1000(os, m_yaw);
1456 // create message and add to list
1457 ActiveObjectMessage aom(getId(), false, os.str());
1458 m_messages_out.push_back(aom);
1461 void MobV2SAO::setPropertyDefaults()
1463 m_properties->setDefault("is_peaceful", "false");
1464 m_properties->setDefault("move_type", "ground_nodes");
1465 m_properties->setDefault("speed", "(0,0,0)");
1466 m_properties->setDefault("age", "0");
1467 m_properties->setDefault("yaw", "0");
1468 m_properties->setDefault("pos", "(0,0,0)");
1469 m_properties->setDefault("hp", "0");
1470 m_properties->setDefault("die_age", "-1");
1471 m_properties->setDefault("size", "(1,2)");
1472 m_properties->setDefault("shoot_type", "fireball");
1473 m_properties->setDefault("shoot_y", "0");
1474 m_properties->setDefault("mindless_rage", "false");
1476 void MobV2SAO::readProperties()
1478 m_move_type = m_properties->get("move_type");
1479 m_speed = m_properties->getV3F("speed");
1480 m_age = m_properties->getFloat("age");
1481 m_yaw = m_properties->getFloat("yaw");
1482 m_base_position = m_properties->getV3F("pos");
1483 m_hp = m_properties->getS32("hp");
1484 m_die_age = m_properties->getFloat("die_age");
1485 m_size = m_properties->getV2F("size");
1487 void MobV2SAO::updateProperties()
1489 m_properties->set("move_type", m_move_type);
1490 m_properties->setV3F("speed", m_speed);
1491 m_properties->setFloat("age", m_age);
1492 m_properties->setFloat("yaw", m_yaw);
1493 m_properties->setV3F("pos", m_base_position);
1494 m_properties->setS32("hp", m_hp);
1495 m_properties->setFloat("die_age", m_die_age);
1496 m_properties->setV2F("size", m_size);
1498 m_properties->setS32("version", 0);
1501 void MobV2SAO::doDamage(u16 d)
1503 infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
1511 actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
1512 <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
1519 std::ostringstream os(std::ios::binary);
1520 // command (1 = damage)
1524 // create message and add to list
1525 ActiveObjectMessage aom(getId(), false, os.str());
1526 m_messages_out.push_back(aom);
1535 #include "scriptapi.h"
1536 #include "luaentity_common.h"
1539 LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
1541 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
1542 const std::string &name, const std::string &state):
1543 ServerActiveObject(env, pos),
1545 m_init_state(state),
1546 m_registered(false),
1547 m_prop(new LuaEntityProperties),
1550 m_last_sent_position(0,0,0),
1551 m_last_sent_position_timer(0),
1552 m_last_sent_move_precision(0)
1554 // Only register type if no environment supplied
1556 ServerActiveObject::registerType(getType(), create);
1561 LuaEntitySAO::~LuaEntitySAO()
1564 lua_State *L = m_env->getLua();
1565 scriptapi_luaentity_rm(L, m_id);
1570 void LuaEntitySAO::addedToEnvironment()
1572 ServerActiveObject::addedToEnvironment();
1574 // Create entity from name and state
1575 lua_State *L = m_env->getLua();
1576 m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
1577 m_init_state.c_str());
1581 scriptapi_luaentity_get_properties(L, m_id, m_prop);
1585 ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
1586 const std::string &data)
1588 std::istringstream is(data, std::ios::binary);
1590 u8 version = readU8(is);
1591 // check if version is supported
1595 std::string name = deSerializeString(is);
1597 std::string state = deSerializeLongString(is);
1599 infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
1600 <<state<<"\")"<<std::endl;
1601 return new LuaEntitySAO(env, pos, name, state);
1604 void LuaEntitySAO::step(float dtime, bool send_recommended)
1606 m_last_sent_position_timer += dtime;
1609 lua_State *L = m_env->getLua();
1610 scriptapi_luaentity_step(L, m_id, dtime);
1613 if(send_recommended == false)
1616 float minchange = 0.2*BS;
1617 if(m_last_sent_position_timer > 1.0){
1618 minchange = 0.01*BS;
1619 } else if(m_last_sent_position_timer > 0.2){
1620 minchange = 0.05*BS;
1622 float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
1623 move_d += m_last_sent_move_precision;
1624 if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
1625 sendPosition(true, false);
1629 std::string LuaEntitySAO::getClientInitializationData()
1631 std::ostringstream os(std::ios::binary);
1635 writeV3F1000(os, m_base_position);
1637 writeF1000(os, m_yaw);
1639 std::ostringstream prop_os(std::ios::binary);
1640 m_prop->serialize(prop_os);
1641 os<<serializeLongString(prop_os.str());
1646 std::string LuaEntitySAO::getStaticData()
1648 infostream<<__FUNCTION_NAME<<std::endl;
1649 std::ostringstream os(std::ios::binary);
1653 os<<serializeString(m_init_name);
1656 lua_State *L = m_env->getLua();
1657 std::string state = scriptapi_luaentity_get_state(L, m_id);
1658 os<<serializeLongString(state);
1660 os<<serializeLongString(m_init_state);
1665 InventoryItem* LuaEntitySAO::createPickedUpItem()
1667 std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
1668 IGameDef *gamedef = m_env->getGameDef();
1669 InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
1673 void LuaEntitySAO::punch(ServerActiveObject *puncher)
1677 lua_State *L = m_env->getLua();
1678 scriptapi_luaentity_punch(L, m_id, puncher);
1681 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
1685 lua_State *L = m_env->getLua();
1686 scriptapi_luaentity_rightclick(L, m_id, clicker);
1689 void LuaEntitySAO::setPos(v3f pos)
1691 m_base_position = pos;
1692 sendPosition(false, true);
1695 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
1697 m_base_position = pos;
1699 sendPosition(true, true);
1702 float LuaEntitySAO::getMinimumSavedMovement()
1707 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
1709 m_last_sent_move_precision = m_base_position.getDistanceFrom(
1710 m_last_sent_position);
1711 m_last_sent_position_timer = 0;
1712 m_last_sent_yaw = m_yaw;
1713 m_last_sent_position = m_base_position;
1715 float update_interval = m_env->getSendRecommendedInterval();
1717 std::ostringstream os(std::ios::binary);
1718 // command (0 = update position)
1722 writeU8(os, do_interpolate);
1724 writeV3F1000(os, m_base_position);
1726 writeF1000(os, m_yaw);
1727 // is_end_position (for interpolation)
1728 writeU8(os, is_movement_end);
1729 // update_interval (for interpolation)
1730 writeF1000(os, update_interval);
1732 // create message and add to list
1733 ActiveObjectMessage aom(getId(), false, os.str());
1734 m_messages_out.push_back(aom);