3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_sao.h"
21 #include "collision.h"
22 #include "environment.h"
26 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
28 /* Some helper functions */
30 // Y is copied, X and Z change is limited
31 void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
33 v3f d_wanted = target_speed - speed;
35 f32 dl_wanted = d_wanted.getLength();
40 v3f d = d_wanted.normalize() * dl;
44 speed.Y = target_speed.Y;
52 TestSAO proto_TestSAO(NULL, v3f(0,0,0));
54 TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
55 ServerActiveObject(env, pos),
59 ServerActiveObject::registerType(getType(), create);
62 ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
63 const std::string &data)
65 return new TestSAO(env, pos);
68 void TestSAO::step(float dtime, bool send_recommended)
77 m_base_position.Y += dtime * BS * 2;
78 if(m_base_position.Y > 8*BS)
79 m_base_position.Y = 2*BS;
81 if(send_recommended == false)
91 data += itos(0); // 0 = position
93 data += itos(m_base_position.X);
95 data += itos(m_base_position.Y);
97 data += itos(m_base_position.Z);
99 ActiveObjectMessage aom(getId(), false, data);
100 m_messages_out.push_back(aom);
110 ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
112 ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
113 const std::string inventorystring):
114 ServerActiveObject(env, pos),
115 m_inventorystring(inventorystring),
117 m_last_sent_position(0,0,0)
119 ServerActiveObject::registerType(getType(), create);
122 ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
123 const std::string &data)
125 std::istringstream is(data, std::ios::binary);
130 // check if version is supported
133 std::string inventorystring = deSerializeString(is);
134 infostream<<"ItemSAO::create(): Creating item \""
135 <<inventorystring<<"\""<<std::endl;
136 return new ItemSAO(env, pos, inventorystring);
139 void ItemSAO::step(float dtime, bool send_recommended)
141 ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
145 const float interval = 0.2;
146 if(m_move_interval.step(dtime, interval)==false)
150 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
151 collisionMoveResult moveresult;
153 m_speed_f += v3f(0, -dtime*9.81*BS, 0);
154 // Maximum movement without glitches
155 f32 pos_max_d = BS*0.25;
157 if(m_speed_f.getLength()*dtime > pos_max_d)
158 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
159 v3f pos_f = getBasePosition();
160 v3f pos_f_old = pos_f;
161 moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
162 box, dtime, pos_f, m_speed_f);
164 if(send_recommended == false)
167 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
169 setBasePosition(pos_f);
170 m_last_sent_position = pos_f;
172 std::ostringstream os(std::ios::binary);
174 // command (0 = update position)
178 writeS32((u8*)buf, m_base_position.X*1000);
180 writeS32((u8*)buf, m_base_position.Y*1000);
182 writeS32((u8*)buf, m_base_position.Z*1000);
184 // create message and add to list
185 ActiveObjectMessage aom(getId(), false, os.str());
186 m_messages_out.push_back(aom);
190 std::string ItemSAO::getClientInitializationData()
192 std::ostringstream os(std::ios::binary);
198 writeS32((u8*)buf, m_base_position.X*1000);
200 writeS32((u8*)buf, m_base_position.Y*1000);
202 writeS32((u8*)buf, m_base_position.Z*1000);
205 os<<serializeString(m_inventorystring);
209 std::string ItemSAO::getStaticData()
211 infostream<<__FUNCTION_NAME<<std::endl;
212 std::ostringstream os(std::ios::binary);
218 os<<serializeString(m_inventorystring);
222 InventoryItem * ItemSAO::createInventoryItem()
225 std::istringstream is(m_inventorystring, std::ios_base::binary);
226 InventoryItem *item = InventoryItem::deSerialize(is);
227 infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
228 <<m_inventorystring<<"\" -> item="<<item
232 catch(SerializationError &e)
234 infostream<<__FUNCTION_NAME<<": serialization error: "
235 <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
240 void ItemSAO::punch(ServerActiveObject *puncher)
242 InventoryItem *item = createInventoryItem();
243 bool fits = puncher->addToInventory(item);
250 void ItemSAO::rightClick(ServerActiveObject *clicker)
252 infostream<<__FUNCTION_NAME<<std::endl;
253 InventoryItem *item = createInventoryItem();
257 bool to_be_deleted = item->use(m_env, clicker);
262 // Reflect changes to the item here
263 m_inventorystring = item->getItemString();
265 delete item; // Delete temporary item
273 RatSAO proto_RatSAO(NULL, v3f(0,0,0));
275 RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
276 ServerActiveObject(env, pos),
280 ServerActiveObject::registerType(getType(), create);
282 m_oldpos = v3f(0,0,0);
283 m_last_sent_position = v3f(0,0,0);
284 m_yaw = myrand_range(0,PI*2);
288 m_touching_ground = false;
291 ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
292 const std::string &data)
294 std::istringstream is(data, std::ios::binary);
299 // check if version is supported
302 return new RatSAO(env, pos);
305 void RatSAO::step(float dtime, bool send_recommended)
307 ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
311 if(m_is_active == false)
313 if(m_inactive_interval.step(dtime, 0.5)==false)
330 m_speed_f.Y -= dtime*9.81*BS;
333 Move around if some player is close
335 bool player_is_close = false;
336 // Check connected players
337 core::list<Player*> players = m_env->getPlayers(true);
338 core::list<Player*>::Iterator i;
339 for(i = players.begin();
340 i != players.end(); i++)
343 v3f playerpos = player->getPosition();
344 if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
346 player_is_close = true;
351 m_is_active = player_is_close;
353 if(player_is_close == false)
361 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
363 m_speed_f.X = speed * dir.X;
364 m_speed_f.Z = speed * dir.Z;
366 if(m_touching_ground && (m_oldpos - m_base_position).getLength()
373 m_speed_f.Y = 5.0*BS;
381 m_counter2 += (float)(myrand()%100)/100*3.0;
382 m_yaw += ((float)(myrand()%200)-100)/100*180;
383 m_yaw = wrapDegrees(m_yaw);
388 m_oldpos = m_base_position;
391 Move it, with collision detection
394 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
395 collisionMoveResult moveresult;
396 // Maximum movement without glitches
397 f32 pos_max_d = BS*0.25;
399 if(m_speed_f.getLength()*dtime > pos_max_d)
400 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
401 v3f pos_f = getBasePosition();
402 v3f pos_f_old = pos_f;
403 moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
404 box, dtime, pos_f, m_speed_f);
405 m_touching_ground = moveresult.touching_ground;
407 setBasePosition(pos_f);
409 if(send_recommended == false)
412 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
414 m_last_sent_position = pos_f;
416 std::ostringstream os(std::ios::binary);
417 // command (0 = update position)
420 writeV3F1000(os, m_base_position);
422 writeF1000(os, m_yaw);
423 // create message and add to list
424 ActiveObjectMessage aom(getId(), false, os.str());
425 m_messages_out.push_back(aom);
429 std::string RatSAO::getClientInitializationData()
431 std::ostringstream os(std::ios::binary);
435 writeV3F1000(os, m_base_position);
439 std::string RatSAO::getStaticData()
441 //infostream<<__FUNCTION_NAME<<std::endl;
442 std::ostringstream os(std::ios::binary);
448 void RatSAO::punch(ServerActiveObject *puncher)
450 std::istringstream is("CraftItem rat 1", std::ios_base::binary);
451 InventoryItem *item = InventoryItem::deSerialize(is);
452 bool fits = puncher->addToInventory(item);
464 Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
466 Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
467 ServerActiveObject(env, pos),
471 ServerActiveObject::registerType(getType(), create);
473 m_oldpos = v3f(0,0,0);
474 m_last_sent_position = v3f(0,0,0);
479 m_touching_ground = false;
481 m_after_jump_timer = 0;
484 ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
485 const std::string &data)
487 std::istringstream is(data, std::ios::binary);
489 u8 version = readU8(is);
492 // check if version is supported
495 Oerkki1SAO *o = new Oerkki1SAO(env, pos);
500 void Oerkki1SAO::step(float dtime, bool send_recommended)
502 ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
506 if(m_is_active == false)
508 if(m_inactive_interval.step(dtime, 0.5)==false)
524 m_after_jump_timer -= dtime;
526 v3f old_speed = m_speed_f;
529 m_speed_f.Y -= dtime*9.81*BS;
532 Move around if some player is close
534 bool player_is_close = false;
535 bool player_is_too_close = false;
537 // Check connected players
538 core::list<Player*> players = m_env->getPlayers(true);
539 core::list<Player*>::Iterator i;
540 for(i = players.begin();
541 i != players.end(); i++)
544 v3f playerpos = player->getPosition();
545 f32 dist = m_base_position.getDistanceFrom(playerpos);
550 player_is_too_close = true;
551 near_player_pos = playerpos;
553 else if(dist < BS*15.0 && !player_is_too_close)
555 player_is_close = true;
556 near_player_pos = playerpos;
560 m_is_active = player_is_close;
562 v3f target_speed = m_speed_f;
566 target_speed = v3f(0,0,0);
572 v3f ndir = near_player_pos - m_base_position;
576 f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
577 if(nyaw < m_yaw - 180)
579 else if(nyaw > m_yaw + 180)
581 m_yaw = 0.95*m_yaw + 0.05*nyaw;
582 m_yaw = wrapDegrees(m_yaw);
586 if((m_touching_ground || m_after_jump_timer > 0.0)
587 && !player_is_too_close)
589 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
590 target_speed.X = speed * dir.X;
591 target_speed.Z = speed * dir.Z;
594 if(m_touching_ground && (m_oldpos - m_base_position).getLength()
602 target_speed.Y = 5.0*BS;
603 m_after_jump_timer = 1.0;
611 m_counter2 += (float)(myrand()%100)/100*3.0;
612 //m_yaw += ((float)(myrand()%200)-100)/100*180;
613 m_yaw += ((float)(myrand()%200)-100)/100*90;
614 m_yaw = wrapDegrees(m_yaw);
619 if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
620 accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
622 accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
624 m_oldpos = m_base_position;
627 Move it, with collision detection
630 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
631 collisionMoveResult moveresult;
632 // Maximum movement without glitches
633 f32 pos_max_d = BS*0.25;
635 if(m_speed_f.getLength()*dtime > pos_max_d)
636 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
637 v3f pos_f = getBasePosition();
638 v3f pos_f_old = pos_f;
639 moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d,
640 box, dtime, pos_f, m_speed_f);
641 m_touching_ground = moveresult.touching_ground;
643 // Do collision damage
644 float tolerance = BS*30;
645 float factor = BS*0.5;
646 v3f speed_diff = old_speed - m_speed_f;
647 // Increase effect in X and Z
650 float vel = speed_diff.getLength();
653 f32 damage_f = (vel - tolerance)/BS*factor;
654 u16 damage = (u16)(damage_f+0.5);
658 setBasePosition(pos_f);
660 if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
663 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
665 m_last_sent_position = pos_f;
667 std::ostringstream os(std::ios::binary);
668 // command (0 = update position)
671 writeV3F1000(os, m_base_position);
673 writeF1000(os, m_yaw);
674 // create message and add to list
675 ActiveObjectMessage aom(getId(), false, os.str());
676 m_messages_out.push_back(aom);
680 std::string Oerkki1SAO::getClientInitializationData()
682 std::ostringstream os(std::ios::binary);
686 writeV3F1000(os, m_base_position);
690 std::string Oerkki1SAO::getStaticData()
692 //infostream<<__FUNCTION_NAME<<std::endl;
693 std::ostringstream os(std::ios::binary);
701 void Oerkki1SAO::punch(ServerActiveObject *puncher)
703 v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
705 std::string toolname = "";
706 InventoryItem *item = puncher->getWieldedItem();
707 if(item && (std::string)item->getName() == "ToolItem"){
708 ToolItem *titem = (ToolItem*)item;
709 toolname = titem->getToolName();
712 m_speed_f += dir*12*BS;
715 /* See tool names in inventory.h */
716 if(toolname == "WSword")
718 if(toolname == "STSword")
720 if(toolname == "SteelSword")
722 if(toolname == "STAxe")
724 if(toolname == "SteelAxe")
726 if(toolname == "SteelPick")
730 puncher->damageWieldedItem(65536/100);
733 void Oerkki1SAO::doDamage(u16 d)
735 infostream<<"oerkki damage: "<<d<<std::endl;
749 std::ostringstream os(std::ios::binary);
750 // command (1 = damage)
754 // create message and add to list
755 ActiveObjectMessage aom(getId(), false, os.str());
756 m_messages_out.push_back(aom);
765 FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
767 FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
768 ServerActiveObject(env, pos),
772 ServerActiveObject::registerType(getType(), create);
774 m_oldpos = v3f(0,0,0);
775 m_last_sent_position = v3f(0,0,0);
780 m_touching_ground = false;
783 ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
784 const std::string &data)
786 std::istringstream is(data, std::ios::binary);
791 // check if version is supported
794 return new FireflySAO(env, pos);
797 void FireflySAO::step(float dtime, bool send_recommended)
799 ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
803 if(m_is_active == false)
805 if(m_inactive_interval.step(dtime, 0.5)==false)
813 // Apply (less) gravity
814 m_speed_f.Y -= dtime*3*BS;
817 Move around if some player is close
819 bool player_is_close = false;
820 // Check connected players
821 core::list<Player*> players = m_env->getPlayers(true);
822 core::list<Player*>::Iterator i;
823 for(i = players.begin();
824 i != players.end(); i++)
827 v3f playerpos = player->getPosition();
828 if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
830 player_is_close = true;
835 m_is_active = player_is_close;
837 if(player_is_close == false)
845 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
847 m_speed_f.X = speed * dir.X;
848 m_speed_f.Z = speed * dir.Z;
850 if(m_touching_ground && (m_oldpos - m_base_position).getLength()
857 m_speed_f.Y = 5.0*BS;
865 m_counter2 += (float)(myrand()%100)/100*3.0;
866 m_yaw += ((float)(myrand()%200)-100)/100*180;
867 m_yaw = wrapDegrees(m_yaw);
872 m_oldpos = m_base_position;
875 Move it, with collision detection
878 core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
879 collisionMoveResult moveresult;
880 // Maximum movement without glitches
881 f32 pos_max_d = BS*0.25;
883 if(m_speed_f.getLength()*dtime > pos_max_d)
884 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
885 v3f pos_f = getBasePosition();
886 v3f pos_f_old = pos_f;
887 moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
888 box, dtime, pos_f, m_speed_f);
889 m_touching_ground = moveresult.touching_ground;
891 setBasePosition(pos_f);
893 if(send_recommended == false)
896 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
898 m_last_sent_position = pos_f;
900 std::ostringstream os(std::ios::binary);
901 // command (0 = update position)
904 writeV3F1000(os, m_base_position);
906 writeF1000(os, m_yaw);
907 // create message and add to list
908 ActiveObjectMessage aom(getId(), false, os.str());
909 m_messages_out.push_back(aom);
913 std::string FireflySAO::getClientInitializationData()
915 std::ostringstream os(std::ios::binary);
919 writeV3F1000(os, m_base_position);
923 std::string FireflySAO::getStaticData()
925 //infostream<<__FUNCTION_NAME<<std::endl;
926 std::ostringstream os(std::ios::binary);
932 InventoryItem* FireflySAO::createPickedUpItem()
934 std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
935 InventoryItem *item = InventoryItem::deSerialize(is);
944 MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
946 MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
947 Settings *init_properties):
948 ServerActiveObject(env, pos),
949 m_move_type("ground_nodes"),
951 m_last_sent_position(0,0,0),
957 m_touching_ground(false),
959 m_walk_around(false),
960 m_walk_around_timer(0),
961 m_next_pos_exists(false),
962 m_shoot_reload_timer(0),
966 m_disturb_timer(100000),
967 m_random_disturb_timer(0),
970 ServerActiveObject::registerType(getType(), create);
972 m_properties = new Settings();
974 m_properties->update(*init_properties);
976 m_properties->setV3F("pos", pos);
978 setPropertyDefaults();
982 MobV2SAO::~MobV2SAO()
987 ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
988 const std::string &data)
990 std::istringstream is(data, std::ios::binary);
992 properties.parseConfigLines(is, "MobArgsEnd");
993 MobV2SAO *o = new MobV2SAO(env, pos, &properties);
997 std::string MobV2SAO::getStaticData()
1001 std::ostringstream os(std::ios::binary);
1002 m_properties->writeLines(os);
1006 std::string MobV2SAO::getClientInitializationData()
1008 //infostream<<__FUNCTION_NAME<<std::endl;
1012 std::ostringstream os(std::ios::binary);
1017 Settings client_properties;
1019 /*client_properties.set("version", "0");
1020 client_properties.updateValue(*m_properties, "pos");
1021 client_properties.updateValue(*m_properties, "yaw");
1022 client_properties.updateValue(*m_properties, "hp");*/
1024 // Just send everything for simplicity
1025 client_properties.update(*m_properties);
1027 std::ostringstream os2(std::ios::binary);
1028 client_properties.writeLines(os2);
1029 compressZlib(os2.str(), os);
1034 bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
1036 for(int dx=0; dx<size.X; dx++)
1037 for(int dy=0; dy<size.Y; dy++)
1038 for(int dz=0; dz<size.Z; dz++){
1039 v3s16 dp(dx, dy, dz);
1041 MapNode n = map->getNodeNoEx(p);
1042 if(n.getContent() != CONTENT_AIR)
1048 bool checkWalkablePosition(Map *map, v3s16 p0)
1050 v3s16 p = p0 + v3s16(0,-1,0);
1051 MapNode n = map->getNodeNoEx(p);
1052 if(n.getContent() != CONTENT_AIR)
1057 bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
1059 if(!checkFreePosition(map, p0, size))
1061 if(!checkWalkablePosition(map, p0))
1066 static void get_random_u32_array(u32 a[], u32 len)
1069 for(i=0; i<len; i++)
1073 u32 k = myrand() % n;
1081 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
1083 static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
1085 core::map<v3s16, MapBlock*> modified_blocks;
1087 for(int dx=0; dx<size.X; dx++)
1088 for(int dy=0; dy<size.Y; dy++)
1089 for(int dz=0; dz<size.Z; dz++){
1090 v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
1092 MapNode n = map->getNodeNoEx(p);
1093 if(n.getContent() == CONTENT_IGNORE)
1095 //map->removeNodeWithEvent(p);
1096 map->removeNodeAndUpdate(p, modified_blocks);
1099 // Send a MEET_OTHER event
1101 event.type = MEET_OTHER;
1102 for(core::map<v3s16, MapBlock*>::Iterator
1103 i = modified_blocks.getIterator();
1104 i.atEnd() == false; i++)
1106 v3s16 p = i.getNode()->getKey();
1107 event.modified_blocks.insert(p, true);
1109 map->dispatchEvent(&event);
1112 void MobV2SAO::step(float dtime, bool send_recommended)
1114 ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
1117 Map *map = &m_env->getMap();
1121 if(m_die_age >= 0.0 && m_age >= m_die_age){
1126 m_random_disturb_timer += dtime;
1127 if(m_random_disturb_timer >= 5.0)
1129 m_random_disturb_timer = 0;
1130 // Check connected players
1131 core::list<Player*> players = m_env->getPlayers(true);
1132 core::list<Player*>::Iterator i;
1133 for(i = players.begin();
1134 i != players.end(); i++)
1136 Player *player = *i;
1137 v3f playerpos = player->getPosition();
1138 f32 dist = m_base_position.getDistanceFrom(playerpos);
1141 if(myrand_range(0,3) == 0){
1142 actionstream<<"Mob id="<<m_id<<" at "
1143 <<PP(m_base_position/BS)
1144 <<" got randomly disturbed by "
1145 <<player->getName()<<std::endl;
1146 m_disturbing_player = player->getName();
1147 m_disturb_timer = 0;
1154 Player *disturbing_player =
1155 m_env->getPlayer(m_disturbing_player.c_str());
1156 v3f disturbing_player_off = v3f(0,1,0);
1157 v3f disturbing_player_norm = v3f(0,1,0);
1158 float disturbing_player_distance = 1000000;
1159 float disturbing_player_dir = 0;
1160 if(disturbing_player){
1161 disturbing_player_off =
1162 disturbing_player->getPosition() - m_base_position;
1163 disturbing_player_distance = disturbing_player_off.getLength();
1164 disturbing_player_norm = disturbing_player_off;
1165 disturbing_player_norm.normalize();
1166 disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
1167 disturbing_player_norm.X);
1170 m_disturb_timer += dtime;
1174 m_shooting_timer -= dtime;
1175 if(m_shooting_timer <= 0.0 && m_shooting){
1178 std::string shoot_type = m_properties->get("shoot_type");
1179 v3f shoot_pos(0,0,0);
1180 shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
1181 if(shoot_type == "fireball"){
1182 v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
1185 v3f speed = dir * BS * 10.0;
1186 v3f pos = m_base_position + shoot_pos;
1187 infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
1188 <<" shooting fireball from "<<PP(pos)
1189 <<" at speed "<<PP(speed)<<std::endl;
1190 Settings properties;
1191 properties.set("looks", "fireball");
1192 properties.setV3F("speed", speed);
1193 properties.setFloat("die_age", 5.0);
1194 properties.set("move_type", "constant_speed");
1195 properties.setFloat("hp", 1000);
1196 properties.set("lock_full_brightness", "true");
1197 properties.set("player_hit_damage", "9");
1198 properties.set("player_hit_distance", "2");
1199 properties.set("player_hit_interval", "1");
1200 ServerActiveObject *obj = new MobV2SAO(m_env,
1202 //m_env->addActiveObjectAsStatic(obj);
1203 m_env->addActiveObject(obj);
1205 infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
1206 <<": Unknown shoot_type="<<shoot_type
1211 m_shoot_reload_timer += dtime;
1213 float reload_time = 15.0;
1214 if(m_disturb_timer <= 15.0)
1217 bool shoot_without_player = false;
1218 if(m_properties->getBool("mindless_rage"))
1219 shoot_without_player = true;
1221 if(!m_shooting && m_shoot_reload_timer >= reload_time &&
1222 !m_next_pos_exists &&
1223 (m_disturb_timer <= 60.0 || shoot_without_player))
1226 if(m_disturb_timer < 60.0 && disturbing_player &&
1227 disturbing_player_distance < 16*BS &&
1228 fabs(disturbing_player_norm.Y) < 0.8){
1229 m_yaw = disturbing_player_dir;
1231 m_shoot_y += disturbing_player_norm.Y;
1233 m_shoot_y = 0.01 * myrand_range(-30,10);
1235 m_shoot_reload_timer = 0.0;
1237 m_shooting_timer = 1.5;
1239 std::ostringstream os(std::ios::binary);
1240 // command (2 = shooting)
1243 writeF1000(os, m_shooting_timer + 0.1);
1246 // create message and add to list
1247 ActiveObjectMessage aom(getId(), false, os.str());
1248 m_messages_out.push_back(aom);
1253 if(m_move_type == "ground_nodes")
1256 m_walk_around_timer -= dtime;
1257 if(m_walk_around_timer <= 0.0){
1258 m_walk_around = !m_walk_around;
1260 m_walk_around_timer = 0.1*myrand_range(10,50);
1262 m_walk_around_timer = 0.1*myrand_range(30,70);
1267 if(m_next_pos_exists){
1268 v3f pos_f = m_base_position;
1269 v3f next_pos_f = intToFloat(m_next_pos_i, BS);
1271 v3f v = next_pos_f - pos_f;
1272 m_yaw = atan2(v.Z, v.X) / PI * 180;
1274 v3f diff = next_pos_f - pos_f;
1277 float speed = BS * 0.5;
1280 dir *= dtime * speed;
1281 bool arrived = false;
1282 if(dir.getLength() > diff.getLength()){
1287 m_base_position = pos_f;
1289 if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
1290 m_next_pos_exists = false;
1294 v3s16 pos_i = floatToInt(m_base_position, BS);
1295 v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
1296 v3s16 pos_size_off(0,0,0);
1297 if(m_size.X >= 2.5){
1298 pos_size_off.X = -1;
1299 pos_size_off.Y = -1;
1302 if(!m_next_pos_exists){
1303 /* Check whether to drop down */
1304 if(checkFreePosition(map,
1305 pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
1306 m_next_pos_i = pos_i + v3s16(0,-1,0);
1307 m_next_pos_exists = true;
1316 if(!m_next_pos_exists){
1317 /* Find some position where to go next */
1320 for(int dx=-1; dx<=1; dx++)
1321 for(int dy=-1; dy<=1; dy++)
1322 for(int dz=-1; dz<=1; dz++){
1323 if(dx == 0 && dy == 0)
1325 if(dx != 0 && dz != 0 && dy != 0)
1327 dps[num_dps++] = v3s16(dx,dy,dz);
1330 get_random_u32_array(order, num_dps);
1331 for(int i=0; i<num_dps; i++){
1332 v3s16 p = dps[order[i]] + pos_i;
1333 bool is_free = checkFreeAndWalkablePosition(map,
1334 p + pos_size_off, size_blocks);
1338 m_next_pos_exists = true;
1344 else if(m_move_type == "constant_speed")
1346 m_base_position += m_speed * dtime;
1348 v3s16 pos_i = floatToInt(m_base_position, BS);
1349 v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
1350 v3s16 pos_size_off(0,0,0);
1351 if(m_size.X >= 2.5){
1352 pos_size_off.X = -1;
1353 pos_size_off.Y = -1;
1355 bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
1357 explodeSquare(map, pos_i, v3s16(3,3,3));
1364 errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
1365 <<m_move_type<<"\""<<std::endl;
1368 if(send_recommended == false)
1371 if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
1377 void MobV2SAO::punch(ServerActiveObject *puncher)
1379 v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
1381 std::string toolname = "";
1382 InventoryItem *item = puncher->getWieldedItem();
1383 if(item && (std::string)item->getName() == "ToolItem"){
1384 ToolItem *titem = (ToolItem*)item;
1385 toolname = titem->getToolName();
1388 // A quick hack; SAO description is player name for player
1389 std::string playername = puncher->getDescription();
1391 Map *map = &m_env->getMap();
1393 actionstream<<playername<<" punches mob id="<<m_id
1394 <<" with a \""<<toolname<<"\" at "
1395 <<PP(m_base_position/BS)<<std::endl;
1397 m_disturb_timer = 0;
1398 m_disturbing_player = playername;
1399 m_next_pos_exists = false; // Cancel moving immediately
1401 m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
1402 v3f new_base_position = m_base_position + dir * BS;
1404 v3s16 pos_i = floatToInt(new_base_position, BS);
1405 v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
1406 v3s16 pos_size_off(0,0,0);
1407 if(m_size.X >= 2.5){
1408 pos_size_off.X = -1;
1409 pos_size_off.Y = -1;
1411 bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
1413 m_base_position = new_base_position;
1418 /* See tool names in inventory.h */
1419 if(toolname == "WSword")
1421 if(toolname == "STSword")
1423 if(toolname == "SteelSword")
1425 if(toolname == "STAxe")
1427 if(toolname == "SteelAxe")
1429 if(toolname == "SteelPick")
1433 puncher->damageWieldedItem(65536/100);
1436 bool MobV2SAO::isPeaceful()
1438 return m_properties->getBool("is_peaceful");
1441 void MobV2SAO::sendPosition()
1443 m_last_sent_position = m_base_position;
1445 std::ostringstream os(std::ios::binary);
1446 // command (0 = update position)
1449 writeV3F1000(os, m_base_position);
1451 writeF1000(os, m_yaw);
1452 // create message and add to list
1453 ActiveObjectMessage aom(getId(), false, os.str());
1454 m_messages_out.push_back(aom);
1457 void MobV2SAO::setPropertyDefaults()
1459 m_properties->setDefault("is_peaceful", "false");
1460 m_properties->setDefault("move_type", "ground_nodes");
1461 m_properties->setDefault("speed", "(0,0,0)");
1462 m_properties->setDefault("age", "0");
1463 m_properties->setDefault("yaw", "0");
1464 m_properties->setDefault("pos", "(0,0,0)");
1465 m_properties->setDefault("hp", "0");
1466 m_properties->setDefault("die_age", "-1");
1467 m_properties->setDefault("size", "(1,2)");
1468 m_properties->setDefault("shoot_type", "fireball");
1469 m_properties->setDefault("shoot_y", "0");
1470 m_properties->setDefault("mindless_rage", "false");
1472 void MobV2SAO::readProperties()
1474 m_move_type = m_properties->get("move_type");
1475 m_speed = m_properties->getV3F("speed");
1476 m_age = m_properties->getFloat("age");
1477 m_yaw = m_properties->getFloat("yaw");
1478 m_base_position = m_properties->getV3F("pos");
1479 m_hp = m_properties->getS32("hp");
1480 m_die_age = m_properties->getFloat("die_age");
1481 m_size = m_properties->getV2F("size");
1483 void MobV2SAO::updateProperties()
1485 m_properties->set("move_type", m_move_type);
1486 m_properties->setV3F("speed", m_speed);
1487 m_properties->setFloat("age", m_age);
1488 m_properties->setFloat("yaw", m_yaw);
1489 m_properties->setV3F("pos", m_base_position);
1490 m_properties->setS32("hp", m_hp);
1491 m_properties->setFloat("die_age", m_die_age);
1492 m_properties->setV2F("size", m_size);
1494 m_properties->setS32("version", 0);
1497 void MobV2SAO::doDamage(u16 d)
1499 infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
1507 actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
1508 <<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
1515 std::ostringstream os(std::ios::binary);
1516 // command (1 = damage)
1520 // create message and add to list
1521 ActiveObjectMessage aom(getId(), false, os.str());
1522 m_messages_out.push_back(aom);
1531 #include "scriptapi.h"
1532 #include "luaentity_common.h"
1535 LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
1537 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
1538 const std::string &name, const std::string &state):
1539 ServerActiveObject(env, pos),
1541 m_init_state(state),
1542 m_registered(false),
1543 m_prop(new LuaEntityProperties),
1546 m_last_sent_position(0,0,0),
1547 m_last_sent_position_timer(0),
1548 m_last_sent_move_precision(0)
1550 // Only register type if no environment supplied
1552 ServerActiveObject::registerType(getType(), create);
1557 LuaEntitySAO::~LuaEntitySAO()
1560 lua_State *L = m_env->getLua();
1561 scriptapi_luaentity_rm(L, m_id);
1566 void LuaEntitySAO::addedToEnvironment(u16 id)
1568 ServerActiveObject::addedToEnvironment(id);
1570 // Create entity from name and state
1571 lua_State *L = m_env->getLua();
1572 m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
1576 scriptapi_luaentity_get_properties(L, m_id, m_prop);
1580 ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
1581 const std::string &data)
1583 std::istringstream is(data, std::ios::binary);
1585 u8 version = readU8(is);
1586 // check if version is supported
1590 std::string name = deSerializeString(is);
1592 std::string state = deSerializeLongString(is);
1594 infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
1595 <<state<<"\")"<<std::endl;
1596 return new LuaEntitySAO(env, pos, name, state);
1599 void LuaEntitySAO::step(float dtime, bool send_recommended)
1601 m_last_sent_position_timer += dtime;
1604 lua_State *L = m_env->getLua();
1605 scriptapi_luaentity_step(L, m_id, dtime);
1608 if(send_recommended == false)
1611 float minchange = 0.2*BS;
1612 if(m_last_sent_position_timer > 1.0){
1613 minchange = 0.01*BS;
1614 } else if(m_last_sent_position_timer > 0.2){
1615 minchange = 0.05*BS;
1617 float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
1618 move_d += m_last_sent_move_precision;
1619 if(move_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0){
1620 sendPosition(true, false);
1624 std::string LuaEntitySAO::getClientInitializationData()
1626 std::ostringstream os(std::ios::binary);
1630 writeV3F1000(os, m_base_position);
1632 writeF1000(os, m_yaw);
1634 std::ostringstream prop_os(std::ios::binary);
1635 m_prop->serialize(prop_os);
1636 os<<serializeLongString(prop_os.str());
1641 std::string LuaEntitySAO::getStaticData()
1643 infostream<<__FUNCTION_NAME<<std::endl;
1644 std::ostringstream os(std::ios::binary);
1648 os<<serializeString(m_init_name);
1651 lua_State *L = m_env->getLua();
1652 std::string state = scriptapi_luaentity_get_state(L, m_id);
1653 os<<serializeLongString(state);
1655 os<<serializeLongString(m_init_state);
1660 InventoryItem* LuaEntitySAO::createPickedUpItem()
1662 std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
1663 InventoryItem *item = InventoryItem::deSerialize(is);
1667 void LuaEntitySAO::punch(ServerActiveObject *puncher)
1671 lua_State *L = m_env->getLua();
1672 scriptapi_luaentity_punch(L, m_id, puncher);
1675 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
1679 lua_State *L = m_env->getLua();
1680 scriptapi_luaentity_rightclick(L, m_id, clicker);
1683 void LuaEntitySAO::setPos(v3f pos)
1685 m_base_position = pos;
1686 sendPosition(false, true);
1689 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
1691 m_base_position = pos;
1693 sendPosition(true, true);
1696 float LuaEntitySAO::getMinimumSavedMovement()
1701 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
1703 m_last_sent_move_precision = m_base_position.getDistanceFrom(
1704 m_last_sent_position);
1705 m_last_sent_position_timer = 0;
1706 m_last_sent_yaw = m_yaw;
1707 m_last_sent_position = m_base_position;
1709 float update_interval = m_env->getSendRecommendedInterval();
1711 std::ostringstream os(std::ios::binary);
1712 // command (0 = update position)
1716 writeU8(os, do_interpolate);
1718 writeV3F1000(os, m_base_position);
1720 writeF1000(os, m_yaw);
1721 // is_end_position (for interpolation)
1722 writeU8(os, is_movement_end);
1723 // update_interval (for interpolation)
1724 writeF1000(os, update_interval);
1726 // create message and add to list
1727 ActiveObjectMessage aom(getId(), false, os.str());
1728 m_messages_out.push_back(aom);