3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_sao.h"
21 #include "collision.h"
22 #include "environment.h"
24 #include "main.h" // For g_profiler
26 #include "serialization.h" // For compressZlib
27 #include "tool.h" // For ToolCapabilities
30 #include "scriptapi.h"
31 #include "genericobject.h"
33 core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
39 class DummyLoadSAO : public ServerActiveObject
42 DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
43 ServerActiveObject(env, pos)
45 ServerActiveObject::registerType(type, create);
47 // Pretend to be the test object (to fool the client)
49 { return ACTIVEOBJECT_TYPE_TEST; }
50 // And never save to disk
51 bool isStaticAllowed() const
54 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
55 const std::string &data)
57 return new DummyLoadSAO(env, pos, 0);
60 void step(float dtime, bool send_recommended)
63 infostream<<"DummyLoadSAO step"<<std::endl;
69 // Prototype (registers item for deserialization)
70 DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
71 DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
72 DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
73 DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
79 class TestSAO : public ServerActiveObject
82 TestSAO(ServerEnvironment *env, v3f pos):
83 ServerActiveObject(env, pos),
87 ServerActiveObject::registerType(getType(), create);
90 { return ACTIVEOBJECT_TYPE_TEST; }
92 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
93 const std::string &data)
95 return new TestSAO(env, pos);
98 void step(float dtime, bool send_recommended)
107 m_base_position.Y += dtime * BS * 2;
108 if(m_base_position.Y > 8*BS)
109 m_base_position.Y = 2*BS;
111 if(send_recommended == false)
121 data += itos(0); // 0 = position
123 data += itos(m_base_position.X);
125 data += itos(m_base_position.Y);
127 data += itos(m_base_position.Z);
129 ActiveObjectMessage aom(getId(), false, data);
130 m_messages_out.push_back(aom);
139 // Prototype (registers item for deserialization)
140 TestSAO proto_TestSAO(NULL, v3f(0,0,0));
146 class ItemSAO : public ServerActiveObject
150 { return ACTIVEOBJECT_TYPE_ITEM; }
152 float getMinimumSavedMovement()
155 static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
156 const std::string &data)
158 std::istringstream is(data, std::ios::binary);
163 // check if version is supported
166 std::string itemstring = deSerializeString(is);
167 infostream<<"create(): Creating item \""
168 <<itemstring<<"\""<<std::endl;
169 return new ItemSAO(env, pos, itemstring);
172 ItemSAO(ServerEnvironment *env, v3f pos,
173 const std::string itemstring):
174 ServerActiveObject(env, pos),
175 m_itemstring(itemstring),
176 m_itemstring_changed(false),
178 m_last_sent_position(0,0,0)
180 ServerActiveObject::registerType(getType(), create);
183 void step(float dtime, bool send_recommended)
185 ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
189 const float interval = 0.2;
190 if(m_move_interval.step(dtime, interval)==false)
194 core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
195 collisionMoveResult moveresult;
197 m_speed_f += v3f(0, -dtime*9.81*BS, 0);
198 // Maximum movement without glitches
199 f32 pos_max_d = BS*0.25;
201 if(m_speed_f.getLength()*dtime > pos_max_d)
202 m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
203 v3f pos_f = getBasePosition();
204 v3f pos_f_old = pos_f;
205 IGameDef *gamedef = m_env->getGameDef();
206 moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
207 pos_max_d, box, dtime, pos_f, m_speed_f);
209 if(send_recommended == false)
212 if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
214 setBasePosition(pos_f);
215 m_last_sent_position = pos_f;
217 std::ostringstream os(std::ios::binary);
218 // command (0 = update position)
221 writeV3F1000(os, m_base_position);
222 // create message and add to list
223 ActiveObjectMessage aom(getId(), false, os.str());
224 m_messages_out.push_back(aom);
226 if(m_itemstring_changed)
228 m_itemstring_changed = false;
230 std::ostringstream os(std::ios::binary);
231 // command (1 = update itemstring)
234 os<<serializeString(m_itemstring);
235 // create message and add to list
236 ActiveObjectMessage aom(getId(), false, os.str());
237 m_messages_out.push_back(aom);
241 std::string getClientInitializationData()
243 std::ostringstream os(std::ios::binary);
247 writeV3F1000(os, m_base_position);
249 os<<serializeString(m_itemstring);
253 std::string getStaticData()
255 infostream<<__FUNCTION_NAME<<std::endl;
256 std::ostringstream os(std::ios::binary);
260 os<<serializeString(m_itemstring);
264 ItemStack createItemStack()
267 IItemDefManager *idef = m_env->getGameDef()->idef();
269 item.deSerialize(m_itemstring, idef);
270 infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
271 <<"\" -> item=\""<<item.getItemString()<<"\""
275 catch(SerializationError &e)
277 infostream<<__FUNCTION_NAME<<": serialization error: "
278 <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
284 const ToolCapabilities *toolcap,
285 ServerActiveObject *puncher,
286 float time_from_last_punch)
288 // Directly delete item in creative mode
289 if(g_settings->getBool("creative_mode") == true)
295 // Take item into inventory
296 ItemStack item = createItemStack();
297 Inventory *inv = puncher->getInventory();
300 std::string wieldlist = puncher->getWieldList();
301 ItemStack leftover = inv->addItem(wieldlist, item);
302 puncher->setInventoryModified();
309 m_itemstring = leftover.getItemString();
310 m_itemstring_changed = true;
319 std::string m_itemstring;
320 bool m_itemstring_changed;
322 v3f m_last_sent_position;
323 IntervalLimiter m_move_interval;
326 // Prototype (registers item for deserialization)
327 ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
329 ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
330 const std::string itemstring)
332 return new ItemSAO(env, pos, itemstring);
339 // Prototype (registers item for deserialization)
340 LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
342 LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
343 const std::string &name, const std::string &state):
344 ServerActiveObject(env, pos),
350 m_acceleration(0,0,0),
352 m_properties_sent(true),
354 m_last_sent_position(0,0,0),
355 m_last_sent_velocity(0,0,0),
356 m_last_sent_position_timer(0),
357 m_last_sent_move_precision(0),
358 m_armor_groups_sent(false)
360 // Only register type if no environment supplied
362 ServerActiveObject::registerType(getType(), create);
366 // Initialize something to armor groups
367 m_armor_groups["fleshy"] = 3;
368 m_armor_groups["snappy"] = 2;
371 LuaEntitySAO::~LuaEntitySAO()
374 lua_State *L = m_env->getLua();
375 scriptapi_luaentity_rm(L, m_id);
379 void LuaEntitySAO::addedToEnvironment()
381 ServerActiveObject::addedToEnvironment();
383 // Create entity from name
384 lua_State *L = m_env->getLua();
385 m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
389 scriptapi_luaentity_get_properties(L, m_id, &m_prop);
390 // Initialize HP from properties
391 m_hp = m_prop.hp_max;
394 // Activate entity, supplying serialized state
395 scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
398 ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
399 const std::string &data)
407 std::istringstream is(data, std::ios::binary);
409 u8 version = readU8(is);
410 // check if version is supported
412 name = deSerializeString(is);
413 state = deSerializeLongString(is);
415 else if(version == 1){
416 name = deSerializeString(is);
417 state = deSerializeLongString(is);
419 velocity = readV3F1000(is);
424 infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
425 <<state<<"\")"<<std::endl;
426 LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
428 sao->m_velocity = velocity;
433 void LuaEntitySAO::step(float dtime, bool send_recommended)
435 if(!m_properties_sent)
437 m_properties_sent = true;
438 std::string str = getPropertyPacket();
439 // create message and add to list
440 ActiveObjectMessage aom(getId(), true, str);
441 m_messages_out.push_back(aom);
444 m_last_sent_position_timer += dtime;
447 core::aabbox3d<f32> box = m_prop.collisionbox;
450 collisionMoveResult moveresult;
451 f32 pos_max_d = BS*0.25; // Distance per iteration
452 v3f p_pos = getBasePosition();
453 v3f p_velocity = m_velocity;
454 IGameDef *gamedef = m_env->getGameDef();
455 moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
456 pos_max_d, box, dtime, p_pos, p_velocity);
458 setBasePosition(p_pos);
459 m_velocity = p_velocity;
461 m_velocity += dtime * m_acceleration;
463 m_base_position += dtime * m_velocity + 0.5 * dtime
464 * dtime * m_acceleration;
465 m_velocity += dtime * m_acceleration;
469 lua_State *L = m_env->getLua();
470 scriptapi_luaentity_step(L, m_id, dtime);
473 if(send_recommended == false)
476 // TODO: force send when acceleration changes enough?
477 float minchange = 0.2*BS;
478 if(m_last_sent_position_timer > 1.0){
480 } else if(m_last_sent_position_timer > 0.2){
483 float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
484 move_d += m_last_sent_move_precision;
485 float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
486 if(move_d > minchange || vel_d > minchange ||
487 fabs(m_yaw - m_last_sent_yaw) > 1.0){
488 sendPosition(true, false);
491 if(m_armor_groups_sent == false){
492 m_armor_groups_sent = true;
493 std::string str = gob_cmd_update_armor_groups(
495 // create message and add to list
496 ActiveObjectMessage aom(getId(), true, str);
497 m_messages_out.push_back(aom);
501 std::string LuaEntitySAO::getClientInitializationData()
503 std::ostringstream os(std::ios::binary);
504 writeU8(os, 0); // version
505 os<<serializeString(""); // name
506 writeU8(os, 0); // is_player
507 writeV3F1000(os, m_base_position);
508 writeF1000(os, m_yaw);
510 writeU8(os, 2); // number of messages stuffed in here
511 os<<serializeLongString(getPropertyPacket()); // message 1
512 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
517 std::string LuaEntitySAO::getStaticData()
519 verbosestream<<__FUNCTION_NAME<<std::endl;
520 std::ostringstream os(std::ios::binary);
524 os<<serializeString(m_init_name);
527 lua_State *L = m_env->getLua();
528 std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
529 os<<serializeLongString(state);
531 os<<serializeLongString(m_init_state);
536 writeV3F1000(os, m_velocity);
538 writeF1000(os, m_yaw);
542 int LuaEntitySAO::punch(v3f dir,
543 const ToolCapabilities *toolcap,
544 ServerActiveObject *puncher,
545 float time_from_last_punch)
548 // Delete unknown LuaEntities when punched
553 ItemStack *punchitem = NULL;
554 ItemStack punchitem_static;
556 punchitem_static = puncher->getWieldedItem();
557 punchitem = &punchitem_static;
560 PunchDamageResult result = getPunchDamage(
564 time_from_last_punch);
568 setHP(getHP() - result.damage);
570 actionstream<<getDescription()<<" punched by "
571 <<puncher->getDescription()<<", damage "<<result.damage
572 <<" hp, health now "<<getHP()<<" hp"<<std::endl;
575 std::string str = gob_cmd_punched(result.damage, getHP());
576 // create message and add to list
577 ActiveObjectMessage aom(getId(), true, str);
578 m_messages_out.push_back(aom);
585 lua_State *L = m_env->getLua();
586 scriptapi_luaentity_punch(L, m_id, puncher,
587 time_from_last_punch, toolcap, dir);
592 void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
596 lua_State *L = m_env->getLua();
597 scriptapi_luaentity_rightclick(L, m_id, clicker);
600 void LuaEntitySAO::setPos(v3f pos)
602 m_base_position = pos;
603 sendPosition(false, true);
606 void LuaEntitySAO::moveTo(v3f pos, bool continuous)
608 m_base_position = pos;
610 sendPosition(true, true);
613 float LuaEntitySAO::getMinimumSavedMovement()
618 std::string LuaEntitySAO::getDescription()
620 std::ostringstream os(std::ios::binary);
621 os<<"LuaEntitySAO at (";
622 os<<(m_base_position.X/BS)<<",";
623 os<<(m_base_position.Y/BS)<<",";
624 os<<(m_base_position.Z/BS);
629 void LuaEntitySAO::setHP(s16 hp)
635 s16 LuaEntitySAO::getHP() const
640 void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
642 m_armor_groups = armor_groups;
643 m_armor_groups_sent = false;
646 void LuaEntitySAO::setVelocity(v3f velocity)
648 m_velocity = velocity;
651 v3f LuaEntitySAO::getVelocity()
656 void LuaEntitySAO::setAcceleration(v3f acceleration)
658 m_acceleration = acceleration;
661 v3f LuaEntitySAO::getAcceleration()
663 return m_acceleration;
666 void LuaEntitySAO::setYaw(float yaw)
671 float LuaEntitySAO::getYaw()
676 void LuaEntitySAO::setTextureMod(const std::string &mod)
678 std::string str = gob_cmd_set_texture_mod(mod);
679 // create message and add to list
680 ActiveObjectMessage aom(getId(), true, str);
681 m_messages_out.push_back(aom);
684 void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
685 bool select_horiz_by_yawpitch)
687 std::string str = gob_cmd_set_sprite(
691 select_horiz_by_yawpitch
693 // create message and add to list
694 ActiveObjectMessage aom(getId(), true, str);
695 m_messages_out.push_back(aom);
698 std::string LuaEntitySAO::getName()
703 std::string LuaEntitySAO::getPropertyPacket()
705 return gob_cmd_set_properties(m_prop);
708 void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
710 m_last_sent_move_precision = m_base_position.getDistanceFrom(
711 m_last_sent_position);
712 m_last_sent_position_timer = 0;
713 m_last_sent_yaw = m_yaw;
714 m_last_sent_position = m_base_position;
715 m_last_sent_velocity = m_velocity;
716 //m_last_sent_acceleration = m_acceleration;
718 float update_interval = m_env->getSendRecommendedInterval();
720 std::string str = gob_cmd_update_position(
729 // create message and add to list
730 ActiveObjectMessage aom(getId(), false, str);
737 // No prototype, PlayerSAO does not need to be deserialized
739 PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_):
740 ServerActiveObject(env_, v3f(0,0,0)),
744 m_last_good_position(0,0,0),
745 m_last_good_position_age(0),
746 m_time_from_last_punch(0),
748 m_position_not_sent(false),
749 m_armor_groups_sent(false),
750 m_properties_sent(true),
752 m_inventory_not_sent(false),
753 m_hp_not_sent(false),
754 m_wielded_item_not_sent(false)
757 assert(m_peer_id != 0);
758 setBasePosition(m_player->getPosition());
759 m_inventory = &m_player->inventory;
760 m_armor_groups["choppy"] = 2;
761 m_armor_groups["fleshy"] = 3;
763 m_prop.hp_max = PLAYER_MAX_HP;
764 m_prop.physical = false;
766 m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
767 m_prop.visual = "upright_sprite";
768 m_prop.visual_size = v2f(1, 2);
769 m_prop.textures.clear();
770 m_prop.textures.push_back("player.png");
771 m_prop.textures.push_back("player_back.png");
772 m_prop.spritediv = v2s16(1,1);
773 m_prop.is_visible = (getHP() != 0);
774 m_prop.makes_footstep_sound = true;
777 PlayerSAO::~PlayerSAO()
779 if(m_inventory != &m_player->inventory)
784 std::string PlayerSAO::getDescription()
786 return std::string("player ") + m_player->getName();
789 // Called after id has been set and has been inserted in environment
790 void PlayerSAO::addedToEnvironment()
792 ServerActiveObject::addedToEnvironment();
793 ServerActiveObject::setBasePosition(m_player->getPosition());
794 m_player->setPlayerSAO(this);
795 m_player->peer_id = m_peer_id;
796 m_last_good_position = m_player->getPosition();
797 m_last_good_position_age = 0.0;
800 // Called before removing from environment
801 void PlayerSAO::removingFromEnvironment()
803 ServerActiveObject::removingFromEnvironment();
804 if(m_player->getPlayerSAO() == this)
806 m_player->setPlayerSAO(NULL);
807 m_player->peer_id = 0;
811 bool PlayerSAO::isStaticAllowed() const
816 bool PlayerSAO::unlimitedTransferDistance() const
818 return g_settings->getBool("unlimited_player_transfer_distance");
821 std::string PlayerSAO::getClientInitializationData()
823 std::ostringstream os(std::ios::binary);
824 writeU8(os, 0); // version
825 os<<serializeString(m_player->getName()); // name
826 writeU8(os, 1); // is_player
827 writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
828 writeF1000(os, m_player->getYaw());
829 writeS16(os, getHP());
830 writeU8(os, 2); // number of messages stuffed in here
831 os<<serializeLongString(getPropertyPacket()); // message 1
832 os<<serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
836 std::string PlayerSAO::getStaticData()
842 void PlayerSAO::step(float dtime, bool send_recommended)
844 if(!m_properties_sent)
846 m_properties_sent = true;
847 std::string str = getPropertyPacket();
848 // create message and add to list
849 ActiveObjectMessage aom(getId(), true, str);
850 m_messages_out.push_back(aom);
853 m_time_from_last_punch += dtime;
856 Check player movements
858 NOTE: Actually the server should handle player physics like the
859 client does and compare player's position to what is calculated
860 on our side. This is required when eg. players fly due to an
864 //float player_max_speed = BS * 4.0; // Normal speed
865 float player_max_speed = BS * 20; // Fast speed
866 float player_max_speed_up = BS * 20;
867 player_max_speed *= 2.5; // Tolerance
868 player_max_speed_up *= 2.5;
870 m_last_good_position_age += dtime;
871 if(m_last_good_position_age >= 1.0){
872 float age = m_last_good_position_age;
873 v3f diff = (m_player->getPosition() - m_last_good_position);
874 float d_vert = diff.Y;
876 float d_horiz = diff.getLength();
877 /*infostream<<m_player->getName()<<"'s horizontal speed is "
878 <<(d_horiz/age)<<std::endl;*/
879 if(d_horiz <= age * player_max_speed &&
880 (d_vert < 0 || d_vert < age * player_max_speed_up)){
881 m_last_good_position = m_player->getPosition();
883 actionstream<<"Player "<<m_player->getName()
884 <<" moved too fast; resetting position"
886 m_player->setPosition(m_last_good_position);
889 m_last_good_position_age = 0;
892 if(send_recommended == false)
895 if(m_position_not_sent)
897 m_position_not_sent = false;
898 float update_interval = m_env->getSendRecommendedInterval();
899 std::string str = gob_cmd_update_position(
900 m_player->getPosition() + v3f(0,BS*1,0),
908 // create message and add to list
909 ActiveObjectMessage aom(getId(), false, str);
910 m_messages_out.push_back(aom);
913 if(m_wielded_item_not_sent)
915 m_wielded_item_not_sent = false;
916 // GenericCAO has no special way to show this
919 if(m_armor_groups_sent == false){
920 m_armor_groups_sent = true;
921 std::string str = gob_cmd_update_armor_groups(
923 // create message and add to list
924 ActiveObjectMessage aom(getId(), true, str);
925 m_messages_out.push_back(aom);
929 void PlayerSAO::setBasePosition(const v3f &position)
931 ServerActiveObject::setBasePosition(position);
932 m_position_not_sent = true;
935 void PlayerSAO::setPos(v3f pos)
937 m_player->setPosition(pos);
938 // Movement caused by this command is always valid
939 m_last_good_position = pos;
940 m_last_good_position_age = 0;
941 // Force position change on client
945 void PlayerSAO::moveTo(v3f pos, bool continuous)
947 m_player->setPosition(pos);
948 // Movement caused by this command is always valid
949 m_last_good_position = pos;
950 m_last_good_position_age = 0;
951 // Force position change on client
955 int PlayerSAO::punch(v3f dir,
956 const ToolCapabilities *toolcap,
957 ServerActiveObject *puncher,
958 float time_from_last_punch)
963 // No effect if PvP disabled
964 if(g_settings->getBool("enable_pvp") == false){
965 if(puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER){
966 std::string str = gob_cmd_punched(0, getHP());
967 // create message and add to list
968 ActiveObjectMessage aom(getId(), true, str);
969 m_messages_out.push_back(aom);
974 HitParams hitparams = getHitParams(m_armor_groups, toolcap,
975 time_from_last_punch);
977 actionstream<<"Player "<<m_player->getName()<<" punched by "
978 <<puncher->getDescription()<<", damage "<<hitparams.hp
981 setHP(getHP() - hitparams.hp);
983 if(hitparams.hp != 0)
985 std::string str = gob_cmd_punched(hitparams.hp, getHP());
986 // create message and add to list
987 ActiveObjectMessage aom(getId(), true, str);
988 m_messages_out.push_back(aom);
991 return hitparams.wear;
994 void PlayerSAO::rightClick(ServerActiveObject *clicker)
998 s16 PlayerSAO::getHP() const
1000 return m_player->hp;
1003 void PlayerSAO::setHP(s16 hp)
1005 s16 oldhp = m_player->hp;
1009 else if(hp > PLAYER_MAX_HP)
1012 if(hp < oldhp && g_settings->getBool("enable_damage") == false)
1014 m_hp_not_sent = true; // fix wrong prediction on client
1021 m_hp_not_sent = true;
1023 // On death or reincarnation send an active object message
1024 if((hp == 0) != (oldhp == 0))
1026 // Will send new is_visible value based on (getHP()!=0)
1027 m_properties_sent = false;
1029 std::string str = gob_cmd_punched(0, getHP());
1030 ActiveObjectMessage aom(getId(), true, str);
1031 m_messages_out.push_back(aom);
1035 void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
1037 m_armor_groups = armor_groups;
1038 m_armor_groups_sent = false;
1041 Inventory* PlayerSAO::getInventory()
1045 const Inventory* PlayerSAO::getInventory() const
1050 InventoryLocation PlayerSAO::getInventoryLocation() const
1052 InventoryLocation loc;
1053 loc.setPlayer(m_player->getName());
1057 void PlayerSAO::setInventoryModified()
1059 m_inventory_not_sent = true;
1062 std::string PlayerSAO::getWieldList() const
1067 int PlayerSAO::getWieldIndex() const
1069 return m_wield_index;
1072 void PlayerSAO::setWieldIndex(int i)
1074 if(i != m_wield_index)
1077 m_wielded_item_not_sent = true;
1081 void PlayerSAO::disconnected()
1085 if(m_player->getPlayerSAO() == this)
1087 m_player->setPlayerSAO(NULL);
1088 m_player->peer_id = 0;
1092 void PlayerSAO::createCreativeInventory()
1094 if(m_inventory != &m_player->inventory)
1097 m_inventory = new Inventory(m_player->inventory);
1098 m_inventory->clearContents();
1099 scriptapi_get_creative_inventory(m_env->getLua(), this);
1102 std::string PlayerSAO::getPropertyPacket()
1104 m_prop.is_visible = (getHP() != 0);
1105 return gob_cmd_set_properties(m_prop);