ToolDefManager serialization
[oweals/minetest.git] / src / content_nodemeta.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "content_nodemeta.h"
21 #include "inventory.h"
22 #include "content_mapnode.h"
23 #include "log.h"
24
25 /*
26         SignNodeMetadata
27 */
28
29 // Prototype
30 SignNodeMetadata proto_SignNodeMetadata(NULL, "");
31
32 SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
33         NodeMetadata(gamedef),
34         m_text(text)
35 {
36         NodeMetadata::registerType(typeId(), create);
37 }
38 u16 SignNodeMetadata::typeId() const
39 {
40         return CONTENT_SIGN_WALL;
41 }
42 NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
43 {
44         std::string text = deSerializeString(is);
45         return new SignNodeMetadata(gamedef, text);
46 }
47 NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
48 {
49         return new SignNodeMetadata(gamedef, m_text);
50 }
51 void SignNodeMetadata::serializeBody(std::ostream &os)
52 {
53         os<<serializeString(m_text);
54 }
55 std::string SignNodeMetadata::infoText()
56 {
57         return std::string("\"")+m_text+"\"";
58 }
59
60 /*
61         ChestNodeMetadata
62 */
63
64 // Prototype
65 ChestNodeMetadata proto_ChestNodeMetadata(NULL);
66
67 ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
68         NodeMetadata(gamedef)
69 {
70         NodeMetadata::registerType(typeId(), create);
71         
72         m_inventory = new Inventory();
73         m_inventory->addList("0", 8*4);
74 }
75 ChestNodeMetadata::~ChestNodeMetadata()
76 {
77         delete m_inventory;
78 }
79 u16 ChestNodeMetadata::typeId() const
80 {
81         return CONTENT_CHEST;
82 }
83 NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
84 {
85         ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
86         d->m_inventory->deSerialize(is, gamedef);
87         return d;
88 }
89 NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
90 {
91         ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
92         *d->m_inventory = *m_inventory;
93         return d;
94 }
95 void ChestNodeMetadata::serializeBody(std::ostream &os)
96 {
97         m_inventory->serialize(os);
98 }
99 std::string ChestNodeMetadata::infoText()
100 {
101         return "Chest";
102 }
103 bool ChestNodeMetadata::nodeRemovalDisabled()
104 {
105         /*
106                 Disable removal if chest contains something
107         */
108         InventoryList *list = m_inventory->getList("0");
109         if(list == NULL)
110                 return false;
111         if(list->getUsedSlots() == 0)
112                 return false;
113         return true;
114 }
115 std::string ChestNodeMetadata::getInventoryDrawSpecString()
116 {
117         return
118                 "invsize[8,9;]"
119                 "list[current_name;0;0,0;8,4;]"
120                 "list[current_player;main;0,5;8,4;]";
121 }
122
123 /*
124         LockingChestNodeMetadata
125 */
126
127 // Prototype
128 LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
129
130 LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
131         NodeMetadata(gamedef)
132 {
133         NodeMetadata::registerType(typeId(), create);
134
135         m_inventory = new Inventory();
136         m_inventory->addList("0", 8*4);
137 }
138 LockingChestNodeMetadata::~LockingChestNodeMetadata()
139 {
140         delete m_inventory;
141 }
142 u16 LockingChestNodeMetadata::typeId() const
143 {
144         return CONTENT_LOCKABLE_CHEST;
145 }
146 NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
147 {
148         LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
149         d->setOwner(deSerializeString(is));
150         d->m_inventory->deSerialize(is, gamedef);
151         return d;
152 }
153 NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
154 {
155         LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
156         *d->m_inventory = *m_inventory;
157         return d;
158 }
159 void LockingChestNodeMetadata::serializeBody(std::ostream &os)
160 {
161         os<<serializeString(m_text);
162         m_inventory->serialize(os);
163 }
164 std::string LockingChestNodeMetadata::infoText()
165 {
166         return "Locking Chest";
167 }
168 bool LockingChestNodeMetadata::nodeRemovalDisabled()
169 {
170         /*
171                 Disable removal if chest contains something
172         */
173         InventoryList *list = m_inventory->getList("0");
174         if(list == NULL)
175                 return false;
176         if(list->getUsedSlots() == 0)
177                 return false;
178         return true;
179 }
180 std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
181 {
182         return
183                 "invsize[8,9;]"
184                 "list[current_name;0;0,0;8,4;]"
185                 "list[current_player;main;0,5;8,4;]";
186 }
187
188 /*
189         FurnaceNodeMetadata
190 */
191
192 // Prototype
193 FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
194
195 FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
196         NodeMetadata(gamedef)
197 {
198         NodeMetadata::registerType(typeId(), create);
199         
200         m_inventory = new Inventory();
201         m_inventory->addList("fuel", 1);
202         m_inventory->addList("src", 1);
203         m_inventory->addList("dst", 4);
204
205         m_step_accumulator = 0;
206         m_fuel_totaltime = 0;
207         m_fuel_time = 0;
208         m_src_totaltime = 0;
209         m_src_time = 0;
210 }
211 FurnaceNodeMetadata::~FurnaceNodeMetadata()
212 {
213         delete m_inventory;
214 }
215 u16 FurnaceNodeMetadata::typeId() const
216 {
217         return CONTENT_FURNACE;
218 }
219 NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
220 {
221         FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
222         *d->m_inventory = *m_inventory;
223         return d;
224 }
225 NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
226 {
227         FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
228
229         d->m_inventory->deSerialize(is, gamedef);
230
231         int temp;
232         is>>temp;
233         d->m_fuel_totaltime = (float)temp/10;
234         is>>temp;
235         d->m_fuel_time = (float)temp/10;
236
237         return d;
238 }
239 void FurnaceNodeMetadata::serializeBody(std::ostream &os)
240 {
241         m_inventory->serialize(os);
242         os<<itos(m_fuel_totaltime*10)<<" ";
243         os<<itos(m_fuel_time*10)<<" ";
244 }
245 std::string FurnaceNodeMetadata::infoText()
246 {
247         //return "Furnace";
248         if(m_fuel_time >= m_fuel_totaltime)
249         {
250                 const InventoryList *src_list = m_inventory->getList("src");
251                 assert(src_list);
252                 const InventoryItem *src_item = src_list->getItem(0);
253
254                 if(src_item && src_item->isCookable()) {
255                         InventoryList *dst_list = m_inventory->getList("dst");
256                         if(!dst_list->roomForCookedItem(src_item))
257                                 return "Furnace is overloaded";
258                         return "Furnace is out of fuel";
259                 }
260                 else
261                         return "Furnace is inactive";
262         }
263         else
264         {
265                 std::string s = "Furnace is active";
266                 // Do this so it doesn't always show (0%) for weak fuel
267                 if(m_fuel_totaltime > 3) {
268                         s += " (";
269                         s += itos(m_fuel_time/m_fuel_totaltime*100);
270                         s += "%)";
271                 }
272                 return s;
273         }
274 }
275 bool FurnaceNodeMetadata::nodeRemovalDisabled()
276 {
277         /*
278                 Disable removal if furnace is not empty
279         */
280         InventoryList *list[3] = {m_inventory->getList("src"),
281         m_inventory->getList("dst"), m_inventory->getList("fuel")};
282         
283         for(int i = 0; i < 3; i++) {
284                 if(list[i] == NULL)
285                         continue;
286                 if(list[i]->getUsedSlots() == 0)
287                         continue;
288                 return true;
289         }
290         return false;
291         
292 }
293 void FurnaceNodeMetadata::inventoryModified()
294 {
295         infostream<<"Furnace inventory modification callback"<<std::endl;
296 }
297 bool FurnaceNodeMetadata::step(float dtime)
298 {
299         if(dtime > 60.0)
300                 infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
301         // Update at a fixed frequency
302         const float interval = 2.0;
303         m_step_accumulator += dtime;
304         bool changed = false;
305         while(m_step_accumulator > interval)
306         {
307                 m_step_accumulator -= interval;
308                 dtime = interval;
309
310                 //infostream<<"Furnace step dtime="<<dtime<<std::endl;
311                 
312                 InventoryList *dst_list = m_inventory->getList("dst");
313                 assert(dst_list);
314
315                 InventoryList *src_list = m_inventory->getList("src");
316                 assert(src_list);
317                 InventoryItem *src_item = src_list->getItem(0);
318                 
319                 bool room_available = false;
320                 
321                 if(src_item && src_item->isCookable())
322                         room_available = dst_list->roomForCookedItem(src_item);
323                 
324                 // Start only if there are free slots in dst, so that it can
325                 // accomodate any result item
326                 if(room_available)
327                 {
328                         m_src_totaltime = 3;
329                 }
330                 else
331                 {
332                         m_src_time = 0;
333                         m_src_totaltime = 0;
334                 }
335                 
336                 /*
337                         If fuel is burning, increment the burn counters.
338                         If item finishes cooking, move it to result.
339                 */
340                 if(m_fuel_time < m_fuel_totaltime)
341                 {
342                         //infostream<<"Furnace is active"<<std::endl;
343                         m_fuel_time += dtime;
344                         m_src_time += dtime;
345                         if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
346                                         && src_item)
347                         {
348                                 InventoryItem *cookresult = src_item->createCookResult();
349                                 dst_list->addItem(cookresult);
350                                 src_list->decrementMaterials(1);
351                                 m_src_time = 0;
352                                 m_src_totaltime = 0;
353                         }
354                         changed = true;
355                         
356                         // If the fuel was not used up this step, just keep burning it
357                         if(m_fuel_time < m_fuel_totaltime)
358                                 continue;
359                 }
360                 
361                 /*
362                         Get the source again in case it has all burned
363                 */
364                 src_item = src_list->getItem(0);
365                 
366                 /*
367                         If there is no source item, or the source item is not cookable,
368                         or the furnace is still cooking, or the furnace became overloaded, stop loop.
369                 */
370                 if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
371                         dst_list->roomForCookedItem(src_item) == false)
372                 {
373                         m_step_accumulator = 0;
374                         break;
375                 }
376                 
377                 //infostream<<"Furnace is out of fuel"<<std::endl;
378
379                 InventoryList *fuel_list = m_inventory->getList("fuel");
380                 assert(fuel_list);
381                 const InventoryItem *fuel_item = fuel_list->getItem(0);
382
383                 if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
384                 {
385                         m_fuel_totaltime = 30;
386                         m_fuel_time = 0;
387                         fuel_list->decrementMaterials(1);
388                         changed = true;
389                 }
390                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE).checkItem(fuel_item))
391                 {
392                         m_fuel_totaltime = 30;
393                         m_fuel_time = 0;
394                         fuel_list->decrementMaterials(1);
395                         changed = true;
396                 }
397                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_FENCE).checkItem(fuel_item))
398                 {
399                         m_fuel_totaltime = 30/2;
400                         m_fuel_time = 0;
401                         fuel_list->decrementMaterials(1);
402                         changed = true;
403                 }
404                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
405                 {
406                         m_fuel_totaltime = 30/4;
407                         m_fuel_time = 0;
408                         fuel_list->decrementMaterials(1);
409                         changed = true;
410                 }
411                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_BOOKSHELF).checkItem(fuel_item))
412                 {
413                         m_fuel_totaltime = 30/4;
414                         m_fuel_time = 0;
415                         fuel_list->decrementMaterials(1);
416                         changed = true;
417                 }
418                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES).checkItem(fuel_item))
419                 {
420                         m_fuel_totaltime = 30/16;
421                         m_fuel_time = 0;
422                         fuel_list->decrementMaterials(1);
423                         changed = true;
424                 }
425                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS).checkItem(fuel_item))
426                 {
427                         m_fuel_totaltime = 30/32;
428                         m_fuel_time = 0;
429                         fuel_list->decrementMaterials(1);
430                         changed = true;
431                 }
432                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item))
433                 {
434                         m_fuel_totaltime = 30/32;
435                         m_fuel_time = 0;
436                         fuel_list->decrementMaterials(1);
437                         changed = true;
438                 }
439                 else if(ItemSpec(ITEM_MATERIAL, CONTENT_CACTUS).checkItem(fuel_item))
440                 {
441                         m_fuel_totaltime = 30/4;
442                         m_fuel_time = 0;
443                         fuel_list->decrementMaterials(1);
444                         changed = true;
445                 }
446                 else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
447                 {
448                         m_fuel_totaltime = 30/4/4;
449                         m_fuel_time = 0;
450                         fuel_list->decrementMaterials(1);
451                         changed = true;
452                 }
453                 else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
454                 {
455                         m_fuel_totaltime = 40;
456                         m_fuel_time = 0;
457                         fuel_list->decrementMaterials(1);
458                         changed = true;
459                 }
460                 else
461                 {
462                         //infostream<<"No fuel found"<<std::endl;
463                         // No fuel, stop loop.
464                         m_step_accumulator = 0;
465                         break;
466                 }
467         }
468         return changed;
469 }
470 std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
471 {
472         return
473                 "invsize[8,9;]"
474                 "list[current_name;fuel;2,3;1,1;]"
475                 "list[current_name;src;2,1;1,1;]"
476                 "list[current_name;dst;5,1;2,2;]"
477                 "list[current_player;main;0,5;8,4;]";
478 }
479
480