3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_nodemeta.h"
21 #include "inventory.h"
25 #define NODEMETA_SIGN 14
26 #define NODEMETA_CHEST 15
27 #define NODEMETA_LOCKABLE_CHEST 17
28 #define NODEMETA_FURNACE 16
35 SignNodeMetadata proto_SignNodeMetadata(NULL, "");
37 SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
38 NodeMetadata(gamedef),
41 NodeMetadata::registerType(typeId(), typeName(), create, create);
43 u16 SignNodeMetadata::typeId() const
47 NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
49 std::string text = deSerializeString(is);
50 return new SignNodeMetadata(gamedef, text);
52 NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
54 return new SignNodeMetadata(gamedef, "");
56 NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
58 return new SignNodeMetadata(gamedef, m_text);
60 void SignNodeMetadata::serializeBody(std::ostream &os)
62 os<<serializeString(m_text);
64 std::string SignNodeMetadata::infoText()
66 return std::string("\"")+m_text+"\"";
74 ChestNodeMetadata proto_ChestNodeMetadata(NULL);
76 ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
79 NodeMetadata::registerType(typeId(), typeName(), create, create);
81 m_inventory = new Inventory();
82 m_inventory->addList("0", 8*4);
84 ChestNodeMetadata::~ChestNodeMetadata()
88 u16 ChestNodeMetadata::typeId() const
90 return NODEMETA_CHEST;
92 NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
94 ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
95 d->m_inventory->deSerialize(is, gamedef);
98 NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
100 ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
103 NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
105 ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
106 *d->m_inventory = *m_inventory;
109 void ChestNodeMetadata::serializeBody(std::ostream &os)
111 m_inventory->serialize(os);
113 std::string ChestNodeMetadata::infoText()
117 bool ChestNodeMetadata::nodeRemovalDisabled()
120 Disable removal if chest contains something
122 InventoryList *list = m_inventory->getList("0");
125 if(list->getUsedSlots() == 0)
129 std::string ChestNodeMetadata::getInventoryDrawSpecString()
133 "list[current_name;0;0,0;8,4;]"
134 "list[current_player;main;0,5;8,4;]";
138 LockingChestNodeMetadata
142 LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
144 LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
145 NodeMetadata(gamedef)
147 NodeMetadata::registerType(typeId(), typeName(), create, create);
149 m_inventory = new Inventory();
150 m_inventory->addList("0", 8*4);
152 LockingChestNodeMetadata::~LockingChestNodeMetadata()
156 u16 LockingChestNodeMetadata::typeId() const
158 return NODEMETA_LOCKABLE_CHEST;
160 NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
162 LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
163 d->setOwner(deSerializeString(is));
164 d->m_inventory->deSerialize(is, gamedef);
167 NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
169 LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
172 NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
174 LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
175 *d->m_inventory = *m_inventory;
178 void LockingChestNodeMetadata::serializeBody(std::ostream &os)
180 os<<serializeString(m_text);
181 m_inventory->serialize(os);
183 std::string LockingChestNodeMetadata::infoText()
185 return "Locking Chest";
187 bool LockingChestNodeMetadata::nodeRemovalDisabled()
190 Disable removal if chest contains something
192 InventoryList *list = m_inventory->getList("0");
195 if(list->getUsedSlots() == 0)
199 std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
203 "list[current_name;0;0,0;8,4;]"
204 "list[current_player;main;0,5;8,4;]";
212 FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
214 FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
215 NodeMetadata(gamedef)
217 NodeMetadata::registerType(typeId(), typeName(), create, create);
219 m_inventory = new Inventory();
220 m_inventory->addList("fuel", 1);
221 m_inventory->addList("src", 1);
222 m_inventory->addList("dst", 4);
224 m_step_accumulator = 0;
225 m_fuel_totaltime = 0;
230 FurnaceNodeMetadata::~FurnaceNodeMetadata()
234 u16 FurnaceNodeMetadata::typeId() const
236 return NODEMETA_FURNACE;
238 NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
240 FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
241 *d->m_inventory = *m_inventory;
244 NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
246 FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
248 d->m_inventory->deSerialize(is, gamedef);
252 d->m_fuel_totaltime = (float)temp/10;
254 d->m_fuel_time = (float)temp/10;
258 NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
260 FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
263 void FurnaceNodeMetadata::serializeBody(std::ostream &os)
265 m_inventory->serialize(os);
266 os<<itos(m_fuel_totaltime*10)<<" ";
267 os<<itos(m_fuel_time*10)<<" ";
269 std::string FurnaceNodeMetadata::infoText()
272 if(m_fuel_time >= m_fuel_totaltime)
274 const InventoryList *src_list = m_inventory->getList("src");
276 const InventoryItem *src_item = src_list->getItem(0);
278 if(src_item && src_item->isCookable()) {
279 InventoryList *dst_list = m_inventory->getList("dst");
280 if(!dst_list->roomForCookedItem(src_item))
281 return "Furnace is overloaded";
282 return "Furnace is out of fuel";
285 return "Furnace is inactive";
289 std::string s = "Furnace is active";
290 // Do this so it doesn't always show (0%) for weak fuel
291 if(m_fuel_totaltime > 3) {
293 s += itos(m_fuel_time/m_fuel_totaltime*100);
299 bool FurnaceNodeMetadata::nodeRemovalDisabled()
302 Disable removal if furnace is not empty
304 InventoryList *list[3] = {m_inventory->getList("src"),
305 m_inventory->getList("dst"), m_inventory->getList("fuel")};
307 for(int i = 0; i < 3; i++) {
310 if(list[i]->getUsedSlots() == 0)
317 void FurnaceNodeMetadata::inventoryModified()
319 infostream<<"Furnace inventory modification callback"<<std::endl;
321 bool FurnaceNodeMetadata::step(float dtime)
324 infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
325 // Update at a fixed frequency
326 const float interval = 2.0;
327 m_step_accumulator += dtime;
328 bool changed = false;
329 while(m_step_accumulator > interval)
331 m_step_accumulator -= interval;
334 //infostream<<"Furnace step dtime="<<dtime<<std::endl;
336 InventoryList *dst_list = m_inventory->getList("dst");
339 InventoryList *src_list = m_inventory->getList("src");
341 InventoryItem *src_item = src_list->getItem(0);
343 bool room_available = false;
345 if(src_item && src_item->isCookable())
346 room_available = dst_list->roomForCookedItem(src_item);
348 // Start only if there are free slots in dst, so that it can
349 // accomodate any result item
352 m_src_totaltime = src_item->getCookTime();
361 If fuel is burning, increment the burn counters.
362 If item finishes cooking, move it to result.
364 if(m_fuel_time < m_fuel_totaltime)
366 //infostream<<"Furnace is active"<<std::endl;
367 m_fuel_time += dtime;
369 if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
372 InventoryItem *cookresult = src_item->createCookResult();
373 dst_list->addItem(cookresult);
374 src_list->decrementMaterials(1);
380 // If the fuel was not used up this step, just keep burning it
381 if(m_fuel_time < m_fuel_totaltime)
386 Get the source again in case it has all burned
388 src_item = src_list->getItem(0);
391 If there is no source item, or the source item is not cookable,
392 or the furnace is still cooking, or the furnace became overloaded, stop loop.
394 if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
395 dst_list->roomForCookedItem(src_item) == false)
397 m_step_accumulator = 0;
401 //infostream<<"Furnace is out of fuel"<<std::endl;
403 InventoryList *fuel_list = m_inventory->getList("fuel");
405 const InventoryItem *fuel_item = fuel_list->getItem(0);
407 if(fuel_item && fuel_item->getBurnTime() >= 0){
408 m_fuel_totaltime = fuel_item->getBurnTime();
410 fuel_list->decrementMaterials(1);
413 //infostream<<"No fuel found"<<std::endl;
414 // No fuel, stop loop.
415 m_step_accumulator = 0;
421 std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
425 "list[current_name;fuel;2,3;1,1;]"
426 "list[current_name;src;2,1;1,1;]"
427 "list[current_name;dst;5,1;2,2;]"
428 "list[current_player;main;0,5;8,4;]";