3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_nodemeta.h"
21 #include "inventory.h"
22 #include "content_mapnode.h"
31 SignNodeMetadata proto_SignNodeMetadata(NULL, "");
33 SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
34 NodeMetadata(gamedef),
37 NodeMetadata::registerType(typeId(), create);
39 u16 SignNodeMetadata::typeId() const
41 return CONTENT_SIGN_WALL;
43 NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
45 std::string text = deSerializeString(is);
46 return new SignNodeMetadata(gamedef, text);
48 NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
50 return new SignNodeMetadata(gamedef, m_text);
52 void SignNodeMetadata::serializeBody(std::ostream &os)
54 os<<serializeString(m_text);
56 std::string SignNodeMetadata::infoText()
58 return std::string("\"")+m_text+"\"";
66 ChestNodeMetadata proto_ChestNodeMetadata(NULL);
68 ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
71 NodeMetadata::registerType(typeId(), create);
73 m_inventory = new Inventory();
74 m_inventory->addList("0", 8*4);
76 ChestNodeMetadata::~ChestNodeMetadata()
80 u16 ChestNodeMetadata::typeId() const
84 NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
86 ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
87 d->m_inventory->deSerialize(is, gamedef);
90 NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
92 ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
93 *d->m_inventory = *m_inventory;
96 void ChestNodeMetadata::serializeBody(std::ostream &os)
98 m_inventory->serialize(os);
100 std::string ChestNodeMetadata::infoText()
104 bool ChestNodeMetadata::nodeRemovalDisabled()
107 Disable removal if chest contains something
109 InventoryList *list = m_inventory->getList("0");
112 if(list->getUsedSlots() == 0)
116 std::string ChestNodeMetadata::getInventoryDrawSpecString()
120 "list[current_name;0;0,0;8,4;]"
121 "list[current_player;main;0,5;8,4;]";
125 LockingChestNodeMetadata
129 LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
131 LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
132 NodeMetadata(gamedef)
134 NodeMetadata::registerType(typeId(), create);
136 m_inventory = new Inventory();
137 m_inventory->addList("0", 8*4);
139 LockingChestNodeMetadata::~LockingChestNodeMetadata()
143 u16 LockingChestNodeMetadata::typeId() const
145 return CONTENT_LOCKABLE_CHEST;
147 NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
149 LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
150 d->setOwner(deSerializeString(is));
151 d->m_inventory->deSerialize(is, gamedef);
154 NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
156 LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
157 *d->m_inventory = *m_inventory;
160 void LockingChestNodeMetadata::serializeBody(std::ostream &os)
162 os<<serializeString(m_text);
163 m_inventory->serialize(os);
165 std::string LockingChestNodeMetadata::infoText()
167 return "Locking Chest";
169 bool LockingChestNodeMetadata::nodeRemovalDisabled()
172 Disable removal if chest contains something
174 InventoryList *list = m_inventory->getList("0");
177 if(list->getUsedSlots() == 0)
181 std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
185 "list[current_name;0;0,0;8,4;]"
186 "list[current_player;main;0,5;8,4;]";
194 FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
196 FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
197 NodeMetadata(gamedef)
199 NodeMetadata::registerType(typeId(), create);
201 m_inventory = new Inventory();
202 m_inventory->addList("fuel", 1);
203 m_inventory->addList("src", 1);
204 m_inventory->addList("dst", 4);
206 m_step_accumulator = 0;
207 m_fuel_totaltime = 0;
212 FurnaceNodeMetadata::~FurnaceNodeMetadata()
216 u16 FurnaceNodeMetadata::typeId() const
218 return CONTENT_FURNACE;
220 NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
222 FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
223 *d->m_inventory = *m_inventory;
226 NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
228 FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
230 d->m_inventory->deSerialize(is, gamedef);
234 d->m_fuel_totaltime = (float)temp/10;
236 d->m_fuel_time = (float)temp/10;
240 void FurnaceNodeMetadata::serializeBody(std::ostream &os)
242 m_inventory->serialize(os);
243 os<<itos(m_fuel_totaltime*10)<<" ";
244 os<<itos(m_fuel_time*10)<<" ";
246 std::string FurnaceNodeMetadata::infoText()
249 if(m_fuel_time >= m_fuel_totaltime)
251 const InventoryList *src_list = m_inventory->getList("src");
253 const InventoryItem *src_item = src_list->getItem(0);
255 if(src_item && src_item->isCookable()) {
256 InventoryList *dst_list = m_inventory->getList("dst");
257 if(!dst_list->roomForCookedItem(src_item))
258 return "Furnace is overloaded";
259 return "Furnace is out of fuel";
262 return "Furnace is inactive";
266 std::string s = "Furnace is active";
267 // Do this so it doesn't always show (0%) for weak fuel
268 if(m_fuel_totaltime > 3) {
270 s += itos(m_fuel_time/m_fuel_totaltime*100);
276 bool FurnaceNodeMetadata::nodeRemovalDisabled()
279 Disable removal if furnace is not empty
281 InventoryList *list[3] = {m_inventory->getList("src"),
282 m_inventory->getList("dst"), m_inventory->getList("fuel")};
284 for(int i = 0; i < 3; i++) {
287 if(list[i]->getUsedSlots() == 0)
294 void FurnaceNodeMetadata::inventoryModified()
296 infostream<<"Furnace inventory modification callback"<<std::endl;
298 bool FurnaceNodeMetadata::step(float dtime)
301 infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
302 // Update at a fixed frequency
303 const float interval = 2.0;
304 m_step_accumulator += dtime;
305 bool changed = false;
306 while(m_step_accumulator > interval)
308 m_step_accumulator -= interval;
311 //infostream<<"Furnace step dtime="<<dtime<<std::endl;
313 InventoryList *dst_list = m_inventory->getList("dst");
316 InventoryList *src_list = m_inventory->getList("src");
318 InventoryItem *src_item = src_list->getItem(0);
320 bool room_available = false;
322 if(src_item && src_item->isCookable())
323 room_available = dst_list->roomForCookedItem(src_item);
325 // Start only if there are free slots in dst, so that it can
326 // accomodate any result item
329 m_src_totaltime = src_item->getCookTime();
338 If fuel is burning, increment the burn counters.
339 If item finishes cooking, move it to result.
341 if(m_fuel_time < m_fuel_totaltime)
343 //infostream<<"Furnace is active"<<std::endl;
344 m_fuel_time += dtime;
346 if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
349 InventoryItem *cookresult = src_item->createCookResult();
350 dst_list->addItem(cookresult);
351 src_list->decrementMaterials(1);
357 // If the fuel was not used up this step, just keep burning it
358 if(m_fuel_time < m_fuel_totaltime)
363 Get the source again in case it has all burned
365 src_item = src_list->getItem(0);
368 If there is no source item, or the source item is not cookable,
369 or the furnace is still cooking, or the furnace became overloaded, stop loop.
371 if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
372 dst_list->roomForCookedItem(src_item) == false)
374 m_step_accumulator = 0;
378 //infostream<<"Furnace is out of fuel"<<std::endl;
380 InventoryList *fuel_list = m_inventory->getList("fuel");
382 const InventoryItem *fuel_item = fuel_list->getItem(0);
384 if(fuel_item && fuel_item->getBurnTime() >= 0){
385 m_fuel_totaltime = fuel_item->getBurnTime();
387 fuel_list->decrementMaterials(1);
390 //infostream<<"No fuel found"<<std::endl;
391 // No fuel, stop loop.
392 m_step_accumulator = 0;
398 std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
402 "list[current_name;fuel;2,3;1,1;]"
403 "list[current_name;src;2,1;1,1;]"
404 "list[current_name;dst;5,1;2,2;]"
405 "list[current_player;main;0,5;8,4;]";