3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_nodemeta.h"
21 #include "inventory.h"
22 #include "content_mapnode.h"
29 SignNodeMetadata proto_SignNodeMetadata("");
31 SignNodeMetadata::SignNodeMetadata(std::string text):
34 NodeMetadata::registerType(typeId(), create);
36 u16 SignNodeMetadata::typeId() const
38 return CONTENT_SIGN_WALL;
40 NodeMetadata* SignNodeMetadata::create(std::istream &is)
42 std::string text = deSerializeString(is);
43 return new SignNodeMetadata(text);
45 NodeMetadata* SignNodeMetadata::clone()
47 return new SignNodeMetadata(m_text);
49 void SignNodeMetadata::serializeBody(std::ostream &os)
51 os<<serializeString(m_text);
53 std::string SignNodeMetadata::infoText()
55 return std::string("\"")+m_text+"\"";
63 ChestNodeMetadata proto_ChestNodeMetadata;
65 ChestNodeMetadata::ChestNodeMetadata()
67 NodeMetadata::registerType(typeId(), create);
69 m_inventory = new Inventory();
70 m_inventory->addList("0", 8*4);
72 ChestNodeMetadata::~ChestNodeMetadata()
76 u16 ChestNodeMetadata::typeId() const
80 NodeMetadata* ChestNodeMetadata::create(std::istream &is)
82 ChestNodeMetadata *d = new ChestNodeMetadata();
83 d->m_inventory->deSerialize(is);
86 NodeMetadata* ChestNodeMetadata::clone()
88 ChestNodeMetadata *d = new ChestNodeMetadata();
89 *d->m_inventory = *m_inventory;
92 void ChestNodeMetadata::serializeBody(std::ostream &os)
94 m_inventory->serialize(os);
96 std::string ChestNodeMetadata::infoText()
100 bool ChestNodeMetadata::nodeRemovalDisabled()
103 Disable removal if chest contains something
105 InventoryList *list = m_inventory->getList("0");
108 if(list->getUsedSlots() == 0)
112 std::string ChestNodeMetadata::getInventoryDrawSpecString()
116 "list[current_name;0;0,0;8,4;]"
117 "list[current_player;main;0,5;8,4;]";
125 FurnaceNodeMetadata proto_FurnaceNodeMetadata;
127 FurnaceNodeMetadata::FurnaceNodeMetadata()
129 NodeMetadata::registerType(typeId(), create);
131 m_inventory = new Inventory();
132 m_inventory->addList("fuel", 1);
133 m_inventory->addList("src", 1);
134 m_inventory->addList("dst", 4);
136 m_step_accumulator = 0;
137 m_fuel_totaltime = 0;
142 FurnaceNodeMetadata::~FurnaceNodeMetadata()
146 u16 FurnaceNodeMetadata::typeId() const
148 return CONTENT_FURNACE;
150 NodeMetadata* FurnaceNodeMetadata::clone()
152 FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
153 *d->m_inventory = *m_inventory;
156 NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
158 FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
160 d->m_inventory->deSerialize(is);
164 d->m_fuel_totaltime = (float)temp/10;
166 d->m_fuel_time = (float)temp/10;
170 void FurnaceNodeMetadata::serializeBody(std::ostream &os)
172 m_inventory->serialize(os);
173 os<<itos(m_fuel_totaltime*10)<<" ";
174 os<<itos(m_fuel_time*10)<<" ";
176 std::string FurnaceNodeMetadata::infoText()
179 if(m_fuel_time >= m_fuel_totaltime)
181 const InventoryList *src_list = m_inventory->getList("src");
183 const InventoryItem *src_item = src_list->getItem(0);
185 if(src_item && src_item->isCookable()) {
186 InventoryList *dst_list = m_inventory->getList("dst");
187 if(!dst_list->roomForCookedItem(src_item))
188 return "Furnace is overloaded";
189 return "Furnace is out of fuel";
192 return "Furnace is inactive";
196 std::string s = "Furnace is active";
197 // Do this so it doesn't always show (0%) for weak fuel
198 if(m_fuel_totaltime > 3) {
200 s += itos(m_fuel_time/m_fuel_totaltime*100);
206 bool FurnaceNodeMetadata::nodeRemovalDisabled()
209 Disable removal if furnace is not empty
211 InventoryList *list[3] = {m_inventory->getList("src"),
212 m_inventory->getList("dst"), m_inventory->getList("fuel")};
214 for(int i = 0; i < 3; i++) {
217 if(list[i]->getUsedSlots() == 0)
224 void FurnaceNodeMetadata::inventoryModified()
226 dstream<<"Furnace inventory modification callback"<<std::endl;
228 bool FurnaceNodeMetadata::step(float dtime)
231 dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
232 // Update at a fixed frequency
233 const float interval = 2.0;
234 m_step_accumulator += dtime;
235 bool changed = false;
236 while(m_step_accumulator > interval)
238 m_step_accumulator -= interval;
241 //dstream<<"Furnace step dtime="<<dtime<<std::endl;
243 InventoryList *dst_list = m_inventory->getList("dst");
246 InventoryList *src_list = m_inventory->getList("src");
248 InventoryItem *src_item = src_list->getItem(0);
250 bool room_available = false;
252 if(src_item && src_item->isCookable())
253 room_available = dst_list->roomForCookedItem(src_item);
255 // Start only if there are free slots in dst, so that it can
256 // accomodate any result item
268 If fuel is burning, increment the burn counters.
269 If item finishes cooking, move it to result.
271 if(m_fuel_time < m_fuel_totaltime)
273 //dstream<<"Furnace is active"<<std::endl;
274 m_fuel_time += dtime;
276 if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
279 InventoryItem *cookresult = src_item->createCookResult();
280 dst_list->addItem(cookresult);
281 src_list->decrementMaterials(1);
287 // If the fuel was not used up this step, just keep burning it
288 if(m_fuel_time < m_fuel_totaltime)
293 Get the source again in case it has all burned
295 src_item = src_list->getItem(0);
298 If there is no source item, or the source item is not cookable,
299 or the furnace is still cooking, or the furnace became overloaded, stop loop.
301 if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
302 dst_list->roomForCookedItem(src_item) == false)
304 m_step_accumulator = 0;
308 //dstream<<"Furnace is out of fuel"<<std::endl;
310 InventoryList *fuel_list = m_inventory->getList("fuel");
312 const InventoryItem *fuel_item = fuel_list->getItem(0);
314 if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
316 m_fuel_totaltime = 30;
318 fuel_list->decrementMaterials(1);
321 else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLETREE).checkItem(fuel_item))
323 m_fuel_totaltime = 30;
325 fuel_list->decrementMaterials(1);
328 else if(ItemSpec(ITEM_MATERIAL, CONTENT_FENCE).checkItem(fuel_item))
330 m_fuel_totaltime = 30/2;
332 fuel_list->decrementMaterials(1);
335 else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
337 m_fuel_totaltime = 30/4;
339 fuel_list->decrementMaterials(1);
342 else if(ItemSpec(ITEM_MATERIAL, CONTENT_BOOKSHELF).checkItem(fuel_item))
344 m_fuel_totaltime = 30/4;
346 fuel_list->decrementMaterials(1);
349 else if(ItemSpec(ITEM_MATERIAL, CONTENT_LEAVES).checkItem(fuel_item))
351 m_fuel_totaltime = 30/16;
353 fuel_list->decrementMaterials(1);
356 else if(ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS).checkItem(fuel_item))
358 m_fuel_totaltime = 30/32;
360 fuel_list->decrementMaterials(1);
363 else if(ItemSpec(ITEM_MATERIAL, CONTENT_JUNGLEGRASS).checkItem(fuel_item))
365 m_fuel_totaltime = 30/32;
367 fuel_list->decrementMaterials(1);
370 else if(ItemSpec(ITEM_MATERIAL, CONTENT_CACTUS).checkItem(fuel_item))
372 m_fuel_totaltime = 30/4;
374 fuel_list->decrementMaterials(1);
377 else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
379 m_fuel_totaltime = 30/4/4;
381 fuel_list->decrementMaterials(1);
384 else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
386 m_fuel_totaltime = 40;
388 fuel_list->decrementMaterials(1);
393 //dstream<<"No fuel found"<<std::endl;
394 // No fuel, stop loop.
395 m_step_accumulator = 0;
401 std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
405 "list[current_name;fuel;2,3;1,1;]"
406 "list[current_name;src;2,1;1,1;]"
407 "list[current_name;dst;5,1;2,2;]"
408 "list[current_player;main;0,5;8,4;]";