3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "content_mapnode.h"
25 #include "content_nodemeta.h"
29 #define WATER_ALPHA 160
34 void setConstantMaterialProperties(MaterialProperties &mprop, float time)
36 mprop.diggability = DIGGABLE_CONSTANT;
37 mprop.constant_time = time;
40 void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
42 mprop.diggability = DIGGABLE_NORMAL;
43 mprop.weight = 5.0 * toughness;
44 mprop.crackiness = 1.0;
45 mprop.crumbliness = -0.1;
46 mprop.cuttability = -0.2;
49 void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
51 mprop.diggability = DIGGABLE_NORMAL;
52 mprop.weight = toughness * 1.2;
54 mprop.crumbliness = 1.2;
55 mprop.cuttability = -0.4;
58 void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
60 mprop.diggability = DIGGABLE_NORMAL;
61 mprop.weight = toughness * 2.0;
62 mprop.crackiness = 0.2;
63 mprop.crumbliness = 1.5;
64 mprop.cuttability = -1.0;
67 void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
69 mprop.diggability = DIGGABLE_NORMAL;
70 mprop.weight = toughness * 1.0;
71 mprop.crackiness = 0.75;
72 mprop.crumbliness = -1.0;
73 mprop.cuttability = 1.5;
76 void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
78 mprop.diggability = DIGGABLE_NORMAL;
79 mprop.weight = -0.5 * toughness;
81 mprop.crumbliness = 0;
82 mprop.cuttability = 2.0;
85 void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
87 mprop.diggability = DIGGABLE_NORMAL;
88 mprop.weight = 0.1 * toughness;
89 mprop.crackiness = 2.0;
90 mprop.crumbliness = -1.0;
91 mprop.cuttability = -1.0;
95 A conversion table for backwards compatibility.
96 Maps <=v19 content types to current ones.
97 Should never be touched.
99 content_t trans_table_19[21][2] = {
103 {CONTENT_GRASS_FOOTSTEPS, 6},
107 {CONTENT_COALSTONE, 11},
110 {CONTENT_COBBLE, 18},
113 {CONTENT_MOSSYCOBBLE, 22},
114 {CONTENT_GRAVEL, 23},
115 {CONTENT_SANDSTONE, 24},
116 {CONTENT_CACTUS, 25},
119 {CONTENT_PAPYRUS, 28},
120 {CONTENT_BOOKSHELF, 29},
123 MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
125 MapNode result = n_from;
128 content_t c_from = n_from.getContent();
129 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
131 if(trans_table_19[i][0] == c_from)
133 result.setContent(trans_table_19[i][1]);
140 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
142 MapNode result = n_from;
145 content_t c_from = n_from.getContent();
146 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
148 if(trans_table_19[i][1] == c_from)
150 result.setContent(trans_table_19[i][0]);
158 // See header for description
159 void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
162 dstream<<"INFO: Initial run of content_mapnode_init with "
163 "tsrc=NULL. If this segfaults, "
164 "there is a bug with something not checking for "
165 "the NULL value."<<std::endl;
167 dstream<<"INFO: Full run of content_mapnode_init with "
168 "tsrc!=NULL"<<std::endl;
170 // Read some settings
171 bool new_style_water = g_settings->getBool("new_style_water");
172 bool new_style_leaves = g_settings->getBool("new_style_leaves");
173 bool invisible_stone = g_settings->getBool("invisible_stone");
174 bool opaque_water = g_settings->getBool("opaque_water");
177 ContentFeatures *f = NULL;
180 f = nodemgr->getModifiable(i);
181 f->setAllTextures("stone.png");
182 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
183 f->param_type = CPT_MINERAL;
184 f->is_ground_content = true;
185 f->often_contains_mineral = true;
186 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
187 setStoneLikeMaterialProperties(f->material, 1.0);
189 f->solidness = 0; // For debugging, hides regular stone
192 f = nodemgr->getModifiable(i);
193 f->setAllTextures("mud.png^grass_side.png");
194 f->setTexture(0, "grass.png");
195 f->setTexture(1, "mud.png");
196 f->param_type = CPT_MINERAL;
197 f->is_ground_content = true;
198 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
199 setDirtLikeMaterialProperties(f->material, 1.0);
201 i = CONTENT_GRASS_FOOTSTEPS;
202 f = nodemgr->getModifiable(i);
203 f->setAllTextures("mud.png^grass_side.png");
204 f->setTexture(0, "grass_footsteps.png");
205 f->setTexture(1, "mud.png");
206 f->param_type = CPT_MINERAL;
207 f->is_ground_content = true;
208 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
209 setDirtLikeMaterialProperties(f->material, 1.0);
212 f = nodemgr->getModifiable(i);
213 f->setAllTextures("mud.png");
214 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
215 f->param_type = CPT_MINERAL;
216 f->is_ground_content = true;
217 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
218 setDirtLikeMaterialProperties(f->material, 1.0);
221 f = nodemgr->getModifiable(i);
222 f->setAllTextures("sand.png");
223 f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
224 f->param_type = CPT_MINERAL;
225 f->is_ground_content = true;
226 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
227 setDirtLikeMaterialProperties(f->material, 1.0);
230 f = nodemgr->getModifiable(i);
231 f->setAllTextures("gravel.png");
232 f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
233 f->param_type = CPT_MINERAL;
234 f->is_ground_content = true;
235 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
236 setGravelLikeMaterialProperties(f->material, 1.0);
238 i = CONTENT_SANDSTONE;
239 f = nodemgr->getModifiable(i);
240 f->setAllTextures("sandstone.png");
241 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
242 f->param_type = CPT_MINERAL;
243 f->is_ground_content = true;
244 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
245 setDirtLikeMaterialProperties(f->material, 1.0);
248 f = nodemgr->getModifiable(i);
249 f->setAllTextures("clay.png");
250 f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
251 f->param_type = CPT_MINERAL;
252 f->is_ground_content = true;
253 f->dug_item = std::string("CraftItem lump_of_clay 4");
254 setDirtLikeMaterialProperties(f->material, 1.0);
257 f = nodemgr->getModifiable(i);
258 f->setAllTextures("brick.png");
259 f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
260 f->param_type = CPT_MINERAL;
261 f->is_ground_content = true;
262 f->dug_item = std::string("CraftItem clay_brick 4");
263 setStoneLikeMaterialProperties(f->material, 1.0);
266 f = nodemgr->getModifiable(i);
267 f->setAllTextures("tree.png");
268 f->setTexture(0, "tree_top.png");
269 f->setTexture(1, "tree_top.png");
270 f->param_type = CPT_MINERAL;
271 f->is_ground_content = true;
272 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
273 setWoodLikeMaterialProperties(f->material, 1.0);
275 i = CONTENT_JUNGLETREE;
276 f = nodemgr->getModifiable(i);
277 f->setAllTextures("jungletree.png");
278 f->setTexture(0, "jungletree_top.png");
279 f->setTexture(1, "jungletree_top.png");
280 f->param_type = CPT_MINERAL;
281 //f->is_ground_content = true;
282 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
283 setWoodLikeMaterialProperties(f->material, 1.0);
285 i = CONTENT_JUNGLEGRASS;
286 f = nodemgr->getModifiable(i);
287 f->setInventoryTexture("junglegrass.png");
288 f->used_texturenames.insert("junglegrass.png"); // Add to atlas
289 f->light_propagates = true;
290 f->param_type = CPT_LIGHT;
291 //f->is_ground_content = true;
292 f->air_equivalent = false; // grass grows underneath
293 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
294 f->solidness = 0; // drawn separately, makes no faces
296 setLeavesLikeMaterialProperties(f->material, 1.0);
299 f = nodemgr->getModifiable(i);
300 f->light_propagates = true;
301 //f->param_type = CPT_MINERAL;
302 f->param_type = CPT_LIGHT;
303 //f->is_ground_content = true;
306 f->solidness = 0; // drawn separately, makes no faces
307 f->visual_solidness = 1;
308 f->setAllTextures("leaves.png");
309 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
313 f->setAllTextures("[noalpha:leaves.png");
315 f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
316 f->extra_dug_item_rarity = 20;
317 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
318 setLeavesLikeMaterialProperties(f->material, 1.0);
321 f = nodemgr->getModifiable(i);
322 f->setAllTextures("cactus_side.png");
323 f->setTexture(0, "cactus_top.png");
324 f->setTexture(1, "cactus_top.png");
325 f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
326 f->param_type = CPT_MINERAL;
327 f->is_ground_content = true;
328 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
329 setWoodLikeMaterialProperties(f->material, 0.75);
332 f = nodemgr->getModifiable(i);
333 f->setInventoryTexture("papyrus.png");
334 f->used_texturenames.insert("papyrus.png"); // Add to atlas
335 f->light_propagates = true;
336 f->param_type = CPT_LIGHT;
337 f->is_ground_content = true;
338 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
339 f->solidness = 0; // drawn separately, makes no faces
341 setLeavesLikeMaterialProperties(f->material, 0.5);
343 i = CONTENT_BOOKSHELF;
344 f = nodemgr->getModifiable(i);
345 f->setAllTextures("bookshelf.png");
346 f->setTexture(0, "wood.png");
347 f->setTexture(1, "wood.png");
348 // FIXME: setInventoryTextureCube() only cares for the first texture
349 f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
350 //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
351 f->param_type = CPT_MINERAL;
352 f->is_ground_content = true;
353 setWoodLikeMaterialProperties(f->material, 0.75);
356 f = nodemgr->getModifiable(i);
357 f->light_propagates = true;
358 f->sunlight_propagates = true;
359 f->param_type = CPT_LIGHT;
360 f->is_ground_content = true;
361 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
362 f->solidness = 0; // drawn separately, makes no faces
363 f->visual_solidness = 1;
364 f->setAllTextures("glass.png");
365 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
366 setGlassLikeMaterialProperties(f->material, 1.0);
369 f = nodemgr->getModifiable(i);
370 f->light_propagates = true;
371 f->param_type = CPT_LIGHT;
372 f->is_ground_content = true;
373 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
374 f->solidness = 0; // drawn separately, makes no faces
375 f->air_equivalent = true; // grass grows underneath
376 f->setInventoryTexture("fence.png");
377 f->used_texturenames.insert("fence.png"); // Add to atlas
378 f->selection_box.type = NODEBOX_FIXED;
379 f->selection_box.fixed = core::aabbox3d<f32>(
380 -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
381 setWoodLikeMaterialProperties(f->material, 0.75);
384 f = nodemgr->getModifiable(i);
385 f->setInventoryTexture("rail.png");
386 f->used_texturenames.insert("rail.png"); // Add to atlas
387 f->light_propagates = true;
388 f->param_type = CPT_LIGHT;
389 f->is_ground_content = true;
390 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
391 f->solidness = 0; // drawn separately, makes no faces
392 f->air_equivalent = true; // grass grows underneath
394 f->selection_box.type = NODEBOX_FIXED;
395 setDirtLikeMaterialProperties(f->material, 0.75);
398 f = nodemgr->getModifiable(i);
399 f->setInventoryTexture("ladder.png");
400 f->used_texturenames.insert("ladder.png"); // Add to atlas
401 f->light_propagates = true;
402 f->param_type = CPT_LIGHT;
403 f->is_ground_content = true;
404 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
405 f->wall_mounted = true;
407 f->air_equivalent = true;
410 f->selection_box.type = NODEBOX_WALLMOUNTED;
411 setWoodLikeMaterialProperties(f->material, 0.5);
414 i = CONTENT_COALSTONE;
415 f = nodemgr->getModifiable(i);
416 f->setAllTextures("stone.png^mineral_coal.png");
417 f->is_ground_content = true;
418 setStoneLikeMaterialProperties(f->material, 1.5);
421 f = nodemgr->getModifiable(i);
422 f->setAllTextures("wood.png");
423 f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
424 f->is_ground_content = true;
425 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
426 setWoodLikeMaterialProperties(f->material, 0.75);
429 f = nodemgr->getModifiable(i);
430 f->setAllTextures("mese.png");
431 f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
432 f->is_ground_content = true;
433 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
434 setStoneLikeMaterialProperties(f->material, 0.5);
437 f = nodemgr->getModifiable(i);
438 f->setAllTextures("cloud.png");
439 f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
440 f->is_ground_content = true;
441 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
444 f = nodemgr->getModifiable(i);
445 f->param_type = CPT_LIGHT;
446 f->light_propagates = true;
447 f->sunlight_propagates = true;
450 f->pointable = false;
452 f->buildable_to = true;
453 f->air_equivalent = true;
456 f = nodemgr->getModifiable(i);
457 f->setInventoryTextureCube("water.png", "water.png", "water.png");
458 f->param_type = CPT_LIGHT;
459 f->light_propagates = true;
460 f->solidness = 0; // Drawn separately, makes no faces
461 f->visual_solidness = 1;
463 f->pointable = false;
465 f->buildable_to = true;
466 f->liquid_type = LIQUID_FLOWING;
467 f->liquid_alternative_flowing = CONTENT_WATER;
468 f->liquid_alternative_source = CONTENT_WATERSOURCE;
469 f->liquid_viscosity = WATER_VISC;
472 f->alpha = WATER_ALPHA;
473 f->post_effect_color = video::SColor(64, 100, 100, 200);
474 if(f->special_material == NULL && tsrc)
476 // Flowing water material
477 f->special_material = new video::SMaterial;
478 f->special_material->setFlag(video::EMF_LIGHTING, false);
479 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
480 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
481 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
483 f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
484 AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
485 tsrc->getTextureId("water.png")));
486 f->special_material->setTexture(0, pa_water1->atlas);
488 // Flowing water material, backface culled
489 f->special_material2 = new video::SMaterial;
490 *f->special_material2 = *f->special_material;
491 f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
493 f->special_atlas = pa_water1;
497 i = CONTENT_WATERSOURCE;
498 f = nodemgr->getModifiable(i);
501 f->solidness = 0; // drawn separately, makes no faces
506 f->setAllTextures("water.png", WATER_ALPHA);
507 f->backface_culling = false;
509 //f->setInventoryTexture("water.png");
510 f->setInventoryTextureCube("water.png", "water.png", "water.png");
511 f->param_type = CPT_LIGHT;
512 f->light_propagates = true;
514 f->pointable = false;
516 f->buildable_to = true;
517 f->liquid_type = LIQUID_SOURCE;
518 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
519 f->liquid_alternative_flowing = CONTENT_WATER;
520 f->liquid_alternative_source = CONTENT_WATERSOURCE;
521 f->liquid_viscosity = WATER_VISC;
524 f->alpha = WATER_ALPHA;
525 f->post_effect_color = video::SColor(64, 100, 100, 200);
526 if(f->special_material == NULL && tsrc)
528 // New-style water source material (mostly unused)
529 f->special_material = new video::SMaterial;
530 f->special_material->setFlag(video::EMF_LIGHTING, false);
531 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
532 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
533 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
534 f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
535 AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
536 tsrc->getTextureId("water.png")));
537 f->special_material->setTexture(0, pa_water1->atlas);
538 f->special_atlas = pa_water1;
543 f = nodemgr->getModifiable(i);
544 f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
545 f->used_texturenames.insert("lava.png"); // Add to atlas
546 f->param_type = CPT_LIGHT;
547 f->light_propagates = false;
548 f->light_source = LIGHT_MAX-1;
549 f->solidness = 0; // Drawn separately, makes no faces
550 f->visual_solidness = 1; // Does not completely cover block boundaries
552 f->pointable = false;
554 f->buildable_to = true;
555 f->liquid_type = LIQUID_FLOWING;
556 f->liquid_alternative_flowing = CONTENT_LAVA;
557 f->liquid_alternative_source = CONTENT_LAVASOURCE;
558 f->liquid_viscosity = LAVA_VISC;
559 f->damage_per_second = 4*2;
561 f->post_effect_color = video::SColor(192, 255, 64, 0);
562 if(f->special_material == NULL && tsrc)
564 // Flowing lava material
565 f->special_material = new video::SMaterial;
566 f->special_material->setFlag(video::EMF_LIGHTING, false);
567 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
568 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
569 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
570 f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
572 AtlasPointer *pa_lava1 = new AtlasPointer(
574 tsrc->getTextureId("lava.png")));
575 f->special_material->setTexture(0, pa_lava1->atlas);
577 // Flowing lava material, backface culled
578 f->special_material2 = new video::SMaterial;
579 *f->special_material2 = *f->special_material;
580 f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
582 f->special_atlas = pa_lava1;
586 i = CONTENT_LAVASOURCE;
587 f = nodemgr->getModifiable(i);
588 f->used_texturenames.insert("ladder.png"); // Add to atlas
591 f->solidness = 0; // drawn separately, makes no faces
596 f->setAllTextures("lava.png");
598 f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
599 f->param_type = CPT_LIGHT;
600 f->light_propagates = false;
601 f->light_source = LIGHT_MAX-1;
603 f->pointable = false;
605 f->buildable_to = true;
606 f->liquid_type = LIQUID_SOURCE;
607 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
608 f->liquid_alternative_flowing = CONTENT_LAVA;
609 f->liquid_alternative_source = CONTENT_LAVASOURCE;
610 f->liquid_viscosity = LAVA_VISC;
611 f->damage_per_second = 4*2;
613 f->post_effect_color = video::SColor(192, 255, 64, 0);
614 if(f->special_material == NULL && tsrc)
616 // New-style lava source material (mostly unused)
617 f->special_material = new video::SMaterial;
618 f->special_material->setFlag(video::EMF_LIGHTING, false);
619 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
620 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
621 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
622 f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
623 AtlasPointer *pa_lava1 = new AtlasPointer(
625 tsrc->getTextureId("lava.png")));
626 f->special_material->setTexture(0, pa_lava1->atlas);
628 f->special_atlas = pa_lava1;
633 f = nodemgr->getModifiable(i);
634 f->setInventoryTexture("torch_on_floor.png");
635 f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
636 f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
637 f->used_texturenames.insert("torch.png"); // Add to atlas
638 f->param_type = CPT_LIGHT;
639 f->light_propagates = true;
640 f->sunlight_propagates = true;
641 f->solidness = 0; // drawn separately, makes no faces
643 f->wall_mounted = true;
644 f->air_equivalent = true;
645 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
646 f->light_source = LIGHT_MAX-1;
647 f->selection_box.type = NODEBOX_WALLMOUNTED;
648 f->selection_box.wall_top = core::aabbox3d<f32>(
649 -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
650 f->selection_box.wall_bottom = core::aabbox3d<f32>(
651 -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
652 f->selection_box.wall_side = core::aabbox3d<f32>(
653 -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
654 setConstantMaterialProperties(f->material, 0.0);
656 i = CONTENT_SIGN_WALL;
657 f = nodemgr->getModifiable(i);
658 f->setInventoryTexture("sign_wall.png");
659 f->used_texturenames.insert("sign_wall.png"); // Add to atlas
660 f->param_type = CPT_LIGHT;
661 f->light_propagates = true;
662 f->sunlight_propagates = true;
663 f->solidness = 0; // drawn separately, makes no faces
665 f->wall_mounted = true;
666 f->air_equivalent = true;
667 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
668 if(f->initial_metadata == NULL)
669 f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
670 setConstantMaterialProperties(f->material, 0.5);
671 f->selection_box.type = NODEBOX_WALLMOUNTED;
674 f = nodemgr->getModifiable(i);
675 f->param_type = CPT_FACEDIR_SIMPLE;
676 f->setAllTextures("chest_side.png");
677 f->setTexture(0, "chest_top.png");
678 f->setTexture(1, "chest_top.png");
679 f->setTexture(5, "chest_front.png"); // Z-
680 f->setInventoryTexture("chest_top.png");
681 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
682 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
683 if(f->initial_metadata == NULL)
684 f->initial_metadata = new ChestNodeMetadata(NULL);
685 setWoodLikeMaterialProperties(f->material, 1.0);
687 i = CONTENT_LOCKABLE_CHEST;
688 f = nodemgr->getModifiable(i);
689 f->param_type = CPT_FACEDIR_SIMPLE;
690 f->setAllTextures("chest_side.png");
691 f->setTexture(0, "chest_top.png");
692 f->setTexture(1, "chest_top.png");
693 f->setTexture(5, "chest_lock.png"); // Z-
694 f->setInventoryTexture("chest_lock.png");
695 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
696 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
697 if(f->initial_metadata == NULL)
698 f->initial_metadata = new LockingChestNodeMetadata(NULL);
699 setWoodLikeMaterialProperties(f->material, 1.0);
702 f = nodemgr->getModifiable(i);
703 f->param_type = CPT_FACEDIR_SIMPLE;
704 f->setAllTextures("furnace_side.png");
705 f->setTexture(5, "furnace_front.png"); // Z-
706 f->setInventoryTexture("furnace_front.png");
707 //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
708 f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
709 if(f->initial_metadata == NULL)
710 f->initial_metadata = new FurnaceNodeMetadata(NULL);
711 setStoneLikeMaterialProperties(f->material, 3.0);
714 f = nodemgr->getModifiable(i);
715 f->setAllTextures("cobble.png");
716 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
717 f->param_type = CPT_NONE;
718 f->is_ground_content = true;
719 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
720 setStoneLikeMaterialProperties(f->material, 0.9);
722 i = CONTENT_MOSSYCOBBLE;
723 f = nodemgr->getModifiable(i);
724 f->setAllTextures("mossycobble.png");
725 f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
726 f->param_type = CPT_NONE;
727 f->is_ground_content = true;
728 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
729 setStoneLikeMaterialProperties(f->material, 0.8);
732 f = nodemgr->getModifiable(i);
733 f->setAllTextures("steel_block.png");
734 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
736 f->param_type = CPT_NONE;
737 f->is_ground_content = true;
738 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
739 setStoneLikeMaterialProperties(f->material, 5.0);
742 f = nodemgr->getModifiable(i);
743 f->param_type = CPT_FACEDIR_SIMPLE;
744 f->setAllTextures("nc_side.png");
745 f->setTexture(5, "nc_front.png"); // Z-
746 f->setTexture(4, "nc_back.png"); // Z+
747 f->setInventoryTexture("nc_front.png");
748 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
749 setStoneLikeMaterialProperties(f->material, 3.0);
752 f = nodemgr->getModifiable(i);
753 f->setAllTextures("nc_rb.png");
754 f->setInventoryTexture("nc_rb.png");
755 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
756 setStoneLikeMaterialProperties(f->material, 3.0);
759 f = nodemgr->getModifiable(i);
760 f->param_type = CPT_LIGHT;
761 f->setAllTextures("sapling.png");
762 f->setInventoryTexture("sapling.png");
763 f->used_texturenames.insert("sapling.png"); // Add to atlas
764 f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
765 f->light_propagates = true;
766 f->air_equivalent = false;
767 f->solidness = 0; // drawn separately, makes no faces
769 setConstantMaterialProperties(f->material, 0.0);
772 f = nodemgr->getModifiable(i);
773 f->setInventoryTexture("apple.png");
774 f->used_texturenames.insert("apple.png"); // Add to atlas
775 f->param_type = CPT_LIGHT;
776 f->light_propagates = true;
777 f->sunlight_propagates = true;
778 f->solidness = 0; // drawn separately, makes no faces
780 f->air_equivalent = true;
781 f->dug_item = std::string("CraftItem apple 1");
782 setConstantMaterialProperties(f->material, 0.0);