Prepare more for node definition serialization
[oweals/minetest.git] / src / content_mapnode.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 // For g_settings
21 #include "main.h"
22
23 #include "content_mapnode.h"
24 #include "mapnode.h"
25 #include "content_nodemeta.h"
26 #include "settings.h"
27 #include "nodedef.h"
28
29 #define WATER_ALPHA 160
30
31 #define WATER_VISC 1
32 #define LAVA_VISC 7
33
34 void setConstantMaterialProperties(MaterialProperties &mprop, float time)
35 {
36         mprop.diggability = DIGGABLE_CONSTANT;
37         mprop.constant_time = time;
38 }
39
40 void setStoneLikeMaterialProperties(MaterialProperties &mprop, float toughness)
41 {
42         mprop.diggability = DIGGABLE_NORMAL;
43         mprop.weight = 5.0 * toughness;
44         mprop.crackiness = 1.0;
45         mprop.crumbliness = -0.1;
46         mprop.cuttability = -0.2;
47 }
48
49 void setDirtLikeMaterialProperties(MaterialProperties &mprop, float toughness)
50 {
51         mprop.diggability = DIGGABLE_NORMAL;
52         mprop.weight = toughness * 1.2;
53         mprop.crackiness = 0;
54         mprop.crumbliness = 1.2;
55         mprop.cuttability = -0.4;
56 }
57
58 void setGravelLikeMaterialProperties(MaterialProperties &mprop, float toughness)
59 {
60         mprop.diggability = DIGGABLE_NORMAL;
61         mprop.weight = toughness * 2.0;
62         mprop.crackiness = 0.2;
63         mprop.crumbliness = 1.5;
64         mprop.cuttability = -1.0;
65 }
66
67 void setWoodLikeMaterialProperties(MaterialProperties &mprop, float toughness)
68 {
69         mprop.diggability = DIGGABLE_NORMAL;
70         mprop.weight = toughness * 1.0;
71         mprop.crackiness = 0.75;
72         mprop.crumbliness = -1.0;
73         mprop.cuttability = 1.5;
74 }
75
76 void setLeavesLikeMaterialProperties(MaterialProperties &mprop, float toughness)
77 {
78         mprop.diggability = DIGGABLE_NORMAL;
79         mprop.weight = -0.5 * toughness;
80         mprop.crackiness = 0;
81         mprop.crumbliness = 0;
82         mprop.cuttability = 2.0;
83 }
84
85 void setGlassLikeMaterialProperties(MaterialProperties &mprop, float toughness)
86 {
87         mprop.diggability = DIGGABLE_NORMAL;
88         mprop.weight = 0.1 * toughness;
89         mprop.crackiness = 2.0;
90         mprop.crumbliness = -1.0;
91         mprop.cuttability = -1.0;
92 }
93
94 /*
95         A conversion table for backwards compatibility.
96         Maps <=v19 content types to current ones.
97         Should never be touched.
98 */
99 content_t trans_table_19[21][2] = {
100         {CONTENT_GRASS, 1},
101         {CONTENT_TREE, 4},
102         {CONTENT_LEAVES, 5},
103         {CONTENT_GRASS_FOOTSTEPS, 6},
104         {CONTENT_MESE, 7},
105         {CONTENT_MUD, 8},
106         {CONTENT_CLOUD, 10},
107         {CONTENT_COALSTONE, 11},
108         {CONTENT_WOOD, 12},
109         {CONTENT_SAND, 13},
110         {CONTENT_COBBLE, 18},
111         {CONTENT_STEEL, 19},
112         {CONTENT_GLASS, 20},
113         {CONTENT_MOSSYCOBBLE, 22},
114         {CONTENT_GRAVEL, 23},
115         {CONTENT_SANDSTONE, 24},
116         {CONTENT_CACTUS, 25},
117         {CONTENT_BRICK, 26},
118         {CONTENT_CLAY, 27},
119         {CONTENT_PAPYRUS, 28},
120         {CONTENT_BOOKSHELF, 29},
121 };
122
123 MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
124 {
125         MapNode result = n_from;
126         if(version <= 19)
127         {
128                 content_t c_from = n_from.getContent();
129                 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
130                 {
131                         if(trans_table_19[i][0] == c_from)
132                         {
133                                 result.setContent(trans_table_19[i][1]);
134                                 break;
135                         }
136                 }
137         }
138         return result;
139 }
140 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
141 {
142         MapNode result = n_from;
143         if(version <= 19)
144         {
145                 content_t c_from = n_from.getContent();
146                 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
147                 {
148                         if(trans_table_19[i][1] == c_from)
149                         {
150                                 result.setContent(trans_table_19[i][0]);
151                                 break;
152                         }
153                 }
154         }
155         return result;
156 }
157
158 // See header for description
159 void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
160 {
161         if(tsrc == NULL)
162                 dstream<<"INFO: Initial run of content_mapnode_init with "
163                                 "tsrc=NULL. If this segfaults, "
164                                 "there is a bug with something not checking for "
165                                 "the NULL value."<<std::endl;
166         else
167                 dstream<<"INFO: Full run of content_mapnode_init with "
168                                 "tsrc!=NULL"<<std::endl;
169
170         // Read some settings
171         bool new_style_water = g_settings->getBool("new_style_water");
172         bool new_style_leaves = g_settings->getBool("new_style_leaves");
173         bool invisible_stone = g_settings->getBool("invisible_stone");
174         bool opaque_water = g_settings->getBool("opaque_water");
175
176         content_t i;
177         ContentFeatures *f = NULL;
178
179         i = CONTENT_STONE;
180         f = nodemgr->getModifiable(i);
181         f->setAllTextures("stone.png");
182         f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
183         f->param_type = CPT_MINERAL;
184         f->is_ground_content = true;
185         f->often_contains_mineral = true;
186         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
187         setStoneLikeMaterialProperties(f->material, 1.0);
188         if(invisible_stone)
189                 f->solidness = 0; // For debugging, hides regular stone
190         
191         i = CONTENT_GRASS;
192         f = nodemgr->getModifiable(i);
193         f->setAllTextures("mud.png^grass_side.png");
194         f->setTexture(0, "grass.png");
195         f->setTexture(1, "mud.png");
196         f->param_type = CPT_MINERAL;
197         f->is_ground_content = true;
198         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
199         setDirtLikeMaterialProperties(f->material, 1.0);
200         
201         i = CONTENT_GRASS_FOOTSTEPS;
202         f = nodemgr->getModifiable(i);
203         f->setAllTextures("mud.png^grass_side.png");
204         f->setTexture(0, "grass_footsteps.png");
205         f->setTexture(1, "mud.png");
206         f->param_type = CPT_MINERAL;
207         f->is_ground_content = true;
208         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
209         setDirtLikeMaterialProperties(f->material, 1.0);
210         
211         i = CONTENT_MUD;
212         f = nodemgr->getModifiable(i);
213         f->setAllTextures("mud.png");
214         f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
215         f->param_type = CPT_MINERAL;
216         f->is_ground_content = true;
217         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
218         setDirtLikeMaterialProperties(f->material, 1.0);
219         
220         i = CONTENT_SAND;
221         f = nodemgr->getModifiable(i);
222         f->setAllTextures("sand.png");
223         f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
224         f->param_type = CPT_MINERAL;
225         f->is_ground_content = true;
226         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
227         setDirtLikeMaterialProperties(f->material, 1.0);
228         
229         i = CONTENT_GRAVEL;
230         f = nodemgr->getModifiable(i);
231         f->setAllTextures("gravel.png");
232         f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
233         f->param_type = CPT_MINERAL;
234         f->is_ground_content = true;
235         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
236         setGravelLikeMaterialProperties(f->material, 1.0);
237         
238         i = CONTENT_SANDSTONE;
239         f = nodemgr->getModifiable(i);
240         f->setAllTextures("sandstone.png");
241         f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
242         f->param_type = CPT_MINERAL;
243         f->is_ground_content = true;
244         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
245         setDirtLikeMaterialProperties(f->material, 1.0);
246
247         i = CONTENT_CLAY;
248         f = nodemgr->getModifiable(i);
249         f->setAllTextures("clay.png");
250         f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
251         f->param_type = CPT_MINERAL;
252         f->is_ground_content = true;
253         f->dug_item = std::string("CraftItem lump_of_clay 4");
254         setDirtLikeMaterialProperties(f->material, 1.0);
255
256         i = CONTENT_BRICK;
257         f = nodemgr->getModifiable(i);
258         f->setAllTextures("brick.png");
259         f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
260         f->param_type = CPT_MINERAL;
261         f->is_ground_content = true;
262         f->dug_item = std::string("CraftItem clay_brick 4");
263         setStoneLikeMaterialProperties(f->material, 1.0);
264
265         i = CONTENT_TREE;
266         f = nodemgr->getModifiable(i);
267         f->setAllTextures("tree.png");
268         f->setTexture(0, "tree_top.png");
269         f->setTexture(1, "tree_top.png");
270         f->param_type = CPT_MINERAL;
271         f->is_ground_content = true;
272         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
273         setWoodLikeMaterialProperties(f->material, 1.0);
274         
275         i = CONTENT_JUNGLETREE;
276         f = nodemgr->getModifiable(i);
277         f->setAllTextures("jungletree.png");
278         f->setTexture(0, "jungletree_top.png");
279         f->setTexture(1, "jungletree_top.png");
280         f->param_type = CPT_MINERAL;
281         //f->is_ground_content = true;
282         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
283         setWoodLikeMaterialProperties(f->material, 1.0);
284         
285         i = CONTENT_JUNGLEGRASS;
286         f = nodemgr->getModifiable(i);
287         f->setInventoryTexture("junglegrass.png");
288         f->used_texturenames.insert("junglegrass.png"); // Add to atlas
289         f->light_propagates = true;
290         f->param_type = CPT_LIGHT;
291         //f->is_ground_content = true;
292         f->air_equivalent = false; // grass grows underneath
293         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
294         f->solidness = 0; // drawn separately, makes no faces
295         f->walkable = false;
296         setLeavesLikeMaterialProperties(f->material, 1.0);
297
298         i = CONTENT_LEAVES;
299         f = nodemgr->getModifiable(i);
300         f->light_propagates = true;
301         //f->param_type = CPT_MINERAL;
302         f->param_type = CPT_LIGHT;
303         //f->is_ground_content = true;
304         if(new_style_leaves)
305         {
306                 f->solidness = 0; // drawn separately, makes no faces
307                 f->visual_solidness = 1;
308                 f->setAllTextures("leaves.png");
309                 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
310         }
311         else
312         {
313                 f->setAllTextures("[noalpha:leaves.png");
314         }
315         f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
316         f->extra_dug_item_rarity = 20;
317         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
318         setLeavesLikeMaterialProperties(f->material, 1.0);
319
320         i = CONTENT_CACTUS;
321         f = nodemgr->getModifiable(i);
322         f->setAllTextures("cactus_side.png");
323         f->setTexture(0, "cactus_top.png");
324         f->setTexture(1, "cactus_top.png");
325         f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
326         f->param_type = CPT_MINERAL;
327         f->is_ground_content = true;
328         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
329         setWoodLikeMaterialProperties(f->material, 0.75);
330
331         i = CONTENT_PAPYRUS;
332         f = nodemgr->getModifiable(i);
333         f->setInventoryTexture("papyrus.png");
334         f->used_texturenames.insert("papyrus.png"); // Add to atlas
335         f->light_propagates = true;
336         f->param_type = CPT_LIGHT;
337         f->is_ground_content = true;
338         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
339         f->solidness = 0; // drawn separately, makes no faces
340         f->walkable = false;
341         setLeavesLikeMaterialProperties(f->material, 0.5);
342
343         i = CONTENT_BOOKSHELF;
344         f = nodemgr->getModifiable(i);
345         f->setAllTextures("bookshelf.png");
346         f->setTexture(0, "wood.png");
347         f->setTexture(1, "wood.png");
348         // FIXME: setInventoryTextureCube() only cares for the first texture
349         f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
350         //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
351         f->param_type = CPT_MINERAL;
352         f->is_ground_content = true;
353         setWoodLikeMaterialProperties(f->material, 0.75);
354
355         i = CONTENT_GLASS;
356         f = nodemgr->getModifiable(i);
357         f->light_propagates = true;
358         f->sunlight_propagates = true;
359         f->param_type = CPT_LIGHT;
360         f->is_ground_content = true;
361         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
362         f->solidness = 0; // drawn separately, makes no faces
363         f->visual_solidness = 1;
364         f->setAllTextures("glass.png");
365         f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
366         setGlassLikeMaterialProperties(f->material, 1.0);
367
368         i = CONTENT_FENCE;
369         f = nodemgr->getModifiable(i);
370         f->light_propagates = true;
371         f->param_type = CPT_LIGHT;
372         f->is_ground_content = true;
373         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
374         f->solidness = 0; // drawn separately, makes no faces
375         f->air_equivalent = true; // grass grows underneath
376         f->setInventoryTexture("fence.png");
377         f->used_texturenames.insert("fence.png"); // Add to atlas
378         f->selection_box.type = NODEBOX_FIXED;
379         f->selection_box.fixed = core::aabbox3d<f32>(
380                         -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
381         setWoodLikeMaterialProperties(f->material, 0.75);
382
383         i = CONTENT_RAIL;
384         f = nodemgr->getModifiable(i);
385         f->setInventoryTexture("rail.png");
386         f->used_texturenames.insert("rail.png"); // Add to atlas
387         f->light_propagates = true;
388         f->param_type = CPT_LIGHT;
389         f->is_ground_content = true;
390         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
391         f->solidness = 0; // drawn separately, makes no faces
392         f->air_equivalent = true; // grass grows underneath
393         f->walkable = false;
394         f->selection_box.type = NODEBOX_FIXED;
395         setDirtLikeMaterialProperties(f->material, 0.75);
396
397         i = CONTENT_LADDER;
398         f = nodemgr->getModifiable(i);
399         f->setInventoryTexture("ladder.png");
400         f->used_texturenames.insert("ladder.png"); // Add to atlas
401         f->light_propagates = true;
402         f->param_type = CPT_LIGHT;
403         f->is_ground_content = true;
404         f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
405         f->wall_mounted = true;
406         f->solidness = 0;
407         f->air_equivalent = true;
408         f->walkable = false;
409         f->climbable = true;
410         f->selection_box.type = NODEBOX_WALLMOUNTED;
411         setWoodLikeMaterialProperties(f->material, 0.5);
412
413         // Deprecated
414         i = CONTENT_COALSTONE;
415         f = nodemgr->getModifiable(i);
416         f->setAllTextures("stone.png^mineral_coal.png");
417         f->is_ground_content = true;
418         setStoneLikeMaterialProperties(f->material, 1.5);
419         
420         i = CONTENT_WOOD;
421         f = nodemgr->getModifiable(i);
422         f->setAllTextures("wood.png");
423         f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
424         f->is_ground_content = true;
425         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
426         setWoodLikeMaterialProperties(f->material, 0.75);
427         
428         i = CONTENT_MESE;
429         f = nodemgr->getModifiable(i);
430         f->setAllTextures("mese.png");
431         f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
432         f->is_ground_content = true;
433         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
434         setStoneLikeMaterialProperties(f->material, 0.5);
435         
436         i = CONTENT_CLOUD;
437         f = nodemgr->getModifiable(i);
438         f->setAllTextures("cloud.png");
439         f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
440         f->is_ground_content = true;
441         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
442         
443         i = CONTENT_AIR;
444         f = nodemgr->getModifiable(i);
445         f->param_type = CPT_LIGHT;
446         f->light_propagates = true;
447         f->sunlight_propagates = true;
448         f->solidness = 0;
449         f->walkable = false;
450         f->pointable = false;
451         f->diggable = false;
452         f->buildable_to = true;
453         f->air_equivalent = true;
454         
455         i = CONTENT_WATER;
456         f = nodemgr->getModifiable(i);
457         f->setInventoryTextureCube("water.png", "water.png", "water.png");
458         f->param_type = CPT_LIGHT;
459         f->light_propagates = true;
460         f->solidness = 0; // Drawn separately, makes no faces
461         f->visual_solidness = 1;
462         f->walkable = false;
463         f->pointable = false;
464         f->diggable = false;
465         f->buildable_to = true;
466         f->liquid_type = LIQUID_FLOWING;
467         f->liquid_alternative_flowing = CONTENT_WATER;
468         f->liquid_alternative_source = CONTENT_WATERSOURCE;
469         f->liquid_viscosity = WATER_VISC;
470         if(!opaque_water)
471                 f->alpha = WATER_ALPHA;
472         f->post_effect_color = video::SColor(64, 100, 100, 200);
473         // Flowing water material
474         f->mspec_special[0].tname = "water.png";
475         f->mspec_special[0].backface_culling = false;
476         f->mspec_special[1].tname = "water.png";
477         f->mspec_special[1].backface_culling = true;
478
479 /*#ifndef SERVER
480         if(f->special_material == NULL && tsrc)
481         {
482                 f->special_material = new video::SMaterial;
483                 f->special_material->setFlag(video::EMF_LIGHTING, false);
484                 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
485                 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
486                 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
487                 if(!opaque_water)
488                         f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
489                 AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
490                                 tsrc->getTextureId("water.png")));
491                 f->special_material->setTexture(0, pa_water1->atlas);
492
493                 // Flowing water material, backface culled
494                 f->special_material2 = new video::SMaterial;
495                 *f->special_material2 = *f->special_material;
496                 f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
497                 
498                 f->special_atlas = pa_water1;
499         }
500 #endif*/
501         
502         i = CONTENT_WATERSOURCE;
503         f = nodemgr->getModifiable(i);
504         if(new_style_water)
505         {
506                 f->solidness = 0; // drawn separately, makes no faces
507         }
508         else // old style
509         {
510                 f->solidness = 1;
511                 f->setAllTextures("water.png", WATER_ALPHA);
512                 f->backface_culling = false;
513         }
514         //f->setInventoryTexture("water.png");
515         f->setInventoryTextureCube("water.png", "water.png", "water.png");
516         f->param_type = CPT_LIGHT;
517         f->light_propagates = true;
518         f->walkable = false;
519         f->pointable = false;
520         f->diggable = false;
521         f->buildable_to = true;
522         f->liquid_type = LIQUID_SOURCE;
523         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
524         f->liquid_alternative_flowing = CONTENT_WATER;
525         f->liquid_alternative_source = CONTENT_WATERSOURCE;
526         f->liquid_viscosity = WATER_VISC;
527         if(!opaque_water)
528                 f->alpha = WATER_ALPHA;
529         f->post_effect_color = video::SColor(64, 100, 100, 200);
530         // New-style water source material (mostly unused)
531         f->mspec_special[0].tname = "water.png";
532         f->mspec_special[0].backface_culling = false;
533 /*#ifndef SERVER
534         if(f->special_material == NULL && tsrc)
535         {
536                 f->special_material = new video::SMaterial;
537                 f->special_material->setFlag(video::EMF_LIGHTING, false);
538                 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
539                 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
540                 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
541                 f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
542                 AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
543                                 tsrc->getTextureId("water.png")));
544                 f->special_material->setTexture(0, pa_water1->atlas);
545                 f->special_atlas = pa_water1;
546         }
547 #endif*/
548         
549         i = CONTENT_LAVA;
550         f = nodemgr->getModifiable(i);
551         f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
552         f->used_texturenames.insert("lava.png"); // Add to atlas
553         f->param_type = CPT_LIGHT;
554         f->light_propagates = false;
555         f->light_source = LIGHT_MAX-1;
556         f->solidness = 0; // Drawn separately, makes no faces
557         f->visual_solidness = 1; // Does not completely cover block boundaries
558         f->walkable = false;
559         f->pointable = false;
560         f->diggable = false;
561         f->buildable_to = true;
562         f->liquid_type = LIQUID_FLOWING;
563         f->liquid_alternative_flowing = CONTENT_LAVA;
564         f->liquid_alternative_source = CONTENT_LAVASOURCE;
565         f->liquid_viscosity = LAVA_VISC;
566         f->damage_per_second = 4*2;
567         f->post_effect_color = video::SColor(192, 255, 64, 0);
568         // Flowing lava material
569         f->mspec_special[0].tname = "lava.png";
570         f->mspec_special[0].backface_culling = false;
571         f->mspec_special[1].tname = "lava.png";
572         f->mspec_special[1].backface_culling = true;
573 /*#ifndef SERVER
574         if(f->special_material == NULL && tsrc)
575         {
576         }
577 #endif*/
578         
579         i = CONTENT_LAVASOURCE;
580         f = nodemgr->getModifiable(i);
581         f->used_texturenames.insert("ladder.png"); // Add to atlas
582         if(new_style_water)
583         {
584                 f->solidness = 0; // drawn separately, makes no faces
585         }
586         else // old style
587         {
588                 f->solidness = 2;
589                 f->setAllTextures("lava.png");
590         }
591         f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
592         f->param_type = CPT_LIGHT;
593         f->light_propagates = false;
594         f->light_source = LIGHT_MAX-1;
595         f->walkable = false;
596         f->pointable = false;
597         f->diggable = false;
598         f->buildable_to = true;
599         f->liquid_type = LIQUID_SOURCE;
600         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
601         f->liquid_alternative_flowing = CONTENT_LAVA;
602         f->liquid_alternative_source = CONTENT_LAVASOURCE;
603         f->liquid_viscosity = LAVA_VISC;
604         f->damage_per_second = 4*2;
605         f->post_effect_color = video::SColor(192, 255, 64, 0);
606         // New-style lava source material (mostly unused)
607         f->mspec_special[0].tname = "lava.png";
608         f->mspec_special[0].backface_culling = false;
609 /*#ifndef SERVER
610         if(f->special_material == NULL && tsrc)
611         {
612         }
613 #endif*/
614         
615         i = CONTENT_TORCH;
616         f = nodemgr->getModifiable(i);
617         f->setInventoryTexture("torch_on_floor.png");
618         f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
619         f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
620         f->used_texturenames.insert("torch.png"); // Add to atlas
621         f->param_type = CPT_LIGHT;
622         f->light_propagates = true;
623         f->sunlight_propagates = true;
624         f->solidness = 0; // drawn separately, makes no faces
625         f->walkable = false;
626         f->wall_mounted = true;
627         f->air_equivalent = true;
628         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
629         f->light_source = LIGHT_MAX-1;
630         f->selection_box.type = NODEBOX_WALLMOUNTED;
631         f->selection_box.wall_top = core::aabbox3d<f32>(
632                         -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
633         f->selection_box.wall_bottom = core::aabbox3d<f32>(
634                         -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
635         f->selection_box.wall_side = core::aabbox3d<f32>(
636                         -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
637         setConstantMaterialProperties(f->material, 0.0);
638         
639         i = CONTENT_SIGN_WALL;
640         f = nodemgr->getModifiable(i);
641         f->setInventoryTexture("sign_wall.png");
642         f->used_texturenames.insert("sign_wall.png"); // Add to atlas
643         f->param_type = CPT_LIGHT;
644         f->light_propagates = true;
645         f->sunlight_propagates = true;
646         f->solidness = 0; // drawn separately, makes no faces
647         f->walkable = false;
648         f->wall_mounted = true;
649         f->air_equivalent = true;
650         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
651         if(f->initial_metadata == NULL)
652                 f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
653         setConstantMaterialProperties(f->material, 0.5);
654         f->selection_box.type = NODEBOX_WALLMOUNTED;
655         
656         i = CONTENT_CHEST;
657         f = nodemgr->getModifiable(i);
658         f->param_type = CPT_FACEDIR_SIMPLE;
659         f->setAllTextures("chest_side.png");
660         f->setTexture(0, "chest_top.png");
661         f->setTexture(1, "chest_top.png");
662         f->setTexture(5, "chest_front.png"); // Z-
663         f->setInventoryTexture("chest_top.png");
664         //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
665         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
666         if(f->initial_metadata == NULL)
667                 f->initial_metadata = new ChestNodeMetadata(NULL);
668         setWoodLikeMaterialProperties(f->material, 1.0);
669         
670         i = CONTENT_LOCKABLE_CHEST;
671         f = nodemgr->getModifiable(i);
672         f->param_type = CPT_FACEDIR_SIMPLE;
673         f->setAllTextures("chest_side.png");
674         f->setTexture(0, "chest_top.png");
675         f->setTexture(1, "chest_top.png");
676         f->setTexture(5, "chest_lock.png"); // Z-
677         f->setInventoryTexture("chest_lock.png");
678         //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
679         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
680         if(f->initial_metadata == NULL)
681                 f->initial_metadata = new LockingChestNodeMetadata(NULL);
682         setWoodLikeMaterialProperties(f->material, 1.0);
683
684         i = CONTENT_FURNACE;
685         f = nodemgr->getModifiable(i);
686         f->param_type = CPT_FACEDIR_SIMPLE;
687         f->setAllTextures("furnace_side.png");
688         f->setTexture(5, "furnace_front.png"); // Z-
689         f->setInventoryTexture("furnace_front.png");
690         //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
691         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
692         if(f->initial_metadata == NULL)
693                 f->initial_metadata = new FurnaceNodeMetadata(NULL);
694         setStoneLikeMaterialProperties(f->material, 3.0);
695         
696         i = CONTENT_COBBLE;
697         f = nodemgr->getModifiable(i);
698         f->setAllTextures("cobble.png");
699         f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
700         f->param_type = CPT_NONE;
701         f->is_ground_content = true;
702         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
703         setStoneLikeMaterialProperties(f->material, 0.9);
704
705         i = CONTENT_MOSSYCOBBLE;
706         f = nodemgr->getModifiable(i);
707         f->setAllTextures("mossycobble.png");
708         f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
709         f->param_type = CPT_NONE;
710         f->is_ground_content = true;
711         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
712         setStoneLikeMaterialProperties(f->material, 0.8);
713         
714         i = CONTENT_STEEL;
715         f = nodemgr->getModifiable(i);
716         f->setAllTextures("steel_block.png");
717         f->setInventoryTextureCube("steel_block.png", "steel_block.png",
718                         "steel_block.png");
719         f->param_type = CPT_NONE;
720         f->is_ground_content = true;
721         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
722         setStoneLikeMaterialProperties(f->material, 5.0);
723         
724         i = CONTENT_NC;
725         f = nodemgr->getModifiable(i);
726         f->param_type = CPT_FACEDIR_SIMPLE;
727         f->setAllTextures("nc_side.png");
728         f->setTexture(5, "nc_front.png"); // Z-
729         f->setTexture(4, "nc_back.png"); // Z+
730         f->setInventoryTexture("nc_front.png");
731         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
732         setStoneLikeMaterialProperties(f->material, 3.0);
733         
734         i = CONTENT_NC_RB;
735         f = nodemgr->getModifiable(i);
736         f->setAllTextures("nc_rb.png");
737         f->setInventoryTexture("nc_rb.png");
738         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
739         setStoneLikeMaterialProperties(f->material, 3.0);
740
741         i = CONTENT_SAPLING;
742         f = nodemgr->getModifiable(i);
743         f->param_type = CPT_LIGHT;
744         f->setAllTextures("sapling.png");
745         f->setInventoryTexture("sapling.png");
746         f->used_texturenames.insert("sapling.png"); // Add to atlas
747         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
748         f->light_propagates = true;
749         f->air_equivalent = false;
750         f->solidness = 0; // drawn separately, makes no faces
751         f->walkable = false;
752         setConstantMaterialProperties(f->material, 0.0);
753         
754         i = CONTENT_APPLE;
755         f = nodemgr->getModifiable(i);
756         f->setInventoryTexture("apple.png");
757         f->used_texturenames.insert("apple.png"); // Add to atlas
758         f->param_type = CPT_LIGHT;
759         f->light_propagates = true;
760         f->sunlight_propagates = true;
761         f->solidness = 0; // drawn separately, makes no faces
762         f->walkable = false;
763         f->air_equivalent = true;
764         f->dug_item = std::string("CraftItem apple 1");
765         setConstantMaterialProperties(f->material, 0.0);
766 }
767
768