3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "content_mapnode.h"
25 #include "content_nodemeta.h"
27 // TODO: Get rid of these and set up some attributes like toughness,
28 // fluffyness, and a funciton to calculate time and durability loss
29 // (and sound? and whatever else) from them
30 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
31 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
32 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
34 void content_mapnode_init()
37 bool new_style_water = g_settings.getBool("new_style_water");
38 bool new_style_leaves = g_settings.getBool("new_style_leaves");
39 bool invisible_stone = g_settings.getBool("invisible_stone");
42 ContentFeatures *f = NULL;
45 f = &content_features(i);
46 f->setAllTextures("stone.png");
47 f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
48 f->param_type = CPT_MINERAL;
49 f->is_ground_content = true;
50 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
51 setStoneLikeDiggingProperties(f->digging_properties, 1.0);
53 f->solidness = 0; // For debugging, hides regular stone
56 f = &content_features(i);
57 f->setAllTextures("mud.png^grass_side.png");
58 f->setTexture(0, "grass.png");
59 f->setTexture(1, "mud.png");
60 f->param_type = CPT_MINERAL;
61 f->is_ground_content = true;
62 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
63 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
65 i = CONTENT_GRASS_FOOTSTEPS;
66 f = &content_features(i);
67 f->setAllTextures("mud.png^grass_side.png");
68 f->setTexture(0, "grass_footsteps.png");
69 f->setTexture(1, "mud.png");
70 f->param_type = CPT_MINERAL;
71 f->is_ground_content = true;
72 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
73 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
76 f = &content_features(i);
77 f->setAllTextures("mud.png");
78 f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
79 f->param_type = CPT_MINERAL;
80 f->is_ground_content = true;
81 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
82 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
85 f = &content_features(i);
86 f->setAllTextures("sand.png");
87 f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
88 f->param_type = CPT_MINERAL;
89 f->is_ground_content = true;
90 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
91 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
94 f = &content_features(i);
95 f->setAllTextures("gravel.png");
96 f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
97 f->param_type = CPT_MINERAL;
98 f->is_ground_content = true;
99 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
100 setDirtLikeDiggingProperties(f->digging_properties, 1.75);
102 i = CONTENT_SANDSTONE;
103 f = &content_features(i);
104 f->setAllTextures("sandstone.png");
105 f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
106 f->param_type = CPT_MINERAL;
107 f->is_ground_content = true;
108 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
109 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
112 f = &content_features(i);
113 f->setAllTextures("clay.png");
114 f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
115 f->param_type = CPT_MINERAL;
116 f->is_ground_content = true;
117 f->dug_item = std::string("CraftItem lump_of_clay 4");
118 setDirtLikeDiggingProperties(f->digging_properties, 1.0);
121 f = &content_features(i);
122 f->setAllTextures("brick.png");
123 f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
124 f->param_type = CPT_MINERAL;
125 f->is_ground_content = true;
126 f->dug_item = std::string("CraftItem clay_brick 4");
127 setStoneLikeDiggingProperties(f->digging_properties, 1.0);
130 f = &content_features(i);
131 f->setAllTextures("tree.png");
132 f->setTexture(0, "tree_top.png");
133 f->setTexture(1, "tree_top.png");
134 f->param_type = CPT_MINERAL;
135 f->is_ground_content = true;
136 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
137 setWoodLikeDiggingProperties(f->digging_properties, 1.0);
140 f = &content_features(i);
141 f->light_propagates = true;
142 //f->param_type = CPT_MINERAL;
143 f->param_type = CPT_LIGHT;
144 f->is_ground_content = true;
147 f->solidness = 0; // drawn separately, makes no faces
148 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
152 f->setAllTextures("[noalpha:leaves.png");
154 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
155 setWoodLikeDiggingProperties(f->digging_properties, 0.15);
158 f = &content_features(i);
159 f->setAllTextures("cactus_side.png");
160 f->setTexture(0, "cactus_top.png");
161 f->setTexture(1, "cactus_top.png");
162 f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
163 f->param_type = CPT_MINERAL;
164 f->is_ground_content = true;
165 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
166 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
169 f = &content_features(i);
170 f->setInventoryTexture("papyrus.png");
171 f->light_propagates = true;
172 f->param_type = CPT_LIGHT;
173 f->is_ground_content = true;
174 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
175 f->solidness = 0; // drawn separately, makes no faces
177 setWoodLikeDiggingProperties(f->digging_properties, 0.25);
179 i = CONTENT_BOOKSHELF;
180 f = &content_features(i);
181 f->setAllTextures("bookshelf.png");
182 f->setTexture(0, "wood.png");
183 f->setTexture(1, "wood.png");
184 // FIXME: setInventoryTextureCube() only cares for the first texture
185 f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
186 //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
187 f->param_type = CPT_MINERAL;
188 f->is_ground_content = true;
189 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
192 f = &content_features(i);
193 f->light_propagates = true;
194 f->param_type = CPT_LIGHT;
195 f->is_ground_content = true;
196 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
197 f->solidness = 0; // drawn separately, makes no faces
198 f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
199 setWoodLikeDiggingProperties(f->digging_properties, 0.15);
202 f = &content_features(i);
203 f->light_propagates = true;
204 f->param_type = CPT_LIGHT;
205 f->is_ground_content = true;
206 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
207 f->solidness = 0; // drawn separately, makes no faces
208 f->air_equivalent = true; // grass grows underneath
209 f->setInventoryTexture("item_fence.png");
210 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
213 f = &content_features(i);
214 f->setInventoryTexture("rail.png");
215 f->light_propagates = true;
216 f->param_type = CPT_LIGHT;
217 f->is_ground_content = true;
218 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
219 f->solidness = 0; // drawn separately, makes no faces
220 f->air_equivalent = true; // grass grows underneath
222 setDirtLikeDiggingProperties(f->digging_properties, 0.75);
225 i = CONTENT_COALSTONE;
226 f = &content_features(i);
227 f->setAllTextures("stone.png^mineral_coal.png");
228 f->is_ground_content = true;
229 setStoneLikeDiggingProperties(f->digging_properties, 1.5);
232 f = &content_features(i);
233 f->setAllTextures("wood.png");
234 f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
235 f->is_ground_content = true;
236 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
237 setWoodLikeDiggingProperties(f->digging_properties, 0.75);
240 f = &content_features(i);
241 f->setAllTextures("mese.png");
242 f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
243 f->is_ground_content = true;
244 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
245 setStoneLikeDiggingProperties(f->digging_properties, 0.5);
248 f = &content_features(i);
249 f->setAllTextures("cloud.png");
250 f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
251 f->is_ground_content = true;
252 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
255 f = &content_features(i);
256 f->param_type = CPT_LIGHT;
257 f->light_propagates = true;
258 f->sunlight_propagates = true;
261 f->pointable = false;
263 f->buildable_to = true;
264 f->air_equivalent = true;
267 f = &content_features(i);
268 f->setInventoryTextureCube("water.png", "water.png", "water.png");
269 f->param_type = CPT_LIGHT;
270 f->light_propagates = true;
271 f->solidness = 0; // Drawn separately, makes no faces
273 f->pointable = false;
275 f->buildable_to = true;
276 f->liquid_type = LIQUID_FLOWING;
277 f->liquid_alternative_flowing = CONTENT_WATER;
278 f->liquid_alternative_source = CONTENT_WATERSOURCE;
280 i = CONTENT_WATERSOURCE;
281 f = &content_features(i);
282 //f->setInventoryTexture("water.png");
283 f->setInventoryTextureCube("water.png", "water.png", "water.png");
286 f->solidness = 0; // drawn separately, makes no faces
294 t.texture = g_texturesource->getTexture("water.png");
296 t.alpha = WATER_ALPHA;
297 t.material_type = MATERIAL_ALPHA_VERTEX;
298 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
301 f->param_type = CPT_LIGHT;
302 f->light_propagates = true;
304 f->pointable = false;
306 f->buildable_to = true;
307 f->liquid_type = LIQUID_SOURCE;
308 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
309 f->liquid_alternative_flowing = CONTENT_WATER;
310 f->liquid_alternative_source = CONTENT_WATERSOURCE;
313 f = &content_features(i);
314 f->setInventoryTexture("torch_on_floor.png");
315 f->param_type = CPT_LIGHT;
316 f->light_propagates = true;
317 f->sunlight_propagates = true;
318 f->solidness = 0; // drawn separately, makes no faces
320 f->wall_mounted = true;
321 f->air_equivalent = true;
322 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
323 f->light_source = LIGHT_MAX-1;
324 f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
326 i = CONTENT_SIGN_WALL;
327 f = &content_features(i);
328 f->setInventoryTexture("sign_wall.png");
329 f->param_type = CPT_LIGHT;
330 f->light_propagates = true;
331 f->sunlight_propagates = true;
332 f->solidness = 0; // drawn separately, makes no faces
334 f->wall_mounted = true;
335 f->air_equivalent = true;
336 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
337 if(f->initial_metadata == NULL)
338 f->initial_metadata = new SignNodeMetadata("Some sign");
339 f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
342 f = &content_features(i);
343 f->param_type = CPT_FACEDIR_SIMPLE;
344 f->setAllTextures("chest_side.png");
345 f->setTexture(0, "chest_top.png");
346 f->setTexture(1, "chest_top.png");
347 f->setTexture(5, "chest_front.png"); // Z-
348 f->setInventoryTexture("chest_top.png");
349 //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
350 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
351 if(f->initial_metadata == NULL)
352 f->initial_metadata = new ChestNodeMetadata();
353 setWoodLikeDiggingProperties(f->digging_properties, 1.0);
356 f = &content_features(i);
357 f->param_type = CPT_FACEDIR_SIMPLE;
358 f->setAllTextures("furnace_side.png");
359 f->setTexture(5, "furnace_front.png"); // Z-
360 f->setInventoryTexture("furnace_front.png");
361 //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
362 f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
363 if(f->initial_metadata == NULL)
364 f->initial_metadata = new FurnaceNodeMetadata();
365 setStoneLikeDiggingProperties(f->digging_properties, 3.0);
368 f = &content_features(i);
369 f->setAllTextures("cobble.png");
370 f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
371 f->param_type = CPT_NONE;
372 f->is_ground_content = true;
373 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
374 setStoneLikeDiggingProperties(f->digging_properties, 0.9);
376 i = CONTENT_MOSSYCOBBLE;
377 f = &content_features(i);
378 f->setAllTextures("mossycobble.png");
379 f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
380 f->param_type = CPT_NONE;
381 f->is_ground_content = true;
382 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
383 setStoneLikeDiggingProperties(f->digging_properties, 0.8);
386 f = &content_features(i);
387 f->setAllTextures("steel_block.png");
388 f->setInventoryTextureCube("steel_block.png", "steel_block.png",
390 f->param_type = CPT_NONE;
391 f->is_ground_content = true;
392 f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
393 setStoneLikeDiggingProperties(f->digging_properties, 5.0);
395 // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
399 Add MesePick to everything
401 for(u16 i=0; i<256; i++)
403 content_features(i).digging_properties.set("MesePick",
404 DiggingProperties(true, 0.0, 65535./1337));
409 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
412 DiggingProperties(true, 15.0*toughness, 0));
415 DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
417 DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
418 list.set("SteelPick",
419 DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
421 /*list.set("MesePick",
422 DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
425 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
428 DiggingProperties(true, 0.75*toughness, 0));
431 DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
433 DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
434 list.set("SteelShovel",
435 DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
438 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
441 DiggingProperties(true, 3.0*toughness, 0));
444 DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
446 DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
448 DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));