attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn...
[oweals/minetest.git] / src / content_mapnode.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 // For g_settings
21 #include "main.h"
22
23 #include "content_mapnode.h"
24 #include "mapnode.h"
25 #include "content_nodemeta.h"
26
27 #define WATER_ALPHA 160
28
29 #define WATER_VISC 1
30 #define LAVA_VISC 7
31
32 // TODO: Get rid of these and set up some attributes like toughness,
33 //       fluffyness, and a funciton to calculate time and durability loss
34 //       (and sound? and whatever else) from them
35 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
36 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
37 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
38
39 /*
40         A conversion table for backwards compatibility.
41         Maps <=v19 content types to current ones.
42         Should never be touched.
43 */
44 content_t trans_table_19[21][2] = {
45         {CONTENT_GRASS, 1},
46         {CONTENT_TREE, 4},
47         {CONTENT_LEAVES, 5},
48         {CONTENT_GRASS_FOOTSTEPS, 6},
49         {CONTENT_MESE, 7},
50         {CONTENT_MUD, 8},
51         {CONTENT_CLOUD, 10},
52         {CONTENT_COALSTONE, 11},
53         {CONTENT_WOOD, 12},
54         {CONTENT_SAND, 13},
55         {CONTENT_COBBLE, 18},
56         {CONTENT_STEEL, 19},
57         {CONTENT_GLASS, 20},
58         {CONTENT_MOSSYCOBBLE, 22},
59         {CONTENT_GRAVEL, 23},
60         {CONTENT_SANDSTONE, 24},
61         {CONTENT_CACTUS, 25},
62         {CONTENT_BRICK, 26},
63         {CONTENT_CLAY, 27},
64         {CONTENT_PAPYRUS, 28},
65         {CONTENT_BOOKSHELF, 29},
66 };
67
68 MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
69 {
70         MapNode result = n_from;
71         if(version <= 19)
72         {
73                 content_t c_from = n_from.getContent();
74                 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
75                 {
76                         if(trans_table_19[i][0] == c_from)
77                         {
78                                 result.setContent(trans_table_19[i][1]);
79                                 break;
80                         }
81                 }
82         }
83         return result;
84 }
85 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
86 {
87         MapNode result = n_from;
88         if(version <= 19)
89         {
90                 content_t c_from = n_from.getContent();
91                 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
92                 {
93                         if(trans_table_19[i][1] == c_from)
94                         {
95                                 result.setContent(trans_table_19[i][0]);
96                                 break;
97                         }
98                 }
99         }
100         return result;
101 }
102
103 void content_mapnode_init()
104 {
105         // Read some settings
106         bool new_style_water = g_settings.getBool("new_style_water");
107         bool new_style_leaves = g_settings.getBool("new_style_leaves");
108         bool invisible_stone = g_settings.getBool("invisible_stone");
109
110         content_t i;
111         ContentFeatures *f = NULL;
112
113         i = CONTENT_STONE;
114         f = &content_features(i);
115         f->setAllTextures("stone.png");
116         f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
117         f->param_type = CPT_MINERAL;
118         f->is_ground_content = true;
119         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
120         setStoneLikeDiggingProperties(f->digging_properties, 1.0);
121         if(invisible_stone)
122                 f->solidness = 0; // For debugging, hides regular stone
123         
124         i = CONTENT_GRASS;
125         f = &content_features(i);
126         f->setAllTextures("mud.png^grass_side.png");
127         f->setTexture(0, "grass.png");
128         f->setTexture(1, "mud.png");
129         f->param_type = CPT_MINERAL;
130         f->is_ground_content = true;
131         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
132         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
133         
134         i = CONTENT_GRASS_FOOTSTEPS;
135         f = &content_features(i);
136         f->setAllTextures("mud.png^grass_side.png");
137         f->setTexture(0, "grass_footsteps.png");
138         f->setTexture(1, "mud.png");
139         f->param_type = CPT_MINERAL;
140         f->is_ground_content = true;
141         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
142         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
143         
144         i = CONTENT_MUD;
145         f = &content_features(i);
146         f->setAllTextures("mud.png");
147         f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
148         f->param_type = CPT_MINERAL;
149         f->is_ground_content = true;
150         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
151         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
152         
153         i = CONTENT_SAND;
154         f = &content_features(i);
155         f->setAllTextures("sand.png");
156         f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
157         f->param_type = CPT_MINERAL;
158         f->is_ground_content = true;
159         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
160         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
161         
162         i = CONTENT_GRAVEL;
163         f = &content_features(i);
164         f->setAllTextures("gravel.png");
165         f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
166         f->param_type = CPT_MINERAL;
167         f->is_ground_content = true;
168         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
169         setDirtLikeDiggingProperties(f->digging_properties, 1.75);
170         
171         i = CONTENT_SANDSTONE;
172         f = &content_features(i);
173         f->setAllTextures("sandstone.png");
174         f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
175         f->param_type = CPT_MINERAL;
176         f->is_ground_content = true;
177         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
178         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
179
180         i = CONTENT_CLAY;
181         f = &content_features(i);
182         f->setAllTextures("clay.png");
183         f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
184         f->param_type = CPT_MINERAL;
185         f->is_ground_content = true;
186         f->dug_item = std::string("CraftItem lump_of_clay 4");
187         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
188
189         i = CONTENT_BRICK;
190         f = &content_features(i);
191         f->setAllTextures("brick.png");
192         f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
193         f->param_type = CPT_MINERAL;
194         f->is_ground_content = true;
195         f->dug_item = std::string("CraftItem clay_brick 4");
196         setStoneLikeDiggingProperties(f->digging_properties, 1.0);
197
198         i = CONTENT_TREE;
199         f = &content_features(i);
200         f->setAllTextures("tree.png");
201         f->setTexture(0, "tree_top.png");
202         f->setTexture(1, "tree_top.png");
203         f->param_type = CPT_MINERAL;
204         f->is_ground_content = true;
205         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
206         setWoodLikeDiggingProperties(f->digging_properties, 1.0);
207         
208         i = CONTENT_JUNGLETREE;
209         f = &content_features(i);
210         f->setAllTextures("jungletree.png");
211         f->setTexture(0, "jungletree_top.png");
212         f->setTexture(1, "jungletree_top.png");
213         f->param_type = CPT_MINERAL;
214         //f->is_ground_content = true;
215         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
216         setWoodLikeDiggingProperties(f->digging_properties, 1.0);
217         
218         i = CONTENT_JUNGLEGRASS;
219         f = &content_features(i);
220         f->setInventoryTexture("junglegrass.png");
221         f->light_propagates = true;
222         f->param_type = CPT_LIGHT;
223         //f->is_ground_content = true;
224         f->air_equivalent = false; // grass grows underneath
225         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
226         f->solidness = 0; // drawn separately, makes no faces
227         f->walkable = false;
228         setWoodLikeDiggingProperties(f->digging_properties, 0.10);
229
230         i = CONTENT_LEAVES;
231         f = &content_features(i);
232         f->light_propagates = true;
233         //f->param_type = CPT_MINERAL;
234         f->param_type = CPT_LIGHT;
235         //f->is_ground_content = true;
236         if(new_style_leaves)
237         {
238                 f->solidness = 0; // drawn separately, makes no faces
239                 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
240         }
241         else
242         {
243                 f->setAllTextures("[noalpha:leaves.png");
244         }
245         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
246         setWoodLikeDiggingProperties(f->digging_properties, 0.15);
247
248         i = CONTENT_CACTUS;
249         f = &content_features(i);
250         f->setAllTextures("cactus_side.png");
251         f->setTexture(0, "cactus_top.png");
252         f->setTexture(1, "cactus_top.png");
253         f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
254         f->param_type = CPT_MINERAL;
255         f->is_ground_content = true;
256         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
257         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
258
259         i = CONTENT_PAPYRUS;
260         f = &content_features(i);
261         f->setInventoryTexture("papyrus.png");
262         f->light_propagates = true;
263         f->param_type = CPT_LIGHT;
264         f->is_ground_content = true;
265         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
266         f->solidness = 0; // drawn separately, makes no faces
267         f->walkable = false;
268         setWoodLikeDiggingProperties(f->digging_properties, 0.25);
269
270         i = CONTENT_BOOKSHELF;
271         f = &content_features(i);
272         f->setAllTextures("bookshelf.png");
273         f->setTexture(0, "wood.png");
274         f->setTexture(1, "wood.png");
275         // FIXME: setInventoryTextureCube() only cares for the first texture
276         f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
277         //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
278         f->param_type = CPT_MINERAL;
279         f->is_ground_content = true;
280         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
281
282         i = CONTENT_GLASS;
283         f = &content_features(i);
284         f->light_propagates = true;
285         f->sunlight_propagates = true;
286         f->param_type = CPT_LIGHT;
287         f->is_ground_content = true;
288         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
289         f->solidness = 0; // drawn separately, makes no faces
290         f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
291         setWoodLikeDiggingProperties(f->digging_properties, 0.15);
292
293         i = CONTENT_FENCE;
294         f = &content_features(i);
295         f->light_propagates = true;
296         f->param_type = CPT_LIGHT;
297         f->is_ground_content = true;
298         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
299         f->solidness = 0; // drawn separately, makes no faces
300         f->air_equivalent = true; // grass grows underneath
301         f->setInventoryTexture("fence.png");
302         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
303
304         i = CONTENT_RAIL;
305         f = &content_features(i);
306         f->setInventoryTexture("rail.png");
307         f->light_propagates = true;
308         f->param_type = CPT_LIGHT;
309         f->is_ground_content = true;
310         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
311         f->solidness = 0; // drawn separately, makes no faces
312         f->air_equivalent = true; // grass grows underneath
313         f->walkable = false;
314         setDirtLikeDiggingProperties(f->digging_properties, 0.75);
315
316         i = CONTENT_LADDER;
317         f = &content_features(i);
318         f->setInventoryTexture("ladder.png");
319         f->light_propagates = true;
320         f->param_type = CPT_LIGHT;
321         f->is_ground_content = true;
322         f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
323         f->wall_mounted = true;
324         f->solidness = 0;
325         f->air_equivalent = true;
326         f->walkable = false;
327         f->climbable = true;
328         setWoodLikeDiggingProperties(f->digging_properties, 0.5);
329
330         // Deprecated
331         i = CONTENT_COALSTONE;
332         f = &content_features(i);
333         f->setAllTextures("stone.png^mineral_coal.png");
334         f->is_ground_content = true;
335         setStoneLikeDiggingProperties(f->digging_properties, 1.5);
336         
337         i = CONTENT_WOOD;
338         f = &content_features(i);
339         f->setAllTextures("wood.png");
340         f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
341         f->is_ground_content = true;
342         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
343         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
344         
345         i = CONTENT_MESE;
346         f = &content_features(i);
347         f->setAllTextures("mese.png");
348         f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
349         f->is_ground_content = true;
350         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
351         setStoneLikeDiggingProperties(f->digging_properties, 0.5);
352         
353         i = CONTENT_CLOUD;
354         f = &content_features(i);
355         f->setAllTextures("cloud.png");
356         f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
357         f->is_ground_content = true;
358         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
359         
360         i = CONTENT_AIR;
361         f = &content_features(i);
362         f->param_type = CPT_LIGHT;
363         f->light_propagates = true;
364         f->sunlight_propagates = true;
365         f->solidness = 0;
366         f->walkable = false;
367         f->pointable = false;
368         f->diggable = false;
369         f->buildable_to = true;
370         f->air_equivalent = true;
371         
372         i = CONTENT_WATER;
373         f = &content_features(i);
374         f->setInventoryTextureCube("water.png", "water.png", "water.png");
375         f->param_type = CPT_LIGHT;
376         f->light_propagates = true;
377         f->solidness = 0; // Drawn separately, makes no faces
378         f->visual_solidness = 1;
379         f->walkable = false;
380         f->pointable = false;
381         f->diggable = false;
382         f->buildable_to = true;
383         f->liquid_type = LIQUID_FLOWING;
384         f->liquid_alternative_flowing = CONTENT_WATER;
385         f->liquid_alternative_source = CONTENT_WATERSOURCE;
386         f->liquid_viscosity = WATER_VISC;
387         f->vertex_alpha = WATER_ALPHA;
388         f->post_effect_color = video::SColor(64, 100, 100, 200);
389         if(f->special_material == NULL && g_texturesource)
390         {
391                 // Flowing water material
392                 f->special_material = new video::SMaterial;
393                 f->special_material->setFlag(video::EMF_LIGHTING, false);
394                 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
395                 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
396                 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
397                 f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
398                 AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
399                                 g_texturesource->getTextureId("water.png")));
400                 f->special_material->setTexture(0, pa_water1->atlas);
401                 f->special_atlas = pa_water1;
402         }
403         
404         i = CONTENT_WATERSOURCE;
405         f = &content_features(i);
406         //f->setInventoryTexture("water.png");
407         f->setInventoryTextureCube("water.png", "water.png", "water.png");
408         if(new_style_water)
409         {
410                 f->solidness = 0; // drawn separately, makes no faces
411         }
412         else // old style
413         {
414                 f->solidness = 1;
415
416                 TileSpec t;
417                 if(g_texturesource)
418                         t.texture = g_texturesource->getTexture("water.png");
419                 
420                 t.alpha = WATER_ALPHA;
421                 t.material_type = MATERIAL_ALPHA_VERTEX;
422                 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
423                 f->setAllTiles(t);
424         }
425         f->param_type = CPT_LIGHT;
426         f->light_propagates = true;
427         f->walkable = false;
428         f->pointable = false;
429         f->diggable = false;
430         f->buildable_to = true;
431         f->liquid_type = LIQUID_SOURCE;
432         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
433         f->liquid_alternative_flowing = CONTENT_WATER;
434         f->liquid_alternative_source = CONTENT_WATERSOURCE;
435         f->liquid_viscosity = WATER_VISC;
436         f->vertex_alpha = WATER_ALPHA;
437         f->post_effect_color = video::SColor(64, 100, 100, 200);
438         if(f->special_material == NULL && g_texturesource)
439         {
440                 // Flowing water material
441                 f->special_material = new video::SMaterial;
442                 f->special_material->setFlag(video::EMF_LIGHTING, false);
443                 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
444                 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
445                 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
446                 f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
447                 AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
448                                 g_texturesource->getTextureId("water.png")));
449                 f->special_material->setTexture(0, pa_water1->atlas);
450                 f->special_atlas = pa_water1;
451         }
452         
453         i = CONTENT_LAVA;
454         f = &content_features(i);
455         f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
456         f->param_type = CPT_LIGHT;
457         f->light_propagates = false;
458         f->light_source = LIGHT_MAX-1;
459         f->solidness = 0; // Drawn separately, makes no faces
460         f->visual_solidness = 2;
461         f->walkable = false;
462         f->pointable = false;
463         f->diggable = false;
464         f->buildable_to = true;
465         f->liquid_type = LIQUID_FLOWING;
466         f->liquid_alternative_flowing = CONTENT_LAVA;
467         f->liquid_alternative_source = CONTENT_LAVASOURCE;
468         f->liquid_viscosity = LAVA_VISC;
469         f->damage_per_second = 4*2;
470         f->post_effect_color = video::SColor(192, 255, 64, 0);
471         if(f->special_material == NULL && g_texturesource)
472         {
473                 // Flowing lava material
474                 f->special_material = new video::SMaterial;
475                 f->special_material->setFlag(video::EMF_LIGHTING, false);
476                 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
477                 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
478                 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
479                 f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
480                 AtlasPointer *pa_lava1 = new AtlasPointer(
481                         g_texturesource->getTexture(
482                                 g_texturesource->getTextureId("lava.png")));
483                 f->special_material->setTexture(0, pa_lava1->atlas);
484                 f->special_atlas = pa_lava1;
485         }
486         
487         i = CONTENT_LAVASOURCE;
488         f = &content_features(i);
489         f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
490         if(new_style_water)
491         {
492                 f->solidness = 0; // drawn separately, makes no faces
493         }
494         else // old style
495         {
496                 f->solidness = 2;
497
498                 TileSpec t;
499                 if(g_texturesource)
500                         t.texture = g_texturesource->getTexture("lava.png");
501                 
502                 //t.alpha = 255;
503                 //t.material_type = MATERIAL_ALPHA_VERTEX;
504                 //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
505                 f->setAllTiles(t);
506         }
507         f->param_type = CPT_LIGHT;
508         f->light_propagates = false;
509         f->light_source = LIGHT_MAX-1;
510         f->walkable = false;
511         f->pointable = false;
512         f->diggable = false;
513         f->buildable_to = true;
514         f->liquid_type = LIQUID_SOURCE;
515         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
516         f->liquid_alternative_flowing = CONTENT_LAVA;
517         f->liquid_alternative_source = CONTENT_LAVASOURCE;
518         f->liquid_viscosity = LAVA_VISC;
519         f->damage_per_second = 4*2;
520         f->post_effect_color = video::SColor(192, 255, 64, 0);
521         if(f->special_material == NULL && g_texturesource)
522         {
523                 // Flowing lava material
524                 f->special_material = new video::SMaterial;
525                 f->special_material->setFlag(video::EMF_LIGHTING, false);
526                 f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
527                 f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
528                 f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
529                 f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
530                 AtlasPointer *pa_lava1 = new AtlasPointer(
531                         g_texturesource->getTexture(
532                                 g_texturesource->getTextureId("lava.png")));
533                 f->special_material->setTexture(0, pa_lava1->atlas);
534                 f->special_atlas = pa_lava1;
535         }
536         
537         i = CONTENT_TORCH;
538         f = &content_features(i);
539         f->setInventoryTexture("torch_on_floor.png");
540         f->param_type = CPT_LIGHT;
541         f->light_propagates = true;
542         f->sunlight_propagates = true;
543         f->solidness = 0; // drawn separately, makes no faces
544         f->walkable = false;
545         f->wall_mounted = true;
546         f->air_equivalent = true;
547         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
548         f->light_source = LIGHT_MAX-1;
549         f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
550         
551         i = CONTENT_SIGN_WALL;
552         f = &content_features(i);
553         f->setInventoryTexture("sign_wall.png");
554         f->param_type = CPT_LIGHT;
555         f->light_propagates = true;
556         f->sunlight_propagates = true;
557         f->solidness = 0; // drawn separately, makes no faces
558         f->walkable = false;
559         f->wall_mounted = true;
560         f->air_equivalent = true;
561         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
562         if(f->initial_metadata == NULL)
563                 f->initial_metadata = new SignNodeMetadata("Some sign");
564         f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
565         
566         i = CONTENT_CHEST;
567         f = &content_features(i);
568         f->param_type = CPT_FACEDIR_SIMPLE;
569         f->setAllTextures("chest_side.png");
570         f->setTexture(0, "chest_top.png");
571         f->setTexture(1, "chest_top.png");
572         f->setTexture(5, "chest_front.png"); // Z-
573         f->setInventoryTexture("chest_top.png");
574         //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
575         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
576         if(f->initial_metadata == NULL)
577                 f->initial_metadata = new ChestNodeMetadata();
578         setWoodLikeDiggingProperties(f->digging_properties, 1.0);
579         
580         i = CONTENT_FURNACE;
581         f = &content_features(i);
582         f->param_type = CPT_FACEDIR_SIMPLE;
583         f->setAllTextures("furnace_side.png");
584         f->setTexture(5, "furnace_front.png"); // Z-
585         f->setInventoryTexture("furnace_front.png");
586         //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
587         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
588         if(f->initial_metadata == NULL)
589                 f->initial_metadata = new FurnaceNodeMetadata();
590         setStoneLikeDiggingProperties(f->digging_properties, 3.0);
591         
592         i = CONTENT_COBBLE;
593         f = &content_features(i);
594         f->setAllTextures("cobble.png");
595         f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
596         f->param_type = CPT_NONE;
597         f->is_ground_content = true;
598         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
599         setStoneLikeDiggingProperties(f->digging_properties, 0.9);
600
601         i = CONTENT_MOSSYCOBBLE;
602         f = &content_features(i);
603         f->setAllTextures("mossycobble.png");
604         f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
605         f->param_type = CPT_NONE;
606         f->is_ground_content = true;
607         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
608         setStoneLikeDiggingProperties(f->digging_properties, 0.8);
609         
610         i = CONTENT_STEEL;
611         f = &content_features(i);
612         f->setAllTextures("steel_block.png");
613         f->setInventoryTextureCube("steel_block.png", "steel_block.png",
614                         "steel_block.png");
615         f->param_type = CPT_NONE;
616         f->is_ground_content = true;
617         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
618         setStoneLikeDiggingProperties(f->digging_properties, 5.0);
619         
620         i = CONTENT_NC;
621         f = &content_features(i);
622         f->param_type = CPT_FACEDIR_SIMPLE;
623         f->setAllTextures("nc_side.png");
624         f->setTexture(5, "nc_front.png"); // Z-
625         f->setTexture(4, "nc_back.png"); // Z+
626         f->setInventoryTexture("nc_front.png");
627         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
628         setStoneLikeDiggingProperties(f->digging_properties, 3.0);
629         
630         i = CONTENT_NC_RB;
631         f = &content_features(i);
632         f->setAllTextures("nc_rb.png");
633         f->setInventoryTexture("nc_rb.png");
634         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
635         setStoneLikeDiggingProperties(f->digging_properties, 3.0);
636         
637         // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
638         
639
640         /*
641                 Add MesePick to everything
642         */
643         for(u16 i=0; i<=MAX_CONTENT; i++)
644         {
645                 content_features(i).digging_properties.set("MesePick",
646                                 DiggingProperties(true, 0.0, 65535./1337));
647         }
648
649 }
650
651 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
652 {
653         list.set("",
654                         DiggingProperties(true, 15.0*toughness, 0));
655         
656         list.set("WPick",
657                         DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
658         list.set("STPick",
659                         DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
660         list.set("SteelPick",
661                         DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
662
663         /*list.set("MesePick",
664                         DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
665 }
666
667 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
668 {
669         list.set("",
670                         DiggingProperties(true, 0.75*toughness, 0));
671         
672         list.set("WShovel",
673                         DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
674         list.set("STShovel",
675                         DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
676         list.set("SteelShovel",
677                         DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
678 }
679
680 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
681 {
682         list.set("",
683                         DiggingProperties(true, 3.0*toughness, 0));
684         
685         list.set("WAxe",
686                         DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
687         list.set("STAxe",
688                         DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
689         list.set("SteelAxe",
690                         DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
691 }
692
693