Keep track of player item
[oweals/minetest.git] / src / content_mapnode.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 // For g_settings
21 #include "main.h"
22
23 #include "content_mapnode.h"
24 #include "mapnode.h"
25 #include "content_nodemeta.h"
26
27 // TODO: Get rid of these and set up some attributes like toughness,
28 //       fluffyness, and a funciton to calculate time and durability loss
29 //       (and sound? and whatever else) from them
30 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
31 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
32 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
33
34 content_t trans_table_19[21][2] = {
35         {CONTENT_GRASS, 1},
36         {CONTENT_TREE, 4},
37         {CONTENT_LEAVES, 5},
38         {CONTENT_GRASS_FOOTSTEPS, 6},
39         {CONTENT_MESE, 7},
40         {CONTENT_MUD, 8},
41         {CONTENT_CLOUD, 10},
42         {CONTENT_COALSTONE, 11},
43         {CONTENT_WOOD, 12},
44         {CONTENT_SAND, 13},
45         {CONTENT_COBBLE, 18},
46         {CONTENT_STEEL, 19},
47         {CONTENT_GLASS, 20},
48         {CONTENT_MOSSYCOBBLE, 22},
49         {CONTENT_GRAVEL, 23},
50         {CONTENT_SANDSTONE, 24},
51         {CONTENT_CACTUS, 25},
52         {CONTENT_BRICK, 26},
53         {CONTENT_CLAY, 27},
54         {CONTENT_PAPYRUS, 28},
55         {CONTENT_BOOKSHELF, 29},
56 };
57
58 MapNode mapnode_translate_from_internal(MapNode n_from, u8 version)
59 {
60         MapNode result = n_from;
61         if(version <= 19)
62         {
63                 content_t c_from = n_from.getContent();
64                 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
65                 {
66                         if(trans_table_19[i][0] == c_from)
67                         {
68                                 result.setContent(trans_table_19[i][1]);
69                                 break;
70                         }
71                 }
72         }
73         return result;
74 }
75 MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
76 {
77         MapNode result = n_from;
78         if(version <= 19)
79         {
80                 content_t c_from = n_from.getContent();
81                 for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
82                 {
83                         if(trans_table_19[i][1] == c_from)
84                         {
85                                 result.setContent(trans_table_19[i][0]);
86                                 break;
87                         }
88                 }
89         }
90         return result;
91 }
92
93 void content_mapnode_init()
94 {
95         // Read some settings
96         bool new_style_water = g_settings.getBool("new_style_water");
97         bool new_style_leaves = g_settings.getBool("new_style_leaves");
98         bool invisible_stone = g_settings.getBool("invisible_stone");
99
100         content_t i;
101         ContentFeatures *f = NULL;
102
103         i = CONTENT_STONE;
104         f = &content_features(i);
105         f->setAllTextures("stone.png");
106         f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
107         f->param_type = CPT_MINERAL;
108         f->is_ground_content = true;
109         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
110         setStoneLikeDiggingProperties(f->digging_properties, 1.0);
111         if(invisible_stone)
112                 f->solidness = 0; // For debugging, hides regular stone
113         
114         i = CONTENT_GRASS;
115         f = &content_features(i);
116         f->setAllTextures("mud.png^grass_side.png");
117         f->setTexture(0, "grass.png");
118         f->setTexture(1, "mud.png");
119         f->param_type = CPT_MINERAL;
120         f->is_ground_content = true;
121         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
122         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
123         
124         i = CONTENT_GRASS_FOOTSTEPS;
125         f = &content_features(i);
126         f->setAllTextures("mud.png^grass_side.png");
127         f->setTexture(0, "grass_footsteps.png");
128         f->setTexture(1, "mud.png");
129         f->param_type = CPT_MINERAL;
130         f->is_ground_content = true;
131         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
132         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
133         
134         i = CONTENT_MUD;
135         f = &content_features(i);
136         f->setAllTextures("mud.png");
137         f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
138         f->param_type = CPT_MINERAL;
139         f->is_ground_content = true;
140         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
141         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
142         
143         i = CONTENT_SAND;
144         f = &content_features(i);
145         f->setAllTextures("sand.png");
146         f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
147         f->param_type = CPT_MINERAL;
148         f->is_ground_content = true;
149         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
150         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
151         
152         i = CONTENT_GRAVEL;
153         f = &content_features(i);
154         f->setAllTextures("gravel.png");
155         f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
156         f->param_type = CPT_MINERAL;
157         f->is_ground_content = true;
158         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
159         setDirtLikeDiggingProperties(f->digging_properties, 1.75);
160         
161         i = CONTENT_SANDSTONE;
162         f = &content_features(i);
163         f->setAllTextures("sandstone.png");
164         f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
165         f->param_type = CPT_MINERAL;
166         f->is_ground_content = true;
167         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
168         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
169
170         i = CONTENT_CLAY;
171         f = &content_features(i);
172         f->setAllTextures("clay.png");
173         f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
174         f->param_type = CPT_MINERAL;
175         f->is_ground_content = true;
176         f->dug_item = std::string("CraftItem lump_of_clay 4");
177         setDirtLikeDiggingProperties(f->digging_properties, 1.0);
178
179         i = CONTENT_BRICK;
180         f = &content_features(i);
181         f->setAllTextures("brick.png");
182         f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
183         f->param_type = CPT_MINERAL;
184         f->is_ground_content = true;
185         f->dug_item = std::string("CraftItem clay_brick 4");
186         setStoneLikeDiggingProperties(f->digging_properties, 1.0);
187
188         i = CONTENT_TREE;
189         f = &content_features(i);
190         f->setAllTextures("tree.png");
191         f->setTexture(0, "tree_top.png");
192         f->setTexture(1, "tree_top.png");
193         f->param_type = CPT_MINERAL;
194         f->is_ground_content = true;
195         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
196         setWoodLikeDiggingProperties(f->digging_properties, 1.0);
197         
198         i = CONTENT_JUNGLETREE;
199         f = &content_features(i);
200         f->setAllTextures("jungletree.png");
201         f->setTexture(0, "jungletree_top.png");
202         f->setTexture(1, "jungletree_top.png");
203         f->param_type = CPT_MINERAL;
204         //f->is_ground_content = true;
205         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
206         setWoodLikeDiggingProperties(f->digging_properties, 1.0);
207         
208         i = CONTENT_JUNGLEGRASS;
209         f = &content_features(i);
210         f->setInventoryTexture("junglegrass.png");
211         f->light_propagates = true;
212         f->param_type = CPT_LIGHT;
213         //f->is_ground_content = true;
214         f->air_equivalent = false; // grass grows underneath
215         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
216         f->solidness = 0; // drawn separately, makes no faces
217         f->walkable = false;
218         setWoodLikeDiggingProperties(f->digging_properties, 0.10);
219
220         i = CONTENT_LEAVES;
221         f = &content_features(i);
222         f->light_propagates = true;
223         //f->param_type = CPT_MINERAL;
224         f->param_type = CPT_LIGHT;
225         //f->is_ground_content = true;
226         if(new_style_leaves)
227         {
228                 f->solidness = 0; // drawn separately, makes no faces
229                 f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
230         }
231         else
232         {
233                 f->setAllTextures("[noalpha:leaves.png");
234         }
235         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
236         setWoodLikeDiggingProperties(f->digging_properties, 0.15);
237
238         i = CONTENT_CACTUS;
239         f = &content_features(i);
240         f->setAllTextures("cactus_side.png");
241         f->setTexture(0, "cactus_top.png");
242         f->setTexture(1, "cactus_top.png");
243         f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
244         f->param_type = CPT_MINERAL;
245         f->is_ground_content = true;
246         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
247         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
248
249         i = CONTENT_PAPYRUS;
250         f = &content_features(i);
251         f->setInventoryTexture("papyrus.png");
252         f->light_propagates = true;
253         f->param_type = CPT_LIGHT;
254         f->is_ground_content = true;
255         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
256         f->solidness = 0; // drawn separately, makes no faces
257         f->walkable = false;
258         setWoodLikeDiggingProperties(f->digging_properties, 0.25);
259
260         i = CONTENT_BOOKSHELF;
261         f = &content_features(i);
262         f->setAllTextures("bookshelf.png");
263         f->setTexture(0, "wood.png");
264         f->setTexture(1, "wood.png");
265         // FIXME: setInventoryTextureCube() only cares for the first texture
266         f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
267         //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
268         f->param_type = CPT_MINERAL;
269         f->is_ground_content = true;
270         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
271
272         i = CONTENT_GLASS;
273         f = &content_features(i);
274         f->light_propagates = true;
275         f->sunlight_propagates = true;
276         f->param_type = CPT_LIGHT;
277         f->is_ground_content = true;
278         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
279         f->solidness = 0; // drawn separately, makes no faces
280         f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
281         setWoodLikeDiggingProperties(f->digging_properties, 0.15);
282
283         i = CONTENT_FENCE;
284         f = &content_features(i);
285         f->light_propagates = true;
286         f->param_type = CPT_LIGHT;
287         f->is_ground_content = true;
288         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
289         f->solidness = 0; // drawn separately, makes no faces
290         f->air_equivalent = true; // grass grows underneath
291         f->setInventoryTexture("item_fence.png");
292         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
293
294         i = CONTENT_RAIL;
295         f = &content_features(i);
296         f->setInventoryTexture("rail.png");
297         f->light_propagates = true;
298         f->param_type = CPT_LIGHT;
299         f->is_ground_content = true;
300         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
301         f->solidness = 0; // drawn separately, makes no faces
302         f->air_equivalent = true; // grass grows underneath
303         f->walkable = false;
304         setDirtLikeDiggingProperties(f->digging_properties, 0.75);
305
306         i = CONTENT_LADDER;
307         f = &content_features(i);
308         f->setInventoryTexture("ladder.png");
309         f->light_propagates = true;
310         f->param_type = CPT_LIGHT;
311         f->is_ground_content = true;
312         f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
313         f->wall_mounted = true;
314         f->solidness = 0;
315         f->air_equivalent = true;
316         f->walkable = false;
317         f->climbable = true;
318         setWoodLikeDiggingProperties(f->digging_properties, 0.5);
319
320         // Deprecated
321         i = CONTENT_COALSTONE;
322         f = &content_features(i);
323         f->setAllTextures("stone.png^mineral_coal.png");
324         f->is_ground_content = true;
325         setStoneLikeDiggingProperties(f->digging_properties, 1.5);
326         
327         i = CONTENT_WOOD;
328         f = &content_features(i);
329         f->setAllTextures("wood.png");
330         f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
331         f->is_ground_content = true;
332         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
333         setWoodLikeDiggingProperties(f->digging_properties, 0.75);
334         
335         i = CONTENT_MESE;
336         f = &content_features(i);
337         f->setAllTextures("mese.png");
338         f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
339         f->is_ground_content = true;
340         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
341         setStoneLikeDiggingProperties(f->digging_properties, 0.5);
342         
343         i = CONTENT_CLOUD;
344         f = &content_features(i);
345         f->setAllTextures("cloud.png");
346         f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
347         f->is_ground_content = true;
348         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
349         
350         i = CONTENT_AIR;
351         f = &content_features(i);
352         f->param_type = CPT_LIGHT;
353         f->light_propagates = true;
354         f->sunlight_propagates = true;
355         f->solidness = 0;
356         f->walkable = false;
357         f->pointable = false;
358         f->diggable = false;
359         f->buildable_to = true;
360         f->air_equivalent = true;
361         
362         i = CONTENT_WATER;
363         f = &content_features(i);
364         f->setInventoryTextureCube("water.png", "water.png", "water.png");
365         f->param_type = CPT_LIGHT;
366         f->light_propagates = true;
367         f->solidness = 0; // Drawn separately, makes no faces
368         f->walkable = false;
369         f->pointable = false;
370         f->diggable = false;
371         f->buildable_to = true;
372         f->liquid_type = LIQUID_FLOWING;
373         f->liquid_alternative_flowing = CONTENT_WATER;
374         f->liquid_alternative_source = CONTENT_WATERSOURCE;
375         
376         i = CONTENT_WATERSOURCE;
377         f = &content_features(i);
378         //f->setInventoryTexture("water.png");
379         f->setInventoryTextureCube("water.png", "water.png", "water.png");
380         if(new_style_water)
381         {
382                 f->solidness = 0; // drawn separately, makes no faces
383         }
384         else // old style
385         {
386                 f->solidness = 1;
387
388                 TileSpec t;
389                 if(g_texturesource)
390                         t.texture = g_texturesource->getTexture("water.png");
391                 
392                 t.alpha = WATER_ALPHA;
393                 t.material_type = MATERIAL_ALPHA_VERTEX;
394                 t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
395                 f->setAllTiles(t);
396         }
397         f->param_type = CPT_LIGHT;
398         f->light_propagates = true;
399         f->walkable = false;
400         f->pointable = false;
401         f->diggable = false;
402         f->buildable_to = true;
403         f->liquid_type = LIQUID_SOURCE;
404         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
405         f->liquid_alternative_flowing = CONTENT_WATER;
406         f->liquid_alternative_source = CONTENT_WATERSOURCE;
407         
408         i = CONTENT_TORCH;
409         f = &content_features(i);
410         f->setInventoryTexture("torch_on_floor.png");
411         f->param_type = CPT_LIGHT;
412         f->light_propagates = true;
413         f->sunlight_propagates = true;
414         f->solidness = 0; // drawn separately, makes no faces
415         f->walkable = false;
416         f->wall_mounted = true;
417         f->air_equivalent = true;
418         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
419         f->light_source = LIGHT_MAX-1;
420         f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
421         
422         i = CONTENT_SIGN_WALL;
423         f = &content_features(i);
424         f->setInventoryTexture("sign_wall.png");
425         f->param_type = CPT_LIGHT;
426         f->light_propagates = true;
427         f->sunlight_propagates = true;
428         f->solidness = 0; // drawn separately, makes no faces
429         f->walkable = false;
430         f->wall_mounted = true;
431         f->air_equivalent = true;
432         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
433         if(f->initial_metadata == NULL)
434                 f->initial_metadata = new SignNodeMetadata("Some sign");
435         f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
436         
437         i = CONTENT_CHEST;
438         f = &content_features(i);
439         f->param_type = CPT_FACEDIR_SIMPLE;
440         f->setAllTextures("chest_side.png");
441         f->setTexture(0, "chest_top.png");
442         f->setTexture(1, "chest_top.png");
443         f->setTexture(5, "chest_front.png"); // Z-
444         f->setInventoryTexture("chest_top.png");
445         //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
446         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
447         if(f->initial_metadata == NULL)
448                 f->initial_metadata = new ChestNodeMetadata();
449         setWoodLikeDiggingProperties(f->digging_properties, 1.0);
450         
451         i = CONTENT_FURNACE;
452         f = &content_features(i);
453         f->param_type = CPT_FACEDIR_SIMPLE;
454         f->setAllTextures("furnace_side.png");
455         f->setTexture(5, "furnace_front.png"); // Z-
456         f->setInventoryTexture("furnace_front.png");
457         //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
458         f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
459         if(f->initial_metadata == NULL)
460                 f->initial_metadata = new FurnaceNodeMetadata();
461         setStoneLikeDiggingProperties(f->digging_properties, 3.0);
462         
463         i = CONTENT_COBBLE;
464         f = &content_features(i);
465         f->setAllTextures("cobble.png");
466         f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
467         f->param_type = CPT_NONE;
468         f->is_ground_content = true;
469         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
470         setStoneLikeDiggingProperties(f->digging_properties, 0.9);
471
472         i = CONTENT_MOSSYCOBBLE;
473         f = &content_features(i);
474         f->setAllTextures("mossycobble.png");
475         f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
476         f->param_type = CPT_NONE;
477         f->is_ground_content = true;
478         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
479         setStoneLikeDiggingProperties(f->digging_properties, 0.8);
480         
481         i = CONTENT_STEEL;
482         f = &content_features(i);
483         f->setAllTextures("steel_block.png");
484         f->setInventoryTextureCube("steel_block.png", "steel_block.png",
485                         "steel_block.png");
486         f->param_type = CPT_NONE;
487         f->is_ground_content = true;
488         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
489         setStoneLikeDiggingProperties(f->digging_properties, 5.0);
490         
491         i = CONTENT_NC;
492         f = &content_features(i);
493         f->param_type = CPT_FACEDIR_SIMPLE;
494         f->setAllTextures("nc_side.png");
495         f->setTexture(5, "nc_front.png"); // Z-
496         f->setTexture(4, "nc_back.png"); // Z+
497         f->setInventoryTexture("nc_front.png");
498         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
499         setStoneLikeDiggingProperties(f->digging_properties, 3.0);
500         
501         i = CONTENT_NC_RB;
502         f = &content_features(i);
503         f->setAllTextures("nc_rb.png");
504         f->setInventoryTexture("nc_rb.png");
505         f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
506         setStoneLikeDiggingProperties(f->digging_properties, 3.0);
507         
508         // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
509         
510
511         /*
512                 Add MesePick to everything
513         */
514         for(u16 i=0; i<=MAX_CONTENT; i++)
515         {
516                 content_features(i).digging_properties.set("MesePick",
517                                 DiggingProperties(true, 0.0, 65535./1337));
518         }
519
520 }
521
522 void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
523 {
524         list.set("",
525                         DiggingProperties(true, 15.0*toughness, 0));
526         
527         list.set("WPick",
528                         DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
529         list.set("STPick",
530                         DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
531         list.set("SteelPick",
532                         DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
533
534         /*list.set("MesePick",
535                         DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
536 }
537
538 void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
539 {
540         list.set("",
541                         DiggingProperties(true, 0.75*toughness, 0));
542         
543         list.set("WShovel",
544                         DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
545         list.set("STShovel",
546                         DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
547         list.set("SteelShovel",
548                         DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
549 }
550
551 void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
552 {
553         list.set("",
554                         DiggingProperties(true, 3.0*toughness, 0));
555         
556         list.set("WAxe",
557                         DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
558         list.set("STAxe",
559                         DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
560         list.set("SteelAxe",
561                         DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
562 }
563
564