3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "content_inventory.h"
21 #include "inventory.h"
22 #include "content_mapnode.h"
23 //#include "serverobject.h"
24 #include "content_sao.h"
26 bool item_material_is_cookable(content_t content, IGameDef *gamedef)
28 if(content == CONTENT_TREE)
30 else if(content == CONTENT_COBBLE)
32 else if(content == CONTENT_SAND)
37 InventoryItem* item_material_create_cook_result(content_t content,
40 if(content == CONTENT_TREE)
41 return new CraftItem(gamedef, "lump_of_coal", 1);
42 else if(content == CONTENT_COBBLE)
43 return new MaterialItem(gamedef, CONTENT_STONE, 1);
44 else if(content == CONTENT_SAND)
45 return new MaterialItem(gamedef, CONTENT_GLASS, 1);
49 std::string item_craft_get_image_name(const std::string &subname,
52 if(subname == "Stick")
54 else if(subname == "paper")
56 else if(subname == "book")
58 else if(subname == "lump_of_coal")
59 return "lump_of_coal.png";
60 else if(subname == "lump_of_iron")
61 return "lump_of_iron.png";
62 else if(subname == "lump_of_clay")
63 return "lump_of_clay.png";
64 else if(subname == "steel_ingot")
65 return "steel_ingot.png";
66 else if(subname == "clay_brick")
67 return "clay_brick.png";
68 else if(subname == "rat")
70 else if(subname == "cooked_rat")
71 return "cooked_rat.png";
72 else if(subname == "scorched_stuff")
73 return "scorched_stuff.png";
74 else if(subname == "firefly")
76 else if(subname == "apple")
77 return "apple.png^[forcesingle";
78 else if(subname == "apple_iron")
79 return "apple_iron.png";
80 else if(subname == "testobject1") // test object
81 return "unknown_block.png^[forcesingle";
83 return "cloud.png"; // just something
86 ServerActiveObject* item_craft_create_object(const std::string &subname,
87 ServerEnvironment *env, v3f pos)
91 ServerActiveObject *obj = new RatSAO(env, pos);
94 else if(subname == "firefly")
96 ServerActiveObject *obj = new FireflySAO(env, pos);
99 else if(subname == "testobject1")
101 ServerActiveObject *obj = new LuaEntitySAO(env, pos, "TNT", "");
108 s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
110 if(subname == "rat" || subname == "firefly" || subname == "testobject1")
116 bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
118 if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
124 InventoryItem* item_craft_create_cook_result(const std::string &subname,
127 if(subname == "lump_of_iron")
128 return new CraftItem(gamedef, "steel_ingot", 1);
129 else if(subname == "lump_of_clay")
130 return new CraftItem(gamedef, "clay_brick", 1);
131 else if(subname == "rat")
132 return new CraftItem(gamedef, "cooked_rat", 1);
133 else if(subname == "cooked_rat")
134 return new CraftItem(gamedef, "scorched_stuff", 1);
139 bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
141 if(subname == "cooked_rat")
143 else if(subname == "apple")
145 else if(subname == "apple_iron")
150 s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
152 if(subname == "cooked_rat")
153 return 6; // 3 hearts
154 else if(subname == "apple")
155 return 4; // 2 hearts
156 else if(subname == "apple_iron")
157 return 8; // 4 hearts