3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "irrlichttypes_extrabloated.h"
24 #include "clientobject.h"
25 #include "object_properties.h"
26 #include "itemgroup.h"
27 #include "constants.h"
37 struct SmoothTranslator
44 f32 anim_time_counter = 0;
45 bool aim_is_end = true;
47 SmoothTranslator() = default;
51 void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
53 void translate(f32 dtime);
56 class GenericCAO : public ClientActiveObject
59 // Only set at initialization
60 std::string m_name = "";
61 bool m_is_player = false;
62 bool m_is_local_player = false;
63 // Property-ish things
64 ObjectProperties m_prop;
66 scene::ISceneManager *m_smgr = nullptr;
67 Client *m_client = nullptr;
68 aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
69 scene::IMeshSceneNode *m_meshnode = nullptr;
70 scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
71 WieldMeshSceneNode *m_wield_meshnode = nullptr;
72 scene::IBillboardSceneNode *m_spritenode = nullptr;
73 Nametag *m_nametag = nullptr;
74 v3f m_position = v3f(0.0f, 10.0f * BS, 0);
79 SmoothTranslator pos_translator;
80 // Spritesheet/animation stuff
81 v2f m_tx_size = v2f(1,1);
83 bool m_initial_tx_basepos_set = false;
84 bool m_tx_select_horiz_by_yawpitch = false;
85 v2s32 m_animation_range;
86 float m_animation_speed = 15.0f;
87 float m_animation_blend = 0.0f;
88 bool m_animation_loop = true;
89 // stores position and rotation for each bone name
90 std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
91 std::string m_attachment_bone = "";
92 v3f m_attachment_position;
93 v3f m_attachment_rotation;
94 bool m_attached_to_local = false;
96 int m_anim_num_frames = 1;
97 float m_anim_framelength = 0.2f;
98 float m_anim_timer = 0.0f;
99 ItemGroupList m_armor_groups;
100 float m_reset_textures_timer = -1.0f;
101 // stores texture modifier before punch update
102 std::string m_previous_texture_modifier = "";
103 // last applied texture modifier
104 std::string m_current_texture_modifier = "";
105 bool m_visuals_expired = false;
106 float m_step_distance_counter = 0.0f;
107 u8 m_last_light = 255;
108 bool m_is_visible = false;
111 std::vector<u16> m_children;
114 GenericCAO(Client *client, ClientEnvironment *env);
118 static ClientActiveObject* create(Client *client, ClientEnvironment *env)
120 return new GenericCAO(client, env);
123 inline ActiveObjectType getType() const
125 return ACTIVEOBJECT_TYPE_GENERIC;
127 inline const ItemGroupList &getGroups() const
129 return m_armor_groups;
131 void initialize(const std::string &data);
133 void processInitData(const std::string &data);
135 ClientActiveObject *getParent() const;
137 bool getCollisionBox(aabb3f *toset) const;
139 bool collideWithObjects() const;
141 virtual bool getSelectionBox(aabb3f *toset) const;
144 inline float getYaw() const
149 const bool isImmortal();
151 scene::ISceneNode *getSceneNode();
153 scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
155 inline f32 getStepHeight() const
157 return m_prop.stepheight;
160 inline bool isLocalPlayer() const
162 return m_is_local_player;
165 inline bool isVisible() const
170 inline void setVisible(bool toset)
172 m_is_visible = toset;
175 void setChildrenVisible(bool toset);
177 void setAttachments();
179 void removeFromScene(bool permanent);
181 void addToScene(ITextureSource *tsrc);
183 inline void expireVisuals()
185 m_visuals_expired = true;
188 void updateLight(u8 light_at_pos);
190 void updateLightNoCheck(u8 light_at_pos);
192 v3s16 getLightPosition();
194 void updateNodePos();
196 void step(float dtime, ClientEnvironment *env);
198 void updateTexturePos();
200 // std::string copy is mandatory as mod can be a class member and there is a swap
201 // on those class members
202 void updateTextures(std::string mod);
204 void updateAnimation();
206 void updateAnimationSpeed();
208 void updateBonePosition();
210 void updateAttachments();
212 void processMessage(const std::string &data);
214 bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
215 float time_from_last_punch=1000000);
217 std::string debugInfoText();
219 std::string infoText()
221 return m_prop.infotext;