3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONTENT_CAO_HEADER
21 #define CONTENT_CAO_HEADER
24 #include "irrlichttypes_extrabloated.h"
25 #include "clientobject.h"
26 #include "object_properties.h"
27 #include "itemgroup.h"
28 #include "constants.h"
38 struct SmoothTranslator
45 f32 anim_time_counter = 0;
46 bool aim_is_end = true;
48 SmoothTranslator() {};
52 void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
54 void translate(f32 dtime);
57 class GenericCAO : public ClientActiveObject
60 // Only set at initialization
61 std::string m_name = "";
62 bool m_is_player = false;
63 bool m_is_local_player = false;
64 // Property-ish things
65 ObjectProperties m_prop;
67 scene::ISceneManager *m_smgr = nullptr;
68 Client *m_client = nullptr;
69 aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
70 scene::IMeshSceneNode *m_meshnode = nullptr;
71 scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
72 WieldMeshSceneNode *m_wield_meshnode = nullptr;
73 scene::IBillboardSceneNode *m_spritenode = nullptr;
74 Nametag *m_nametag = nullptr;
75 v3f m_position = v3f(0.0f, 10.0f * BS, 0);
80 SmoothTranslator pos_translator;
81 // Spritesheet/animation stuff
82 v2f m_tx_size = v2f(1,1);
84 bool m_initial_tx_basepos_set = false;
85 bool m_tx_select_horiz_by_yawpitch = false;
86 v2s32 m_animation_range;
87 int m_animation_speed = 15;
88 int m_animation_blend = 0;
89 bool m_animation_loop = true;
90 // stores position and rotation for each bone name
91 std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
92 std::string m_attachment_bone = "";
93 v3f m_attachment_position;
94 v3f m_attachment_rotation;
95 bool m_attached_to_local = false;
97 int m_anim_num_frames = 1;
98 float m_anim_framelength = 0.2f;
99 float m_anim_timer = 0.0f;
100 ItemGroupList m_armor_groups;
101 float m_reset_textures_timer = -1.0f;
102 // stores texture modifier before punch update
103 std::string m_previous_texture_modifier = "";
104 // last applied texture modifier
105 std::string m_current_texture_modifier = "";
106 bool m_visuals_expired = false;
107 float m_step_distance_counter = 0.0f;
108 u8 m_last_light = 255;
109 bool m_is_visible = false;
111 std::vector<u16> m_children;
114 GenericCAO(Client *client, ClientEnvironment *env);
118 static ClientActiveObject* create(Client *client, ClientEnvironment *env)
120 return new GenericCAO(client, env);
123 inline ActiveObjectType getType() const
125 return ACTIVEOBJECT_TYPE_GENERIC;
128 void initialize(const std::string &data);
130 void processInitData(const std::string &data);
132 ClientActiveObject *getParent();
134 bool getCollisionBox(aabb3f *toset) const;
136 bool collideWithObjects() const;
138 aabb3f *getSelectionBox();
141 inline float getYaw() const
146 scene::ISceneNode *getSceneNode();
148 scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
150 inline bool isLocalPlayer() const
152 return m_is_local_player;
155 inline bool isVisible() const
160 inline void setVisible(bool toset)
162 m_is_visible = toset;
165 void setChildrenVisible(bool toset);
167 void setAttachments();
169 void removeFromScene(bool permanent);
171 void addToScene(ITextureSource *tsrc);
173 inline void expireVisuals()
175 m_visuals_expired = true;
178 void updateLight(u8 light_at_pos);
180 void updateLightNoCheck(u8 light_at_pos);
182 v3s16 getLightPosition();
184 void updateNodePos();
186 void step(float dtime, ClientEnvironment *env);
188 void updateTexturePos();
190 // std::string copy is mandatory as mod can be a class member and there is a swap
191 // on those class members
192 void updateTextures(std::string mod);
194 void updateAnimation();
196 void updateBonePosition();
198 void updateAttachments();
200 void processMessage(const std::string &data);
202 bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
203 float time_from_last_punch=1000000);
205 std::string debugInfoText();
207 std::string infoText()
209 return m_prop.infotext;