3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes.h"
28 #include <json/json.h>
29 #include <unordered_set>
30 #include "util/basic_macros.h"
34 #define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
44 std::unordered_set<std::string> depends;
45 std::unordered_set<std::string> optdepends;
46 std::unordered_set<std::string> unsatisfied_depends;
48 bool part_of_modpack = false;
49 bool is_modpack = false;
52 std::map<std::string, ModSpec> modpack_content;
53 ModSpec(const std::string &name = "", const std::string &path = "") :
54 name(name), path(path)
57 ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
58 name(name), path(path), part_of_modpack(part_of_modpack)
63 // Retrieves depends, optdepends, is_modpack and modpack_content
64 void parseModContents(ModSpec &mod);
66 std::map<std::string, ModSpec> getModsInPath(
67 const std::string &path, bool part_of_modpack = false);
69 // replaces modpack Modspecs with their content
70 std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods);
72 // a ModConfiguration is a subset of installed mods, expected to have
73 // all dependencies fullfilled, so it can be used as a list of mods to
74 // load when the game starts.
75 class ModConfiguration
78 // checks if all dependencies are fullfilled.
79 bool isConsistent() const { return m_unsatisfied_mods.empty(); }
81 const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
83 const std::vector<ModSpec> &getUnsatisfiedMods() const
85 return m_unsatisfied_mods;
88 void printUnsatisfiedModsError() const;
91 ModConfiguration(const std::string &worldpath);
92 // adds all mods in the given path. used for games, modpacks
93 // and world-specific mods (worldmods-folders)
94 void addModsInPath(const std::string &path);
96 // adds all mods in the set.
97 void addMods(const std::vector<ModSpec> &new_mods);
99 void addModsFromConfig(const std::string &settings_path,
100 const std::set<std::string> &mods);
102 void checkConflictsAndDeps();
105 // list of mods sorted such that they can be loaded in the
106 // given order with all dependencies being fullfilled. I.e.,
107 // every mod in this list has only dependencies on mods which
108 // appear earlier in the vector.
109 std::vector<ModSpec> m_sorted_mods;
112 // move mods from m_unsatisfied_mods to m_sorted_mods
113 // in an order that satisfies dependencies
114 void resolveDependencies();
116 // mods with unmet dependencies. Before dependencies are resolved,
117 // this is where all mods are stored. Afterwards this contains
118 // only the ones with really unsatisfied dependencies.
119 std::vector<ModSpec> m_unsatisfied_mods;
121 // set of mod names for which an unresolved name conflict
122 // exists. A name conflict happens when two or more mods
123 // at the same level have the same name but different paths.
124 // Levels (mods in higher levels override mods in lower levels):
125 // 1. game mod in modpack; 2. game mod;
126 // 3. world mod in modpack; 4. world mod;
127 // 5. addon mod in modpack; 6. addon mod.
128 std::unordered_set<std::string> m_name_conflicts;
130 // Deleted default constructor
131 ModConfiguration() = default;
135 class ClientModConfiguration : public ModConfiguration
138 ClientModConfiguration(const std::string &path);
142 class ModMetadata : public Metadata
145 ModMetadata() = delete;
146 ModMetadata(const std::string &mod_name);
147 ~ModMetadata() = default;
149 virtual void clear();
151 bool save(const std::string &root_path);
152 bool load(const std::string &root_path);
154 bool isModified() const { return m_modified; }
155 const std::string &getModName() const { return m_mod_name; }
157 virtual bool setString(const std::string &name, const std::string &var);
160 std::string m_mod_name;
161 bool m_modified = false;