3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONSTANTS_HEADER
21 #define CONSTANTS_HEADER
24 All kinds of constants.
26 Cross-platform compatibility crap should go in porting.h.
31 #define APPNAME "minetest"
33 #define DEBUGFILE "debug.txt"
35 #define WATER_ALPHA 160
37 // Define for simulating the quirks of sending through internet.
38 // Causes the socket class to deliberately drop random packets.
39 // This disables unit testing of socket and connection.
40 #define INTERNET_SIMULATOR 0
42 #define CONNECTION_TIMEOUT 30
44 #define RESEND_TIMEOUT_MIN 0.333
45 #define RESEND_TIMEOUT_MAX 3.0
46 // resend_timeout = avg_rtt * this
47 #define RESEND_TIMEOUT_FACTOR 4
51 // This is the same as in minecraft and everything else
52 #define FOV_ANGLE (PI/2.5)
54 // The absolute working limit is (2^15 - viewing_range).
55 #define MAP_GENERATION_LIMIT (31000)
57 // Size of node in rendering units
60 #define MAP_BLOCKSIZE 16
62 This makes mesh updates too slow, as many meshes are updated during
63 the main loop (related to TempMods and day/night)
65 //#define MAP_BLOCKSIZE 32
67 // Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
68 #define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
70 // Time after building, during which the following limit
72 //#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
73 // This many blocks are sent when player is building
74 #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
75 // Override for the previous one when distance of block
77 #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
79 #define PLAYER_INVENTORY_SIZE (8*4)
81 #define SIGN_TEXT_MAX_LENGTH 50
83 // Whether to catch all std::exceptions.
84 // Assert will be called on such an event.
85 // In debug mode, leave these for the debugger and don't catch them.
87 #define CATCH_UNHANDLED_EXCEPTIONS 1
89 #define CATCH_UNHANDLED_EXCEPTIONS 0
93 Collecting active blocks is stopped after object data
96 #define MAX_OBJECTDATA_SIZE 450
99 This is good to be a bit different than 0 so that water level
100 is not between to MapBlocks
102 #define WATER_LEVEL 3
104 // Length of cracking animation in count of images
105 #define CRACK_ANIMATION_LENGTH 5