3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CONSTANTS_HEADER
21 #define CONSTANTS_HEADER
24 All kinds of constants.
26 Cross-platform compatibility crap should go in porting.h.
31 #define APPNAME "minetest"
33 #define DEBUGFILE "debug.txt"
35 // Define for simulating the quirks of sending through internet.
36 // Causes the socket class to deliberately drop random packets.
37 // This disables unit testing of socket and connection.
38 #define INTERNET_SIMULATOR 0
40 #define CONNECTION_TIMEOUT 30
42 #define RESEND_TIMEOUT_MIN 0.333
43 #define RESEND_TIMEOUT_MAX 3.0
44 // resend_timeout = avg_rtt * this
45 #define RESEND_TIMEOUT_FACTOR 4
49 // This is the same as in minecraft and everything else
50 #define FOV_ANGLE (PI/2.5)
52 // The absolute working limit is (2^15 - viewing_range).
53 #define MAP_GENERATION_LIMIT (31000)
55 // Size of node in rendering units
58 #define MAP_BLOCKSIZE 16
60 This makes mesh updates too slow, as many meshes are updated during
61 the main loop (related to TempMods and day/night)
63 //#define MAP_BLOCKSIZE 32
65 // Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
66 #define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
68 // Time after building, during which the following limit
70 //#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
71 // This many blocks are sent when player is building
72 #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
73 // Override for the previous one when distance of block
75 #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
77 // The fps limiter will leave this much free time
78 //#define FREETIME_RATIO 0.15
79 //#define FREETIME_RATIO 0.0
80 #define FREETIME_RATIO 0.05
82 #define PLAYER_INVENTORY_SIZE (8*4)
84 #define SIGN_TEXT_MAX_LENGTH 50
86 // Whether to catch all std::exceptions.
87 // Assert will be called on such an event.
89 #define CATCH_UNHANDLED_EXCEPTIONS 0
91 #define CATCH_UNHANDLED_EXCEPTIONS 1
95 Collecting active blocks is stopped after object data
98 #define MAX_OBJECTDATA_SIZE 450
101 This is good to be a bit different than 0 so that water level
102 is not between to MapBlocks
104 #define WATER_LEVEL 3
106 // Length of cracking animation in count of images
107 #define CRACK_ANIMATION_LENGTH 5