Clouds: Make cloud area radius settable in .conf
[oweals/minetest.git] / src / clouds.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "clouds.h"
21 #include "noise.h"
22 #include "constants.h"
23 #include "debug.h"
24 #include "profiler.h"
25 #include "settings.h"
26
27
28 // Menu clouds are created later
29 class Clouds;
30 Clouds *g_menuclouds = NULL;
31 irr::scene::ISceneManager *g_menucloudsmgr = NULL;
32
33 Clouds::Clouds(
34                 scene::ISceneNode* parent,
35                 scene::ISceneManager* mgr,
36                 s32 id,
37                 u32 seed,
38                 s16 cloudheight
39 ):
40         scene::ISceneNode(parent, mgr, id),
41         m_seed(seed),
42         m_camera_pos(0,0),
43         m_time(0),
44         m_camera_offset(0,0,0)
45 {
46         m_material.setFlag(video::EMF_LIGHTING, false);
47         //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
48         m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
49         m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
50         m_material.setFlag(video::EMF_FOG_ENABLE, true);
51         m_material.setFlag(video::EMF_ANTI_ALIASING, true);
52         //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
53         m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
54
55         m_cloud_y = BS * (cloudheight ? cloudheight :
56                                 g_settings->getS16("cloud_height"));
57
58         m_cloud_radius_i = g_settings->getU16("cloud_radius");
59
60         m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
61                         BS*1000000,m_cloud_y+BS,BS*1000000);
62
63 }
64
65 Clouds::~Clouds()
66 {
67 }
68
69 void Clouds::OnRegisterSceneNode()
70 {
71         if(IsVisible)
72         {
73                 SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
74                 //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
75         }
76
77         ISceneNode::OnRegisterSceneNode();
78 }
79
80 #define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
81
82 void Clouds::render()
83 {
84         video::IVideoDriver* driver = SceneManager->getVideoDriver();
85
86         if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
87         //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
88                 return;
89
90         ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
91         
92         bool enable_3d = g_settings->getBool("enable_3d_clouds");
93         int num_faces_to_draw = enable_3d ? 6 : 1;
94         
95         m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);
96
97         driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
98         driver->setMaterial(m_material);
99         
100         /*
101                 Clouds move from Z+ towards Z-
102         */
103
104         const float cloud_size = BS * 64;
105         const v2f cloud_speed(0, -BS * 2);
106         
107         const float cloud_full_radius = cloud_size * m_cloud_radius_i;
108         
109         // Position of cloud noise origin in world coordinates
110         v2f world_cloud_origin_pos_f = m_time * cloud_speed;
111         // Position of cloud noise origin from the camera
112         v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
113         // The center point of drawing in the noise
114         v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
115         // The integer center point of drawing in the noise
116         v2s16 center_of_drawing_in_noise_i(
117                 MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
118                 MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
119         );
120         // The world position of the integer center point of drawing in the noise
121         v2f world_center_of_drawing_in_noise_f = v2f(
122                 center_of_drawing_in_noise_i.X * cloud_size,
123                 center_of_drawing_in_noise_i.Y * cloud_size
124         ) + world_cloud_origin_pos_f;
125
126         /*video::SColor c_top(128,b*240,b*240,b*255);
127         video::SColor c_side_1(128,b*230,b*230,b*255);
128         video::SColor c_side_2(128,b*220,b*220,b*245);
129         video::SColor c_bottom(128,b*205,b*205,b*230);*/
130         video::SColorf c_top_f(m_color);
131         video::SColorf c_side_1_f(m_color);
132         video::SColorf c_side_2_f(m_color);
133         video::SColorf c_bottom_f(m_color);
134         c_side_1_f.r *= 0.95;
135         c_side_1_f.g *= 0.95;
136         c_side_1_f.b *= 0.95;
137         c_side_2_f.r *= 0.90;
138         c_side_2_f.g *= 0.90;
139         c_side_2_f.b *= 0.90;
140         c_bottom_f.r *= 0.80;
141         c_bottom_f.g *= 0.80;
142         c_bottom_f.b *= 0.80;
143         c_top_f.a = 0.9;
144         c_side_1_f.a = 0.9;
145         c_side_2_f.a = 0.9;
146         c_bottom_f.a = 0.9;
147         video::SColor c_top = c_top_f.toSColor();
148         video::SColor c_side_1 = c_side_1_f.toSColor();
149         video::SColor c_side_2 = c_side_2_f.toSColor();
150         video::SColor c_bottom = c_bottom_f.toSColor();
151
152         // Get fog parameters for setting them back later
153         video::SColor fog_color(0,0,0,0);
154         video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
155         f32 fog_start = 0;
156         f32 fog_end = 0;
157         f32 fog_density = 0;
158         bool fog_pixelfog = false;
159         bool fog_rangefog = false;
160         driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
161                         fog_pixelfog, fog_rangefog);
162         
163         // Set our own fog
164         driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
165                         cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
166
167         // Read noise
168
169         bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
170
171         float cloud_size_noise = cloud_size / BS / 200;
172
173         for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
174                 u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
175
176                 for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
177                         u32 i = si + xi;
178
179                         v2s16 p_in_noise_i(
180                                 xi + center_of_drawing_in_noise_i.X,
181                                 zi + center_of_drawing_in_noise_i.Y
182                         );
183
184                         double noise = noise2d_perlin(
185                                         (float)p_in_noise_i.X * cloud_size_noise,
186                                         (float)p_in_noise_i.Y * cloud_size_noise,
187                                         m_seed, 3, 0.5);
188                         grid[i] = (noise >= 0.4);
189                 }
190         }
191
192 #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
193 #define INAREA(x, z, radius) \
194         ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
195
196         for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
197         for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
198         {
199                 s16 zi = zi0;
200                 s16 xi = xi0;
201                 // Draw from front to back (needed for transparency)
202                 /*if(zi <= 0)
203                         zi = -m_cloud_radius_i - zi;
204                 if(xi <= 0)
205                         xi = -m_cloud_radius_i - xi;*/
206                 // Draw from back to front
207                 if(zi >= 0)
208                         zi = m_cloud_radius_i - zi - 1;
209                 if(xi >= 0)
210                         xi = m_cloud_radius_i - xi - 1;
211
212                 u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
213
214                 if(grid[i] == false)
215                         continue;
216
217                 v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
218
219                 video::S3DVertex v[4] = {
220                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
221                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
222                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
223                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
224                 };
225
226                 /*if(zi <= 0 && xi <= 0){
227                         v[0].Color.setBlue(255);
228                         v[1].Color.setBlue(255);
229                         v[2].Color.setBlue(255);
230                         v[3].Color.setBlue(255);
231                 }*/
232
233                 f32 rx = cloud_size/2;
234                 f32 ry = 8 * BS;
235                 f32 rz = cloud_size / 2;
236
237                 for(int i=0; i<num_faces_to_draw; i++)
238                 {
239                         switch(i)
240                         {
241                         case 0: // top
242                                 for(int j=0;j<4;j++){
243                                         v[j].Normal.set(0,1,0);
244                                 }
245                                 v[0].Pos.set(-rx, ry,-rz);
246                                 v[1].Pos.set(-rx, ry, rz);
247                                 v[2].Pos.set( rx, ry, rz);
248                                 v[3].Pos.set( rx, ry,-rz);
249                                 break;
250                         case 1: // back
251                                 if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
252                                         u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
253                                         if(grid[j])
254                                                 continue;
255                                 }
256                                 for(int j=0;j<4;j++){
257                                         v[j].Color = c_side_1;
258                                         v[j].Normal.set(0,0,-1);
259                                 }
260                                 v[0].Pos.set(-rx, ry,-rz);
261                                 v[1].Pos.set( rx, ry,-rz);
262                                 v[2].Pos.set( rx,-ry,-rz);
263                                 v[3].Pos.set(-rx,-ry,-rz);
264                                 break;
265                         case 2: //right
266                                 if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
267                                         u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
268                                         if(grid[j])
269                                                 continue;
270                                 }
271                                 for(int j=0;j<4;j++){
272                                         v[j].Color = c_side_2;
273                                         v[j].Normal.set(1,0,0);
274                                 }
275                                 v[0].Pos.set( rx, ry,-rz);
276                                 v[1].Pos.set( rx, ry, rz);
277                                 v[2].Pos.set( rx,-ry, rz);
278                                 v[3].Pos.set( rx,-ry,-rz);
279                                 break;
280                         case 3: // front
281                                 if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
282                                         u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
283                                         if(grid[j])
284                                                 continue;
285                                 }
286                                 for(int j=0;j<4;j++){
287                                         v[j].Color = c_side_1;
288                                         v[j].Normal.set(0,0,-1);
289                                 }
290                                 v[0].Pos.set( rx, ry, rz);
291                                 v[1].Pos.set(-rx, ry, rz);
292                                 v[2].Pos.set(-rx,-ry, rz);
293                                 v[3].Pos.set( rx,-ry, rz);
294                                 break;
295                         case 4: // left
296                                 if (INAREA(xi-1, zi, m_cloud_radius_i)) {
297                                         u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
298                                         if(grid[j])
299                                                 continue;
300                                 }
301                                 for(int j=0;j<4;j++){
302                                         v[j].Color = c_side_2;
303                                         v[j].Normal.set(-1,0,0);
304                                 }
305                                 v[0].Pos.set(-rx, ry, rz);
306                                 v[1].Pos.set(-rx, ry,-rz);
307                                 v[2].Pos.set(-rx,-ry,-rz);
308                                 v[3].Pos.set(-rx,-ry, rz);
309                                 break;
310                         case 5: // bottom
311                                 for(int j=0;j<4;j++){
312                                         v[j].Color = c_bottom;
313                                         v[j].Normal.set(0,-1,0);
314                                 }
315                                 v[0].Pos.set( rx,-ry, rz);
316                                 v[1].Pos.set(-rx,-ry, rz);
317                                 v[2].Pos.set(-rx,-ry,-rz);
318                                 v[3].Pos.set( rx,-ry,-rz);
319                                 break;
320                         }
321
322                         v3f pos(p0.X, m_cloud_y, p0.Y);
323                         pos -= intToFloat(m_camera_offset, BS);
324
325                         for(u16 i=0; i<4; i++)
326                                 v[i].Pos += pos;
327                         u16 indices[] = {0,1,2,2,3,0};
328                         driver->drawVertexPrimitiveList(v, 4, indices, 2,
329                                         video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
330                 }
331         }
332
333         delete[] grid;
334         
335         // Restore fog settings
336         driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
337                         fog_pixelfog, fog_rangefog);
338 }
339
340 void Clouds::step(float dtime)
341 {
342         m_time += dtime;
343 }
344
345 void Clouds::update(v2f camera_p, video::SColorf color)
346 {
347         m_camera_pos = camera_p;
348         m_color = color;
349         //m_brightness = brightness;
350         //dstream<<"m_brightness="<<m_brightness<<std::endl;
351 }
352