3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "constants.h"
28 // Menu clouds are created later
30 Clouds *g_menuclouds = NULL;
31 irr::scene::ISceneManager *g_menucloudsmgr = NULL;
34 scene::ISceneNode* parent,
35 scene::ISceneManager* mgr,
40 scene::ISceneNode(parent, mgr, id),
44 m_camera_offset(0,0,0)
46 m_material.setFlag(video::EMF_LIGHTING, false);
47 //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
48 m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
49 m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
50 m_material.setFlag(video::EMF_FOG_ENABLE, true);
51 m_material.setFlag(video::EMF_ANTI_ALIASING, true);
52 //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
53 m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
55 m_cloud_y = BS * (cloudheight ? cloudheight :
56 g_settings->getS16("cloud_height"));
58 m_cloud_radius_i = g_settings->getU16("cloud_radius");
60 m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
61 BS*1000000,m_cloud_y+BS,BS*1000000);
69 void Clouds::OnRegisterSceneNode()
73 SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
74 //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
77 ISceneNode::OnRegisterSceneNode();
80 #define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
84 video::IVideoDriver* driver = SceneManager->getVideoDriver();
86 if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
87 //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
90 ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
92 bool enable_3d = g_settings->getBool("enable_3d_clouds");
93 int num_faces_to_draw = enable_3d ? 6 : 1;
95 m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);
97 driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
98 driver->setMaterial(m_material);
101 Clouds move from Z+ towards Z-
104 const float cloud_size = BS * 64;
105 const v2f cloud_speed(0, -BS * 2);
107 const float cloud_full_radius = cloud_size * m_cloud_radius_i;
109 // Position of cloud noise origin in world coordinates
110 v2f world_cloud_origin_pos_f = m_time * cloud_speed;
111 // Position of cloud noise origin from the camera
112 v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
113 // The center point of drawing in the noise
114 v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
115 // The integer center point of drawing in the noise
116 v2s16 center_of_drawing_in_noise_i(
117 MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
118 MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
120 // The world position of the integer center point of drawing in the noise
121 v2f world_center_of_drawing_in_noise_f = v2f(
122 center_of_drawing_in_noise_i.X * cloud_size,
123 center_of_drawing_in_noise_i.Y * cloud_size
124 ) + world_cloud_origin_pos_f;
126 /*video::SColor c_top(128,b*240,b*240,b*255);
127 video::SColor c_side_1(128,b*230,b*230,b*255);
128 video::SColor c_side_2(128,b*220,b*220,b*245);
129 video::SColor c_bottom(128,b*205,b*205,b*230);*/
130 video::SColorf c_top_f(m_color);
131 video::SColorf c_side_1_f(m_color);
132 video::SColorf c_side_2_f(m_color);
133 video::SColorf c_bottom_f(m_color);
134 c_side_1_f.r *= 0.95;
135 c_side_1_f.g *= 0.95;
136 c_side_1_f.b *= 0.95;
137 c_side_2_f.r *= 0.90;
138 c_side_2_f.g *= 0.90;
139 c_side_2_f.b *= 0.90;
140 c_bottom_f.r *= 0.80;
141 c_bottom_f.g *= 0.80;
142 c_bottom_f.b *= 0.80;
147 video::SColor c_top = c_top_f.toSColor();
148 video::SColor c_side_1 = c_side_1_f.toSColor();
149 video::SColor c_side_2 = c_side_2_f.toSColor();
150 video::SColor c_bottom = c_bottom_f.toSColor();
152 // Get fog parameters for setting them back later
153 video::SColor fog_color(0,0,0,0);
154 video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
158 bool fog_pixelfog = false;
159 bool fog_rangefog = false;
160 driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
161 fog_pixelfog, fog_rangefog);
164 driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
165 cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
169 bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
171 float cloud_size_noise = cloud_size / BS / 200;
173 for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
174 u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
176 for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
180 xi + center_of_drawing_in_noise_i.X,
181 zi + center_of_drawing_in_noise_i.Y
184 double noise = noise2d_perlin(
185 (float)p_in_noise_i.X * cloud_size_noise,
186 (float)p_in_noise_i.Y * cloud_size_noise,
188 grid[i] = (noise >= 0.4);
192 #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
193 #define INAREA(x, z, radius) \
194 ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
196 for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
197 for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
201 // Draw from front to back (needed for transparency)
203 zi = -m_cloud_radius_i - zi;
205 xi = -m_cloud_radius_i - xi;*/
206 // Draw from back to front
208 zi = m_cloud_radius_i - zi - 1;
210 xi = m_cloud_radius_i - xi - 1;
212 u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
217 v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
219 video::S3DVertex v[4] = {
220 video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
221 video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
222 video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
223 video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
226 /*if(zi <= 0 && xi <= 0){
227 v[0].Color.setBlue(255);
228 v[1].Color.setBlue(255);
229 v[2].Color.setBlue(255);
230 v[3].Color.setBlue(255);
233 f32 rx = cloud_size/2;
235 f32 rz = cloud_size / 2;
237 for(int i=0; i<num_faces_to_draw; i++)
242 for(int j=0;j<4;j++){
243 v[j].Normal.set(0,1,0);
245 v[0].Pos.set(-rx, ry,-rz);
246 v[1].Pos.set(-rx, ry, rz);
247 v[2].Pos.set( rx, ry, rz);
248 v[3].Pos.set( rx, ry,-rz);
251 if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
252 u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
256 for(int j=0;j<4;j++){
257 v[j].Color = c_side_1;
258 v[j].Normal.set(0,0,-1);
260 v[0].Pos.set(-rx, ry,-rz);
261 v[1].Pos.set( rx, ry,-rz);
262 v[2].Pos.set( rx,-ry,-rz);
263 v[3].Pos.set(-rx,-ry,-rz);
266 if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
267 u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
271 for(int j=0;j<4;j++){
272 v[j].Color = c_side_2;
273 v[j].Normal.set(1,0,0);
275 v[0].Pos.set( rx, ry,-rz);
276 v[1].Pos.set( rx, ry, rz);
277 v[2].Pos.set( rx,-ry, rz);
278 v[3].Pos.set( rx,-ry,-rz);
281 if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
282 u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
286 for(int j=0;j<4;j++){
287 v[j].Color = c_side_1;
288 v[j].Normal.set(0,0,-1);
290 v[0].Pos.set( rx, ry, rz);
291 v[1].Pos.set(-rx, ry, rz);
292 v[2].Pos.set(-rx,-ry, rz);
293 v[3].Pos.set( rx,-ry, rz);
296 if (INAREA(xi-1, zi, m_cloud_radius_i)) {
297 u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
301 for(int j=0;j<4;j++){
302 v[j].Color = c_side_2;
303 v[j].Normal.set(-1,0,0);
305 v[0].Pos.set(-rx, ry, rz);
306 v[1].Pos.set(-rx, ry,-rz);
307 v[2].Pos.set(-rx,-ry,-rz);
308 v[3].Pos.set(-rx,-ry, rz);
311 for(int j=0;j<4;j++){
312 v[j].Color = c_bottom;
313 v[j].Normal.set(0,-1,0);
315 v[0].Pos.set( rx,-ry, rz);
316 v[1].Pos.set(-rx,-ry, rz);
317 v[2].Pos.set(-rx,-ry,-rz);
318 v[3].Pos.set( rx,-ry,-rz);
322 v3f pos(p0.X, m_cloud_y, p0.Y);
323 pos -= intToFloat(m_camera_offset, BS);
325 for(u16 i=0; i<4; i++)
327 u16 indices[] = {0,1,2,2,3,0};
328 driver->drawVertexPrimitiveList(v, 4, indices, 2,
329 video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
335 // Restore fog settings
336 driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
337 fog_pixelfog, fog_rangefog);
340 void Clouds::step(float dtime)
345 void Clouds::update(v2f camera_p, video::SColorf color)
347 m_camera_pos = camera_p;
349 //m_brightness = brightness;
350 //dstream<<"m_brightness="<<m_brightness<<std::endl;