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[oweals/minetest.git] / src / clouds.cpp
1 /*
2 Minetest
3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "client/renderingengine.h"
21 #include "clouds.h"
22 #include "noise.h"
23 #include "constants.h"
24 #include "debug.h"
25 #include "profiler.h"
26 #include "settings.h"
27
28
29 // Menu clouds are created later
30 class Clouds;
31 Clouds *g_menuclouds = NULL;
32 irr::scene::ISceneManager *g_menucloudsmgr = NULL;
33
34 static void cloud_3d_setting_changed(const std::string &settingname, void *data)
35 {
36         // TODO: only re-read cloud settings, not height or radius
37         ((Clouds *)data)->readSettings();
38 }
39
40 Clouds::Clouds(scene::ISceneManager* mgr,
41                 s32 id,
42                 u32 seed,
43                 s16 cloudheight
44 ):
45         scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
46         m_seed(seed)
47 {
48         m_material.setFlag(video::EMF_LIGHTING, false);
49         //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
50         m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
51         m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
52         m_material.setFlag(video::EMF_FOG_ENABLE, true);
53         m_material.setFlag(video::EMF_ANTI_ALIASING, true);
54         //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
55         m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
56
57         m_params.density       = 0.4f;
58         m_params.thickness     = 16.0f;
59         m_params.color_bright  = video::SColor(229, 240, 240, 255);
60         m_params.color_ambient = video::SColor(255, 0, 0, 0);
61         m_params.speed         = v2f(0.0f, -2.0f);
62
63         m_passed_cloud_y = cloudheight;
64         readSettings();
65         g_settings->registerChangedCallback("enable_3d_clouds",
66                 &cloud_3d_setting_changed, this);
67
68         updateBox();
69 }
70
71 Clouds::~Clouds()
72 {
73         g_settings->deregisterChangedCallback("enable_3d_clouds",
74                 &cloud_3d_setting_changed, this);
75 }
76
77 void Clouds::OnRegisterSceneNode()
78 {
79         if(IsVisible)
80         {
81                 SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
82                 //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
83         }
84
85         ISceneNode::OnRegisterSceneNode();
86 }
87
88 #define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
89
90 void Clouds::render()
91 {
92
93         if (m_params.density <= 0.0f)
94                 return; // no need to do anything
95
96         video::IVideoDriver* driver = SceneManager->getVideoDriver();
97
98         if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
99         //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
100                 return;
101
102         ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
103
104         int num_faces_to_draw = m_enable_3d ? 6 : 1;
105
106         m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
107
108         driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
109         driver->setMaterial(m_material);
110
111         /*
112                 Clouds move from Z+ towards Z-
113         */
114
115         static const float cloud_size = BS * 64.0f;
116
117         const float cloud_full_radius = cloud_size * m_cloud_radius_i;
118
119         // Position of cloud noise origin from the camera
120         v2f cloud_origin_from_camera_f = m_origin - m_camera_pos;
121         // The center point of drawing in the noise
122         v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
123         // The integer center point of drawing in the noise
124         v2s16 center_of_drawing_in_noise_i(
125                 MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
126                 MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
127         );
128         // The world position of the integer center point of drawing in the noise
129         v2f world_center_of_drawing_in_noise_f = v2f(
130                 center_of_drawing_in_noise_i.X * cloud_size,
131                 center_of_drawing_in_noise_i.Y * cloud_size
132         ) + m_origin;
133
134         /*video::SColor c_top(128,b*240,b*240,b*255);
135         video::SColor c_side_1(128,b*230,b*230,b*255);
136         video::SColor c_side_2(128,b*220,b*220,b*245);
137         video::SColor c_bottom(128,b*205,b*205,b*230);*/
138         video::SColorf c_top_f(m_color);
139         video::SColorf c_side_1_f(m_color);
140         video::SColorf c_side_2_f(m_color);
141         video::SColorf c_bottom_f(m_color);
142         c_side_1_f.r *= 0.95;
143         c_side_1_f.g *= 0.95;
144         c_side_1_f.b *= 0.95;
145         c_side_2_f.r *= 0.90;
146         c_side_2_f.g *= 0.90;
147         c_side_2_f.b *= 0.90;
148         c_bottom_f.r *= 0.80;
149         c_bottom_f.g *= 0.80;
150         c_bottom_f.b *= 0.80;
151         video::SColor c_top = c_top_f.toSColor();
152         video::SColor c_side_1 = c_side_1_f.toSColor();
153         video::SColor c_side_2 = c_side_2_f.toSColor();
154         video::SColor c_bottom = c_bottom_f.toSColor();
155
156         // Get fog parameters for setting them back later
157         video::SColor fog_color(0,0,0,0);
158         video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
159         f32 fog_start = 0;
160         f32 fog_end = 0;
161         f32 fog_density = 0;
162         bool fog_pixelfog = false;
163         bool fog_rangefog = false;
164         driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
165                         fog_pixelfog, fog_rangefog);
166
167         // Set our own fog
168         driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
169                         cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
170
171         // Read noise
172
173         bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2];
174
175         float cloud_size_noise = cloud_size / BS / 200;
176
177         for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) {
178                 u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i;
179
180                 for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) {
181                         u32 i = si + xi;
182
183                         v2s16 p_in_noise_i(
184                                 xi + center_of_drawing_in_noise_i.X,
185                                 zi + center_of_drawing_in_noise_i.Y
186                         );
187
188                         float noise = noise2d_perlin(
189                                         (float)p_in_noise_i.X * cloud_size_noise,
190                                         (float)p_in_noise_i.Y * cloud_size_noise,
191                                         m_seed, 3, 0.5);
192                         // normalize to 0..1 (given 3 octaves)
193                         static const float noise_bound = 1.0f + 0.5f + 0.25f;
194                         float density = noise / noise_bound * 0.5f + 0.5f;
195                         grid[i] = (density < m_params.density);
196                 }
197         }
198
199 #define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
200 #define INAREA(x, z, radius) \
201         ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
202
203         for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
204         for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
205         {
206                 s16 zi = zi0;
207                 s16 xi = xi0;
208                 // Draw from front to back (needed for transparency)
209                 /*if(zi <= 0)
210                         zi = -m_cloud_radius_i - zi;
211                 if(xi <= 0)
212                         xi = -m_cloud_radius_i - xi;*/
213                 // Draw from back to front
214                 if(zi >= 0)
215                         zi = m_cloud_radius_i - zi - 1;
216                 if(xi >= 0)
217                         xi = m_cloud_radius_i - xi - 1;
218
219                 u32 i = GETINDEX(xi, zi, m_cloud_radius_i);
220
221                 if(grid[i] == false)
222                         continue;
223
224                 v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
225
226                 video::S3DVertex v[4] = {
227                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
228                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
229                         video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
230                         video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
231                 };
232
233                 /*if(zi <= 0 && xi <= 0){
234                         v[0].Color.setBlue(255);
235                         v[1].Color.setBlue(255);
236                         v[2].Color.setBlue(255);
237                         v[3].Color.setBlue(255);
238                 }*/
239
240                 f32 rx = cloud_size / 2.0f;
241                 // if clouds are flat, the top layer should be at the given height
242                 f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f;
243                 f32 rz = cloud_size / 2;
244
245                 for(int i=0; i<num_faces_to_draw; i++)
246                 {
247                         switch(i)
248                         {
249                         case 0: // top
250                                 for(int j=0;j<4;j++){
251                                         v[j].Normal.set(0,1,0);
252                                 }
253                                 v[0].Pos.set(-rx, ry,-rz);
254                                 v[1].Pos.set(-rx, ry, rz);
255                                 v[2].Pos.set( rx, ry, rz);
256                                 v[3].Pos.set( rx, ry,-rz);
257                                 break;
258                         case 1: // back
259                                 if (INAREA(xi, zi - 1, m_cloud_radius_i)) {
260                                         u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i);
261                                         if(grid[j])
262                                                 continue;
263                                 }
264                                 for(int j=0;j<4;j++){
265                                         v[j].Color = c_side_1;
266                                         v[j].Normal.set(0,0,-1);
267                                 }
268                                 v[0].Pos.set(-rx, ry,-rz);
269                                 v[1].Pos.set( rx, ry,-rz);
270                                 v[2].Pos.set( rx,  0,-rz);
271                                 v[3].Pos.set(-rx,  0,-rz);
272                                 break;
273                         case 2: //right
274                                 if (INAREA(xi + 1, zi, m_cloud_radius_i)) {
275                                         u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i);
276                                         if(grid[j])
277                                                 continue;
278                                 }
279                                 for(int j=0;j<4;j++){
280                                         v[j].Color = c_side_2;
281                                         v[j].Normal.set(1,0,0);
282                                 }
283                                 v[0].Pos.set( rx, ry,-rz);
284                                 v[1].Pos.set( rx, ry, rz);
285                                 v[2].Pos.set( rx,  0, rz);
286                                 v[3].Pos.set( rx,  0,-rz);
287                                 break;
288                         case 3: // front
289                                 if (INAREA(xi, zi + 1, m_cloud_radius_i)) {
290                                         u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i);
291                                         if(grid[j])
292                                                 continue;
293                                 }
294                                 for(int j=0;j<4;j++){
295                                         v[j].Color = c_side_1;
296                                         v[j].Normal.set(0,0,-1);
297                                 }
298                                 v[0].Pos.set( rx, ry, rz);
299                                 v[1].Pos.set(-rx, ry, rz);
300                                 v[2].Pos.set(-rx,  0, rz);
301                                 v[3].Pos.set( rx,  0, rz);
302                                 break;
303                         case 4: // left
304                                 if (INAREA(xi-1, zi, m_cloud_radius_i)) {
305                                         u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i);
306                                         if(grid[j])
307                                                 continue;
308                                 }
309                                 for(int j=0;j<4;j++){
310                                         v[j].Color = c_side_2;
311                                         v[j].Normal.set(-1,0,0);
312                                 }
313                                 v[0].Pos.set(-rx, ry, rz);
314                                 v[1].Pos.set(-rx, ry,-rz);
315                                 v[2].Pos.set(-rx,  0,-rz);
316                                 v[3].Pos.set(-rx,  0, rz);
317                                 break;
318                         case 5: // bottom
319                                 for(int j=0;j<4;j++){
320                                         v[j].Color = c_bottom;
321                                         v[j].Normal.set(0,-1,0);
322                                 }
323                                 v[0].Pos.set( rx,  0, rz);
324                                 v[1].Pos.set(-rx,  0, rz);
325                                 v[2].Pos.set(-rx,  0,-rz);
326                                 v[3].Pos.set( rx,  0,-rz);
327                                 break;
328                         }
329
330                         v3f pos(p0.X, m_params.height * BS, p0.Y);
331                         pos -= intToFloat(m_camera_offset, BS);
332
333                         for(u16 i=0; i<4; i++)
334                                 v[i].Pos += pos;
335                         u16 indices[] = {0,1,2,2,3,0};
336                         driver->drawVertexPrimitiveList(v, 4, indices, 2,
337                                         video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
338                 }
339         }
340
341         delete[] grid;
342
343         // Restore fog settings
344         driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
345                         fog_pixelfog, fog_rangefog);
346 }
347
348 void Clouds::step(float dtime)
349 {
350         m_origin = m_origin + dtime * BS * m_params.speed;
351 }
352
353 void Clouds::update(v2f camera_p, video::SColorf color_diffuse)
354 {
355         m_camera_pos = camera_p;
356         m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(),
357                         m_params.color_ambient.getRed()), 255) / 255.0f;
358         m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(),
359                         m_params.color_ambient.getGreen()), 255) / 255.0f;
360         m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(),
361                         m_params.color_ambient.getBlue()), 255) / 255.0f;
362         m_color.a = m_params.color_bright.getAlpha() / 255.0f;
363 }
364
365 void Clouds::readSettings()
366 {
367         m_params.height = (m_passed_cloud_y ? m_passed_cloud_y :
368                 g_settings->getS16("cloud_height"));
369         m_cloud_radius_i = g_settings->getU16("cloud_radius");
370         m_enable_3d = g_settings->getBool("enable_3d_clouds");
371 }