3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CLIENTOBJECT_HEADER
21 #define CLIENTOBJECT_HEADER
23 #include "common_irrlicht.h"
24 #include "activeobject.h"
31 * Client receives a network packet with information of added objects
33 * Client supplies the information to its ClientEnvironment
34 * The environment adds the specified objects to itself
38 class ClientActiveObject : public ActiveObject
41 ClientActiveObject(u16 id);
42 virtual ~ClientActiveObject();
44 virtual void addToScene(scene::ISceneManager *smgr){}
45 virtual void removeFromScene(){}
46 // 0 <= light_at_pos <= LIGHT_SUN
47 virtual void updateLight(u8 light_at_pos){}
48 virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
50 // Step object in time
51 virtual void step(float dtime){}
53 // Process a message sent by the server side object
54 virtual void processMessage(const std::string &data){}
57 This takes the return value of getClientInitializationData
60 virtual void initialize(const std::string &data){}
62 // Create a certain type of ClientActiveObject
63 static ClientActiveObject* create(u8 type);
68 class TestCAO : public ClientActiveObject
76 return ACTIVEOBJECT_TYPE_TEST;
79 void addToScene(scene::ISceneManager *smgr);
80 void removeFromScene();
81 void updateLight(u8 light_at_pos);
82 v3s16 getLightPosition();
85 void step(float dtime);
87 void processMessage(const std::string &data);
90 scene::IMeshSceneNode *m_node;
100 class LuaCAO : public ClientActiveObject
108 return ACTIVEOBJECT_TYPE_LUA;
111 void step(float dtime);
113 void processMessage(const std::string &data);
115 void initialize(const std::string &data);
117 void loadScript(const std::string script);
119 void addToScene(scene::ISceneManager *smgr);
120 void removeFromScene();
121 void updateLight(u8 light_at_pos);
122 v3s16 getLightPosition();
123 void updateNodePos();
125 void setPosition(v3f pos);
128 void setRotation(v3f rot);
131 // image: eg. "rat.png"
132 // corners: v3f corners[4]
133 void addToMesh(const char *image, v3f *corners, bool backface_culling);
139 scene::ISceneManager *m_smgr;
140 scene::IMeshSceneNode *m_node;
141 scene::SMesh *m_mesh;