3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes_extrabloated.h"
23 #include "activeobject.h"
24 #include <unordered_map>
26 class ClientEnvironment;
32 class WieldMeshSceneNode;
34 class ClientActiveObject : public ActiveObject
37 ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
38 virtual ~ClientActiveObject();
40 virtual void addToScene(ITextureSource *tsrc) {};
41 virtual void removeFromScene(bool permanent) {}
42 // 0 <= light_at_pos <= LIGHT_SUN
43 virtual void updateLight(u8 light_at_pos){}
44 virtual void updateLightNoCheck(u8 light_at_pos){}
45 virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
46 virtual bool getCollisionBox(aabb3f *toset) const { return false; }
47 virtual bool getSelectionBox(aabb3f *toset) const { return false; }
48 virtual bool collideWithObjects() const { return false; }
49 virtual v3f getPosition(){ return v3f(0,0,0); }
50 virtual float getYaw() const { return 0; }
51 virtual scene::ISceneNode *getSceneNode() { return NULL; }
52 virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
53 virtual bool isLocalPlayer() const {return false;}
54 virtual void setAttachments() {}
55 virtual bool doShowSelectionBox(){return true;}
57 // Step object in time
58 virtual void step(float dtime, ClientEnvironment *env){}
60 // Process a message sent by the server side object
61 virtual void processMessage(const std::string &data){}
63 virtual std::string infoText() {return "";}
64 virtual std::string debugInfoText() {return "";}
67 This takes the return value of
68 ServerActiveObject::getClientInitializationData
70 virtual void initialize(const std::string &data){}
72 // Create a certain type of ClientActiveObject
73 static ClientActiveObject* create(ActiveObjectType type, Client *client,
74 ClientEnvironment *env);
76 // If returns true, punch will not be sent to the server
77 virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
78 float time_from_last_punch=1000000)
82 // Used for creating objects based on type
83 typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env);
84 static void registerType(u16 type, Factory f);
86 ClientEnvironment *m_env;
88 // Used for creating objects based on type
89 static std::unordered_map<u16, Factory> m_types;
92 struct DistanceSortedActiveObject
94 ClientActiveObject *obj;
97 DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
103 bool operator < (const DistanceSortedActiveObject &other) const