3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CLIENTOBJECT_HEADER
21 #define CLIENTOBJECT_HEADER
23 #include "common_irrlicht.h"
24 #include "activeobject.h"
31 * Client receives a network packet with information of added objects
33 * Client supplies the information to its ClientEnvironment
34 * The environment adds the specified objects to itself
38 class ClientEnvironment;
40 class ClientActiveObject : public ActiveObject
43 ClientActiveObject(u16 id);
44 virtual ~ClientActiveObject();
46 virtual void addToScene(scene::ISceneManager *smgr){}
47 virtual void removeFromScene(){}
48 // 0 <= light_at_pos <= LIGHT_SUN
49 virtual void updateLight(u8 light_at_pos){}
50 virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
51 virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
52 virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
53 virtual v3f getPosition(){return v3f(0,0,0);}
55 // Step object in time
56 virtual void step(float dtime, ClientEnvironment *env){}
58 // Process a message sent by the server side object
59 virtual void processMessage(const std::string &data){}
61 virtual std::string infoText() {return "";}
64 This takes the return value of
65 ServerActiveObject::getClientInitializationData
67 virtual void initialize(const std::string &data){}
69 // Create a certain type of ClientActiveObject
70 static ClientActiveObject* create(u8 type);
73 // Used for creating objects based on type
74 typedef ClientActiveObject* (*Factory)();
75 static void registerType(u16 type, Factory f);
77 // Used for creating objects based on type
78 static core::map<u16, Factory> m_types;
81 struct DistanceSortedActiveObject
83 ClientActiveObject *obj;
86 DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
92 bool operator < (DistanceSortedActiveObject &other)
102 class TestCAO : public ClientActiveObject
110 return ACTIVEOBJECT_TYPE_TEST;
113 static ClientActiveObject* create();
115 void addToScene(scene::ISceneManager *smgr);
116 void removeFromScene();
117 void updateLight(u8 light_at_pos);
118 v3s16 getLightPosition();
119 void updateNodePos();
121 void step(float dtime, ClientEnvironment *env);
123 void processMessage(const std::string &data);
126 scene::IMeshSceneNode *m_node;
134 class ItemCAO : public ClientActiveObject
142 return ACTIVEOBJECT_TYPE_ITEM;
145 static ClientActiveObject* create();
147 void addToScene(scene::ISceneManager *smgr);
148 void removeFromScene();
149 void updateLight(u8 light_at_pos);
150 v3s16 getLightPosition();
151 void updateNodePos();
153 void step(float dtime, ClientEnvironment *env);
155 void processMessage(const std::string &data);
157 void initialize(const std::string &data);
159 core::aabbox3d<f32>* getSelectionBox()
160 {return &m_selection_box;}
165 core::aabbox3d<f32> m_selection_box;
166 scene::IMeshSceneNode *m_node;
168 std::string m_inventorystring;