3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #ifndef CLIENTOBJECT_HEADER
21 #define CLIENTOBJECT_HEADER
23 #include "common_irrlicht.h"
24 #include "activeobject.h"
31 * Client receives a network packet with information of added objects
33 * Client supplies the information to its ClientEnvironment
34 * The environment adds the specified objects to itself
38 class ClientActiveObject : public ActiveObject
41 ClientActiveObject(u16 id);
42 virtual ~ClientActiveObject();
44 virtual void addToScene(scene::ISceneManager *smgr){}
45 virtual void removeFromScene(){}
46 // 0 <= light_at_pos <= LIGHT_SUN
47 virtual void updateLight(u8 light_at_pos){}
48 virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
50 // Step object in time
51 virtual void step(float dtime){}
53 // Process a message sent by the server side object
54 virtual void processMessage(const std::string &data){}
56 static ClientActiveObject* create(u8 type);
61 class TestCAO : public ClientActiveObject
69 return ACTIVEOBJECT_TYPE_TEST;
72 void addToScene(scene::ISceneManager *smgr);
73 void removeFromScene();
74 void updateLight(u8 light_at_pos);
75 v3s16 getLightPosition();
78 void step(float dtime);
80 void processMessage(const std::string &data);
83 scene::IMeshSceneNode *m_node;