3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "clientobject.h"
23 #include "constants.h"
29 ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef):
35 ClientActiveObject::~ClientActiveObject()
40 ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
42 // Find factory function
43 core::map<u16, Factory>::Node *n;
44 n = m_types.find(type);
47 // If factory is not found, just return.
48 dstream<<"WARNING: ClientActiveObject: No factory for type="
49 <<(int)type<<std::endl;
53 Factory f = n->getValue();
54 ClientActiveObject *object = (*f)(gamedef);
58 void ClientActiveObject::registerType(u16 type, Factory f)
60 core::map<u16, Factory>::Node *n;
61 n = m_types.find(type);
64 m_types.insert(type, f);