3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "clientobject.h"
23 #include "constants.h"
29 ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef,
30 ClientEnvironment *env):
37 ClientActiveObject::~ClientActiveObject()
39 removeFromScene(true);
42 ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
43 ClientEnvironment *env)
45 // Find factory function
46 std::map<u16, Factory>::iterator n;
47 n = m_types.find(type);
48 if(n == m_types.end())
50 // If factory is not found, just return.
51 dstream<<"WARNING: ClientActiveObject: No factory for type="
52 <<(int)type<<std::endl;
56 Factory f = n->second;
57 ClientActiveObject *object = (*f)(gamedef, env);
61 void ClientActiveObject::registerType(u16 type, Factory f)
63 std::map<u16, Factory>::iterator n;
64 n = m_types.find(type);
65 if(n != m_types.end())