3 Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #ifndef _CLIENTIFACE_H_
20 #define _CLIENTIFACE_H_
22 #include "irr_v3d.h" // for irrlicht datatypes
24 #include "constants.h"
25 #include "serialization.h" // for SER_FMT_VER_INVALID
26 #include "threading/mutex.h"
27 #include "network/networkpacket.h"
35 class ServerEnvironment;
50 | depending of the incoming packet
51 +---------------------------------------
53 +-----------------------------+ +-----------------------------+
55 | TOSERVER_INIT_LEGACY |----- | TOSERVER_INIT | invalid playername,
56 +-----------------------------+ | +-----------------------------+ password (for _LEGACY),
57 | | | or denied by mod
58 | Auth ok -------------------+---------------------------------
60 +-----------------------------+ +-----------------------------+ |
62 | TOCLIENT_INIT_LEGACY | | TOCLIENT_HELLO | |
63 +-----------------------------+ +-----------------------------+ |
67 /-----------------\ /-----------------\ |
69 | AwaitingInit2 |<--------- | HelloSent | |
71 \-----------------/ | \-----------------/ |
73 +-----------------------------+ | *-----------------------------* Auth fails |
74 |IN: | | |Authentication, depending on |-----------------+
75 | TOSERVER_INIT2 | | | packet sent by client | |
76 +-----------------------------+ | *-----------------------------* |
78 | | | Authentication |
80 /-----------------\ | v |
81 | | | +-----------------------------+ |
82 | InitDone | | |OUT: | |
83 | | | | TOCLIENT_AUTH_ACCEPT | |
84 \-----------------/ | +-----------------------------+ |
86 +-----------------------------+ --------------------- |
88 | TOCLIENT_MOVEMENT | |
89 | TOCLIENT_ITEMDEF | |
90 | TOCLIENT_NODEDEF | |
91 | TOCLIENT_ANNOUNCE_MEDIA | |
92 | TOCLIENT_DETACHED_INVENTORY | |
93 | TOCLIENT_TIME_OF_DAY | |
94 +-----------------------------+ |
97 | ----------------------------- |
99 /-----------------\ v |
100 | | +-----------------------------+ |
101 | DefinitionsSent | |IN: | |
102 | | | TOSERVER_REQUEST_MEDIA | |
103 \-----------------/ | TOSERVER_RECEIVED_MEDIA | |
104 | +-----------------------------+ |
106 | ----------------------------- |
108 +-----------------------------+ --------------------------------+
110 | TOSERVER_CLIENT_READY | v |
111 +-----------------------------+ +-------------------------------+ |
113 v | TOCLIENT_ACCESS_DENIED_LEGAGY | |
114 +-----------------------------+ +-------------------------------+ |
116 | TOCLIENT_MOVE_PLAYER | v |
117 | TOCLIENT_PRIVILEGES | /-----------------\ |
118 | TOCLIENT_INVENTORY_FORMSPEC | | | |
119 | UpdateCrafting | | Denied | |
120 | TOCLIENT_INVENTORY | | | |
121 | TOCLIENT_HP (opt) | \-----------------/ |
122 | TOCLIENT_BREATH | |
123 | TOCLIENT_DEATHSCREEN | |
124 +-----------------------------+ |
127 /-----------------\ async mod action (ban, kick) |
128 | |---------------------------------------------------------------
130 | | |----------------------------------------------
131 | \-----------------/ timeout v
132 | | | +-----------------------------+
134 | | | | TOCLIENT_DISCONNECT |
135 | | | +-----------------------------+
138 | | +-----------------------------+ /-----------------\
140 | | | TOSERVER_DISCONNECT |------------------->| Disconnecting |
141 | | +-----------------------------+ | |
142 | | \-----------------/
143 | | any auth packet which was
144 | | allowed in TOCLIENT_AUTH_ACCEPT
146 | *-----------------------------* Auth +-------------------------------+
147 | |Authentication, depending on | succeeds |OUT: |
148 | | packet sent by client |---------->| TOCLIENT_ACCEPT_SUDO_MODE |
149 | *-----------------------------* +-------------------------------+
151 | | Auth fails /-----------------\
153 | +-------------------------------+ | SudoMode |
155 | | TOCLIENT_DENY_SUDO_MODE | \-----------------/
156 | +-------------------------------+ |
158 | | +-----------------------------+
159 | | sets password accordingly |IN: |
160 -------------------+-------------------------------| TOSERVER_FIRST_SRP |
161 +-----------------------------+
168 #define CI_ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
170 // Also make sure to update the ClientInterface::statenames
171 // array when modifying these enums
187 enum ClientStateEvent
194 CSE_SetDefinitionsSent,
202 Used for queueing and sorting block transfers in containers
204 Lower priority number means higher priority.
206 struct PrioritySortedBlockTransfer
208 PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
210 priority = a_priority;
214 bool operator < (const PrioritySortedBlockTransfer &other) const
216 return priority < other.priority;
226 // peer_id=0 means this client has no associated peer
227 // NOTE: If client is made allowed to exist while peer doesn't,
228 // this has to be set to 0 when there is no peer.
229 // Also, the client must be moved to some other container.
231 // The serialization version to use with the client
232 u8 serialization_version;
234 u16 net_proto_version;
236 /* Authentication information */
238 bool create_player_on_auth_success;
239 AuthMechanism chosen_mech;
241 u32 allowed_auth_mechs;
242 u32 allowed_sudo_mechs;
244 bool isSudoMechAllowed(AuthMechanism mech)
245 { return allowed_sudo_mechs & mech; }
246 bool isMechAllowed(AuthMechanism mech)
247 { return allowed_auth_mechs & mech; }
250 peer_id(PEER_ID_INEXISTENT),
251 serialization_version(SER_FMT_VER_INVALID),
252 net_proto_version(0),
253 create_player_on_auth_success(false),
254 chosen_mech(AUTH_MECHANISM_NONE),
256 m_time_from_building(9999),
257 m_pending_serialization_version(SER_FMT_VER_INVALID),
259 m_nearest_unsent_d(0),
260 m_nearest_unsent_reset_timer(0.0),
261 m_excess_gotblocks(0),
262 m_nothing_to_send_pause_timer(0.0),
267 m_full_version("unknown"),
268 m_deployed_compression(0),
269 m_connection_time(getTime(PRECISION_SECONDS))
277 Finds block that should be sent next to the client.
278 Environment should be locked when this is called.
279 dtime is used for resetting send radius at slow interval
281 void GetNextBlocks(ServerEnvironment *env, EmergeManager* emerge,
282 float dtime, std::vector<PrioritySortedBlockTransfer> &dest);
284 void GotBlock(v3s16 p);
286 void SentBlock(v3s16 p);
288 void SetBlockNotSent(v3s16 p);
289 void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
292 * tell client about this block being modified right now.
293 * this information is required to requeue the block in case it's "on wire"
294 * while modification is processed by server
295 * @param p position of modified block
297 void ResendBlockIfOnWire(v3s16 p);
301 return m_blocks_sending.size();
304 // Increments timeouts and removes timed-out blocks from list
305 // NOTE: This doesn't fix the server-not-sending-block bug
306 // because it is related to emerging, not sending.
307 //void RunSendingTimeouts(float dtime, float timeout);
309 void PrintInfo(std::ostream &o)
311 o<<"RemoteClient "<<peer_id<<": "
312 <<"m_blocks_sent.size()="<<m_blocks_sent.size()
313 <<", m_blocks_sending.size()="<<m_blocks_sending.size()
314 <<", m_nearest_unsent_d="<<m_nearest_unsent_d
315 <<", m_excess_gotblocks="<<m_excess_gotblocks
317 m_excess_gotblocks = 0;
320 // Time from last placing or removing blocks
321 float m_time_from_building;
324 List of active objects that the client knows of.
327 std::set<u16> m_known_objects;
329 ClientState getState()
332 std::string getName()
335 void setName(std::string name)
338 /* update internal client state */
339 void notifyEvent(ClientStateEvent event);
341 /* set expected serialization version */
342 void setPendingSerializationVersion(u8 version)
343 { m_pending_serialization_version = version; }
345 void setDeployedCompressionMode(u16 byteFlag)
346 { m_deployed_compression = byteFlag; }
348 void confirmSerializationVersion()
349 { serialization_version = m_pending_serialization_version; }
354 /* set version information */
355 void setVersionInfo(u8 major, u8 minor, u8 patch, std::string full) {
356 m_version_major = major;
357 m_version_minor = minor;
358 m_version_patch = patch;
359 m_full_version = full;
362 /* read version information */
363 u8 getMajor() { return m_version_major; }
364 u8 getMinor() { return m_version_minor; }
365 u8 getPatch() { return m_version_patch; }
366 std::string getVersion() { return m_full_version; }
368 // Version is stored in here after INIT before INIT2
369 u8 m_pending_serialization_version;
371 /* current state of client */
375 Blocks that have been sent to client.
376 - These don't have to be sent again.
377 - A block is cleared from here when client says it has
378 deleted it from it's memory
380 Key is position, value is dummy.
381 No MapBlock* is stored here because the blocks can get deleted.
383 std::set<v3s16> m_blocks_sent;
384 s16 m_nearest_unsent_d;
386 float m_nearest_unsent_reset_timer;
389 Blocks that are currently on the line.
390 This is used for throttling the sending of blocks.
391 - The size of this list is limited to some value
392 Block is added when it is sent with BLOCKDATA.
393 Block is removed when GOTBLOCKS is received.
394 Value is time from sending. (not used at the moment)
396 std::map<v3s16, float> m_blocks_sending;
399 Count of excess GotBlocks().
400 There is an excess amount because the client sometimes
401 gets a block so late that the server sends it again,
402 and the client then sends two GOTBLOCKs.
403 This is resetted by PrintInfo()
405 u32 m_excess_gotblocks;
407 // CPU usage optimization
408 float m_nothing_to_send_pause_timer;
411 name of player using this client
422 std::string m_full_version;
424 u16 m_deployed_compression;
427 time this client was created
429 const u32 m_connection_time;
432 class ClientInterface {
437 ClientInterface(con::Connection* con);
441 void step(float dtime);
443 /* get list of active client id's */
444 std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
446 /* get list of client player names */
447 std::vector<std::string> getPlayerNames();
449 /* send message to client */
450 void send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
452 /* send to all clients */
453 void sendToAll(u16 channelnum, NetworkPacket* pkt, bool reliable);
455 /* delete a client */
456 void DeleteClient(u16 peer_id);
459 void CreateClient(u16 peer_id);
461 /* get a client by peer_id */
462 RemoteClient* getClientNoEx(u16 peer_id, ClientState state_min=CS_Active);
464 /* get client by peer_id (make sure you have list lock before!*/
465 RemoteClient* lockedGetClientNoEx(u16 peer_id, ClientState state_min=CS_Active);
467 /* get state of client by id*/
468 ClientState getClientState(u16 peer_id);
470 /* set client playername */
471 void setPlayerName(u16 peer_id,std::string name);
473 /* get protocol version of client */
474 u16 getProtocolVersion(u16 peer_id);
476 /* set client version */
477 void setClientVersion(u16 peer_id, u8 major, u8 minor, u8 patch, std::string full);
479 /* event to update client state */
480 void event(u16 peer_id, ClientStateEvent event);
482 /* Set environment. Do not call this function if environment is already set */
483 void setEnv(ServerEnvironment *env)
485 assert(m_env == NULL); // pre-condition
489 static std::string state2Name(ClientState state);
492 //TODO find way to avoid this functions
493 void lock() { m_clients_mutex.lock(); }
494 void unlock() { m_clients_mutex.unlock(); }
496 std::map<u16, RemoteClient*>& getClientList()
497 { return m_clients; }
500 /* update internal player list */
501 void UpdatePlayerList();
504 con::Connection* m_con;
505 Mutex m_clients_mutex;
506 // Connected clients (behind the con mutex)
507 std::map<u16, RemoteClient*> m_clients;
508 std::vector<std::string> m_clients_names; //for announcing masterserver
511 ServerEnvironment *m_env;
514 float m_print_info_timer;
516 static const char *statenames[];