3 Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "util/serialize.h"
21 #include "util/pointedthing.h"
23 #include "clientenvironment.h"
24 #include "clientsimpleobject.h"
25 #include "clientmap.h"
26 #include "scripting_client.h"
27 #include "mapblock_mesh.h"
29 #include "collision.h"
33 #include "voxelalgorithms.h"
35 #include "content_cao.h"
37 #include "client/renderingengine.h"
43 ClientEnvironment::ClientEnvironment(ClientMap *map,
44 ITextureSource *texturesource, Client *client):
47 m_texturesource(texturesource),
51 memset(attachement_parent_ids, zero, sizeof(attachement_parent_ids));
54 ClientEnvironment::~ClientEnvironment()
56 // delete active objects
57 for (auto &active_object : m_active_objects) {
58 delete active_object.second;
61 for (auto &simple_object : m_simple_objects) {
68 delete m_local_player;
71 Map & ClientEnvironment::getMap()
76 ClientMap & ClientEnvironment::getClientMap()
81 void ClientEnvironment::setLocalPlayer(LocalPlayer *player)
84 It is a failure if already is a local player
86 FATAL_ERROR_IF(m_local_player != NULL,
87 "Local player already allocated");
89 m_local_player = player;
92 void ClientEnvironment::step(float dtime)
94 /* Step time of day */
98 bool fly_allowed = m_client->checkLocalPrivilege("fly");
99 bool free_move = fly_allowed && g_settings->getBool("free_move");
102 LocalPlayer *lplayer = getLocalPlayer();
104 // collision info queue
105 std::vector<CollisionInfo> player_collisions;
108 Get the speed the player is going
110 bool is_climbing = lplayer->is_climbing;
112 f32 player_speed = lplayer->getSpeed().getLength();
115 Maximum position increment
117 //f32 position_max_increment = 0.05*BS;
118 f32 position_max_increment = 0.1*BS;
120 // Maximum time increment (for collision detection etc)
121 // time = distance / speed
122 f32 dtime_max_increment = 1;
123 if(player_speed > 0.001)
124 dtime_max_increment = position_max_increment / player_speed;
126 // Maximum time increment is 10ms or lower
127 if(dtime_max_increment > 0.01)
128 dtime_max_increment = 0.01;
130 // Don't allow overly huge dtime
134 f32 dtime_downcount = dtime;
137 Stuff that has a maximum time increment
146 if(dtime_downcount > dtime_max_increment)
148 dtime_part = dtime_max_increment;
149 dtime_downcount -= dtime_part;
153 dtime_part = dtime_downcount;
155 Setting this to 0 (no -=dtime_part) disables an infinite loop
156 when dtime_part is so small that dtime_downcount -= dtime_part
168 if(!free_move && !is_climbing)
171 v3f speed = lplayer->getSpeed();
172 if(!lplayer->in_liquid)
173 speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2;
175 // Liquid floating / sinking
176 if(lplayer->in_liquid && !lplayer->swimming_vertical)
177 speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2;
180 if(lplayer->in_liquid_stable || lplayer->in_liquid)
182 // How much the node's viscosity blocks movement, ranges between 0 and 1
183 // Should match the scale at which viscosity increase affects other liquid attributes
184 const f32 viscosity_factor = 0.3;
186 v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
187 f32 dl = d_wanted.getLength();
188 if(dl > lplayer->movement_liquid_fluidity_smooth)
189 dl = lplayer->movement_liquid_fluidity_smooth;
190 dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
192 v3f d = d_wanted.normalize() * dl;
196 lplayer->setSpeed(speed);
201 This also does collision detection.
203 lplayer->move(dtime_part, this, position_max_increment,
207 while(dtime_downcount > 0.001);
209 //std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
211 bool player_immortal = lplayer->getCAO() && lplayer->getCAO()->isImmortal();
213 for (const CollisionInfo &info : player_collisions) {
214 v3f speed_diff = info.new_speed - info.old_speed;;
215 // Handle only fall damage
216 // (because otherwise walking against something in fast_move kills you)
217 if (speed_diff.Y < 0 || info.old_speed.Y >= 0)
219 // Get rid of other components
222 f32 pre_factor = 1; // 1 hp per node/s
223 f32 tolerance = BS*14; // 5 without damage
224 f32 post_factor = 1; // 1 hp per node/s
225 if (info.type == COLLISION_NODE) {
226 const ContentFeatures &f = m_client->ndef()->
227 get(m_map->getNodeNoEx(info.node_p));
228 // Determine fall damage multiplier
229 int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
230 pre_factor = 1.0 + (float)addp/100.0;
232 float speed = pre_factor * speed_diff.getLength();
233 if (speed > tolerance && !player_immortal) {
234 f32 damage_f = (speed - tolerance) / BS * post_factor;
235 u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
237 damageLocalPlayer(damage, true);
238 MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
239 m_client->event()->put(e);
244 if (m_client->moddingEnabled()) {
245 m_script->environment_step(dtime);
248 // Update lighting on local player (used for wield item)
249 u32 day_night_ratio = getDayNightRatio();
253 // On InvalidPositionException, use this as default
254 // (day: LIGHT_SUN, night: 0)
255 MapNode node_at_lplayer(CONTENT_AIR, 0x0f, 0);
257 v3s16 p = lplayer->getLightPosition();
258 node_at_lplayer = m_map->getNodeNoEx(p);
260 u16 light = getInteriorLight(node_at_lplayer, 0, m_client->ndef());
261 final_color_blend(&lplayer->light_color, light, day_night_ratio);
265 Step active objects and update lighting of them
268 g_profiler->avg("CEnv: num of objects", m_active_objects.size());
269 bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
270 for (auto &ao_it : m_active_objects) {
271 ClientActiveObject* obj = ao_it.second;
273 obj->step(dtime, this);
275 if (update_lighting) {
281 v3s16 p = obj->getLightPosition();
282 MapNode n = m_map->getNodeNoEx(p, &pos_ok);
284 light = n.getLightBlend(day_night_ratio, m_client->ndef());
286 light = blend_light(day_night_ratio, LIGHT_SUN, 0);
288 obj->updateLight(light);
293 Step and handle simple objects
295 g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
296 for (auto i = m_simple_objects.begin(); i != m_simple_objects.end();) {
298 ClientSimpleObject *simple = *cur;
301 if(simple->m_to_be_removed) {
303 i = m_simple_objects.erase(cur);
311 void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
313 m_simple_objects.push_back(simple);
316 GenericCAO* ClientEnvironment::getGenericCAO(u16 id)
318 ClientActiveObject *obj = getActiveObject(id);
319 if (obj && obj->getType() == ACTIVEOBJECT_TYPE_GENERIC)
320 return (GenericCAO*) obj;
325 ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
327 auto n = m_active_objects.find(id);
328 if (n == m_active_objects.end())
333 bool isFreeClientActiveObjectId(const u16 id,
334 ClientActiveObjectMap &objects)
336 return id != 0 && objects.find(id) == objects.end();
340 u16 getFreeClientActiveObjectId(ClientActiveObjectMap &objects)
342 //try to reuse id's as late as possible
343 static u16 last_used_id = 0;
344 u16 startid = last_used_id;
347 if (isFreeClientActiveObjectId(last_used_id, objects))
350 if (last_used_id == startid)
355 u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
357 assert(object); // Pre-condition
358 if(object->getId() == 0)
360 u16 new_id = getFreeClientActiveObjectId(m_active_objects);
363 infostream<<"ClientEnvironment::addActiveObject(): "
364 <<"no free ids available"<<std::endl;
368 object->setId(new_id);
370 if (!isFreeClientActiveObjectId(object->getId(), m_active_objects)) {
371 infostream<<"ClientEnvironment::addActiveObject(): "
372 <<"id is not free ("<<object->getId()<<")"<<std::endl;
376 infostream<<"ClientEnvironment::addActiveObject(): "
377 <<"added (id="<<object->getId()<<")"<<std::endl;
378 m_active_objects[object->getId()] = object;
379 object->addToScene(m_texturesource);
380 { // Update lighting immediately
385 v3s16 p = object->getLightPosition();
386 MapNode n = m_map->getNodeNoEx(p, &pos_ok);
388 light = n.getLightBlend(getDayNightRatio(), m_client->ndef());
390 light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
392 object->updateLight(light);
394 return object->getId();
397 void ClientEnvironment::addActiveObject(u16 id, u8 type,
398 const std::string &init_data)
400 ClientActiveObject* obj =
401 ClientActiveObject::create((ActiveObjectType) type, m_client, this);
404 infostream<<"ClientEnvironment::addActiveObject(): "
405 <<"id="<<id<<" type="<<type<<": Couldn't create object"
414 obj->initialize(init_data);
416 catch(SerializationError &e)
418 errorstream<<"ClientEnvironment::addActiveObject():"
419 <<" id="<<id<<" type="<<type
420 <<": SerializationError in initialize(): "
422 <<": init_data="<<serializeJsonString(init_data)
426 addActiveObject(obj);
429 void ClientEnvironment::removeActiveObject(u16 id)
431 verbosestream<<"ClientEnvironment::removeActiveObject(): "
432 <<"id="<<id<<std::endl;
433 ClientActiveObject* obj = getActiveObject(id);
435 infostream<<"ClientEnvironment::removeActiveObject(): "
436 <<"id="<<id<<" not found"<<std::endl;
439 obj->removeFromScene(true);
441 m_active_objects.erase(id);
444 void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
446 ClientActiveObject *obj = getActiveObject(id);
448 infostream << "ClientEnvironment::processActiveObjectMessage():"
449 << " got message for id=" << id << ", which doesn't exist."
455 obj->processMessage(data);
456 } catch (SerializationError &e) {
457 errorstream<<"ClientEnvironment::processActiveObjectMessage():"
458 << " id=" << id << " type=" << obj->getType()
459 << " SerializationError in processMessage(): " << e.what()
465 Callbacks for activeobjects
468 void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
470 LocalPlayer *lplayer = getLocalPlayer();
474 if (lplayer->hp > damage)
475 lplayer->hp -= damage;
480 ClientEnvEvent event;
481 event.type = CEE_PLAYER_DAMAGE;
482 event.player_damage.amount = damage;
483 event.player_damage.send_to_server = handle_hp;
484 m_client_event_queue.push(event);
487 void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
489 ClientEnvEvent event;
490 event.type = CEE_PLAYER_BREATH;
491 event.player_breath.amount = breath;
492 m_client_event_queue.push(event);
496 Client likes to call these
499 void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
500 std::vector<DistanceSortedActiveObject> &dest)
502 for (auto &ao_it : m_active_objects) {
503 ClientActiveObject* obj = ao_it.second;
505 f32 d = (obj->getPosition() - origin).getLength();
510 dest.emplace_back(obj, d);
514 ClientEnvEvent ClientEnvironment::getClientEnvEvent()
516 FATAL_ERROR_IF(m_client_event_queue.empty(),
517 "ClientEnvironment::getClientEnvEvent(): queue is empty");
519 ClientEnvEvent event = m_client_event_queue.front();
520 m_client_event_queue.pop();
524 void ClientEnvironment::getSelectedActiveObjects(
525 const core::line3d<f32> &shootline_on_map,
526 std::vector<PointedThing> &objects)
528 std::vector<DistanceSortedActiveObject> allObjects;
529 getActiveObjects(shootline_on_map.start,
530 shootline_on_map.getLength() + 10.0f, allObjects);
531 const v3f line_vector = shootline_on_map.getVector();
533 for (const auto &allObject : allObjects) {
534 ClientActiveObject *obj = allObject.obj;
535 aabb3f selection_box;
536 if (!obj->getSelectionBox(&selection_box))
539 const v3f &pos = obj->getPosition();
540 aabb3f offsetted_box(selection_box.MinEdge + pos,
541 selection_box.MaxEdge + pos);
543 v3f current_intersection;
544 v3s16 current_normal;
545 if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
546 ¤t_intersection, ¤t_normal)) {
547 objects.emplace_back((s16) obj->getId(), current_intersection, current_normal,
548 (current_intersection - shootline_on_map.start).getLengthSQ());