Performance improvement: Use std::list instead of std::vector for request_media,...
[oweals/minetest.git] / src / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #include "network/connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "jthread/jmutex.h"
27 #include <ostream>
28 #include <map>
29 #include <set>
30 #include <vector>
31 #include "clientobject.h"
32 #include "gamedef.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
35 #include "hud.h"
36 #include "particles.h"
37 #include "network/networkpacket.h"
38
39 struct MeshMakeData;
40 class MapBlockMesh;
41 class IWritableTextureSource;
42 class IWritableShaderSource;
43 class IWritableItemDefManager;
44 class IWritableNodeDefManager;
45 //class IWritableCraftDefManager;
46 class ClientMediaDownloader;
47 struct MapDrawControl;
48 class MtEventManager;
49 struct PointedThing;
50 class Database;
51 class Server;
52
53 struct QueuedMeshUpdate
54 {
55         v3s16 p;
56         MeshMakeData *data;
57         bool ack_block_to_server;
58
59         QueuedMeshUpdate();
60         ~QueuedMeshUpdate();
61 };
62
63 enum LocalClientState {
64         LC_Created,
65         LC_Init,
66         LC_Ready
67 };
68
69 /*
70         A thread-safe queue of mesh update tasks
71 */
72 class MeshUpdateQueue
73 {
74 public:
75         MeshUpdateQueue();
76
77         ~MeshUpdateQueue();
78
79         /*
80                 peer_id=0 adds with nobody to send to
81         */
82         void addBlock(v3s16 p, MeshMakeData *data,
83                         bool ack_block_to_server, bool urgent);
84
85         // Returned pointer must be deleted
86         // Returns NULL if queue is empty
87         QueuedMeshUpdate * pop();
88
89         u32 size()
90         {
91                 JMutexAutoLock lock(m_mutex);
92                 return m_queue.size();
93         }
94
95 private:
96         std::vector<QueuedMeshUpdate*> m_queue;
97         std::set<v3s16> m_urgents;
98         JMutex m_mutex;
99 };
100
101 struct MeshUpdateResult
102 {
103         v3s16 p;
104         MapBlockMesh *mesh;
105         bool ack_block_to_server;
106
107         MeshUpdateResult():
108                 p(-1338,-1338,-1338),
109                 mesh(NULL),
110                 ack_block_to_server(false)
111         {
112         }
113 };
114
115 class MeshUpdateThread : public JThread
116 {
117 public:
118
119         MeshUpdateThread(IGameDef *gamedef):
120                 m_gamedef(gamedef)
121         {
122         }
123
124         void * Thread();
125
126         MeshUpdateQueue m_queue_in;
127
128         MutexedQueue<MeshUpdateResult> m_queue_out;
129
130         IGameDef *m_gamedef;
131
132         v3s16 m_camera_offset;
133 };
134
135 enum ClientEventType
136 {
137         CE_NONE,
138         CE_PLAYER_DAMAGE,
139         CE_PLAYER_FORCE_MOVE,
140         CE_DEATHSCREEN,
141         CE_SHOW_FORMSPEC,
142         CE_SPAWN_PARTICLE,
143         CE_ADD_PARTICLESPAWNER,
144         CE_DELETE_PARTICLESPAWNER,
145         CE_HUDADD,
146         CE_HUDRM,
147         CE_HUDCHANGE,
148         CE_SET_SKY,
149         CE_OVERRIDE_DAY_NIGHT_RATIO,
150 };
151
152 struct ClientEvent
153 {
154         ClientEventType type;
155         union{
156                 //struct{
157                 //} none;
158                 struct{
159                         u8 amount;
160                 } player_damage;
161                 struct{
162                         f32 pitch;
163                         f32 yaw;
164                 } player_force_move;
165                 struct{
166                         bool set_camera_point_target;
167                         f32 camera_point_target_x;
168                         f32 camera_point_target_y;
169                         f32 camera_point_target_z;
170                 } deathscreen;
171                 struct{
172                         std::string *formspec;
173                         std::string *formname;
174                 } show_formspec;
175                 //struct{
176                 //} textures_updated;
177                 struct{
178                         v3f *pos;
179                         v3f *vel;
180                         v3f *acc;
181                         f32 expirationtime;
182                         f32 size;
183                         bool collisiondetection;
184                         bool vertical;
185                         std::string *texture;
186                 } spawn_particle;
187                 struct{
188                         u16 amount;
189                         f32 spawntime;
190                         v3f *minpos;
191                         v3f *maxpos;
192                         v3f *minvel;
193                         v3f *maxvel;
194                         v3f *minacc;
195                         v3f *maxacc;
196                         f32 minexptime;
197                         f32 maxexptime;
198                         f32 minsize;
199                         f32 maxsize;
200                         bool collisiondetection;
201                         bool vertical;
202                         std::string *texture;
203                         u32 id;
204                 } add_particlespawner;
205                 struct{
206                         u32 id;
207                 } delete_particlespawner;
208                 struct{
209                         u32 id;
210                         u8 type;
211                         v2f *pos;
212                         std::string *name;
213                         v2f *scale;
214                         std::string *text;
215                         u32 number;
216                         u32 item;
217                         u32 dir;
218                         v2f *align;
219                         v2f *offset;
220                         v3f *world_pos;
221                         v2s32 * size;
222                 } hudadd;
223                 struct{
224                         u32 id;
225                 } hudrm;
226                 struct{
227                         u32 id;
228                         HudElementStat stat;
229                         v2f *v2fdata;
230                         std::string *sdata;
231                         u32 data;
232                         v3f *v3fdata;
233                         v2s32 * v2s32data;
234                 } hudchange;
235                 struct{
236                         video::SColor *bgcolor;
237                         std::string *type;
238                         std::vector<std::string> *params;
239                 } set_sky;
240                 struct{
241                         bool do_override;
242                         float ratio_f;
243                 } override_day_night_ratio;
244         };
245 };
246
247 /*
248         Packet counter
249 */
250
251 class PacketCounter
252 {
253 public:
254         PacketCounter()
255         {
256         }
257
258         void add(u16 command)
259         {
260                 std::map<u16, u16>::iterator n = m_packets.find(command);
261                 if(n == m_packets.end())
262                 {
263                         m_packets[command] = 1;
264                 }
265                 else
266                 {
267                         n->second++;
268                 }
269         }
270
271         void clear()
272         {
273                 for(std::map<u16, u16>::iterator
274                                 i = m_packets.begin();
275                                 i != m_packets.end(); ++i)
276                 {
277                         i->second = 0;
278                 }
279         }
280
281         void print(std::ostream &o)
282         {
283                 for(std::map<u16, u16>::iterator
284                                 i = m_packets.begin();
285                                 i != m_packets.end(); ++i)
286                 {
287                         o<<"cmd "<<i->first
288                                         <<" count "<<i->second
289                                         <<std::endl;
290                 }
291         }
292
293 private:
294         // command, count
295         std::map<u16, u16> m_packets;
296 };
297
298 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
299 {
300 public:
301         /*
302                 NOTE: Nothing is thread-safe here.
303         */
304
305         Client(
306                         IrrlichtDevice *device,
307                         const char *playername,
308                         std::string password,
309                         MapDrawControl &control,
310                         IWritableTextureSource *tsrc,
311                         IWritableShaderSource *shsrc,
312                         IWritableItemDefManager *itemdef,
313                         IWritableNodeDefManager *nodedef,
314                         ISoundManager *sound,
315                         MtEventManager *event,
316                         bool ipv6
317         );
318
319         ~Client();
320
321         /*
322          request all threads managed by client to be stopped
323          */
324         void Stop();
325
326
327         bool isShutdown();
328
329         /*
330                 The name of the local player should already be set when
331                 calling this, as it is sent in the initialization.
332         */
333         void connect(Address address,
334                         const std::string &address_name,
335                         bool is_local_server);
336
337         /*
338                 Stuff that references the environment is valid only as
339                 long as this is not called. (eg. Players)
340                 If this throws a PeerNotFoundException, the connection has
341                 timed out.
342         */
343         void step(float dtime);
344
345         /*
346          * Command Handlers
347          */
348
349         void handleCommand(NetworkPacket* pkt);
350
351         void handleCommand_Null(NetworkPacket* pkt) {};
352         void handleCommand_Deprecated(NetworkPacket* pkt);
353         void handleCommand_Init(NetworkPacket* pkt);
354         void handleCommand_AccessDenied(NetworkPacket* pkt);
355         void handleCommand_RemoveNode(NetworkPacket* pkt);
356         void handleCommand_AddNode(NetworkPacket* pkt);
357         void handleCommand_BlockData(NetworkPacket* pkt);
358         void handleCommand_Inventory(NetworkPacket* pkt);
359         void handleCommand_TimeOfDay(NetworkPacket* pkt);
360         void handleCommand_ChatMessage(NetworkPacket* pkt);
361         void handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt);
362         void handleCommand_ActiveObjectMessages(NetworkPacket* pkt);
363         void handleCommand_Movement(NetworkPacket* pkt);
364         void handleCommand_HP(NetworkPacket* pkt);
365         void handleCommand_Breath(NetworkPacket* pkt);
366         void handleCommand_MovePlayer(NetworkPacket* pkt);
367         void handleCommand_PlayerItem(NetworkPacket* pkt);
368         void handleCommand_DeathScreen(NetworkPacket* pkt);
369         void handleCommand_AnnounceMedia(NetworkPacket* pkt);
370         void handleCommand_Media(NetworkPacket* pkt);
371         void handleCommand_ToolDef(NetworkPacket* pkt);
372         void handleCommand_NodeDef(NetworkPacket* pkt);
373         void handleCommand_CraftItemDef(NetworkPacket* pkt);
374         void handleCommand_ItemDef(NetworkPacket* pkt);
375         void handleCommand_PlaySound(NetworkPacket* pkt);
376         void handleCommand_StopSound(NetworkPacket* pkt);
377         void handleCommand_Privileges(NetworkPacket* pkt);
378         void handleCommand_InventoryFormSpec(NetworkPacket* pkt);
379         void handleCommand_DetachedInventory(NetworkPacket* pkt);
380         void handleCommand_ShowFormSpec(NetworkPacket* pkt);
381         void handleCommand_SpawnParticle(NetworkPacket* pkt);
382         void handleCommand_AddParticleSpawner(NetworkPacket* pkt);
383         void handleCommand_DeleteParticleSpawner(NetworkPacket* pkt);
384         void handleCommand_HudAdd(NetworkPacket* pkt);
385         void handleCommand_HudRemove(NetworkPacket* pkt);
386         void handleCommand_HudChange(NetworkPacket* pkt);
387         void handleCommand_HudSetFlags(NetworkPacket* pkt);
388         void handleCommand_HudSetParam(NetworkPacket* pkt);
389         void handleCommand_HudSetSky(NetworkPacket* pkt);
390         void handleCommand_OverrideDayNightRatio(NetworkPacket* pkt);
391         void handleCommand_LocalPlayerAnimations(NetworkPacket* pkt);
392         void handleCommand_EyeOffset(NetworkPacket* pkt);
393
394         void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
395
396         // Returns true if something was received
397         bool AsyncProcessPacket();
398         bool AsyncProcessData();
399         void Send(NetworkPacket* pkt);
400
401         void interact(u8 action, const PointedThing& pointed);
402
403         void sendNodemetaFields(v3s16 p, const std::string &formname,
404                         const std::map<std::string, std::string> &fields);
405         void sendInventoryFields(const std::string &formname,
406                         const std::map<std::string, std::string> &fields);
407         void sendInventoryAction(InventoryAction *a);
408         void sendChatMessage(const std::wstring &message);
409         void sendChangePassword(const std::wstring &oldpassword,
410                                 const std::wstring &newpassword);
411         void sendDamage(u8 damage);
412         void sendBreath(u16 breath);
413         void sendRespawn();
414         void sendReady();
415
416         ClientEnvironment& getEnv()
417         { return m_env; }
418
419         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
420         void removeNode(v3s16 p);
421         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
422
423         void setPlayerControl(PlayerControl &control);
424
425         void selectPlayerItem(u16 item);
426         u16 getPlayerItem() const
427         { return m_playeritem; }
428
429         // Returns true if the inventory of the local player has been
430         // updated from the server. If it is true, it is set to false.
431         bool getLocalInventoryUpdated();
432         // Copies the inventory of the local player to parameter
433         void getLocalInventory(Inventory &dst);
434
435         /* InventoryManager interface */
436         Inventory* getInventory(const InventoryLocation &loc);
437         void inventoryAction(InventoryAction *a);
438
439         // Gets closest object pointed by the shootline
440         // Returns NULL if not found
441         ClientActiveObject * getSelectedActiveObject(
442                         f32 max_d,
443                         v3f from_pos_f_on_map,
444                         core::line3d<f32> shootline_on_map
445         );
446
447         std::list<std::string> getConnectedPlayerNames();
448
449         float getAnimationTime();
450
451         int getCrackLevel();
452         void setCrack(int level, v3s16 pos);
453
454         void setHighlighted(v3s16 pos, bool show_higlighted);
455         v3s16 getHighlighted(){ return m_highlighted_pos; }
456
457         u16 getHP();
458         u16 getBreath();
459
460         bool checkPrivilege(const std::string &priv)
461         { return (m_privileges.count(priv) != 0); }
462
463         bool getChatMessage(std::wstring &message);
464         void typeChatMessage(const std::wstring& message);
465
466         u64 getMapSeed(){ return m_map_seed; }
467
468         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
469         // Including blocks at appropriate edges
470         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
471         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
472
473         void updateCameraOffset(v3s16 camera_offset)
474         { m_mesh_update_thread.m_camera_offset = camera_offset; }
475
476         // Get event from queue. CE_NONE is returned if queue is empty.
477         ClientEvent getClientEvent();
478
479         bool accessDenied()
480         { return m_access_denied; }
481
482         std::wstring accessDeniedReason()
483         { return m_access_denied_reason; }
484
485         bool itemdefReceived()
486         { return m_itemdef_received; }
487         bool nodedefReceived()
488         { return m_nodedef_received; }
489         bool mediaReceived()
490         { return m_media_downloader == NULL; }
491
492         float mediaReceiveProgress();
493
494         void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
495
496         float getRTT(void);
497         float getCurRate(void);
498         float getAvgRate(void);
499
500         // IGameDef interface
501         virtual IItemDefManager* getItemDefManager();
502         virtual INodeDefManager* getNodeDefManager();
503         virtual ICraftDefManager* getCraftDefManager();
504         virtual ITextureSource* getTextureSource();
505         virtual IShaderSource* getShaderSource();
506         virtual scene::ISceneManager* getSceneManager();
507         virtual u16 allocateUnknownNodeId(const std::string &name);
508         virtual ISoundManager* getSoundManager();
509         virtual MtEventManager* getEventManager();
510         virtual ParticleManager* getParticleManager();
511         virtual bool checkLocalPrivilege(const std::string &priv)
512         { return checkPrivilege(priv); }
513         virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
514
515         // The following set of functions is used by ClientMediaDownloader
516         // Insert a media file appropriately into the appropriate manager
517         bool loadMedia(const std::string &data, const std::string &filename);
518         // Send a request for conventional media transfer
519         void request_media(const std::vector<std::string> &file_requests);
520         // Send a notification that no conventional media transfer is needed
521         void received_media();
522
523         LocalClientState getState() { return m_state; }
524
525         void makeScreenshot(IrrlichtDevice *device);
526
527 private:
528
529         // Virtual methods from con::PeerHandler
530         void peerAdded(con::Peer *peer);
531         void deletingPeer(con::Peer *peer, bool timeout);
532
533         void initLocalMapSaving(const Address &address,
534                         const std::string &hostname,
535                         bool is_local_server);
536
537         void ReceiveAll();
538         void Receive();
539
540         void sendPlayerPos();
541         // Send the item number 'item' as player item to the server
542         void sendPlayerItem(u16 item);
543
544         float m_packetcounter_timer;
545         float m_connection_reinit_timer;
546         float m_avg_rtt_timer;
547         float m_playerpos_send_timer;
548         float m_ignore_damage_timer; // Used after server moves player
549         IntervalLimiter m_map_timer_and_unload_interval;
550
551         IWritableTextureSource *m_tsrc;
552         IWritableShaderSource *m_shsrc;
553         IWritableItemDefManager *m_itemdef;
554         IWritableNodeDefManager *m_nodedef;
555         ISoundManager *m_sound;
556         MtEventManager *m_event;
557
558
559         MeshUpdateThread m_mesh_update_thread;
560         ClientEnvironment m_env;
561         ParticleManager m_particle_manager;
562         con::Connection m_con;
563         IrrlichtDevice *m_device;
564         // Server serialization version
565         u8 m_server_ser_ver;
566         u16 m_playeritem;
567         bool m_inventory_updated;
568         Inventory *m_inventory_from_server;
569         float m_inventory_from_server_age;
570         std::set<v3s16> m_active_blocks;
571         PacketCounter m_packetcounter;
572         bool m_show_highlighted;
573         // Block mesh animation parameters
574         float m_animation_time;
575         int m_crack_level;
576         v3s16 m_crack_pos;
577         v3s16 m_highlighted_pos;
578         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
579         //s32 m_daynight_i;
580         //u32 m_daynight_ratio;
581         std::queue<std::wstring> m_chat_queue;
582         // The seed returned by the server in TOCLIENT_INIT is stored here
583         u64 m_map_seed;
584         std::string m_password;
585         bool m_access_denied;
586         std::wstring m_access_denied_reason;
587         std::queue<ClientEvent> m_client_event_queue;
588         bool m_itemdef_received;
589         bool m_nodedef_received;
590         ClientMediaDownloader *m_media_downloader;
591
592         // time_of_day speed approximation for old protocol
593         bool m_time_of_day_set;
594         float m_last_time_of_day_f;
595         float m_time_of_day_update_timer;
596
597         // An interval for generally sending object positions and stuff
598         float m_recommended_send_interval;
599
600         // Sounds
601         float m_removed_sounds_check_timer;
602         // Mapping from server sound ids to our sound ids
603         std::map<s32, int> m_sounds_server_to_client;
604         // And the other way!
605         std::map<int, s32> m_sounds_client_to_server;
606         // And relations to objects
607         std::map<int, u16> m_sounds_to_objects;
608
609         // Privileges
610         std::set<std::string> m_privileges;
611
612         // Detached inventories
613         // key = name
614         std::map<std::string, Inventory*> m_detached_inventories;
615
616         // Storage for mesh data for creating multiple instances of the same mesh
617         std::map<std::string, std::string> m_mesh_data;
618
619         // own state
620         LocalClientState m_state;
621
622         // Used for saving server map to disk client-side
623         Database *localdb;
624         Server *localserver;
625
626         // TODO: Add callback to update these when g_settings changes
627         bool m_cache_smooth_lighting;
628         bool m_cache_enable_shaders;
629 };
630
631 #endif // !CLIENT_HEADER