3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
30 #include "clientobject.h"
32 #include "inventorymanager.h"
34 #include "filecache.h"
35 #include "localplayer.h"
36 #include "util/pointedthing.h"
41 class IWritableTextureSource;
42 class IWritableShaderSource;
43 class IWritableItemDefManager;
44 class IWritableNodeDefManager;
45 //class IWritableCraftDefManager;
46 class ClientEnvironment;
47 struct MapDrawControl;
50 class ClientNotReadyException : public BaseException
53 ClientNotReadyException(const char *s):
58 struct QueuedMeshUpdate
62 bool ack_block_to_server;
69 A thread-safe queue of mesh update tasks
79 peer_id=0 adds with nobody to send to
81 void addBlock(v3s16 p, MeshMakeData *data,
82 bool ack_block_to_server, bool urgent);
84 // Returned pointer must be deleted
85 // Returns NULL if queue is empty
86 QueuedMeshUpdate * pop();
90 JMutexAutoLock lock(m_mutex);
91 return m_queue.size();
95 std::vector<QueuedMeshUpdate*> m_queue;
96 std::set<v3s16> m_urgents;
100 struct MeshUpdateResult
104 bool ack_block_to_server;
107 p(-1338,-1338,-1338),
109 ack_block_to_server(false)
114 class MeshUpdateThread : public SimpleThread
118 MeshUpdateThread(IGameDef *gamedef):
125 MeshUpdateQueue m_queue_in;
127 MutexedQueue<MeshUpdateResult> m_queue_out;
136 CE_PLAYER_FORCE_MOVE,
143 ClientEventType type;
155 bool set_camera_point_target;
156 f32 camera_point_target_x;
157 f32 camera_point_target_y;
158 f32 camera_point_target_z;
165 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
169 NOTE: Nothing is thread-safe here.
173 IrrlichtDevice *device,
174 const char *playername,
175 std::string password,
176 MapDrawControl &control,
177 IWritableTextureSource *tsrc,
178 IWritableShaderSource *shsrc,
179 IWritableItemDefManager *itemdef,
180 IWritableNodeDefManager *nodedef,
181 ISoundManager *sound,
182 MtEventManager *event
187 The name of the local player should already be set when
188 calling this, as it is sent in the initialization.
190 void connect(Address address);
193 m_con.Connected() == true
194 AND m_server_ser_ver != SER_FMT_VER_INVALID
195 throws con::PeerNotFoundException if connection has been deleted,
198 bool connectedAndInitialized();
200 Stuff that references the environment is valid only as
201 long as this is not called. (eg. Players)
202 If this throws a PeerNotFoundException, the connection has
205 void step(float dtime);
207 void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
208 // Returns true if something was received
209 bool AsyncProcessPacket();
210 bool AsyncProcessData();
211 void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
213 void interact(u8 action, const PointedThing& pointed);
215 void sendNodemetaFields(v3s16 p, const std::string &formname,
216 const std::map<std::string, std::string> &fields);
217 void sendInventoryFields(const std::string &formname,
218 const std::map<std::string, std::string> &fields);
219 void sendInventoryAction(InventoryAction *a);
220 void sendChatMessage(const std::wstring &message);
221 void sendChangePassword(const std::wstring oldpassword,
222 const std::wstring newpassword);
223 void sendDamage(u8 damage);
226 ClientEnvironment& getEnv()
229 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
230 void removeNode(v3s16 p);
231 void addNode(v3s16 p, MapNode n);
233 void setPlayerControl(PlayerControl &control);
235 void selectPlayerItem(u16 item);
236 u16 getPlayerItem() const
237 { return m_playeritem; }
239 // Returns true if the inventory of the local player has been
240 // updated from the server. If it is true, it is set to false.
241 bool getLocalInventoryUpdated();
242 // Copies the inventory of the local player to parameter
243 void getLocalInventory(Inventory &dst);
245 /* InventoryManager interface */
246 Inventory* getInventory(const InventoryLocation &loc);
247 void inventoryAction(InventoryAction *a);
249 // Gets closest object pointed by the shootline
250 // Returns NULL if not found
251 ClientActiveObject * getSelectedActiveObject(
253 v3f from_pos_f_on_map,
254 core::line3d<f32> shootline_on_map
257 // Prints a line or two of info
258 void printDebugInfo(std::ostream &os);
260 core::list<std::wstring> getConnectedPlayerNames();
262 float getAnimationTime();
265 void setCrack(int level, v3s16 pos);
269 bool checkPrivilege(const std::string &priv)
270 { return (m_privileges.count(priv) != 0); }
272 bool getChatMessage(std::wstring &message);
273 void typeChatMessage(const std::wstring& message);
275 u64 getMapSeed(){ return m_map_seed; }
277 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
278 // Including blocks at appropriate edges
279 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
280 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
282 // Get event from queue. CE_NONE is returned if queue is empty.
283 ClientEvent getClientEvent();
286 { return m_access_denied; }
288 std::wstring accessDeniedReason()
289 { return m_access_denied_reason; }
291 float mediaReceiveProgress()
292 { return m_media_receive_progress; }
294 bool texturesReceived()
295 { return m_media_received; }
296 bool itemdefReceived()
297 { return m_itemdef_received; }
298 bool nodedefReceived()
299 { return m_nodedef_received; }
301 void afterContentReceived();
305 // IGameDef interface
306 virtual IItemDefManager* getItemDefManager();
307 virtual INodeDefManager* getNodeDefManager();
308 virtual ICraftDefManager* getCraftDefManager();
309 virtual ITextureSource* getTextureSource();
310 virtual IShaderSource* getShaderSource();
311 virtual u16 allocateUnknownNodeId(const std::string &name);
312 virtual ISoundManager* getSoundManager();
313 virtual MtEventManager* getEventManager();
314 virtual bool checkLocalPrivilege(const std::string &priv)
315 { return checkPrivilege(priv); }
319 // Insert a media file appropriately into the appropriate manager
320 bool loadMedia(const std::string &data, const std::string &filename);
322 // Virtual methods from con::PeerHandler
323 void peerAdded(con::Peer *peer);
324 void deletingPeer(con::Peer *peer, bool timeout);
329 void sendPlayerPos();
330 // This sends the player's current name etc to the server
331 void sendPlayerInfo();
332 // Send the item number 'item' as player item to the server
333 void sendPlayerItem(u16 item);
335 float m_packetcounter_timer;
336 float m_connection_reinit_timer;
337 float m_avg_rtt_timer;
338 float m_playerpos_send_timer;
339 float m_ignore_damage_timer; // Used after server moves player
340 IntervalLimiter m_map_timer_and_unload_interval;
342 IWritableTextureSource *m_tsrc;
343 IWritableShaderSource *m_shsrc;
344 IWritableItemDefManager *m_itemdef;
345 IWritableNodeDefManager *m_nodedef;
346 ISoundManager *m_sound;
347 MtEventManager *m_event;
349 MeshUpdateThread m_mesh_update_thread;
350 ClientEnvironment m_env;
351 con::Connection m_con;
352 IrrlichtDevice *m_device;
353 // Server serialization version
356 bool m_inventory_updated;
357 Inventory *m_inventory_from_server;
358 float m_inventory_from_server_age;
359 core::map<v3s16, bool> m_active_blocks;
360 PacketCounter m_packetcounter;
361 // Block mesh animation parameters
362 float m_animation_time;
365 // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
367 //u32 m_daynight_ratio;
368 Queue<std::wstring> m_chat_queue;
369 // The seed returned by the server in TOCLIENT_INIT is stored here
371 std::string m_password;
372 bool m_access_denied;
373 std::wstring m_access_denied_reason;
374 Queue<ClientEvent> m_client_event_queue;
375 FileCache m_media_cache;
376 // Mapping from media file name to SHA1 checksum
377 core::map<std::string, std::string> m_media_name_sha1_map;
378 float m_media_receive_progress;
379 bool m_media_received;
380 bool m_itemdef_received;
381 bool m_nodedef_received;
382 friend class FarMesh;
384 // time_of_day speed approximation for old protocol
385 bool m_time_of_day_set;
386 float m_last_time_of_day_f;
387 float m_time_of_day_update_timer;
389 // An interval for generally sending object positions and stuff
390 float m_recommended_send_interval;
393 float m_removed_sounds_check_timer;
394 // Mapping from server sound ids to our sound ids
395 std::map<s32, int> m_sounds_server_to_client;
396 // And the other way!
397 std::map<int, s32> m_sounds_client_to_server;
398 // And relations to objects
399 std::map<int, u16> m_sounds_to_objects;
402 std::set<std::string> m_privileges;
404 // Detached inventories
406 std::map<std::string, Inventory*> m_detached_inventories;
409 #endif // !CLIENT_HEADER