7f13c8149b60d55e6a7e7ef85679c22c50d52c74
[oweals/minetest.git] / src / client.h
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #ifndef CLIENT_HEADER
21 #define CLIENT_HEADER
22
23 #include "connection.h"
24 #include "environment.h"
25 #include "irrlichttypes_extrabloated.h"
26 #include "jthread/jmutex.h"
27 #include <ostream>
28 #include <map>
29 #include <set>
30 #include <vector>
31 #include "clientobject.h"
32 #include "gamedef.h"
33 #include "inventorymanager.h"
34 #include "localplayer.h"
35 #include "hud.h"
36 #include "particles.h"
37
38 struct MeshMakeData;
39 class MapBlockMesh;
40 class IWritableTextureSource;
41 class IWritableShaderSource;
42 class IWritableItemDefManager;
43 class IWritableNodeDefManager;
44 //class IWritableCraftDefManager;
45 class ClientMediaDownloader;
46 struct MapDrawControl;
47 class MtEventManager;
48 struct PointedThing;
49
50 struct QueuedMeshUpdate
51 {
52         v3s16 p;
53         MeshMakeData *data;
54         bool ack_block_to_server;
55
56         QueuedMeshUpdate();
57         ~QueuedMeshUpdate();
58 };
59
60 /*
61         A thread-safe queue of mesh update tasks
62 */
63 class MeshUpdateQueue
64 {
65 public:
66         MeshUpdateQueue();
67
68         ~MeshUpdateQueue();
69         
70         /*
71                 peer_id=0 adds with nobody to send to
72         */
73         void addBlock(v3s16 p, MeshMakeData *data,
74                         bool ack_block_to_server, bool urgent);
75
76         // Returned pointer must be deleted
77         // Returns NULL if queue is empty
78         QueuedMeshUpdate * pop();
79
80         u32 size()
81         {
82                 JMutexAutoLock lock(m_mutex);
83                 return m_queue.size();
84         }
85         
86 private:
87         std::vector<QueuedMeshUpdate*> m_queue;
88         std::set<v3s16> m_urgents;
89         JMutex m_mutex;
90 };
91
92 struct MeshUpdateResult
93 {
94         v3s16 p;
95         MapBlockMesh *mesh;
96         bool ack_block_to_server;
97
98         MeshUpdateResult():
99                 p(-1338,-1338,-1338),
100                 mesh(NULL),
101                 ack_block_to_server(false)
102         {
103         }
104 };
105
106 class MeshUpdateThread : public JThread
107 {
108 public:
109
110         MeshUpdateThread(IGameDef *gamedef):
111                 m_gamedef(gamedef)
112         {
113         }
114
115         void * Thread();
116
117         MeshUpdateQueue m_queue_in;
118
119         MutexedQueue<MeshUpdateResult> m_queue_out;
120
121         IGameDef *m_gamedef;
122 };
123
124 enum ClientEventType
125 {
126         CE_NONE,
127         CE_PLAYER_DAMAGE,
128         CE_PLAYER_FORCE_MOVE,
129         CE_DEATHSCREEN,
130         CE_SHOW_FORMSPEC,
131         CE_SPAWN_PARTICLE,
132         CE_ADD_PARTICLESPAWNER,
133         CE_DELETE_PARTICLESPAWNER,
134         CE_HUDADD,
135         CE_HUDRM,
136         CE_HUDCHANGE
137 };
138
139 struct ClientEvent
140 {
141         ClientEventType type;
142         union{
143                 struct{
144                 } none;
145                 struct{
146                         u8 amount;
147                 } player_damage;
148                 struct{
149                         f32 pitch;
150                         f32 yaw;
151                 } player_force_move;
152                 struct{
153                         bool set_camera_point_target;
154                         f32 camera_point_target_x;
155                         f32 camera_point_target_y;
156                         f32 camera_point_target_z;
157                 } deathscreen;
158                 struct{
159                         std::string *formspec;
160                         std::string *formname;
161                 } show_formspec;
162                 struct{
163                 } textures_updated;
164                 struct{
165                         v3f *pos;
166                         v3f *vel;
167                         v3f *acc;
168                         f32 expirationtime;
169                         f32 size;
170                         bool collisiondetection;
171                         bool vertical;
172                         std::string *texture;
173                 } spawn_particle;
174                 struct{
175                         u16 amount;
176                         f32 spawntime;
177                         v3f *minpos;
178                         v3f *maxpos;
179                         v3f *minvel;
180                         v3f *maxvel;
181                         v3f *minacc;
182                         v3f *maxacc;
183                         f32 minexptime;
184                         f32 maxexptime;
185                         f32 minsize;
186                         f32 maxsize;
187                         bool collisiondetection;
188                         bool vertical;
189                         std::string *texture;
190                         u32 id;
191                 } add_particlespawner;
192                 struct{
193                         u32 id;
194                 } delete_particlespawner;
195                 struct{
196                         u32 id;
197                         u8 type;
198                         v2f *pos;
199                         std::string *name;
200                         v2f *scale;
201                         std::string *text;
202                         u32 number;
203                         u32 item;
204                         u32 dir;
205                         v2f *align;
206                         v2f *offset;
207                 } hudadd;
208                 struct{
209                         u32 id;
210                 } hudrm;
211                 struct{
212                         u32 id;
213                         HudElementStat stat;
214                         v2f *v2fdata;
215                         std::string *sdata;
216                         u32 data;
217                 } hudchange;
218         };
219 };
220
221 /*
222         Packet counter
223 */
224
225 class PacketCounter
226 {
227 public:
228         PacketCounter()
229         {
230         }
231
232         void add(u16 command)
233         {
234                 std::map<u16, u16>::iterator n = m_packets.find(command);
235                 if(n == m_packets.end())
236                 {
237                         m_packets[command] = 1;
238                 }
239                 else
240                 {
241                         n->second++;
242                 }
243         }
244
245         void clear()
246         {
247                 for(std::map<u16, u16>::iterator
248                                 i = m_packets.begin();
249                                 i != m_packets.end(); ++i)
250                 {
251                         i->second = 0;
252                 }
253         }
254
255         void print(std::ostream &o)
256         {
257                 for(std::map<u16, u16>::iterator
258                                 i = m_packets.begin();
259                                 i != m_packets.end(); ++i)
260                 {
261                         o<<"cmd "<<i->first
262                                         <<" count "<<i->second
263                                         <<std::endl;
264                 }
265         }
266
267 private:
268         // command, count
269         std::map<u16, u16> m_packets;
270 };
271
272 class Client : public con::PeerHandler, public InventoryManager, public IGameDef
273 {
274 public:
275         /*
276                 NOTE: Nothing is thread-safe here.
277         */
278
279         Client(
280                         IrrlichtDevice *device,
281                         const char *playername,
282                         std::string password,
283                         MapDrawControl &control,
284                         IWritableTextureSource *tsrc,
285                         IWritableShaderSource *shsrc,
286                         IWritableItemDefManager *itemdef,
287                         IWritableNodeDefManager *nodedef,
288                         ISoundManager *sound,
289                         MtEventManager *event,
290                         bool ipv6
291         );
292         
293         ~Client();
294
295         /*
296          request all threads managed by client to be stopped
297          */
298         void Stop();
299
300
301         bool isShutdown();
302         /*
303                 The name of the local player should already be set when
304                 calling this, as it is sent in the initialization.
305         */
306         void connect(Address address);
307         /*
308                 returns true when
309                         m_con.Connected() == true
310                         AND m_server_ser_ver != SER_FMT_VER_INVALID
311                 throws con::PeerNotFoundException if connection has been deleted,
312                 eg. timed out.
313         */
314         bool connectedAndInitialized();
315         /*
316                 Stuff that references the environment is valid only as
317                 long as this is not called. (eg. Players)
318                 If this throws a PeerNotFoundException, the connection has
319                 timed out.
320         */
321         void step(float dtime);
322
323         void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
324         // Returns true if something was received
325         bool AsyncProcessPacket();
326         bool AsyncProcessData();
327         void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
328
329         void interact(u8 action, const PointedThing& pointed);
330
331         void sendNodemetaFields(v3s16 p, const std::string &formname,
332                         const std::map<std::string, std::string> &fields);
333         void sendInventoryFields(const std::string &formname,
334                         const std::map<std::string, std::string> &fields);
335         void sendInventoryAction(InventoryAction *a);
336         void sendChatMessage(const std::wstring &message);
337         void sendChangePassword(const std::wstring oldpassword,
338                         const std::wstring newpassword);
339         void sendDamage(u8 damage);
340         void sendBreath(u16 breath);
341         void sendRespawn();
342
343         ClientEnvironment& getEnv()
344         { return m_env; }
345         
346         // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
347         void removeNode(v3s16 p);
348         void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
349         
350         void setPlayerControl(PlayerControl &control);
351
352         void selectPlayerItem(u16 item);
353         u16 getPlayerItem() const
354         { return m_playeritem; }
355
356         // Returns true if the inventory of the local player has been
357         // updated from the server. If it is true, it is set to false.
358         bool getLocalInventoryUpdated();
359         // Copies the inventory of the local player to parameter
360         void getLocalInventory(Inventory &dst);
361         
362         /* InventoryManager interface */
363         Inventory* getInventory(const InventoryLocation &loc);
364         void inventoryAction(InventoryAction *a);
365
366         // Gets closest object pointed by the shootline
367         // Returns NULL if not found
368         ClientActiveObject * getSelectedActiveObject(
369                         f32 max_d,
370                         v3f from_pos_f_on_map,
371                         core::line3d<f32> shootline_on_map
372         );
373
374         // Prints a line or two of info
375         void printDebugInfo(std::ostream &os);
376
377         std::list<std::string> getConnectedPlayerNames();
378
379         float getAnimationTime();
380
381         int getCrackLevel();
382         void setCrack(int level, v3s16 pos);
383
384         u16 getHP();
385         u16 getBreath();
386
387         bool checkPrivilege(const std::string &priv)
388         { return (m_privileges.count(priv) != 0); }
389
390         bool getChatMessage(std::wstring &message);
391         void typeChatMessage(const std::wstring& message);
392
393         u64 getMapSeed(){ return m_map_seed; }
394
395         void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
396         // Including blocks at appropriate edges
397         void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
398         void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
399
400         // Get event from queue. CE_NONE is returned if queue is empty.
401         ClientEvent getClientEvent();
402         
403         bool accessDenied()
404         { return m_access_denied; }
405
406         std::wstring accessDeniedReason()
407         { return m_access_denied_reason; }
408
409         bool itemdefReceived()
410         { return m_itemdef_received; }
411         bool nodedefReceived()
412         { return m_nodedef_received; }
413         bool mediaReceived()
414         { return m_media_downloader == NULL; }
415
416         float mediaReceiveProgress();
417
418         void afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font);
419
420         float getRTT(void);
421
422         // IGameDef interface
423         virtual IItemDefManager* getItemDefManager();
424         virtual INodeDefManager* getNodeDefManager();
425         virtual ICraftDefManager* getCraftDefManager();
426         virtual ITextureSource* getTextureSource();
427         virtual IShaderSource* getShaderSource();
428         virtual u16 allocateUnknownNodeId(const std::string &name);
429         virtual ISoundManager* getSoundManager();
430         virtual MtEventManager* getEventManager();
431         virtual bool checkLocalPrivilege(const std::string &priv)
432         { return checkPrivilege(priv); }
433         virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
434
435         // The following set of functions is used by ClientMediaDownloader
436         // Insert a media file appropriately into the appropriate manager
437         bool loadMedia(const std::string &data, const std::string &filename);
438         // Send a request for conventional media transfer
439         void request_media(const std::list<std::string> &file_requests);
440         // Send a notification that no conventional media transfer is needed
441         void received_media();
442
443 private:
444
445         // Virtual methods from con::PeerHandler
446         void peerAdded(con::Peer *peer);
447         void deletingPeer(con::Peer *peer, bool timeout);
448         
449         void ReceiveAll();
450         void Receive();
451         
452         void sendPlayerPos();
453         // Send the item number 'item' as player item to the server
454         void sendPlayerItem(u16 item);
455         
456         float m_packetcounter_timer;
457         float m_connection_reinit_timer;
458         float m_avg_rtt_timer;
459         float m_playerpos_send_timer;
460         float m_ignore_damage_timer; // Used after server moves player
461         IntervalLimiter m_map_timer_and_unload_interval;
462
463         IWritableTextureSource *m_tsrc;
464         IWritableShaderSource *m_shsrc;
465         IWritableItemDefManager *m_itemdef;
466         IWritableNodeDefManager *m_nodedef;
467         ISoundManager *m_sound;
468         MtEventManager *m_event;
469
470         MeshUpdateThread m_mesh_update_thread;
471         ClientEnvironment m_env;
472         con::Connection m_con;
473         IrrlichtDevice *m_device;
474         // Server serialization version
475         u8 m_server_ser_ver;
476         u16 m_playeritem;
477         bool m_inventory_updated;
478         Inventory *m_inventory_from_server;
479         float m_inventory_from_server_age;
480         std::set<v3s16> m_active_blocks;
481         PacketCounter m_packetcounter;
482         // Block mesh animation parameters
483         float m_animation_time;
484         int m_crack_level;
485         v3s16 m_crack_pos;
486         // 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
487         //s32 m_daynight_i;
488         //u32 m_daynight_ratio;
489         Queue<std::wstring> m_chat_queue;
490         // The seed returned by the server in TOCLIENT_INIT is stored here
491         u64 m_map_seed;
492         std::string m_password;
493         bool m_access_denied;
494         std::wstring m_access_denied_reason;
495         Queue<ClientEvent> m_client_event_queue;
496         bool m_itemdef_received;
497         bool m_nodedef_received;
498         ClientMediaDownloader *m_media_downloader;
499
500         // time_of_day speed approximation for old protocol
501         bool m_time_of_day_set;
502         float m_last_time_of_day_f;
503         float m_time_of_day_update_timer;
504
505         // An interval for generally sending object positions and stuff
506         float m_recommended_send_interval;
507
508         // Sounds
509         float m_removed_sounds_check_timer;
510         // Mapping from server sound ids to our sound ids
511         std::map<s32, int> m_sounds_server_to_client;
512         // And the other way!
513         std::map<int, s32> m_sounds_client_to_server;
514         // And relations to objects
515         std::map<int, u16> m_sounds_to_objects;
516
517         // Privileges
518         std::set<std::string> m_privileges;
519
520         // Detached inventories
521         // key = name
522         std::map<std::string, Inventory*> m_detached_inventories;
523
524         // Storage for mesh data for creating multiple instances of the same mesh
525         std::map<std::string, std::string> m_mesh_data;
526 };
527
528 #endif // !CLIENT_HEADER
529