3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/networkpacket.h"
28 #include "threading/mutex_auto_lock.h"
29 #include "client/renderingengine.h"
30 #include "util/auth.h"
31 #include "util/directiontables.h"
32 #include "util/pointedthing.h"
33 #include "util/serialize.h"
34 #include "util/string.h"
37 #include "mapblock_mesh.h"
44 #include "clientmap.h"
45 #include "clientmedia.h"
47 #include "database-sqlite3.h"
48 #include "serialization.h"
49 #include "guiscalingfilter.h"
50 #include "script/scripting_client.h"
52 #include "chatmessage.h"
54 extern gui::IGUIEnvironment* guienv;
61 const char *playername,
62 const std::string &password,
63 const std::string &address_name,
64 MapDrawControl &control,
65 IWritableTextureSource *tsrc,
66 IWritableShaderSource *shsrc,
67 IWritableItemDefManager *itemdef,
68 IWritableNodeDefManager *nodedef,
70 MtEventManager *event,
72 GameUIFlags *game_ui_flags
80 m_mesh_update_thread(this),
82 new ClientMap(this, control, 666),
85 m_particle_manager(&m_env),
86 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
87 m_address_name(address_name),
88 m_server_ser_ver(SER_FMT_VER_INVALID),
89 m_last_chat_message_sent(time(NULL)),
91 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
92 m_media_downloader(new ClientMediaDownloader()),
94 m_game_ui_flags(game_ui_flags)
97 m_env.setLocalPlayer(new LocalPlayer(this, playername));
99 if (g_settings->getBool("enable_minimap")) {
100 m_minimap = new Minimap(this);
102 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
104 m_modding_enabled = g_settings->getBool("enable_client_modding");
105 m_script = new ClientScripting(this);
106 m_env.setScript(m_script);
107 m_script->setEnv(&m_env);
110 void Client::loadMods()
113 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
115 // If modding is not enabled, don't load mods, just builtin
116 if (!m_modding_enabled) {
119 ClientModConfiguration modconf(getClientModsLuaPath());
120 m_mods = modconf.getMods();
121 std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
122 // complain about mods with unsatisfied dependencies
123 if (!modconf.isConsistent()) {
124 modconf.printUnsatisfiedModsError();
128 infostream << "Client Loading mods: ";
129 for (const ModSpec &mod : m_mods)
130 infostream << mod.name << " ";
131 infostream << std::endl;
133 // Load and run "mod" scripts
134 for (const ModSpec &mod : m_mods) {
135 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
136 throw ModError("Error loading mod \"" + mod.name +
137 "\": Mod name does not follow naming conventions: "
138 "Only characters [a-z0-9_] are allowed.");
140 scanModIntoMemory(mod.name, mod.path);
144 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
145 std::string mod_subpath)
147 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
148 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
149 for (const fs::DirListNode &j : mod) {
150 std::string filename = j.name;
152 scanModSubfolder(mod_name, mod_path, mod_subpath
153 + filename + DIR_DELIM);
156 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
157 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
161 void Client::initMods()
163 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
165 // If modding is not enabled, don't load mods, just builtin
166 if (!m_modding_enabled) {
170 // Load and run "mod" scripts
171 for (const ModSpec &mod : m_mods)
172 m_script->loadModFromMemory(mod.name);
175 const std::string &Client::getBuiltinLuaPath()
177 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
181 const std::string &Client::getClientModsLuaPath()
183 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
184 return clientmods_dir;
187 const std::vector<ModSpec>& Client::getMods() const
189 static std::vector<ModSpec> client_modspec_temp;
190 return client_modspec_temp;
193 const ModSpec* Client::getModSpec(const std::string &modname) const
201 // Don't disable this part when modding is disabled, it's used in builtin
202 m_script->on_shutdown();
203 //request all client managed threads to stop
204 m_mesh_update_thread.stop();
205 // Save local server map
207 infostream << "Local map saving ended." << std::endl;
208 m_localdb->endSave();
214 bool Client::isShutdown()
216 return m_shutdown || !m_mesh_update_thread.isRunning();
224 m_mesh_update_thread.stop();
225 m_mesh_update_thread.wait();
226 while (!m_mesh_update_thread.m_queue_out.empty()) {
227 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
232 delete m_inventory_from_server;
234 // Delete detached inventories
235 for (auto &m_detached_inventorie : m_detached_inventories) {
236 delete m_detached_inventorie.second;
239 // cleanup 3d model meshes on client shutdown
240 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
241 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
244 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
250 void Client::connect(Address address, bool is_local_server)
252 DSTACK(FUNCTION_NAME);
254 initLocalMapSaving(address, m_address_name, is_local_server);
256 m_con.SetTimeoutMs(0);
257 m_con.Connect(address);
260 void Client::step(float dtime)
262 DSTACK(FUNCTION_NAME);
268 if(m_ignore_damage_timer > dtime)
269 m_ignore_damage_timer -= dtime;
271 m_ignore_damage_timer = 0.0;
273 m_animation_time += dtime;
274 if(m_animation_time > 60.0)
275 m_animation_time -= 60.0;
277 m_time_of_day_update_timer += dtime;
285 float &counter = m_packetcounter_timer;
291 infostream << "Client packetcounter (" << m_packetcounter_timer
293 m_packetcounter.print(infostream);
294 m_packetcounter.clear();
298 // UGLY hack to fix 2 second startup delay caused by non existent
299 // server client startup synchronization in local server or singleplayer mode
300 static bool initial_step = true;
302 initial_step = false;
304 else if(m_state == LC_Created) {
305 float &counter = m_connection_reinit_timer;
310 LocalPlayer *myplayer = m_env.getLocalPlayer();
311 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
313 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
314 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
316 if (proto_version_min < 25) {
317 // Send TOSERVER_INIT_LEGACY
318 // [0] u16 TOSERVER_INIT_LEGACY
319 // [2] u8 SER_FMT_VER_HIGHEST_READ
320 // [3] u8[20] player_name
321 // [23] u8[28] password (new in some version)
322 // [51] u16 minimum supported network protocol version (added sometime)
323 // [53] u16 maximum supported network protocol version (added later than the previous one)
325 char pName[PLAYERNAME_SIZE];
326 char pPassword[PASSWORD_SIZE];
327 memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
328 memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
330 std::string hashed_password = translate_password(myplayer->getName(), m_password);
331 snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
332 snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
334 sendLegacyInit(pName, pPassword);
336 if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
337 sendInit(myplayer->getName());
340 // Not connected, return
345 Do stuff if connected
349 Run Map's timers and unload unused data
351 const float map_timer_and_unload_dtime = 5.25;
352 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
353 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
354 std::vector<v3s16> deleted_blocks;
355 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
356 g_settings->getFloat("client_unload_unused_data_timeout"),
357 g_settings->getS32("client_mapblock_limit"),
362 NOTE: This loop is intentionally iterated the way it is.
365 std::vector<v3s16>::iterator i = deleted_blocks.begin();
366 std::vector<v3s16> sendlist;
368 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
379 sendDeletedBlocks(sendlist);
381 if(i == deleted_blocks.end())
387 sendlist.push_back(*i);
393 Send pending messages on out chat queue
395 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
396 sendChatMessage(m_out_chat_queue.front());
397 m_out_chat_queue.pop();
403 // Control local player (0ms)
404 LocalPlayer *player = m_env.getLocalPlayer();
406 player->applyControl(dtime, &m_env);
410 m_sound->step(dtime);
415 while (m_env.hasClientEnvEvents()) {
416 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
418 if (envEvent.type == CEE_PLAYER_DAMAGE) {
419 if (m_ignore_damage_timer <= 0) {
420 u8 damage = envEvent.player_damage.amount;
422 if (envEvent.player_damage.send_to_server)
425 // Add to ClientEvent queue
427 event.type = CE_PLAYER_DAMAGE;
428 event.player_damage.amount = damage;
429 m_client_event_queue.push(event);
432 // Protocol v29 or greater obsoleted this event
433 else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
434 u16 breath = envEvent.player_breath.amount;
442 float &counter = m_avg_rtt_timer;
446 // connectedAndInitialized() is true, peer exists.
447 float avg_rtt = getRTT();
448 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
452 Send player position to server
455 float &counter = m_playerpos_send_timer;
457 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
465 Replace updated meshes
468 int num_processed_meshes = 0;
469 while (!m_mesh_update_thread.m_queue_out.empty())
471 num_processed_meshes++;
473 MinimapMapblock *minimap_mapblock = NULL;
474 bool do_mapper_update = true;
476 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
477 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
479 // Delete the old mesh
481 block->mesh = nullptr;
484 minimap_mapblock = r.mesh->moveMinimapMapblock();
485 if (minimap_mapblock == NULL)
486 do_mapper_update = false;
488 bool is_empty = true;
489 for (int l = 0; l < MAX_TILE_LAYERS; l++)
490 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
496 // Replace with the new mesh
497 block->mesh = r.mesh;
503 if (m_minimap && do_mapper_update)
504 m_minimap->addBlock(r.p, minimap_mapblock);
506 if (r.ack_block_to_server) {
516 if (num_processed_meshes > 0)
517 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
523 if (m_media_downloader && m_media_downloader->isStarted()) {
524 m_media_downloader->step(this);
525 if (m_media_downloader->isDone()) {
526 delete m_media_downloader;
527 m_media_downloader = NULL;
532 If the server didn't update the inventory in a while, revert
533 the local inventory (so the player notices the lag problem
534 and knows something is wrong).
536 if(m_inventory_from_server)
538 float interval = 10.0;
539 float count_before = floor(m_inventory_from_server_age / interval);
541 m_inventory_from_server_age += dtime;
543 float count_after = floor(m_inventory_from_server_age / interval);
545 if(count_after != count_before)
547 // Do this every <interval> seconds after TOCLIENT_INVENTORY
548 // Reset the locally changed inventory to the authoritative inventory
549 LocalPlayer *player = m_env.getLocalPlayer();
550 player->inventory = *m_inventory_from_server;
551 m_inventory_updated = true;
556 Update positions of sounds attached to objects
559 for (auto &m_sounds_to_object : m_sounds_to_objects) {
560 int client_id = m_sounds_to_object.first;
561 u16 object_id = m_sounds_to_object.second;
562 ClientActiveObject *cao = m_env.getActiveObject(object_id);
565 m_sound->updateSoundPosition(client_id, cao->getPosition());
570 Handle removed remotely initiated sounds
572 m_removed_sounds_check_timer += dtime;
573 if(m_removed_sounds_check_timer >= 2.32) {
574 m_removed_sounds_check_timer = 0;
575 // Find removed sounds and clear references to them
576 std::vector<s32> removed_server_ids;
577 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
578 i != m_sounds_server_to_client.end();) {
579 s32 server_id = i->first;
580 int client_id = i->second;
582 if(!m_sound->soundExists(client_id)) {
583 m_sounds_server_to_client.erase(server_id);
584 m_sounds_client_to_server.erase(client_id);
585 m_sounds_to_objects.erase(client_id);
586 removed_server_ids.push_back(server_id);
591 if(!removed_server_ids.empty()) {
592 sendRemovedSounds(removed_server_ids);
596 m_mod_storage_save_timer -= dtime;
597 if (m_mod_storage_save_timer <= 0.0f) {
598 verbosestream << "Saving registered mod storages." << std::endl;
599 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
600 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
601 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
602 if (it->second->isModified()) {
603 it->second->save(getModStoragePath());
609 if (m_localdb && m_localdb_save_interval.step(dtime,
610 m_cache_save_interval)) {
611 m_localdb->endSave();
612 m_localdb->beginSave();
616 bool Client::loadMedia(const std::string &data, const std::string &filename)
618 // Silly irrlicht's const-incorrectness
619 Buffer<char> data_rw(data.c_str(), data.size());
623 const char *image_ext[] = {
624 ".png", ".jpg", ".bmp", ".tga",
625 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
628 name = removeStringEnd(filename, image_ext);
630 verbosestream<<"Client: Attempting to load image "
631 <<"file \""<<filename<<"\""<<std::endl;
633 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
634 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
636 // Create an irrlicht memory file
637 io::IReadFile *rfile = irrfs->createMemoryReadFile(
638 *data_rw, data_rw.getSize(), "_tempreadfile");
640 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
643 video::IImage *img = vdrv->createImageFromFile(rfile);
645 errorstream<<"Client: Cannot create image from data of "
646 <<"file \""<<filename<<"\""<<std::endl;
651 m_tsrc->insertSourceImage(filename, img);
657 const char *sound_ext[] = {
658 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
659 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
662 name = removeStringEnd(filename, sound_ext);
664 verbosestream<<"Client: Attempting to load sound "
665 <<"file \""<<filename<<"\""<<std::endl;
666 m_sound->loadSoundData(name, data);
670 const char *model_ext[] = {
671 ".x", ".b3d", ".md2", ".obj",
675 name = removeStringEnd(filename, model_ext);
677 verbosestream<<"Client: Storing model into memory: "
678 <<"\""<<filename<<"\""<<std::endl;
679 if(m_mesh_data.count(filename))
680 errorstream<<"Multiple models with name \""<<filename.c_str()
681 <<"\" found; replacing previous model"<<std::endl;
682 m_mesh_data[filename] = data;
686 errorstream<<"Client: Don't know how to load file \""
687 <<filename<<"\""<<std::endl;
691 // Virtual methods from con::PeerHandler
692 void Client::peerAdded(con::Peer *peer)
694 infostream << "Client::peerAdded(): peer->id="
695 << peer->id << std::endl;
697 void Client::deletingPeer(con::Peer *peer, bool timeout)
699 infostream << "Client::deletingPeer(): "
700 "Server Peer is getting deleted "
701 << "(timeout=" << timeout << ")" << std::endl;
704 m_access_denied = true;
705 m_access_denied_reason = gettext("Connection timed out.");
711 u16 number of files requested
717 void Client::request_media(const std::vector<std::string> &file_requests)
719 std::ostringstream os(std::ios_base::binary);
720 writeU16(os, TOSERVER_REQUEST_MEDIA);
721 size_t file_requests_size = file_requests.size();
723 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
725 // Packet dynamicly resized
726 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
728 pkt << (u16) (file_requests_size & 0xFFFF);
730 for (const std::string &file_request : file_requests) {
736 infostream << "Client: Sending media request list to server ("
737 << file_requests.size() << " files. packet size)" << std::endl;
740 void Client::initLocalMapSaving(const Address &address,
741 const std::string &hostname,
742 bool is_local_server)
744 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
748 const std::string world_path = porting::path_user
749 + DIR_DELIM + "worlds"
750 + DIR_DELIM + "server_"
751 + hostname + "_" + std::to_string(address.getPort());
753 fs::CreateAllDirs(world_path);
755 m_localdb = new MapDatabaseSQLite3(world_path);
756 m_localdb->beginSave();
757 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
760 void Client::ReceiveAll()
762 DSTACK(FUNCTION_NAME);
763 u64 start_ms = porting::getTimeMs();
766 // Limit time even if there would be huge amounts of data to
768 if(porting::getTimeMs() > start_ms + 100)
773 g_profiler->graphAdd("client_received_packets", 1);
775 catch(con::NoIncomingDataException &e) {
778 catch(con::InvalidIncomingDataException &e) {
779 infostream<<"Client::ReceiveAll(): "
780 "InvalidIncomingDataException: what()="
781 <<e.what()<<std::endl;
786 void Client::Receive()
788 DSTACK(FUNCTION_NAME);
794 inline void Client::handleCommand(NetworkPacket* pkt)
796 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
797 (this->*opHandle.handler)(pkt);
801 sender_peer_id given to this shall be quaranteed to be a valid peer
803 void Client::ProcessData(NetworkPacket *pkt)
805 DSTACK(FUNCTION_NAME);
807 ToClientCommand command = (ToClientCommand) pkt->getCommand();
808 u32 sender_peer_id = pkt->getPeerId();
810 //infostream<<"Client: received command="<<command<<std::endl;
811 m_packetcounter.add((u16)command);
814 If this check is removed, be sure to change the queue
815 system to know the ids
817 if(sender_peer_id != PEER_ID_SERVER) {
818 infostream << "Client::ProcessData(): Discarding data not "
819 "coming from server: peer_id=" << sender_peer_id
824 // Command must be handled into ToClientCommandHandler
825 if (command >= TOCLIENT_NUM_MSG_TYPES) {
826 infostream << "Client: Ignoring unknown command "
827 << command << std::endl;
832 * Those packets are handled before m_server_ser_ver is set, it's normal
833 * But we must use the new ToClientConnectionState in the future,
836 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
841 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
842 infostream << "Client: Server serialization"
843 " format invalid or not initialized."
844 " Skipping incoming command=" << command << std::endl;
849 Handle runtime commands
855 void Client::Send(NetworkPacket* pkt)
857 m_con.Send(PEER_ID_SERVER,
858 serverCommandFactoryTable[pkt->getCommand()].channel,
860 serverCommandFactoryTable[pkt->getCommand()].reliable);
863 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
864 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
866 v3f pf = myplayer->getPosition() * 100;
867 v3f sf = myplayer->getSpeed() * 100;
868 s32 pitch = myplayer->getPitch() * 100;
869 s32 yaw = myplayer->getYaw() * 100;
870 u32 keyPressed = myplayer->keyPressed;
871 // scaled by 80, so that pi can fit into a u8
872 u8 fov = clientMap->getCameraFov() * 80;
873 u8 wanted_range = MYMIN(255,
874 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
876 v3s32 position(pf.X, pf.Y, pf.Z);
877 v3s32 speed(sf.X, sf.Y, sf.Z);
881 [0] v3s32 position*100
883 [12+12] s32 pitch*100
884 [12+12+4] s32 yaw*100
885 [12+12+4+4] u32 keyPressed
886 [12+12+4+4+4] u8 fov*80
887 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
889 *pkt << position << speed << pitch << yaw << keyPressed;
890 *pkt << fov << wanted_range;
893 void Client::interact(u8 action, const PointedThing& pointed)
895 if(m_state != LC_Ready) {
896 errorstream << "Client::interact() "
897 "Canceled (not connected)"
902 LocalPlayer *myplayer = m_env.getLocalPlayer();
903 if (myplayer == NULL)
910 [5] u32 length of the next item (plen)
911 [9] serialized PointedThing
912 [9 + plen] player position information
914 0: start digging (from undersurface) or use
915 1: stop digging (all parameters ignored)
917 3: place block or item (to abovesurface)
919 5: perform secondary action of item
922 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
925 pkt << (u16)getPlayerItem();
927 std::ostringstream tmp_os(std::ios::binary);
928 pointed.serialize(tmp_os);
930 pkt.putLongString(tmp_os.str());
932 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
937 void Client::deleteAuthData()
942 switch (m_chosen_auth_mech) {
943 case AUTH_MECHANISM_FIRST_SRP:
945 case AUTH_MECHANISM_SRP:
946 case AUTH_MECHANISM_LEGACY_PASSWORD:
947 srp_user_delete((SRPUser *) m_auth_data);
950 case AUTH_MECHANISM_NONE:
953 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
957 AuthMechanism Client::choseAuthMech(const u32 mechs)
959 if (mechs & AUTH_MECHANISM_SRP)
960 return AUTH_MECHANISM_SRP;
962 if (mechs & AUTH_MECHANISM_FIRST_SRP)
963 return AUTH_MECHANISM_FIRST_SRP;
965 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
966 return AUTH_MECHANISM_LEGACY_PASSWORD;
968 return AUTH_MECHANISM_NONE;
971 void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
973 NetworkPacket pkt(TOSERVER_INIT_LEGACY,
974 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
976 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
977 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
979 pkt << (u8) SER_FMT_VER_HIGHEST_READ;
980 pkt.putRawString(playerName,PLAYERNAME_SIZE);
981 pkt.putRawString(playerPassword, PASSWORD_SIZE);
982 pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
987 void Client::sendInit(const std::string &playerName)
989 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
991 // we don't support network compression yet
992 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
994 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
995 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
997 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
998 pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1004 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1006 m_chosen_auth_mech = chosen_auth_mechanism;
1008 switch (chosen_auth_mechanism) {
1009 case AUTH_MECHANISM_FIRST_SRP: {
1010 // send srp verifier to server
1011 std::string verifier;
1013 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1016 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1017 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1022 case AUTH_MECHANISM_SRP:
1023 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1026 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1027 m_password = translate_password(getPlayerName(), m_password);
1031 std::string playername_u = lowercase(getPlayerName());
1032 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1033 getPlayerName().c_str(), playername_u.c_str(),
1034 (const unsigned char *) m_password.c_str(),
1035 m_password.length(), NULL, NULL);
1038 SRP_Result res = srp_user_start_authentication(
1039 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1040 (unsigned char **) &bytes_A, &len_A);
1041 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1043 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1044 resp_pkt << std::string(bytes_A, len_A) << based_on;
1048 case AUTH_MECHANISM_NONE:
1049 break; // not handled in this method
1053 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1055 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1057 pkt << (u8) blocks.size();
1059 for (const v3s16 &block : blocks) {
1066 void Client::sendGotBlocks(v3s16 block)
1068 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1069 pkt << (u8) 1 << block;
1073 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1075 size_t server_ids = soundList.size();
1076 assert(server_ids <= 0xFFFF);
1078 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1080 pkt << (u16) (server_ids & 0xFFFF);
1082 for (int sound_id : soundList)
1088 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1089 const StringMap &fields)
1091 size_t fields_size = fields.size();
1093 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1095 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1097 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1099 StringMap::const_iterator it;
1100 for (it = fields.begin(); it != fields.end(); ++it) {
1101 const std::string &name = it->first;
1102 const std::string &value = it->second;
1104 pkt.putLongString(value);
1110 void Client::sendInventoryFields(const std::string &formname,
1111 const StringMap &fields)
1113 size_t fields_size = fields.size();
1114 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1116 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1117 pkt << formname << (u16) (fields_size & 0xFFFF);
1119 StringMap::const_iterator it;
1120 for (it = fields.begin(); it != fields.end(); ++it) {
1121 const std::string &name = it->first;
1122 const std::string &value = it->second;
1124 pkt.putLongString(value);
1130 void Client::sendInventoryAction(InventoryAction *a)
1132 std::ostringstream os(std::ios_base::binary);
1137 std::string s = os.str();
1139 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1140 pkt.putRawString(s.c_str(),s.size());
1145 bool Client::canSendChatMessage() const
1147 u32 now = time(NULL);
1148 float time_passed = now - m_last_chat_message_sent;
1150 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1151 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1153 if (virt_chat_message_allowance < 1.0f)
1159 void Client::sendChatMessage(const std::wstring &message)
1161 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1162 if (canSendChatMessage()) {
1163 u32 now = time(NULL);
1164 float time_passed = now - m_last_chat_message_sent;
1165 m_last_chat_message_sent = time(NULL);
1167 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1168 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1169 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1171 m_chat_message_allowance -= 1.0f;
1173 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1178 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1179 m_out_chat_queue.push(message);
1181 infostream << "Could not queue chat message because maximum out chat queue size ("
1182 << max_queue_size << ") is reached." << std::endl;
1186 void Client::clearOutChatQueue()
1188 m_out_chat_queue = std::queue<std::wstring>();
1191 void Client::sendChangePassword(const std::string &oldpassword,
1192 const std::string &newpassword)
1194 LocalPlayer *player = m_env.getLocalPlayer();
1198 std::string playername = player->getName();
1199 if (m_proto_ver >= 25) {
1200 // get into sudo mode and then send new password to server
1201 m_password = oldpassword;
1202 m_new_password = newpassword;
1203 startAuth(choseAuthMech(m_sudo_auth_methods));
1205 std::string oldpwd = translate_password(playername, oldpassword);
1206 std::string newpwd = translate_password(playername, newpassword);
1208 NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
1210 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1211 pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
1214 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1215 pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
1222 void Client::sendDamage(u8 damage)
1224 DSTACK(FUNCTION_NAME);
1226 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1231 void Client::sendBreath(u16 breath)
1233 DSTACK(FUNCTION_NAME);
1235 // Protocol v29 make this obsolete
1236 if (m_proto_ver >= 29)
1239 NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
1244 void Client::sendRespawn()
1246 DSTACK(FUNCTION_NAME);
1248 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1252 void Client::sendReady()
1254 DSTACK(FUNCTION_NAME);
1256 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1257 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1259 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1260 << (u8) 0 << (u16) strlen(g_version_hash);
1262 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1266 void Client::sendPlayerPos()
1268 LocalPlayer *myplayer = m_env.getLocalPlayer();
1269 if(myplayer == NULL)
1272 ClientMap &map = m_env.getClientMap();
1274 u8 camera_fov = map.getCameraFov();
1275 u8 wanted_range = map.getControl().wanted_range;
1277 // Save bandwidth by only updating position when something changed
1278 if(myplayer->last_position == myplayer->getPosition() &&
1279 myplayer->last_speed == myplayer->getSpeed() &&
1280 myplayer->last_pitch == myplayer->getPitch() &&
1281 myplayer->last_yaw == myplayer->getYaw() &&
1282 myplayer->last_keyPressed == myplayer->keyPressed &&
1283 myplayer->last_camera_fov == camera_fov &&
1284 myplayer->last_wanted_range == wanted_range)
1287 myplayer->last_position = myplayer->getPosition();
1288 myplayer->last_speed = myplayer->getSpeed();
1289 myplayer->last_pitch = myplayer->getPitch();
1290 myplayer->last_yaw = myplayer->getYaw();
1291 myplayer->last_keyPressed = myplayer->keyPressed;
1292 myplayer->last_camera_fov = camera_fov;
1293 myplayer->last_wanted_range = wanted_range;
1295 //infostream << "Sending Player Position information" << std::endl;
1299 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1300 our_peer_id = m_con.GetPeerID();
1303 // Set peer id if not set already
1304 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1305 myplayer->peer_id = our_peer_id;
1307 assert(myplayer->peer_id == our_peer_id);
1309 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1311 writePlayerPos(myplayer, &map, &pkt);
1316 void Client::sendPlayerItem(u16 item)
1318 LocalPlayer *myplayer = m_env.getLocalPlayer();
1319 if(myplayer == NULL)
1322 u16 our_peer_id = m_con.GetPeerID();
1324 // Set peer id if not set already
1325 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1326 myplayer->peer_id = our_peer_id;
1327 assert(myplayer->peer_id == our_peer_id);
1329 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1336 void Client::removeNode(v3s16 p)
1338 std::map<v3s16, MapBlock*> modified_blocks;
1341 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1343 catch(InvalidPositionException &e) {
1346 for (const auto &modified_block : modified_blocks) {
1347 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1352 * Helper function for Client Side Modding
1353 * Flavour is applied there, this should not be used for core engine
1355 * @param is_valid_position
1358 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1360 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1361 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1362 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1363 *is_valid_position = false;
1367 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1370 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1372 //TimeTaker timer1("Client::addNode()");
1374 std::map<v3s16, MapBlock*> modified_blocks;
1377 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1378 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1380 catch(InvalidPositionException &e) {
1383 for (const auto &modified_block : modified_blocks) {
1384 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1388 void Client::setPlayerControl(PlayerControl &control)
1390 LocalPlayer *player = m_env.getLocalPlayer();
1392 player->control = control;
1395 void Client::selectPlayerItem(u16 item)
1397 m_playeritem = item;
1398 m_inventory_updated = true;
1399 sendPlayerItem(item);
1402 // Returns true if the inventory of the local player has been
1403 // updated from the server. If it is true, it is set to false.
1404 bool Client::getLocalInventoryUpdated()
1406 bool updated = m_inventory_updated;
1407 m_inventory_updated = false;
1411 // Copies the inventory of the local player to parameter
1412 void Client::getLocalInventory(Inventory &dst)
1414 LocalPlayer *player = m_env.getLocalPlayer();
1416 dst = player->inventory;
1419 Inventory* Client::getInventory(const InventoryLocation &loc)
1422 case InventoryLocation::UNDEFINED:
1425 case InventoryLocation::CURRENT_PLAYER:
1427 LocalPlayer *player = m_env.getLocalPlayer();
1429 return &player->inventory;
1432 case InventoryLocation::PLAYER:
1434 // Check if we are working with local player inventory
1435 LocalPlayer *player = m_env.getLocalPlayer();
1436 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1438 return &player->inventory;
1441 case InventoryLocation::NODEMETA:
1443 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1446 return meta->getInventory();
1449 case InventoryLocation::DETACHED:
1451 if (m_detached_inventories.count(loc.name) == 0)
1453 return m_detached_inventories[loc.name];
1457 FATAL_ERROR("Invalid inventory location type.");
1463 void Client::inventoryAction(InventoryAction *a)
1466 Send it to the server
1468 sendInventoryAction(a);
1471 Predict some local inventory changes
1473 a->clientApply(this, this);
1479 float Client::getAnimationTime()
1481 return m_animation_time;
1484 int Client::getCrackLevel()
1486 return m_crack_level;
1489 v3s16 Client::getCrackPos()
1494 void Client::setCrack(int level, v3s16 pos)
1496 int old_crack_level = m_crack_level;
1497 v3s16 old_crack_pos = m_crack_pos;
1499 m_crack_level = level;
1502 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1505 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1507 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1510 addUpdateMeshTaskForNode(pos, false, true);
1516 LocalPlayer *player = m_env.getLocalPlayer();
1521 bool Client::getChatMessage(std::wstring &res)
1523 if (m_chat_queue.empty())
1526 ChatMessage *chatMessage = m_chat_queue.front();
1531 switch (chatMessage->type) {
1532 case CHATMESSAGE_TYPE_RAW:
1533 case CHATMESSAGE_TYPE_ANNOUNCE:
1534 case CHATMESSAGE_TYPE_SYSTEM:
1535 res = chatMessage->message;
1537 case CHATMESSAGE_TYPE_NORMAL: {
1538 if (!chatMessage->sender.empty())
1539 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1541 res = chatMessage->message;
1552 void Client::typeChatMessage(const std::wstring &message)
1554 // Discard empty line
1555 if (message.empty())
1558 // If message was ate by script API, don't send it to server
1559 if (m_script->on_sending_message(wide_to_utf8(message))) {
1564 sendChatMessage(message);
1567 if (message[0] != L'/') {
1568 // compatibility code
1569 if (m_proto_ver < 29) {
1570 LocalPlayer *player = m_env.getLocalPlayer();
1572 std::wstring name = narrow_to_wide(player->getName());
1573 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1578 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1580 // Check if the block exists to begin with. In the case when a non-existing
1581 // neighbor is automatically added, it may not. In that case we don't want
1582 // to tell the mesh update thread about it.
1583 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1587 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1590 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1593 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1595 catch(InvalidPositionException &e){}
1598 for (int i=0;i<6;i++)
1601 v3s16 p = blockpos + g_6dirs[i];
1602 addUpdateMeshTask(p, false, urgent);
1604 catch(InvalidPositionException &e){}
1608 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1612 infostream<<"Client::addUpdateMeshTaskForNode(): "
1613 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1617 v3s16 blockpos = getNodeBlockPos(nodepos);
1618 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1621 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1623 catch(InvalidPositionException &e) {}
1626 if(nodepos.X == blockpos_relative.X){
1628 v3s16 p = blockpos + v3s16(-1,0,0);
1629 addUpdateMeshTask(p, false, urgent);
1631 catch(InvalidPositionException &e){}
1634 if(nodepos.Y == blockpos_relative.Y){
1636 v3s16 p = blockpos + v3s16(0,-1,0);
1637 addUpdateMeshTask(p, false, urgent);
1639 catch(InvalidPositionException &e){}
1642 if(nodepos.Z == blockpos_relative.Z){
1644 v3s16 p = blockpos + v3s16(0,0,-1);
1645 addUpdateMeshTask(p, false, urgent);
1647 catch(InvalidPositionException &e){}
1651 ClientEvent Client::getClientEvent()
1653 FATAL_ERROR_IF(m_client_event_queue.empty(),
1654 "Cannot getClientEvent, queue is empty.");
1656 ClientEvent event = m_client_event_queue.front();
1657 m_client_event_queue.pop();
1661 float Client::mediaReceiveProgress()
1663 if (m_media_downloader)
1664 return m_media_downloader->getProgress();
1666 return 1.0; // downloader only exists when not yet done
1669 typedef struct TextureUpdateArgs {
1670 gui::IGUIEnvironment *guienv;
1673 const wchar_t* text_base;
1674 ITextureSource *tsrc;
1675 } TextureUpdateArgs;
1677 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1679 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1680 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1682 // update the loading menu -- if neccessary
1683 bool do_draw = false;
1684 u64 time_ms = targs->last_time_ms;
1685 if (cur_percent != targs->last_percent) {
1686 targs->last_percent = cur_percent;
1687 time_ms = porting::getTimeMs();
1688 // only draw when the user will notice something:
1689 do_draw = (time_ms - targs->last_time_ms > 100);
1693 targs->last_time_ms = time_ms;
1694 std::basic_stringstream<wchar_t> strm;
1695 strm << targs->text_base << " " << targs->last_percent << "%...";
1696 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1697 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1701 void Client::afterContentReceived()
1703 infostream<<"Client::afterContentReceived() started"<<std::endl;
1704 assert(m_itemdef_received); // pre-condition
1705 assert(m_nodedef_received); // pre-condition
1706 assert(mediaReceived()); // pre-condition
1708 const wchar_t* text = wgettext("Loading textures...");
1710 // Clear cached pre-scaled 2D GUI images, as this cache
1711 // might have images with the same name but different
1712 // content from previous sessions.
1713 guiScalingCacheClear();
1715 // Rebuild inherited images and recreate textures
1716 infostream<<"- Rebuilding images and textures"<<std::endl;
1717 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1718 m_tsrc->rebuildImagesAndTextures();
1722 infostream<<"- Rebuilding shaders"<<std::endl;
1723 text = wgettext("Rebuilding shaders...");
1724 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1725 m_shsrc->rebuildShaders();
1728 // Update node aliases
1729 infostream<<"- Updating node aliases"<<std::endl;
1730 text = wgettext("Initializing nodes...");
1731 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1732 m_nodedef->updateAliases(m_itemdef);
1733 std::string texture_path = g_settings->get("texture_path");
1734 if (!texture_path.empty() && fs::IsDir(texture_path))
1735 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1736 m_nodedef->setNodeRegistrationStatus(true);
1737 m_nodedef->runNodeResolveCallbacks();
1740 // Update node textures and assign shaders to each tile
1741 infostream<<"- Updating node textures"<<std::endl;
1742 TextureUpdateArgs tu_args;
1743 tu_args.guienv = guienv;
1744 tu_args.last_time_ms = porting::getTimeMs();
1745 tu_args.last_percent = 0;
1746 tu_args.text_base = wgettext("Initializing nodes");
1747 tu_args.tsrc = m_tsrc;
1748 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1749 delete[] tu_args.text_base;
1751 // Start mesh update thread after setting up content definitions
1752 infostream<<"- Starting mesh update thread"<<std::endl;
1753 m_mesh_update_thread.start();
1758 if (g_settings->getBool("enable_client_modding")) {
1759 m_script->on_client_ready(m_env.getLocalPlayer());
1760 m_script->on_connect();
1763 text = wgettext("Done!");
1764 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1765 infostream<<"Client::afterContentReceived() done"<<std::endl;
1769 float Client::getRTT()
1771 return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1774 float Client::getCurRate()
1776 return (m_con.getLocalStat(con::CUR_INC_RATE) +
1777 m_con.getLocalStat(con::CUR_DL_RATE));
1780 void Client::makeScreenshot()
1782 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1783 irr::video::IImage* const raw_image = driver->createScreenShot();
1788 time_t t = time(NULL);
1789 struct tm *tm = localtime(&t);
1791 char timetstamp_c[64];
1792 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1794 std::string filename_base = g_settings->get("screenshot_path")
1796 + std::string("screenshot_")
1797 + std::string(timetstamp_c);
1798 std::string filename_ext = "." + g_settings->get("screenshot_format");
1799 std::string filename;
1801 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1802 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1804 // Try to find a unique filename
1805 unsigned serial = 0;
1807 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1808 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1809 std::ifstream tmp(filename.c_str());
1811 break; // File did not apparently exist, we'll go with it
1815 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1816 infostream << "Could not find suitable filename for screenshot" << std::endl;
1818 irr::video::IImage* const image =
1819 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1822 raw_image->copyTo(image);
1824 std::ostringstream sstr;
1825 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1826 sstr << "Saved screenshot to '" << filename << "'";
1828 sstr << "Failed to save screenshot '" << filename << "'";
1830 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1831 narrow_to_wide(sstr.str())));
1832 infostream << sstr.str() << std::endl;
1840 bool Client::shouldShowMinimap() const
1842 return !m_minimap_disabled_by_server;
1845 void Client::showGameChat(const bool show)
1847 m_game_ui_flags->show_chat = show;
1850 void Client::showGameHud(const bool show)
1852 m_game_ui_flags->show_hud = show;
1855 void Client::showMinimap(const bool show)
1857 m_game_ui_flags->show_minimap = show;
1860 void Client::showProfiler(const bool show)
1862 m_game_ui_flags->show_profiler_graph = show;
1865 void Client::showGameFog(const bool show)
1867 m_game_ui_flags->force_fog_off = !show;
1870 void Client::showGameDebug(const bool show)
1872 m_game_ui_flags->show_debug = show;
1875 // IGameDef interface
1877 IItemDefManager* Client::getItemDefManager()
1881 INodeDefManager* Client::getNodeDefManager()
1885 ICraftDefManager* Client::getCraftDefManager()
1888 //return m_craftdef;
1890 ITextureSource* Client::getTextureSource()
1894 IShaderSource* Client::getShaderSource()
1899 u16 Client::allocateUnknownNodeId(const std::string &name)
1901 errorstream << "Client::allocateUnknownNodeId(): "
1902 << "Client cannot allocate node IDs" << std::endl;
1903 FATAL_ERROR("Client allocated unknown node");
1905 return CONTENT_IGNORE;
1907 ISoundManager* Client::getSoundManager()
1911 MtEventManager* Client::getEventManager()
1916 ParticleManager* Client::getParticleManager()
1918 return &m_particle_manager;
1921 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1923 StringMap::const_iterator it = m_mesh_data.find(filename);
1924 if (it == m_mesh_data.end()) {
1925 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1926 << "\"" << std::endl;
1929 const std::string &data = it->second;
1931 // Create the mesh, remove it from cache and return it
1932 // This allows unique vertex colors and other properties for each instance
1933 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1934 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1935 *data_rw, data_rw.getSize(), filename.c_str());
1936 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1938 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1940 // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1941 // of uniquely named instances and re-use them
1943 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1947 const std::string* Client::getModFile(const std::string &filename)
1949 StringMap::const_iterator it = m_mod_files.find(filename);
1950 if (it == m_mod_files.end()) {
1951 errorstream << "Client::getModFile(): File not found: \"" << filename
1952 << "\"" << std::endl;
1958 bool Client::registerModStorage(ModMetadata *storage)
1960 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1961 errorstream << "Unable to register same mod storage twice. Storage name: "
1962 << storage->getModName() << std::endl;
1966 m_mod_storages[storage->getModName()] = storage;
1970 void Client::unregisterModStorage(const std::string &name)
1972 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1973 m_mod_storages.find(name);
1974 if (it != m_mod_storages.end()) {
1975 // Save unconditionaly on unregistration
1976 it->second->save(getModStoragePath());
1977 m_mod_storages.erase(name);
1981 std::string Client::getModStoragePath() const
1983 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";