3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/renderingengine.h"
32 #include "util/auth.h"
33 #include "util/directiontables.h"
34 #include "util/pointedthing.h"
35 #include "util/serialize.h"
36 #include "util/string.h"
39 #include "mapblock_mesh.h"
46 #include "clientmap.h"
47 #include "clientmedia.h"
49 #include "database-sqlite3.h"
50 #include "serialization.h"
51 #include "guiscalingfilter.h"
52 #include "script/scripting_client.h"
54 #include "chatmessage.h"
55 #include "translation.h"
57 extern gui::IGUIEnvironment* guienv;
64 const char *playername,
65 const std::string &password,
66 const std::string &address_name,
67 MapDrawControl &control,
68 IWritableTextureSource *tsrc,
69 IWritableShaderSource *shsrc,
70 IWritableItemDefManager *itemdef,
71 IWritableNodeDefManager *nodedef,
73 MtEventManager *event,
75 GameUIFlags *game_ui_flags
83 m_mesh_update_thread(this),
85 new ClientMap(this, control, 666),
88 m_particle_manager(&m_env),
89 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
90 m_address_name(address_name),
91 m_server_ser_ver(SER_FMT_VER_INVALID),
92 m_last_chat_message_sent(time(NULL)),
94 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
95 m_media_downloader(new ClientMediaDownloader()),
97 m_game_ui_flags(game_ui_flags)
100 m_env.setLocalPlayer(new LocalPlayer(this, playername));
102 if (g_settings->getBool("enable_minimap")) {
103 m_minimap = new Minimap(this);
105 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
107 m_modding_enabled = g_settings->getBool("enable_client_modding");
108 m_script = new ClientScripting(this);
109 m_env.setScript(m_script);
110 m_script->setEnv(&m_env);
113 void Client::loadMods()
116 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
118 // If modding is not enabled, don't load mods, just builtin
119 if (!m_modding_enabled) {
122 ClientModConfiguration modconf(getClientModsLuaPath());
123 m_mods = modconf.getMods();
124 std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
125 // complain about mods with unsatisfied dependencies
126 if (!modconf.isConsistent()) {
127 modconf.printUnsatisfiedModsError();
131 infostream << "Client Loading mods: ";
132 for (const ModSpec &mod : m_mods)
133 infostream << mod.name << " ";
134 infostream << std::endl;
136 // Load and run "mod" scripts
137 for (const ModSpec &mod : m_mods) {
138 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
139 throw ModError("Error loading mod \"" + mod.name +
140 "\": Mod name does not follow naming conventions: "
141 "Only characters [a-z0-9_] are allowed.");
143 scanModIntoMemory(mod.name, mod.path);
147 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
148 std::string mod_subpath)
150 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
151 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
152 for (const fs::DirListNode &j : mod) {
153 std::string filename = j.name;
155 scanModSubfolder(mod_name, mod_path, mod_subpath
156 + filename + DIR_DELIM);
159 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
160 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
164 void Client::initMods()
166 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
168 // If modding is not enabled, don't load mods, just builtin
169 if (!m_modding_enabled) {
173 // Load and run "mod" scripts
174 for (const ModSpec &mod : m_mods)
175 m_script->loadModFromMemory(mod.name);
178 const std::string &Client::getBuiltinLuaPath()
180 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
184 const std::string &Client::getClientModsLuaPath()
186 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
187 return clientmods_dir;
190 const std::vector<ModSpec>& Client::getMods() const
192 static std::vector<ModSpec> client_modspec_temp;
193 return client_modspec_temp;
196 const ModSpec* Client::getModSpec(const std::string &modname) const
204 // Don't disable this part when modding is disabled, it's used in builtin
205 m_script->on_shutdown();
206 //request all client managed threads to stop
207 m_mesh_update_thread.stop();
208 // Save local server map
210 infostream << "Local map saving ended." << std::endl;
211 m_localdb->endSave();
217 bool Client::isShutdown()
219 return m_shutdown || !m_mesh_update_thread.isRunning();
227 m_mesh_update_thread.stop();
228 m_mesh_update_thread.wait();
229 while (!m_mesh_update_thread.m_queue_out.empty()) {
230 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
235 delete m_inventory_from_server;
237 // Delete detached inventories
238 for (auto &m_detached_inventorie : m_detached_inventories) {
239 delete m_detached_inventorie.second;
242 // cleanup 3d model meshes on client shutdown
243 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
244 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
247 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
253 void Client::connect(Address address, bool is_local_server)
255 initLocalMapSaving(address, m_address_name, is_local_server);
257 m_con->SetTimeoutMs(0);
258 m_con->Connect(address);
261 void Client::step(float dtime)
267 if(m_ignore_damage_timer > dtime)
268 m_ignore_damage_timer -= dtime;
270 m_ignore_damage_timer = 0.0;
272 m_animation_time += dtime;
273 if(m_animation_time > 60.0)
274 m_animation_time -= 60.0;
276 m_time_of_day_update_timer += dtime;
284 float &counter = m_packetcounter_timer;
290 infostream << "Client packetcounter (" << m_packetcounter_timer
292 m_packetcounter.print(infostream);
293 m_packetcounter.clear();
297 // UGLY hack to fix 2 second startup delay caused by non existent
298 // server client startup synchronization in local server or singleplayer mode
299 static bool initial_step = true;
301 initial_step = false;
303 else if(m_state == LC_Created) {
304 float &counter = m_connection_reinit_timer;
309 LocalPlayer *myplayer = m_env.getLocalPlayer();
310 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
312 sendInit(myplayer->getName());
315 // Not connected, return
320 Do stuff if connected
324 Run Map's timers and unload unused data
326 const float map_timer_and_unload_dtime = 5.25;
327 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
328 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
329 std::vector<v3s16> deleted_blocks;
330 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
331 g_settings->getFloat("client_unload_unused_data_timeout"),
332 g_settings->getS32("client_mapblock_limit"),
337 NOTE: This loop is intentionally iterated the way it is.
340 std::vector<v3s16>::iterator i = deleted_blocks.begin();
341 std::vector<v3s16> sendlist;
343 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
354 sendDeletedBlocks(sendlist);
356 if(i == deleted_blocks.end())
362 sendlist.push_back(*i);
368 Send pending messages on out chat queue
370 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
371 sendChatMessage(m_out_chat_queue.front());
372 m_out_chat_queue.pop();
378 // Control local player (0ms)
379 LocalPlayer *player = m_env.getLocalPlayer();
381 player->applyControl(dtime, &m_env);
385 m_sound->step(dtime);
390 while (m_env.hasClientEnvEvents()) {
391 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
393 if (envEvent.type == CEE_PLAYER_DAMAGE) {
394 if (m_ignore_damage_timer <= 0) {
395 u8 damage = envEvent.player_damage.amount;
397 if (envEvent.player_damage.send_to_server)
400 // Add to ClientEvent queue
401 ClientEvent *event = new ClientEvent();
402 event->type = CE_PLAYER_DAMAGE;
403 event->player_damage.amount = damage;
404 m_client_event_queue.push(event);
412 float &counter = m_avg_rtt_timer;
416 // connectedAndInitialized() is true, peer exists.
417 float avg_rtt = getRTT();
418 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
422 Send player position to server
425 float &counter = m_playerpos_send_timer;
427 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
435 Replace updated meshes
438 int num_processed_meshes = 0;
439 while (!m_mesh_update_thread.m_queue_out.empty())
441 num_processed_meshes++;
443 MinimapMapblock *minimap_mapblock = NULL;
444 bool do_mapper_update = true;
446 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
447 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
449 // Delete the old mesh
451 block->mesh = nullptr;
454 minimap_mapblock = r.mesh->moveMinimapMapblock();
455 if (minimap_mapblock == NULL)
456 do_mapper_update = false;
458 bool is_empty = true;
459 for (int l = 0; l < MAX_TILE_LAYERS; l++)
460 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
466 // Replace with the new mesh
467 block->mesh = r.mesh;
473 if (m_minimap && do_mapper_update)
474 m_minimap->addBlock(r.p, minimap_mapblock);
476 if (r.ack_block_to_server) {
486 if (num_processed_meshes > 0)
487 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
493 if (m_media_downloader && m_media_downloader->isStarted()) {
494 m_media_downloader->step(this);
495 if (m_media_downloader->isDone()) {
496 delete m_media_downloader;
497 m_media_downloader = NULL;
502 If the server didn't update the inventory in a while, revert
503 the local inventory (so the player notices the lag problem
504 and knows something is wrong).
506 if(m_inventory_from_server)
508 float interval = 10.0;
509 float count_before = floor(m_inventory_from_server_age / interval);
511 m_inventory_from_server_age += dtime;
513 float count_after = floor(m_inventory_from_server_age / interval);
515 if(count_after != count_before)
517 // Do this every <interval> seconds after TOCLIENT_INVENTORY
518 // Reset the locally changed inventory to the authoritative inventory
519 LocalPlayer *player = m_env.getLocalPlayer();
520 player->inventory = *m_inventory_from_server;
521 m_inventory_updated = true;
526 Update positions of sounds attached to objects
529 for (auto &m_sounds_to_object : m_sounds_to_objects) {
530 int client_id = m_sounds_to_object.first;
531 u16 object_id = m_sounds_to_object.second;
532 ClientActiveObject *cao = m_env.getActiveObject(object_id);
535 m_sound->updateSoundPosition(client_id, cao->getPosition());
540 Handle removed remotely initiated sounds
542 m_removed_sounds_check_timer += dtime;
543 if(m_removed_sounds_check_timer >= 2.32) {
544 m_removed_sounds_check_timer = 0;
545 // Find removed sounds and clear references to them
546 std::vector<s32> removed_server_ids;
547 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
548 i != m_sounds_server_to_client.end();) {
549 s32 server_id = i->first;
550 int client_id = i->second;
552 if(!m_sound->soundExists(client_id)) {
553 m_sounds_server_to_client.erase(server_id);
554 m_sounds_client_to_server.erase(client_id);
555 m_sounds_to_objects.erase(client_id);
556 removed_server_ids.push_back(server_id);
561 if(!removed_server_ids.empty()) {
562 sendRemovedSounds(removed_server_ids);
566 m_mod_storage_save_timer -= dtime;
567 if (m_mod_storage_save_timer <= 0.0f) {
568 verbosestream << "Saving registered mod storages." << std::endl;
569 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
570 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
571 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
572 if (it->second->isModified()) {
573 it->second->save(getModStoragePath());
579 if (m_localdb && m_localdb_save_interval.step(dtime,
580 m_cache_save_interval)) {
581 m_localdb->endSave();
582 m_localdb->beginSave();
586 bool Client::loadMedia(const std::string &data, const std::string &filename)
588 // Silly irrlicht's const-incorrectness
589 Buffer<char> data_rw(data.c_str(), data.size());
593 const char *image_ext[] = {
594 ".png", ".jpg", ".bmp", ".tga",
595 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
598 name = removeStringEnd(filename, image_ext);
600 verbosestream<<"Client: Attempting to load image "
601 <<"file \""<<filename<<"\""<<std::endl;
603 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
604 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
606 // Create an irrlicht memory file
607 io::IReadFile *rfile = irrfs->createMemoryReadFile(
608 *data_rw, data_rw.getSize(), "_tempreadfile");
610 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
613 video::IImage *img = vdrv->createImageFromFile(rfile);
615 errorstream<<"Client: Cannot create image from data of "
616 <<"file \""<<filename<<"\""<<std::endl;
621 m_tsrc->insertSourceImage(filename, img);
627 const char *sound_ext[] = {
628 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
629 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
632 name = removeStringEnd(filename, sound_ext);
634 verbosestream<<"Client: Attempting to load sound "
635 <<"file \""<<filename<<"\""<<std::endl;
636 m_sound->loadSoundData(name, data);
640 const char *model_ext[] = {
641 ".x", ".b3d", ".md2", ".obj",
645 name = removeStringEnd(filename, model_ext);
647 verbosestream<<"Client: Storing model into memory: "
648 <<"\""<<filename<<"\""<<std::endl;
649 if(m_mesh_data.count(filename))
650 errorstream<<"Multiple models with name \""<<filename.c_str()
651 <<"\" found; replacing previous model"<<std::endl;
652 m_mesh_data[filename] = data;
656 const char *translate_ext[] = {
659 name = removeStringEnd(filename, translate_ext);
661 verbosestream << "Client: Loading translation: "
662 << "\"" << filename << "\"" << std::endl;
663 g_translations->loadTranslation(data);
667 errorstream << "Client: Don't know how to load file \""
668 << filename << "\"" << std::endl;
672 // Virtual methods from con::PeerHandler
673 void Client::peerAdded(con::Peer *peer)
675 infostream << "Client::peerAdded(): peer->id="
676 << peer->id << std::endl;
678 void Client::deletingPeer(con::Peer *peer, bool timeout)
680 infostream << "Client::deletingPeer(): "
681 "Server Peer is getting deleted "
682 << "(timeout=" << timeout << ")" << std::endl;
685 m_access_denied = true;
686 m_access_denied_reason = gettext("Connection timed out.");
692 u16 number of files requested
698 void Client::request_media(const std::vector<std::string> &file_requests)
700 std::ostringstream os(std::ios_base::binary);
701 writeU16(os, TOSERVER_REQUEST_MEDIA);
702 size_t file_requests_size = file_requests.size();
704 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
706 // Packet dynamicly resized
707 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
709 pkt << (u16) (file_requests_size & 0xFFFF);
711 for (const std::string &file_request : file_requests) {
717 infostream << "Client: Sending media request list to server ("
718 << file_requests.size() << " files. packet size)" << std::endl;
721 void Client::initLocalMapSaving(const Address &address,
722 const std::string &hostname,
723 bool is_local_server)
725 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
729 const std::string world_path = porting::path_user
730 + DIR_DELIM + "worlds"
731 + DIR_DELIM + "server_"
732 + hostname + "_" + std::to_string(address.getPort());
734 fs::CreateAllDirs(world_path);
736 m_localdb = new MapDatabaseSQLite3(world_path);
737 m_localdb->beginSave();
738 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
741 void Client::ReceiveAll()
743 u64 start_ms = porting::getTimeMs();
746 // Limit time even if there would be huge amounts of data to
748 if(porting::getTimeMs() > start_ms + 100)
753 g_profiler->graphAdd("client_received_packets", 1);
755 catch(con::NoIncomingDataException &e) {
758 catch(con::InvalidIncomingDataException &e) {
759 infostream<<"Client::ReceiveAll(): "
760 "InvalidIncomingDataException: what()="
761 <<e.what()<<std::endl;
766 void Client::Receive()
769 m_con->Receive(&pkt);
773 inline void Client::handleCommand(NetworkPacket* pkt)
775 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
776 (this->*opHandle.handler)(pkt);
780 sender_peer_id given to this shall be quaranteed to be a valid peer
782 void Client::ProcessData(NetworkPacket *pkt)
784 ToClientCommand command = (ToClientCommand) pkt->getCommand();
785 u32 sender_peer_id = pkt->getPeerId();
787 //infostream<<"Client: received command="<<command<<std::endl;
788 m_packetcounter.add((u16)command);
791 If this check is removed, be sure to change the queue
792 system to know the ids
794 if(sender_peer_id != PEER_ID_SERVER) {
795 infostream << "Client::ProcessData(): Discarding data not "
796 "coming from server: peer_id=" << sender_peer_id
801 // Command must be handled into ToClientCommandHandler
802 if (command >= TOCLIENT_NUM_MSG_TYPES) {
803 infostream << "Client: Ignoring unknown command "
804 << command << std::endl;
809 * Those packets are handled before m_server_ser_ver is set, it's normal
810 * But we must use the new ToClientConnectionState in the future,
813 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
818 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
819 infostream << "Client: Server serialization"
820 " format invalid or not initialized."
821 " Skipping incoming command=" << command << std::endl;
826 Handle runtime commands
832 void Client::Send(NetworkPacket* pkt)
834 m_con->Send(PEER_ID_SERVER,
835 serverCommandFactoryTable[pkt->getCommand()].channel,
837 serverCommandFactoryTable[pkt->getCommand()].reliable);
840 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
841 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
843 v3f pf = myplayer->getPosition() * 100;
844 v3f sf = myplayer->getSpeed() * 100;
845 s32 pitch = myplayer->getPitch() * 100;
846 s32 yaw = myplayer->getYaw() * 100;
847 u32 keyPressed = myplayer->keyPressed;
848 // scaled by 80, so that pi can fit into a u8
849 u8 fov = clientMap->getCameraFov() * 80;
850 u8 wanted_range = MYMIN(255,
851 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
853 v3s32 position(pf.X, pf.Y, pf.Z);
854 v3s32 speed(sf.X, sf.Y, sf.Z);
858 [0] v3s32 position*100
860 [12+12] s32 pitch*100
861 [12+12+4] s32 yaw*100
862 [12+12+4+4] u32 keyPressed
863 [12+12+4+4+4] u8 fov*80
864 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
866 *pkt << position << speed << pitch << yaw << keyPressed;
867 *pkt << fov << wanted_range;
870 void Client::interact(u8 action, const PointedThing& pointed)
872 if(m_state != LC_Ready) {
873 errorstream << "Client::interact() "
874 "Canceled (not connected)"
879 LocalPlayer *myplayer = m_env.getLocalPlayer();
880 if (myplayer == NULL)
887 [5] u32 length of the next item (plen)
888 [9] serialized PointedThing
889 [9 + plen] player position information
891 0: start digging (from undersurface) or use
892 1: stop digging (all parameters ignored)
894 3: place block or item (to abovesurface)
896 5: perform secondary action of item
899 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
902 pkt << (u16)getPlayerItem();
904 std::ostringstream tmp_os(std::ios::binary);
905 pointed.serialize(tmp_os);
907 pkt.putLongString(tmp_os.str());
909 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
914 void Client::deleteAuthData()
919 switch (m_chosen_auth_mech) {
920 case AUTH_MECHANISM_FIRST_SRP:
922 case AUTH_MECHANISM_SRP:
923 srp_user_delete((SRPUser *) m_auth_data);
926 case AUTH_MECHANISM_LEGACY_PASSWORD:
927 case AUTH_MECHANISM_NONE:
930 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
934 AuthMechanism Client::choseAuthMech(const u32 mechs)
936 if (mechs & AUTH_MECHANISM_SRP)
937 return AUTH_MECHANISM_SRP;
939 if (mechs & AUTH_MECHANISM_FIRST_SRP)
940 return AUTH_MECHANISM_FIRST_SRP;
942 return AUTH_MECHANISM_NONE;
945 void Client::sendInit(const std::string &playerName)
947 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
949 // we don't support network compression yet
950 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
952 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
953 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
959 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
961 m_chosen_auth_mech = chosen_auth_mechanism;
963 switch (chosen_auth_mechanism) {
964 case AUTH_MECHANISM_FIRST_SRP: {
965 // send srp verifier to server
966 std::string verifier;
968 generate_srp_verifier_and_salt(getPlayerName(), m_password,
971 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
972 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
977 case AUTH_MECHANISM_SRP: {
978 u8 legacy_based_on = 1;
980 std::string playername_u = lowercase(getPlayerName());
981 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
982 getPlayerName().c_str(), playername_u.c_str(),
983 (const unsigned char *) m_password.c_str(),
984 m_password.length(), NULL, NULL);
987 SRP_Result res = srp_user_start_authentication(
988 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
989 (unsigned char **) &bytes_A, &len_A);
990 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
992 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
993 resp_pkt << std::string(bytes_A, len_A) << legacy_based_on;
997 case AUTH_MECHANISM_LEGACY_PASSWORD:
998 case AUTH_MECHANISM_NONE:
999 break; // not handled in this method
1003 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1005 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1007 pkt << (u8) blocks.size();
1009 for (const v3s16 &block : blocks) {
1016 void Client::sendGotBlocks(v3s16 block)
1018 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1019 pkt << (u8) 1 << block;
1023 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1025 size_t server_ids = soundList.size();
1026 assert(server_ids <= 0xFFFF);
1028 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1030 pkt << (u16) (server_ids & 0xFFFF);
1032 for (int sound_id : soundList)
1038 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1039 const StringMap &fields)
1041 size_t fields_size = fields.size();
1043 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1045 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1047 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1049 StringMap::const_iterator it;
1050 for (it = fields.begin(); it != fields.end(); ++it) {
1051 const std::string &name = it->first;
1052 const std::string &value = it->second;
1054 pkt.putLongString(value);
1060 void Client::sendInventoryFields(const std::string &formname,
1061 const StringMap &fields)
1063 size_t fields_size = fields.size();
1064 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1066 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1067 pkt << formname << (u16) (fields_size & 0xFFFF);
1069 StringMap::const_iterator it;
1070 for (it = fields.begin(); it != fields.end(); ++it) {
1071 const std::string &name = it->first;
1072 const std::string &value = it->second;
1074 pkt.putLongString(value);
1080 void Client::sendInventoryAction(InventoryAction *a)
1082 std::ostringstream os(std::ios_base::binary);
1087 std::string s = os.str();
1089 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1090 pkt.putRawString(s.c_str(),s.size());
1095 bool Client::canSendChatMessage() const
1097 u32 now = time(NULL);
1098 float time_passed = now - m_last_chat_message_sent;
1100 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1101 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1103 if (virt_chat_message_allowance < 1.0f)
1109 void Client::sendChatMessage(const std::wstring &message)
1111 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1112 if (canSendChatMessage()) {
1113 u32 now = time(NULL);
1114 float time_passed = now - m_last_chat_message_sent;
1115 m_last_chat_message_sent = time(NULL);
1117 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1118 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1119 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1121 m_chat_message_allowance -= 1.0f;
1123 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1128 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1129 m_out_chat_queue.push(message);
1131 infostream << "Could not queue chat message because maximum out chat queue size ("
1132 << max_queue_size << ") is reached." << std::endl;
1136 void Client::clearOutChatQueue()
1138 m_out_chat_queue = std::queue<std::wstring>();
1141 void Client::sendChangePassword(const std::string &oldpassword,
1142 const std::string &newpassword)
1144 LocalPlayer *player = m_env.getLocalPlayer();
1148 // get into sudo mode and then send new password to server
1149 m_password = oldpassword;
1150 m_new_password = newpassword;
1151 startAuth(choseAuthMech(m_sudo_auth_methods));
1155 void Client::sendDamage(u8 damage)
1157 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1162 void Client::sendRespawn()
1164 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1168 void Client::sendReady()
1170 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1171 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1173 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1174 << (u8) 0 << (u16) strlen(g_version_hash);
1176 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1180 void Client::sendPlayerPos()
1182 LocalPlayer *myplayer = m_env.getLocalPlayer();
1183 if(myplayer == NULL)
1186 ClientMap &map = m_env.getClientMap();
1188 u8 camera_fov = map.getCameraFov();
1189 u8 wanted_range = map.getControl().wanted_range;
1191 // Save bandwidth by only updating position when something changed
1192 if(myplayer->last_position == myplayer->getPosition() &&
1193 myplayer->last_speed == myplayer->getSpeed() &&
1194 myplayer->last_pitch == myplayer->getPitch() &&
1195 myplayer->last_yaw == myplayer->getYaw() &&
1196 myplayer->last_keyPressed == myplayer->keyPressed &&
1197 myplayer->last_camera_fov == camera_fov &&
1198 myplayer->last_wanted_range == wanted_range)
1201 myplayer->last_position = myplayer->getPosition();
1202 myplayer->last_speed = myplayer->getSpeed();
1203 myplayer->last_pitch = myplayer->getPitch();
1204 myplayer->last_yaw = myplayer->getYaw();
1205 myplayer->last_keyPressed = myplayer->keyPressed;
1206 myplayer->last_camera_fov = camera_fov;
1207 myplayer->last_wanted_range = wanted_range;
1209 //infostream << "Sending Player Position information" << std::endl;
1213 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1214 our_peer_id = m_con->GetPeerID();
1217 // Set peer id if not set already
1218 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1219 myplayer->peer_id = our_peer_id;
1221 assert(myplayer->peer_id == our_peer_id);
1223 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1225 writePlayerPos(myplayer, &map, &pkt);
1230 void Client::sendPlayerItem(u16 item)
1232 LocalPlayer *myplayer = m_env.getLocalPlayer();
1233 if(myplayer == NULL)
1236 u16 our_peer_id = m_con->GetPeerID();
1238 // Set peer id if not set already
1239 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1240 myplayer->peer_id = our_peer_id;
1241 assert(myplayer->peer_id == our_peer_id);
1243 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1250 void Client::removeNode(v3s16 p)
1252 std::map<v3s16, MapBlock*> modified_blocks;
1255 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1257 catch(InvalidPositionException &e) {
1260 for (const auto &modified_block : modified_blocks) {
1261 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1266 * Helper function for Client Side Modding
1267 * Flavour is applied there, this should not be used for core engine
1269 * @param is_valid_position
1272 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1274 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1275 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1276 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1277 *is_valid_position = false;
1281 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1284 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1286 //TimeTaker timer1("Client::addNode()");
1288 std::map<v3s16, MapBlock*> modified_blocks;
1291 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1292 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1294 catch(InvalidPositionException &e) {
1297 for (const auto &modified_block : modified_blocks) {
1298 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1302 void Client::setPlayerControl(PlayerControl &control)
1304 LocalPlayer *player = m_env.getLocalPlayer();
1306 player->control = control;
1309 void Client::selectPlayerItem(u16 item)
1311 m_playeritem = item;
1312 m_inventory_updated = true;
1313 sendPlayerItem(item);
1316 // Returns true if the inventory of the local player has been
1317 // updated from the server. If it is true, it is set to false.
1318 bool Client::getLocalInventoryUpdated()
1320 bool updated = m_inventory_updated;
1321 m_inventory_updated = false;
1325 // Copies the inventory of the local player to parameter
1326 void Client::getLocalInventory(Inventory &dst)
1328 LocalPlayer *player = m_env.getLocalPlayer();
1330 dst = player->inventory;
1333 Inventory* Client::getInventory(const InventoryLocation &loc)
1336 case InventoryLocation::UNDEFINED:
1339 case InventoryLocation::CURRENT_PLAYER:
1341 LocalPlayer *player = m_env.getLocalPlayer();
1343 return &player->inventory;
1346 case InventoryLocation::PLAYER:
1348 // Check if we are working with local player inventory
1349 LocalPlayer *player = m_env.getLocalPlayer();
1350 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1352 return &player->inventory;
1355 case InventoryLocation::NODEMETA:
1357 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1360 return meta->getInventory();
1363 case InventoryLocation::DETACHED:
1365 if (m_detached_inventories.count(loc.name) == 0)
1367 return m_detached_inventories[loc.name];
1371 FATAL_ERROR("Invalid inventory location type.");
1377 void Client::inventoryAction(InventoryAction *a)
1380 Send it to the server
1382 sendInventoryAction(a);
1385 Predict some local inventory changes
1387 a->clientApply(this, this);
1393 float Client::getAnimationTime()
1395 return m_animation_time;
1398 int Client::getCrackLevel()
1400 return m_crack_level;
1403 v3s16 Client::getCrackPos()
1408 void Client::setCrack(int level, v3s16 pos)
1410 int old_crack_level = m_crack_level;
1411 v3s16 old_crack_pos = m_crack_pos;
1413 m_crack_level = level;
1416 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1419 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1421 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1424 addUpdateMeshTaskForNode(pos, false, true);
1430 LocalPlayer *player = m_env.getLocalPlayer();
1435 bool Client::getChatMessage(std::wstring &res)
1437 if (m_chat_queue.empty())
1440 ChatMessage *chatMessage = m_chat_queue.front();
1445 switch (chatMessage->type) {
1446 case CHATMESSAGE_TYPE_RAW:
1447 case CHATMESSAGE_TYPE_ANNOUNCE:
1448 case CHATMESSAGE_TYPE_SYSTEM:
1449 res = chatMessage->message;
1451 case CHATMESSAGE_TYPE_NORMAL: {
1452 if (!chatMessage->sender.empty())
1453 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1455 res = chatMessage->message;
1466 void Client::typeChatMessage(const std::wstring &message)
1468 // Discard empty line
1469 if (message.empty())
1472 // If message was ate by script API, don't send it to server
1473 if (m_script->on_sending_message(wide_to_utf8(message))) {
1478 sendChatMessage(message);
1481 if (message[0] != L'/') {
1482 // compatibility code
1483 if (m_proto_ver < 29) {
1484 LocalPlayer *player = m_env.getLocalPlayer();
1486 std::wstring name = narrow_to_wide(player->getName());
1487 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1492 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1494 // Check if the block exists to begin with. In the case when a non-existing
1495 // neighbor is automatically added, it may not. In that case we don't want
1496 // to tell the mesh update thread about it.
1497 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1501 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1504 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1507 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1509 catch(InvalidPositionException &e){}
1512 for (int i=0;i<6;i++)
1515 v3s16 p = blockpos + g_6dirs[i];
1516 addUpdateMeshTask(p, false, urgent);
1518 catch(InvalidPositionException &e){}
1522 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1526 infostream<<"Client::addUpdateMeshTaskForNode(): "
1527 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1531 v3s16 blockpos = getNodeBlockPos(nodepos);
1532 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1535 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1537 catch(InvalidPositionException &e) {}
1540 if(nodepos.X == blockpos_relative.X){
1542 v3s16 p = blockpos + v3s16(-1,0,0);
1543 addUpdateMeshTask(p, false, urgent);
1545 catch(InvalidPositionException &e){}
1548 if(nodepos.Y == blockpos_relative.Y){
1550 v3s16 p = blockpos + v3s16(0,-1,0);
1551 addUpdateMeshTask(p, false, urgent);
1553 catch(InvalidPositionException &e){}
1556 if(nodepos.Z == blockpos_relative.Z){
1558 v3s16 p = blockpos + v3s16(0,0,-1);
1559 addUpdateMeshTask(p, false, urgent);
1561 catch(InvalidPositionException &e){}
1565 ClientEvent *Client::getClientEvent()
1567 FATAL_ERROR_IF(m_client_event_queue.empty(),
1568 "Cannot getClientEvent, queue is empty.");
1570 ClientEvent *event = m_client_event_queue.front();
1571 m_client_event_queue.pop();
1575 bool Client::connectedToServer()
1577 return m_con->Connected();
1580 const Address Client::getServerAddress()
1582 return m_con->GetPeerAddress(PEER_ID_SERVER);
1585 float Client::mediaReceiveProgress()
1587 if (m_media_downloader)
1588 return m_media_downloader->getProgress();
1590 return 1.0; // downloader only exists when not yet done
1593 typedef struct TextureUpdateArgs {
1594 gui::IGUIEnvironment *guienv;
1597 const wchar_t* text_base;
1598 ITextureSource *tsrc;
1599 } TextureUpdateArgs;
1601 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1603 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1604 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1606 // update the loading menu -- if neccessary
1607 bool do_draw = false;
1608 u64 time_ms = targs->last_time_ms;
1609 if (cur_percent != targs->last_percent) {
1610 targs->last_percent = cur_percent;
1611 time_ms = porting::getTimeMs();
1612 // only draw when the user will notice something:
1613 do_draw = (time_ms - targs->last_time_ms > 100);
1617 targs->last_time_ms = time_ms;
1618 std::basic_stringstream<wchar_t> strm;
1619 strm << targs->text_base << " " << targs->last_percent << "%...";
1620 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1621 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1625 void Client::afterContentReceived()
1627 infostream<<"Client::afterContentReceived() started"<<std::endl;
1628 assert(m_itemdef_received); // pre-condition
1629 assert(m_nodedef_received); // pre-condition
1630 assert(mediaReceived()); // pre-condition
1632 const wchar_t* text = wgettext("Loading textures...");
1634 // Clear cached pre-scaled 2D GUI images, as this cache
1635 // might have images with the same name but different
1636 // content from previous sessions.
1637 guiScalingCacheClear();
1639 // Rebuild inherited images and recreate textures
1640 infostream<<"- Rebuilding images and textures"<<std::endl;
1641 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1642 m_tsrc->rebuildImagesAndTextures();
1646 infostream<<"- Rebuilding shaders"<<std::endl;
1647 text = wgettext("Rebuilding shaders...");
1648 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1649 m_shsrc->rebuildShaders();
1652 // Update node aliases
1653 infostream<<"- Updating node aliases"<<std::endl;
1654 text = wgettext("Initializing nodes...");
1655 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1656 m_nodedef->updateAliases(m_itemdef);
1657 std::string texture_path = g_settings->get("texture_path");
1658 if (!texture_path.empty() && fs::IsDir(texture_path))
1659 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1660 m_nodedef->setNodeRegistrationStatus(true);
1661 m_nodedef->runNodeResolveCallbacks();
1664 // Update node textures and assign shaders to each tile
1665 infostream<<"- Updating node textures"<<std::endl;
1666 TextureUpdateArgs tu_args;
1667 tu_args.guienv = guienv;
1668 tu_args.last_time_ms = porting::getTimeMs();
1669 tu_args.last_percent = 0;
1670 tu_args.text_base = wgettext("Initializing nodes");
1671 tu_args.tsrc = m_tsrc;
1672 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1673 delete[] tu_args.text_base;
1675 // Start mesh update thread after setting up content definitions
1676 infostream<<"- Starting mesh update thread"<<std::endl;
1677 m_mesh_update_thread.start();
1682 if (g_settings->getBool("enable_client_modding")) {
1683 m_script->on_client_ready(m_env.getLocalPlayer());
1684 m_script->on_connect();
1687 text = wgettext("Done!");
1688 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1689 infostream<<"Client::afterContentReceived() done"<<std::endl;
1693 float Client::getRTT()
1695 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1698 float Client::getCurRate()
1700 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1701 m_con->getLocalStat(con::CUR_DL_RATE));
1704 void Client::makeScreenshot()
1706 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1707 irr::video::IImage* const raw_image = driver->createScreenShot();
1712 time_t t = time(NULL);
1713 struct tm *tm = localtime(&t);
1715 char timetstamp_c[64];
1716 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1718 std::string filename_base = g_settings->get("screenshot_path")
1720 + std::string("screenshot_")
1721 + std::string(timetstamp_c);
1722 std::string filename_ext = "." + g_settings->get("screenshot_format");
1723 std::string filename;
1725 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1726 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1728 // Try to find a unique filename
1729 unsigned serial = 0;
1731 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1732 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1733 std::ifstream tmp(filename.c_str());
1735 break; // File did not apparently exist, we'll go with it
1739 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1740 infostream << "Could not find suitable filename for screenshot" << std::endl;
1742 irr::video::IImage* const image =
1743 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1746 raw_image->copyTo(image);
1748 std::ostringstream sstr;
1749 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1750 sstr << "Saved screenshot to '" << filename << "'";
1752 sstr << "Failed to save screenshot '" << filename << "'";
1754 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1755 narrow_to_wide(sstr.str())));
1756 infostream << sstr.str() << std::endl;
1764 bool Client::shouldShowMinimap() const
1766 return !m_minimap_disabled_by_server;
1769 void Client::pushToEventQueue(ClientEvent *event)
1771 m_client_event_queue.push(event);
1774 void Client::showGameChat(const bool show)
1776 m_game_ui_flags->show_chat = show;
1779 void Client::showGameHud(const bool show)
1781 m_game_ui_flags->show_hud = show;
1784 void Client::showMinimap(const bool show)
1786 m_game_ui_flags->show_minimap = show;
1789 void Client::showProfiler(const bool show)
1791 m_game_ui_flags->show_profiler_graph = show;
1794 void Client::showGameFog(const bool show)
1796 m_game_ui_flags->force_fog_off = !show;
1799 void Client::showGameDebug(const bool show)
1801 m_game_ui_flags->show_debug = show;
1804 // IGameDef interface
1806 IItemDefManager* Client::getItemDefManager()
1810 INodeDefManager* Client::getNodeDefManager()
1814 ICraftDefManager* Client::getCraftDefManager()
1817 //return m_craftdef;
1819 ITextureSource* Client::getTextureSource()
1823 IShaderSource* Client::getShaderSource()
1828 u16 Client::allocateUnknownNodeId(const std::string &name)
1830 errorstream << "Client::allocateUnknownNodeId(): "
1831 << "Client cannot allocate node IDs" << std::endl;
1832 FATAL_ERROR("Client allocated unknown node");
1834 return CONTENT_IGNORE;
1836 ISoundManager* Client::getSoundManager()
1840 MtEventManager* Client::getEventManager()
1845 ParticleManager* Client::getParticleManager()
1847 return &m_particle_manager;
1850 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1852 StringMap::const_iterator it = m_mesh_data.find(filename);
1853 if (it == m_mesh_data.end()) {
1854 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1855 << "\"" << std::endl;
1858 const std::string &data = it->second;
1860 // Create the mesh, remove it from cache and return it
1861 // This allows unique vertex colors and other properties for each instance
1862 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1863 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1864 *data_rw, data_rw.getSize(), filename.c_str());
1865 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1867 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1869 // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1870 // of uniquely named instances and re-use them
1872 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1876 const std::string* Client::getModFile(const std::string &filename)
1878 StringMap::const_iterator it = m_mod_files.find(filename);
1879 if (it == m_mod_files.end()) {
1880 errorstream << "Client::getModFile(): File not found: \"" << filename
1881 << "\"" << std::endl;
1887 bool Client::registerModStorage(ModMetadata *storage)
1889 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1890 errorstream << "Unable to register same mod storage twice. Storage name: "
1891 << storage->getModName() << std::endl;
1895 m_mod_storages[storage->getModName()] = storage;
1899 void Client::unregisterModStorage(const std::string &name)
1901 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1902 m_mod_storages.find(name);
1903 if (it != m_mod_storages.end()) {
1904 // Save unconditionaly on unregistration
1905 it->second->save(getModStoragePath());
1906 m_mod_storages.erase(name);
1910 std::string Client::getModStoragePath() const
1912 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";