Network: Remove large parts of deprecated legacy code (#6404)
[oweals/minetest.git] / src / client.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include <iostream>
21 #include <algorithm>
22 #include <sstream>
23 #include <cmath>
24 #include <IFileSystem.h>
25 #include "client.h"
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/renderingengine.h"
32 #include "util/auth.h"
33 #include "util/directiontables.h"
34 #include "util/pointedthing.h"
35 #include "util/serialize.h"
36 #include "util/string.h"
37 #include "util/srp.h"
38 #include "filesys.h"
39 #include "mapblock_mesh.h"
40 #include "mapblock.h"
41 #include "minimap.h"
42 #include "mods.h"
43 #include "profiler.h"
44 #include "shader.h"
45 #include "gettext.h"
46 #include "clientmap.h"
47 #include "clientmedia.h"
48 #include "version.h"
49 #include "database-sqlite3.h"
50 #include "serialization.h"
51 #include "guiscalingfilter.h"
52 #include "script/scripting_client.h"
53 #include "game.h"
54 #include "chatmessage.h"
55 #include "translation.h"
56
57 extern gui::IGUIEnvironment* guienv;
58
59 /*
60         Client
61 */
62
63 Client::Client(
64                 const char *playername,
65                 const std::string &password,
66                 const std::string &address_name,
67                 MapDrawControl &control,
68                 IWritableTextureSource *tsrc,
69                 IWritableShaderSource *shsrc,
70                 IWritableItemDefManager *itemdef,
71                 IWritableNodeDefManager *nodedef,
72                 ISoundManager *sound,
73                 MtEventManager *event,
74                 bool ipv6,
75                 GameUIFlags *game_ui_flags
76 ):
77         m_tsrc(tsrc),
78         m_shsrc(shsrc),
79         m_itemdef(itemdef),
80         m_nodedef(nodedef),
81         m_sound(sound),
82         m_event(event),
83         m_mesh_update_thread(this),
84         m_env(
85                 new ClientMap(this, control, 666),
86                 tsrc, this
87         ),
88         m_particle_manager(&m_env),
89         m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
90         m_address_name(address_name),
91         m_server_ser_ver(SER_FMT_VER_INVALID),
92         m_last_chat_message_sent(time(NULL)),
93         m_password(password),
94         m_chosen_auth_mech(AUTH_MECHANISM_NONE),
95         m_media_downloader(new ClientMediaDownloader()),
96         m_state(LC_Created),
97         m_game_ui_flags(game_ui_flags)
98 {
99         // Add local player
100         m_env.setLocalPlayer(new LocalPlayer(this, playername));
101
102         if (g_settings->getBool("enable_minimap")) {
103                 m_minimap = new Minimap(this);
104         }
105         m_cache_save_interval = g_settings->getU16("server_map_save_interval");
106
107         m_modding_enabled = g_settings->getBool("enable_client_modding");
108         m_script = new ClientScripting(this);
109         m_env.setScript(m_script);
110         m_script->setEnv(&m_env);
111 }
112
113 void Client::loadMods()
114 {
115         // Load builtin
116         scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
117
118         // If modding is not enabled, don't load mods, just builtin
119         if (!m_modding_enabled) {
120                 return;
121         }
122         ClientModConfiguration modconf(getClientModsLuaPath());
123         m_mods = modconf.getMods();
124         std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
125         // complain about mods with unsatisfied dependencies
126         if (!modconf.isConsistent()) {
127                 modconf.printUnsatisfiedModsError();
128         }
129
130         // Print mods
131         infostream << "Client Loading mods: ";
132         for (const ModSpec &mod : m_mods)
133                 infostream << mod.name << " ";
134         infostream << std::endl;
135
136         // Load and run "mod" scripts
137         for (const ModSpec &mod : m_mods) {
138                 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
139                         throw ModError("Error loading mod \"" + mod.name +
140                                 "\": Mod name does not follow naming conventions: "
141                                         "Only characters [a-z0-9_] are allowed.");
142                 }
143                 scanModIntoMemory(mod.name, mod.path);
144         }
145 }
146
147 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
148                         std::string mod_subpath)
149 {
150         std::string full_path = mod_path + DIR_DELIM + mod_subpath;
151         std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
152         for (const fs::DirListNode &j : mod) {
153                 std::string filename = j.name;
154                 if (j.dir) {
155                         scanModSubfolder(mod_name, mod_path, mod_subpath
156                                         + filename + DIR_DELIM);
157                         continue;
158                 }
159                 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
160                 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
161         }
162 }
163
164 void Client::initMods()
165 {
166         m_script->loadModFromMemory(BUILTIN_MOD_NAME);
167
168         // If modding is not enabled, don't load mods, just builtin
169         if (!m_modding_enabled) {
170                 return;
171         }
172
173         // Load and run "mod" scripts
174         for (const ModSpec &mod : m_mods)
175                 m_script->loadModFromMemory(mod.name);
176 }
177
178 const std::string &Client::getBuiltinLuaPath()
179 {
180         static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
181         return builtin_dir;
182 }
183
184 const std::string &Client::getClientModsLuaPath()
185 {
186         static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
187         return clientmods_dir;
188 }
189
190 const std::vector<ModSpec>& Client::getMods() const
191 {
192         static std::vector<ModSpec> client_modspec_temp;
193         return client_modspec_temp;
194 }
195
196 const ModSpec* Client::getModSpec(const std::string &modname) const
197 {
198         return NULL;
199 }
200
201 void Client::Stop()
202 {
203         m_shutdown = true;
204         // Don't disable this part when modding is disabled, it's used in builtin
205         m_script->on_shutdown();
206         //request all client managed threads to stop
207         m_mesh_update_thread.stop();
208         // Save local server map
209         if (m_localdb) {
210                 infostream << "Local map saving ended." << std::endl;
211                 m_localdb->endSave();
212         }
213
214         delete m_script;
215 }
216
217 bool Client::isShutdown()
218 {
219         return m_shutdown || !m_mesh_update_thread.isRunning();
220 }
221
222 Client::~Client()
223 {
224         m_shutdown = true;
225         m_con->Disconnect();
226
227         m_mesh_update_thread.stop();
228         m_mesh_update_thread.wait();
229         while (!m_mesh_update_thread.m_queue_out.empty()) {
230                 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
231                 delete r.mesh;
232         }
233
234
235         delete m_inventory_from_server;
236
237         // Delete detached inventories
238         for (auto &m_detached_inventorie : m_detached_inventories) {
239                 delete m_detached_inventorie.second;
240         }
241
242         // cleanup 3d model meshes on client shutdown
243         while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
244                 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
245
246                 if (mesh)
247                         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
248         }
249
250         delete m_minimap;
251 }
252
253 void Client::connect(Address address, bool is_local_server)
254 {
255         initLocalMapSaving(address, m_address_name, is_local_server);
256
257         m_con->SetTimeoutMs(0);
258         m_con->Connect(address);
259 }
260
261 void Client::step(float dtime)
262 {
263         // Limit a bit
264         if(dtime > 2.0)
265                 dtime = 2.0;
266
267         if(m_ignore_damage_timer > dtime)
268                 m_ignore_damage_timer -= dtime;
269         else
270                 m_ignore_damage_timer = 0.0;
271
272         m_animation_time += dtime;
273         if(m_animation_time > 60.0)
274                 m_animation_time -= 60.0;
275
276         m_time_of_day_update_timer += dtime;
277
278         ReceiveAll();
279
280         /*
281                 Packet counter
282         */
283         {
284                 float &counter = m_packetcounter_timer;
285                 counter -= dtime;
286                 if(counter <= 0.0)
287                 {
288                         counter = 20.0;
289
290                         infostream << "Client packetcounter (" << m_packetcounter_timer
291                                         << "):"<<std::endl;
292                         m_packetcounter.print(infostream);
293                         m_packetcounter.clear();
294                 }
295         }
296
297         // UGLY hack to fix 2 second startup delay caused by non existent
298         // server client startup synchronization in local server or singleplayer mode
299         static bool initial_step = true;
300         if (initial_step) {
301                 initial_step = false;
302         }
303         else if(m_state == LC_Created) {
304                 float &counter = m_connection_reinit_timer;
305                 counter -= dtime;
306                 if(counter <= 0.0) {
307                         counter = 2.0;
308
309                         LocalPlayer *myplayer = m_env.getLocalPlayer();
310                         FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
311
312                         sendInit(myplayer->getName());
313                 }
314
315                 // Not connected, return
316                 return;
317         }
318
319         /*
320                 Do stuff if connected
321         */
322
323         /*
324                 Run Map's timers and unload unused data
325         */
326         const float map_timer_and_unload_dtime = 5.25;
327         if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
328                 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
329                 std::vector<v3s16> deleted_blocks;
330                 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
331                         g_settings->getFloat("client_unload_unused_data_timeout"),
332                         g_settings->getS32("client_mapblock_limit"),
333                         &deleted_blocks);
334
335                 /*
336                         Send info to server
337                         NOTE: This loop is intentionally iterated the way it is.
338                 */
339
340                 std::vector<v3s16>::iterator i = deleted_blocks.begin();
341                 std::vector<v3s16> sendlist;
342                 for(;;) {
343                         if(sendlist.size() == 255 || i == deleted_blocks.end()) {
344                                 if(sendlist.empty())
345                                         break;
346                                 /*
347                                         [0] u16 command
348                                         [2] u8 count
349                                         [3] v3s16 pos_0
350                                         [3+6] v3s16 pos_1
351                                         ...
352                                 */
353
354                                 sendDeletedBlocks(sendlist);
355
356                                 if(i == deleted_blocks.end())
357                                         break;
358
359                                 sendlist.clear();
360                         }
361
362                         sendlist.push_back(*i);
363                         ++i;
364                 }
365         }
366
367         /*
368                 Send pending messages on out chat queue
369         */
370         if (!m_out_chat_queue.empty() && canSendChatMessage()) {
371                 sendChatMessage(m_out_chat_queue.front());
372                 m_out_chat_queue.pop();
373         }
374
375         /*
376                 Handle environment
377         */
378         // Control local player (0ms)
379         LocalPlayer *player = m_env.getLocalPlayer();
380         assert(player);
381         player->applyControl(dtime, &m_env);
382
383         // Step environment
384         m_env.step(dtime);
385         m_sound->step(dtime);
386
387         /*
388                 Get events
389         */
390         while (m_env.hasClientEnvEvents()) {
391                 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
392
393                 if (envEvent.type == CEE_PLAYER_DAMAGE) {
394                         if (m_ignore_damage_timer <= 0) {
395                                 u8 damage = envEvent.player_damage.amount;
396
397                                 if (envEvent.player_damage.send_to_server)
398                                         sendDamage(damage);
399
400                                 // Add to ClientEvent queue
401                                 ClientEvent *event = new ClientEvent();
402                                 event->type = CE_PLAYER_DAMAGE;
403                                 event->player_damage.amount = damage;
404                                 m_client_event_queue.push(event);
405                         }
406                 }
407         }
408
409         /*
410                 Print some info
411         */
412         float &counter = m_avg_rtt_timer;
413         counter += dtime;
414         if(counter >= 10) {
415                 counter = 0.0;
416                 // connectedAndInitialized() is true, peer exists.
417                 float avg_rtt = getRTT();
418                 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
419         }
420
421         /*
422                 Send player position to server
423         */
424         {
425                 float &counter = m_playerpos_send_timer;
426                 counter += dtime;
427                 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
428                 {
429                         counter = 0.0;
430                         sendPlayerPos();
431                 }
432         }
433
434         /*
435                 Replace updated meshes
436         */
437         {
438                 int num_processed_meshes = 0;
439                 while (!m_mesh_update_thread.m_queue_out.empty())
440                 {
441                         num_processed_meshes++;
442
443                         MinimapMapblock *minimap_mapblock = NULL;
444                         bool do_mapper_update = true;
445
446                         MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
447                         MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
448                         if (block) {
449                                 // Delete the old mesh
450                                 delete block->mesh;
451                                 block->mesh = nullptr;
452
453                                 if (r.mesh) {
454                                         minimap_mapblock = r.mesh->moveMinimapMapblock();
455                                         if (minimap_mapblock == NULL)
456                                                 do_mapper_update = false;
457
458                                         bool is_empty = true;
459                                         for (int l = 0; l < MAX_TILE_LAYERS; l++)
460                                                 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
461                                                         is_empty = false;
462
463                                         if (is_empty)
464                                                 delete r.mesh;
465                                         else
466                                                 // Replace with the new mesh
467                                                 block->mesh = r.mesh;
468                                 }
469                         } else {
470                                 delete r.mesh;
471                         }
472
473                         if (m_minimap && do_mapper_update)
474                                 m_minimap->addBlock(r.p, minimap_mapblock);
475
476                         if (r.ack_block_to_server) {
477                                 /*
478                                         Acknowledge block
479                                         [0] u8 count
480                                         [1] v3s16 pos_0
481                                 */
482                                 sendGotBlocks(r.p);
483                         }
484                 }
485
486                 if (num_processed_meshes > 0)
487                         g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
488         }
489
490         /*
491                 Load fetched media
492         */
493         if (m_media_downloader && m_media_downloader->isStarted()) {
494                 m_media_downloader->step(this);
495                 if (m_media_downloader->isDone()) {
496                         delete m_media_downloader;
497                         m_media_downloader = NULL;
498                 }
499         }
500
501         /*
502                 If the server didn't update the inventory in a while, revert
503                 the local inventory (so the player notices the lag problem
504                 and knows something is wrong).
505         */
506         if(m_inventory_from_server)
507         {
508                 float interval = 10.0;
509                 float count_before = floor(m_inventory_from_server_age / interval);
510
511                 m_inventory_from_server_age += dtime;
512
513                 float count_after = floor(m_inventory_from_server_age / interval);
514
515                 if(count_after != count_before)
516                 {
517                         // Do this every <interval> seconds after TOCLIENT_INVENTORY
518                         // Reset the locally changed inventory to the authoritative inventory
519                         LocalPlayer *player = m_env.getLocalPlayer();
520                         player->inventory = *m_inventory_from_server;
521                         m_inventory_updated = true;
522                 }
523         }
524
525         /*
526                 Update positions of sounds attached to objects
527         */
528         {
529                 for (auto &m_sounds_to_object : m_sounds_to_objects) {
530                         int client_id = m_sounds_to_object.first;
531                         u16 object_id = m_sounds_to_object.second;
532                         ClientActiveObject *cao = m_env.getActiveObject(object_id);
533                         if (!cao)
534                                 continue;
535                         m_sound->updateSoundPosition(client_id, cao->getPosition());
536                 }
537         }
538
539         /*
540                 Handle removed remotely initiated sounds
541         */
542         m_removed_sounds_check_timer += dtime;
543         if(m_removed_sounds_check_timer >= 2.32) {
544                 m_removed_sounds_check_timer = 0;
545                 // Find removed sounds and clear references to them
546                 std::vector<s32> removed_server_ids;
547                 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
548                                 i != m_sounds_server_to_client.end();) {
549                         s32 server_id = i->first;
550                         int client_id = i->second;
551                         ++i;
552                         if(!m_sound->soundExists(client_id)) {
553                                 m_sounds_server_to_client.erase(server_id);
554                                 m_sounds_client_to_server.erase(client_id);
555                                 m_sounds_to_objects.erase(client_id);
556                                 removed_server_ids.push_back(server_id);
557                         }
558                 }
559
560                 // Sync to server
561                 if(!removed_server_ids.empty()) {
562                         sendRemovedSounds(removed_server_ids);
563                 }
564         }
565
566         m_mod_storage_save_timer -= dtime;
567         if (m_mod_storage_save_timer <= 0.0f) {
568                 verbosestream << "Saving registered mod storages." << std::endl;
569                 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
570                 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
571                                 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
572                         if (it->second->isModified()) {
573                                 it->second->save(getModStoragePath());
574                         }
575                 }
576         }
577
578         // Write server map
579         if (m_localdb && m_localdb_save_interval.step(dtime,
580                         m_cache_save_interval)) {
581                 m_localdb->endSave();
582                 m_localdb->beginSave();
583         }
584 }
585
586 bool Client::loadMedia(const std::string &data, const std::string &filename)
587 {
588         // Silly irrlicht's const-incorrectness
589         Buffer<char> data_rw(data.c_str(), data.size());
590
591         std::string name;
592
593         const char *image_ext[] = {
594                 ".png", ".jpg", ".bmp", ".tga",
595                 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
596                 NULL
597         };
598         name = removeStringEnd(filename, image_ext);
599         if (!name.empty()) {
600                 verbosestream<<"Client: Attempting to load image "
601                 <<"file \""<<filename<<"\""<<std::endl;
602
603                 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
604                 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
605
606                 // Create an irrlicht memory file
607                 io::IReadFile *rfile = irrfs->createMemoryReadFile(
608                                 *data_rw, data_rw.getSize(), "_tempreadfile");
609
610                 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
611
612                 // Read image
613                 video::IImage *img = vdrv->createImageFromFile(rfile);
614                 if (!img) {
615                         errorstream<<"Client: Cannot create image from data of "
616                                         <<"file \""<<filename<<"\""<<std::endl;
617                         rfile->drop();
618                         return false;
619                 }
620
621                 m_tsrc->insertSourceImage(filename, img);
622                 img->drop();
623                 rfile->drop();
624                 return true;
625         }
626
627         const char *sound_ext[] = {
628                 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
629                 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
630                 ".ogg", NULL
631         };
632         name = removeStringEnd(filename, sound_ext);
633         if (!name.empty()) {
634                 verbosestream<<"Client: Attempting to load sound "
635                 <<"file \""<<filename<<"\""<<std::endl;
636                 m_sound->loadSoundData(name, data);
637                 return true;
638         }
639
640         const char *model_ext[] = {
641                 ".x", ".b3d", ".md2", ".obj",
642                 NULL
643         };
644
645         name = removeStringEnd(filename, model_ext);
646         if (!name.empty()) {
647                 verbosestream<<"Client: Storing model into memory: "
648                                 <<"\""<<filename<<"\""<<std::endl;
649                 if(m_mesh_data.count(filename))
650                         errorstream<<"Multiple models with name \""<<filename.c_str()
651                                         <<"\" found; replacing previous model"<<std::endl;
652                 m_mesh_data[filename] = data;
653                 return true;
654         }
655
656         const char *translate_ext[] = {
657                 ".tr", NULL
658         };
659         name = removeStringEnd(filename, translate_ext);
660         if (!name.empty()) {
661                 verbosestream << "Client: Loading translation: "
662                                 << "\"" << filename << "\"" << std::endl;
663                 g_translations->loadTranslation(data);
664                 return true;
665         }
666
667         errorstream << "Client: Don't know how to load file \""
668                 << filename << "\"" << std::endl;
669         return false;
670 }
671
672 // Virtual methods from con::PeerHandler
673 void Client::peerAdded(con::Peer *peer)
674 {
675         infostream << "Client::peerAdded(): peer->id="
676                         << peer->id << std::endl;
677 }
678 void Client::deletingPeer(con::Peer *peer, bool timeout)
679 {
680         infostream << "Client::deletingPeer(): "
681                         "Server Peer is getting deleted "
682                         << "(timeout=" << timeout << ")" << std::endl;
683
684         if (timeout) {
685                 m_access_denied = true;
686                 m_access_denied_reason = gettext("Connection timed out.");
687         }
688 }
689
690 /*
691         u16 command
692         u16 number of files requested
693         for each file {
694                 u16 length of name
695                 string name
696         }
697 */
698 void Client::request_media(const std::vector<std::string> &file_requests)
699 {
700         std::ostringstream os(std::ios_base::binary);
701         writeU16(os, TOSERVER_REQUEST_MEDIA);
702         size_t file_requests_size = file_requests.size();
703
704         FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
705
706         // Packet dynamicly resized
707         NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
708
709         pkt << (u16) (file_requests_size & 0xFFFF);
710
711         for (const std::string &file_request : file_requests) {
712                 pkt << file_request;
713         }
714
715         Send(&pkt);
716
717         infostream << "Client: Sending media request list to server ("
718                         << file_requests.size() << " files. packet size)" << std::endl;
719 }
720
721 void Client::initLocalMapSaving(const Address &address,
722                 const std::string &hostname,
723                 bool is_local_server)
724 {
725         if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
726                 return;
727         }
728
729         const std::string world_path = porting::path_user
730                 + DIR_DELIM + "worlds"
731                 + DIR_DELIM + "server_"
732                 + hostname + "_" + std::to_string(address.getPort());
733
734         fs::CreateAllDirs(world_path);
735
736         m_localdb = new MapDatabaseSQLite3(world_path);
737         m_localdb->beginSave();
738         actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
739 }
740
741 void Client::ReceiveAll()
742 {
743         u64 start_ms = porting::getTimeMs();
744         for(;;)
745         {
746                 // Limit time even if there would be huge amounts of data to
747                 // process
748                 if(porting::getTimeMs() > start_ms + 100)
749                         break;
750
751                 try {
752                         Receive();
753                         g_profiler->graphAdd("client_received_packets", 1);
754                 }
755                 catch(con::NoIncomingDataException &e) {
756                         break;
757                 }
758                 catch(con::InvalidIncomingDataException &e) {
759                         infostream<<"Client::ReceiveAll(): "
760                                         "InvalidIncomingDataException: what()="
761                                         <<e.what()<<std::endl;
762                 }
763         }
764 }
765
766 void Client::Receive()
767 {
768         NetworkPacket pkt;
769         m_con->Receive(&pkt);
770         ProcessData(&pkt);
771 }
772
773 inline void Client::handleCommand(NetworkPacket* pkt)
774 {
775         const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
776         (this->*opHandle.handler)(pkt);
777 }
778
779 /*
780         sender_peer_id given to this shall be quaranteed to be a valid peer
781 */
782 void Client::ProcessData(NetworkPacket *pkt)
783 {
784         ToClientCommand command = (ToClientCommand) pkt->getCommand();
785         u32 sender_peer_id = pkt->getPeerId();
786
787         //infostream<<"Client: received command="<<command<<std::endl;
788         m_packetcounter.add((u16)command);
789
790         /*
791                 If this check is removed, be sure to change the queue
792                 system to know the ids
793         */
794         if(sender_peer_id != PEER_ID_SERVER) {
795                 infostream << "Client::ProcessData(): Discarding data not "
796                         "coming from server: peer_id=" << sender_peer_id
797                         << std::endl;
798                 return;
799         }
800
801         // Command must be handled into ToClientCommandHandler
802         if (command >= TOCLIENT_NUM_MSG_TYPES) {
803                 infostream << "Client: Ignoring unknown command "
804                         << command << std::endl;
805                 return;
806         }
807
808         /*
809          * Those packets are handled before m_server_ser_ver is set, it's normal
810          * But we must use the new ToClientConnectionState in the future,
811          * as a byte mask
812          */
813         if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
814                 handleCommand(pkt);
815                 return;
816         }
817
818         if(m_server_ser_ver == SER_FMT_VER_INVALID) {
819                 infostream << "Client: Server serialization"
820                                 " format invalid or not initialized."
821                                 " Skipping incoming command=" << command << std::endl;
822                 return;
823         }
824
825         /*
826           Handle runtime commands
827         */
828
829         handleCommand(pkt);
830 }
831
832 void Client::Send(NetworkPacket* pkt)
833 {
834         m_con->Send(PEER_ID_SERVER,
835                 serverCommandFactoryTable[pkt->getCommand()].channel,
836                 pkt,
837                 serverCommandFactoryTable[pkt->getCommand()].reliable);
838 }
839
840 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
841 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
842 {
843         v3f pf           = myplayer->getPosition() * 100;
844         v3f sf           = myplayer->getSpeed() * 100;
845         s32 pitch        = myplayer->getPitch() * 100;
846         s32 yaw          = myplayer->getYaw() * 100;
847         u32 keyPressed   = myplayer->keyPressed;
848         // scaled by 80, so that pi can fit into a u8
849         u8 fov           = clientMap->getCameraFov() * 80;
850         u8 wanted_range  = MYMIN(255,
851                         std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
852
853         v3s32 position(pf.X, pf.Y, pf.Z);
854         v3s32 speed(sf.X, sf.Y, sf.Z);
855
856         /*
857                 Format:
858                 [0] v3s32 position*100
859                 [12] v3s32 speed*100
860                 [12+12] s32 pitch*100
861                 [12+12+4] s32 yaw*100
862                 [12+12+4+4] u32 keyPressed
863                 [12+12+4+4+4] u8 fov*80
864                 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
865         */
866         *pkt << position << speed << pitch << yaw << keyPressed;
867         *pkt << fov << wanted_range;
868 }
869
870 void Client::interact(u8 action, const PointedThing& pointed)
871 {
872         if(m_state != LC_Ready) {
873                 errorstream << "Client::interact() "
874                                 "Canceled (not connected)"
875                                 << std::endl;
876                 return;
877         }
878
879         LocalPlayer *myplayer = m_env.getLocalPlayer();
880         if (myplayer == NULL)
881                 return;
882
883         /*
884                 [0] u16 command
885                 [2] u8 action
886                 [3] u16 item
887                 [5] u32 length of the next item (plen)
888                 [9] serialized PointedThing
889                 [9 + plen] player position information
890                 actions:
891                 0: start digging (from undersurface) or use
892                 1: stop digging (all parameters ignored)
893                 2: digging completed
894                 3: place block or item (to abovesurface)
895                 4: use item
896                 5: perform secondary action of item
897         */
898
899         NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
900
901         pkt << action;
902         pkt << (u16)getPlayerItem();
903
904         std::ostringstream tmp_os(std::ios::binary);
905         pointed.serialize(tmp_os);
906
907         pkt.putLongString(tmp_os.str());
908
909         writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
910
911         Send(&pkt);
912 }
913
914 void Client::deleteAuthData()
915 {
916         if (!m_auth_data)
917                 return;
918
919         switch (m_chosen_auth_mech) {
920                 case AUTH_MECHANISM_FIRST_SRP:
921                         break;
922                 case AUTH_MECHANISM_SRP:
923                         srp_user_delete((SRPUser *) m_auth_data);
924                         m_auth_data = NULL;
925                         break;
926                 case AUTH_MECHANISM_LEGACY_PASSWORD:
927                 case AUTH_MECHANISM_NONE:
928                         break;
929         }
930         m_chosen_auth_mech = AUTH_MECHANISM_NONE;
931 }
932
933
934 AuthMechanism Client::choseAuthMech(const u32 mechs)
935 {
936         if (mechs & AUTH_MECHANISM_SRP)
937                 return AUTH_MECHANISM_SRP;
938
939         if (mechs & AUTH_MECHANISM_FIRST_SRP)
940                 return AUTH_MECHANISM_FIRST_SRP;
941
942         return AUTH_MECHANISM_NONE;
943 }
944
945 void Client::sendInit(const std::string &playerName)
946 {
947         NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
948
949         // we don't support network compression yet
950         u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
951
952         pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
953         pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
954         pkt << playerName;
955
956         Send(&pkt);
957 }
958
959 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
960 {
961         m_chosen_auth_mech = chosen_auth_mechanism;
962
963         switch (chosen_auth_mechanism) {
964                 case AUTH_MECHANISM_FIRST_SRP: {
965                         // send srp verifier to server
966                         std::string verifier;
967                         std::string salt;
968                         generate_srp_verifier_and_salt(getPlayerName(), m_password,
969                                 &verifier, &salt);
970
971                         NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
972                         resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
973
974                         Send(&resp_pkt);
975                         break;
976                 }
977                 case AUTH_MECHANISM_SRP: {
978                         u8 legacy_based_on = 1;
979
980                         std::string playername_u = lowercase(getPlayerName());
981                         m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
982                                 getPlayerName().c_str(), playername_u.c_str(),
983                                 (const unsigned char *) m_password.c_str(),
984                                 m_password.length(), NULL, NULL);
985                         char *bytes_A = 0;
986                         size_t len_A = 0;
987                         SRP_Result res = srp_user_start_authentication(
988                                 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
989                                 (unsigned char **) &bytes_A, &len_A);
990                         FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
991
992                         NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
993                         resp_pkt << std::string(bytes_A, len_A) << legacy_based_on;
994                         Send(&resp_pkt);
995                         break;
996                 }
997                 case AUTH_MECHANISM_LEGACY_PASSWORD:
998                 case AUTH_MECHANISM_NONE:
999                         break; // not handled in this method
1000         }
1001 }
1002
1003 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1004 {
1005         NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1006
1007         pkt << (u8) blocks.size();
1008
1009         for (const v3s16 &block : blocks) {
1010                 pkt << block;
1011         }
1012
1013         Send(&pkt);
1014 }
1015
1016 void Client::sendGotBlocks(v3s16 block)
1017 {
1018         NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1019         pkt << (u8) 1 << block;
1020         Send(&pkt);
1021 }
1022
1023 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1024 {
1025         size_t server_ids = soundList.size();
1026         assert(server_ids <= 0xFFFF);
1027
1028         NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1029
1030         pkt << (u16) (server_ids & 0xFFFF);
1031
1032         for (int sound_id : soundList)
1033                 pkt << sound_id;
1034
1035         Send(&pkt);
1036 }
1037
1038 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1039                 const StringMap &fields)
1040 {
1041         size_t fields_size = fields.size();
1042
1043         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1044
1045         NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1046
1047         pkt << p << formname << (u16) (fields_size & 0xFFFF);
1048
1049         StringMap::const_iterator it;
1050         for (it = fields.begin(); it != fields.end(); ++it) {
1051                 const std::string &name = it->first;
1052                 const std::string &value = it->second;
1053                 pkt << name;
1054                 pkt.putLongString(value);
1055         }
1056
1057         Send(&pkt);
1058 }
1059
1060 void Client::sendInventoryFields(const std::string &formname,
1061                 const StringMap &fields)
1062 {
1063         size_t fields_size = fields.size();
1064         FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1065
1066         NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1067         pkt << formname << (u16) (fields_size & 0xFFFF);
1068
1069         StringMap::const_iterator it;
1070         for (it = fields.begin(); it != fields.end(); ++it) {
1071                 const std::string &name  = it->first;
1072                 const std::string &value = it->second;
1073                 pkt << name;
1074                 pkt.putLongString(value);
1075         }
1076
1077         Send(&pkt);
1078 }
1079
1080 void Client::sendInventoryAction(InventoryAction *a)
1081 {
1082         std::ostringstream os(std::ios_base::binary);
1083
1084         a->serialize(os);
1085
1086         // Make data buffer
1087         std::string s = os.str();
1088
1089         NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1090         pkt.putRawString(s.c_str(),s.size());
1091
1092         Send(&pkt);
1093 }
1094
1095 bool Client::canSendChatMessage() const
1096 {
1097         u32 now = time(NULL);
1098         float time_passed = now - m_last_chat_message_sent;
1099
1100         float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1101                         (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1102
1103         if (virt_chat_message_allowance < 1.0f)
1104                 return false;
1105
1106         return true;
1107 }
1108
1109 void Client::sendChatMessage(const std::wstring &message)
1110 {
1111         const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1112         if (canSendChatMessage()) {
1113                 u32 now = time(NULL);
1114                 float time_passed = now - m_last_chat_message_sent;
1115                 m_last_chat_message_sent = time(NULL);
1116
1117                 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1118                 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1119                         m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1120
1121                 m_chat_message_allowance -= 1.0f;
1122
1123                 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1124
1125                 pkt << message;
1126
1127                 Send(&pkt);
1128         } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1129                 m_out_chat_queue.push(message);
1130         } else {
1131                 infostream << "Could not queue chat message because maximum out chat queue size ("
1132                                 << max_queue_size << ") is reached." << std::endl;
1133         }
1134 }
1135
1136 void Client::clearOutChatQueue()
1137 {
1138         m_out_chat_queue = std::queue<std::wstring>();
1139 }
1140
1141 void Client::sendChangePassword(const std::string &oldpassword,
1142         const std::string &newpassword)
1143 {
1144         LocalPlayer *player = m_env.getLocalPlayer();
1145         if (player == NULL)
1146                 return;
1147
1148         // get into sudo mode and then send new password to server
1149         m_password = oldpassword;
1150         m_new_password = newpassword;
1151         startAuth(choseAuthMech(m_sudo_auth_methods));
1152 }
1153
1154
1155 void Client::sendDamage(u8 damage)
1156 {
1157         NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1158         pkt << damage;
1159         Send(&pkt);
1160 }
1161
1162 void Client::sendRespawn()
1163 {
1164         NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1165         Send(&pkt);
1166 }
1167
1168 void Client::sendReady()
1169 {
1170         NetworkPacket pkt(TOSERVER_CLIENT_READY,
1171                         1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1172
1173         pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1174                 << (u8) 0 << (u16) strlen(g_version_hash);
1175
1176         pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1177         Send(&pkt);
1178 }
1179
1180 void Client::sendPlayerPos()
1181 {
1182         LocalPlayer *myplayer = m_env.getLocalPlayer();
1183         if(myplayer == NULL)
1184                 return;
1185
1186         ClientMap &map = m_env.getClientMap();
1187
1188         u8 camera_fov    = map.getCameraFov();
1189         u8 wanted_range  = map.getControl().wanted_range;
1190
1191         // Save bandwidth by only updating position when something changed
1192         if(myplayer->last_position        == myplayer->getPosition() &&
1193                         myplayer->last_speed        == myplayer->getSpeed()    &&
1194                         myplayer->last_pitch        == myplayer->getPitch()    &&
1195                         myplayer->last_yaw          == myplayer->getYaw()      &&
1196                         myplayer->last_keyPressed   == myplayer->keyPressed    &&
1197                         myplayer->last_camera_fov   == camera_fov              &&
1198                         myplayer->last_wanted_range == wanted_range)
1199                 return;
1200
1201         myplayer->last_position     = myplayer->getPosition();
1202         myplayer->last_speed        = myplayer->getSpeed();
1203         myplayer->last_pitch        = myplayer->getPitch();
1204         myplayer->last_yaw          = myplayer->getYaw();
1205         myplayer->last_keyPressed   = myplayer->keyPressed;
1206         myplayer->last_camera_fov   = camera_fov;
1207         myplayer->last_wanted_range = wanted_range;
1208
1209         //infostream << "Sending Player Position information" << std::endl;
1210
1211         u16 our_peer_id;
1212         {
1213                 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1214                 our_peer_id = m_con->GetPeerID();
1215         }
1216
1217         // Set peer id if not set already
1218         if(myplayer->peer_id == PEER_ID_INEXISTENT)
1219                 myplayer->peer_id = our_peer_id;
1220
1221         assert(myplayer->peer_id == our_peer_id);
1222
1223         NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1224
1225         writePlayerPos(myplayer, &map, &pkt);
1226
1227         Send(&pkt);
1228 }
1229
1230 void Client::sendPlayerItem(u16 item)
1231 {
1232         LocalPlayer *myplayer = m_env.getLocalPlayer();
1233         if(myplayer == NULL)
1234                 return;
1235
1236         u16 our_peer_id = m_con->GetPeerID();
1237
1238         // Set peer id if not set already
1239         if(myplayer->peer_id == PEER_ID_INEXISTENT)
1240                 myplayer->peer_id = our_peer_id;
1241         assert(myplayer->peer_id == our_peer_id);
1242
1243         NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1244
1245         pkt << item;
1246
1247         Send(&pkt);
1248 }
1249
1250 void Client::removeNode(v3s16 p)
1251 {
1252         std::map<v3s16, MapBlock*> modified_blocks;
1253
1254         try {
1255                 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1256         }
1257         catch(InvalidPositionException &e) {
1258         }
1259
1260         for (const auto &modified_block : modified_blocks) {
1261                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1262         }
1263 }
1264
1265 /**
1266  * Helper function for Client Side Modding
1267  * Flavour is applied there, this should not be used for core engine
1268  * @param p
1269  * @param is_valid_position
1270  * @return
1271  */
1272 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1273 {
1274         if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1275                 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1276                 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1277                         *is_valid_position = false;
1278                         return {};
1279                 }
1280         }
1281         return m_env.getMap().getNodeNoEx(p, is_valid_position);
1282 }
1283
1284 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1285 {
1286         //TimeTaker timer1("Client::addNode()");
1287
1288         std::map<v3s16, MapBlock*> modified_blocks;
1289
1290         try {
1291                 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1292                 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1293         }
1294         catch(InvalidPositionException &e) {
1295         }
1296
1297         for (const auto &modified_block : modified_blocks) {
1298                 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1299         }
1300 }
1301
1302 void Client::setPlayerControl(PlayerControl &control)
1303 {
1304         LocalPlayer *player = m_env.getLocalPlayer();
1305         assert(player);
1306         player->control = control;
1307 }
1308
1309 void Client::selectPlayerItem(u16 item)
1310 {
1311         m_playeritem = item;
1312         m_inventory_updated = true;
1313         sendPlayerItem(item);
1314 }
1315
1316 // Returns true if the inventory of the local player has been
1317 // updated from the server. If it is true, it is set to false.
1318 bool Client::getLocalInventoryUpdated()
1319 {
1320         bool updated = m_inventory_updated;
1321         m_inventory_updated = false;
1322         return updated;
1323 }
1324
1325 // Copies the inventory of the local player to parameter
1326 void Client::getLocalInventory(Inventory &dst)
1327 {
1328         LocalPlayer *player = m_env.getLocalPlayer();
1329         assert(player);
1330         dst = player->inventory;
1331 }
1332
1333 Inventory* Client::getInventory(const InventoryLocation &loc)
1334 {
1335         switch(loc.type){
1336         case InventoryLocation::UNDEFINED:
1337         {}
1338         break;
1339         case InventoryLocation::CURRENT_PLAYER:
1340         {
1341                 LocalPlayer *player = m_env.getLocalPlayer();
1342                 assert(player);
1343                 return &player->inventory;
1344         }
1345         break;
1346         case InventoryLocation::PLAYER:
1347         {
1348                 // Check if we are working with local player inventory
1349                 LocalPlayer *player = m_env.getLocalPlayer();
1350                 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1351                         return NULL;
1352                 return &player->inventory;
1353         }
1354         break;
1355         case InventoryLocation::NODEMETA:
1356         {
1357                 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1358                 if(!meta)
1359                         return NULL;
1360                 return meta->getInventory();
1361         }
1362         break;
1363         case InventoryLocation::DETACHED:
1364         {
1365                 if (m_detached_inventories.count(loc.name) == 0)
1366                         return NULL;
1367                 return m_detached_inventories[loc.name];
1368         }
1369         break;
1370         default:
1371                 FATAL_ERROR("Invalid inventory location type.");
1372                 break;
1373         }
1374         return NULL;
1375 }
1376
1377 void Client::inventoryAction(InventoryAction *a)
1378 {
1379         /*
1380                 Send it to the server
1381         */
1382         sendInventoryAction(a);
1383
1384         /*
1385                 Predict some local inventory changes
1386         */
1387         a->clientApply(this, this);
1388
1389         // Remove it
1390         delete a;
1391 }
1392
1393 float Client::getAnimationTime()
1394 {
1395         return m_animation_time;
1396 }
1397
1398 int Client::getCrackLevel()
1399 {
1400         return m_crack_level;
1401 }
1402
1403 v3s16 Client::getCrackPos()
1404 {
1405         return m_crack_pos;
1406 }
1407
1408 void Client::setCrack(int level, v3s16 pos)
1409 {
1410         int old_crack_level = m_crack_level;
1411         v3s16 old_crack_pos = m_crack_pos;
1412
1413         m_crack_level = level;
1414         m_crack_pos = pos;
1415
1416         if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1417         {
1418                 // remove old crack
1419                 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1420         }
1421         if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1422         {
1423                 // add new crack
1424                 addUpdateMeshTaskForNode(pos, false, true);
1425         }
1426 }
1427
1428 u16 Client::getHP()
1429 {
1430         LocalPlayer *player = m_env.getLocalPlayer();
1431         assert(player);
1432         return player->hp;
1433 }
1434
1435 bool Client::getChatMessage(std::wstring &res)
1436 {
1437         if (m_chat_queue.empty())
1438                 return false;
1439
1440         ChatMessage *chatMessage = m_chat_queue.front();
1441         m_chat_queue.pop();
1442
1443         res = L"";
1444
1445         switch (chatMessage->type) {
1446                 case CHATMESSAGE_TYPE_RAW:
1447                 case CHATMESSAGE_TYPE_ANNOUNCE:
1448                 case CHATMESSAGE_TYPE_SYSTEM:
1449                         res = chatMessage->message;
1450                         break;
1451                 case CHATMESSAGE_TYPE_NORMAL: {
1452                         if (!chatMessage->sender.empty())
1453                                 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1454                         else
1455                                 res = chatMessage->message;
1456                         break;
1457                 }
1458                 default:
1459                         break;
1460         }
1461
1462         delete chatMessage;
1463         return true;
1464 }
1465
1466 void Client::typeChatMessage(const std::wstring &message)
1467 {
1468         // Discard empty line
1469         if (message.empty())
1470                 return;
1471
1472         // If message was ate by script API, don't send it to server
1473         if (m_script->on_sending_message(wide_to_utf8(message))) {
1474                 return;
1475         }
1476
1477         // Send to others
1478         sendChatMessage(message);
1479
1480         // Show locally
1481         if (message[0] != L'/') {
1482                 // compatibility code
1483                 if (m_proto_ver < 29) {
1484                         LocalPlayer *player = m_env.getLocalPlayer();
1485                         assert(player);
1486                         std::wstring name = narrow_to_wide(player->getName());
1487                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1488                 }
1489         }
1490 }
1491
1492 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1493 {
1494         // Check if the block exists to begin with. In the case when a non-existing
1495         // neighbor is automatically added, it may not. In that case we don't want
1496         // to tell the mesh update thread about it.
1497         MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1498         if (b == NULL)
1499                 return;
1500
1501         m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1502 }
1503
1504 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1505 {
1506         try{
1507                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1508         }
1509         catch(InvalidPositionException &e){}
1510
1511         // Leading edge
1512         for (int i=0;i<6;i++)
1513         {
1514                 try{
1515                         v3s16 p = blockpos + g_6dirs[i];
1516                         addUpdateMeshTask(p, false, urgent);
1517                 }
1518                 catch(InvalidPositionException &e){}
1519         }
1520 }
1521
1522 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1523 {
1524         {
1525                 v3s16 p = nodepos;
1526                 infostream<<"Client::addUpdateMeshTaskForNode(): "
1527                                 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1528                                 <<std::endl;
1529         }
1530
1531         v3s16 blockpos          = getNodeBlockPos(nodepos);
1532         v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1533
1534         try{
1535                 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1536         }
1537         catch(InvalidPositionException &e) {}
1538
1539         // Leading edge
1540         if(nodepos.X == blockpos_relative.X){
1541                 try{
1542                         v3s16 p = blockpos + v3s16(-1,0,0);
1543                         addUpdateMeshTask(p, false, urgent);
1544                 }
1545                 catch(InvalidPositionException &e){}
1546         }
1547
1548         if(nodepos.Y == blockpos_relative.Y){
1549                 try{
1550                         v3s16 p = blockpos + v3s16(0,-1,0);
1551                         addUpdateMeshTask(p, false, urgent);
1552                 }
1553                 catch(InvalidPositionException &e){}
1554         }
1555
1556         if(nodepos.Z == blockpos_relative.Z){
1557                 try{
1558                         v3s16 p = blockpos + v3s16(0,0,-1);
1559                         addUpdateMeshTask(p, false, urgent);
1560                 }
1561                 catch(InvalidPositionException &e){}
1562         }
1563 }
1564
1565 ClientEvent *Client::getClientEvent()
1566 {
1567         FATAL_ERROR_IF(m_client_event_queue.empty(),
1568                         "Cannot getClientEvent, queue is empty.");
1569
1570         ClientEvent *event = m_client_event_queue.front();
1571         m_client_event_queue.pop();
1572         return event;
1573 }
1574
1575 bool Client::connectedToServer()
1576 {
1577         return m_con->Connected();
1578 }
1579
1580 const Address Client::getServerAddress()
1581 {
1582         return m_con->GetPeerAddress(PEER_ID_SERVER);
1583 }
1584
1585 float Client::mediaReceiveProgress()
1586 {
1587         if (m_media_downloader)
1588                 return m_media_downloader->getProgress();
1589
1590         return 1.0; // downloader only exists when not yet done
1591 }
1592
1593 typedef struct TextureUpdateArgs {
1594         gui::IGUIEnvironment *guienv;
1595         u64 last_time_ms;
1596         u16 last_percent;
1597         const wchar_t* text_base;
1598         ITextureSource *tsrc;
1599 } TextureUpdateArgs;
1600
1601 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1602 {
1603                 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1604                 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1605
1606                 // update the loading menu -- if neccessary
1607                 bool do_draw = false;
1608                 u64 time_ms = targs->last_time_ms;
1609                 if (cur_percent != targs->last_percent) {
1610                         targs->last_percent = cur_percent;
1611                         time_ms = porting::getTimeMs();
1612                         // only draw when the user will notice something:
1613                         do_draw = (time_ms - targs->last_time_ms > 100);
1614                 }
1615
1616                 if (do_draw) {
1617                         targs->last_time_ms = time_ms;
1618                         std::basic_stringstream<wchar_t> strm;
1619                         strm << targs->text_base << " " << targs->last_percent << "%...";
1620                         RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1621                                 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1622                 }
1623 }
1624
1625 void Client::afterContentReceived()
1626 {
1627         infostream<<"Client::afterContentReceived() started"<<std::endl;
1628         assert(m_itemdef_received); // pre-condition
1629         assert(m_nodedef_received); // pre-condition
1630         assert(mediaReceived()); // pre-condition
1631
1632         const wchar_t* text = wgettext("Loading textures...");
1633
1634         // Clear cached pre-scaled 2D GUI images, as this cache
1635         // might have images with the same name but different
1636         // content from previous sessions.
1637         guiScalingCacheClear();
1638
1639         // Rebuild inherited images and recreate textures
1640         infostream<<"- Rebuilding images and textures"<<std::endl;
1641         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1642         m_tsrc->rebuildImagesAndTextures();
1643         delete[] text;
1644
1645         // Rebuild shaders
1646         infostream<<"- Rebuilding shaders"<<std::endl;
1647         text = wgettext("Rebuilding shaders...");
1648         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1649         m_shsrc->rebuildShaders();
1650         delete[] text;
1651
1652         // Update node aliases
1653         infostream<<"- Updating node aliases"<<std::endl;
1654         text = wgettext("Initializing nodes...");
1655         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1656         m_nodedef->updateAliases(m_itemdef);
1657         std::string texture_path = g_settings->get("texture_path");
1658         if (!texture_path.empty() && fs::IsDir(texture_path))
1659                 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1660         m_nodedef->setNodeRegistrationStatus(true);
1661         m_nodedef->runNodeResolveCallbacks();
1662         delete[] text;
1663
1664         // Update node textures and assign shaders to each tile
1665         infostream<<"- Updating node textures"<<std::endl;
1666         TextureUpdateArgs tu_args;
1667         tu_args.guienv = guienv;
1668         tu_args.last_time_ms = porting::getTimeMs();
1669         tu_args.last_percent = 0;
1670         tu_args.text_base =  wgettext("Initializing nodes");
1671         tu_args.tsrc = m_tsrc;
1672         m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1673         delete[] tu_args.text_base;
1674
1675         // Start mesh update thread after setting up content definitions
1676         infostream<<"- Starting mesh update thread"<<std::endl;
1677         m_mesh_update_thread.start();
1678
1679         m_state = LC_Ready;
1680         sendReady();
1681
1682         if (g_settings->getBool("enable_client_modding")) {
1683                 m_script->on_client_ready(m_env.getLocalPlayer());
1684                 m_script->on_connect();
1685         }
1686
1687         text = wgettext("Done!");
1688         RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1689         infostream<<"Client::afterContentReceived() done"<<std::endl;
1690         delete[] text;
1691 }
1692
1693 float Client::getRTT()
1694 {
1695         return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1696 }
1697
1698 float Client::getCurRate()
1699 {
1700         return (m_con->getLocalStat(con::CUR_INC_RATE) +
1701                         m_con->getLocalStat(con::CUR_DL_RATE));
1702 }
1703
1704 void Client::makeScreenshot()
1705 {
1706         irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1707         irr::video::IImage* const raw_image = driver->createScreenShot();
1708
1709         if (!raw_image)
1710                 return;
1711
1712         time_t t = time(NULL);
1713         struct tm *tm = localtime(&t);
1714
1715         char timetstamp_c[64];
1716         strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1717
1718         std::string filename_base = g_settings->get("screenshot_path")
1719                         + DIR_DELIM
1720                         + std::string("screenshot_")
1721                         + std::string(timetstamp_c);
1722         std::string filename_ext = "." + g_settings->get("screenshot_format");
1723         std::string filename;
1724
1725         u32 quality = (u32)g_settings->getS32("screenshot_quality");
1726         quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1727
1728         // Try to find a unique filename
1729         unsigned serial = 0;
1730
1731         while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1732                 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1733                 std::ifstream tmp(filename.c_str());
1734                 if (!tmp.good())
1735                         break;  // File did not apparently exist, we'll go with it
1736                 serial++;
1737         }
1738
1739         if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1740                 infostream << "Could not find suitable filename for screenshot" << std::endl;
1741         } else {
1742                 irr::video::IImage* const image =
1743                                 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1744
1745                 if (image) {
1746                         raw_image->copyTo(image);
1747
1748                         std::ostringstream sstr;
1749                         if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1750                                 sstr << "Saved screenshot to '" << filename << "'";
1751                         } else {
1752                                 sstr << "Failed to save screenshot '" << filename << "'";
1753                         }
1754                         pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1755                                         narrow_to_wide(sstr.str())));
1756                         infostream << sstr.str() << std::endl;
1757                         image->drop();
1758                 }
1759         }
1760
1761         raw_image->drop();
1762 }
1763
1764 bool Client::shouldShowMinimap() const
1765 {
1766         return !m_minimap_disabled_by_server;
1767 }
1768
1769 void Client::pushToEventQueue(ClientEvent *event)
1770 {
1771         m_client_event_queue.push(event);
1772 }
1773
1774 void Client::showGameChat(const bool show)
1775 {
1776         m_game_ui_flags->show_chat = show;
1777 }
1778
1779 void Client::showGameHud(const bool show)
1780 {
1781         m_game_ui_flags->show_hud = show;
1782 }
1783
1784 void Client::showMinimap(const bool show)
1785 {
1786         m_game_ui_flags->show_minimap = show;
1787 }
1788
1789 void Client::showProfiler(const bool show)
1790 {
1791         m_game_ui_flags->show_profiler_graph = show;
1792 }
1793
1794 void Client::showGameFog(const bool show)
1795 {
1796         m_game_ui_flags->force_fog_off = !show;
1797 }
1798
1799 void Client::showGameDebug(const bool show)
1800 {
1801         m_game_ui_flags->show_debug = show;
1802 }
1803
1804 // IGameDef interface
1805 // Under envlock
1806 IItemDefManager* Client::getItemDefManager()
1807 {
1808         return m_itemdef;
1809 }
1810 INodeDefManager* Client::getNodeDefManager()
1811 {
1812         return m_nodedef;
1813 }
1814 ICraftDefManager* Client::getCraftDefManager()
1815 {
1816         return NULL;
1817         //return m_craftdef;
1818 }
1819 ITextureSource* Client::getTextureSource()
1820 {
1821         return m_tsrc;
1822 }
1823 IShaderSource* Client::getShaderSource()
1824 {
1825         return m_shsrc;
1826 }
1827
1828 u16 Client::allocateUnknownNodeId(const std::string &name)
1829 {
1830         errorstream << "Client::allocateUnknownNodeId(): "
1831                         << "Client cannot allocate node IDs" << std::endl;
1832         FATAL_ERROR("Client allocated unknown node");
1833
1834         return CONTENT_IGNORE;
1835 }
1836 ISoundManager* Client::getSoundManager()
1837 {
1838         return m_sound;
1839 }
1840 MtEventManager* Client::getEventManager()
1841 {
1842         return m_event;
1843 }
1844
1845 ParticleManager* Client::getParticleManager()
1846 {
1847         return &m_particle_manager;
1848 }
1849
1850 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1851 {
1852         StringMap::const_iterator it = m_mesh_data.find(filename);
1853         if (it == m_mesh_data.end()) {
1854                 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1855                         << "\"" << std::endl;
1856                 return NULL;
1857         }
1858         const std::string &data    = it->second;
1859
1860         // Create the mesh, remove it from cache and return it
1861         // This allows unique vertex colors and other properties for each instance
1862         Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1863         io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
1864                         *data_rw, data_rw.getSize(), filename.c_str());
1865         FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1866
1867         scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1868         rfile->drop();
1869         // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1870         // of uniquely named instances and re-use them
1871         mesh->grab();
1872         RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1873         return mesh;
1874 }
1875
1876 const std::string* Client::getModFile(const std::string &filename)
1877 {
1878         StringMap::const_iterator it = m_mod_files.find(filename);
1879         if (it == m_mod_files.end()) {
1880                 errorstream << "Client::getModFile(): File not found: \"" << filename
1881                         << "\"" << std::endl;
1882                 return NULL;
1883         }
1884         return &it->second;
1885 }
1886
1887 bool Client::registerModStorage(ModMetadata *storage)
1888 {
1889         if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1890                 errorstream << "Unable to register same mod storage twice. Storage name: "
1891                                 << storage->getModName() << std::endl;
1892                 return false;
1893         }
1894
1895         m_mod_storages[storage->getModName()] = storage;
1896         return true;
1897 }
1898
1899 void Client::unregisterModStorage(const std::string &name)
1900 {
1901         std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1902                 m_mod_storages.find(name);
1903         if (it != m_mod_storages.end()) {
1904                 // Save unconditionaly on unregistration
1905                 it->second->save(getModStoragePath());
1906                 m_mod_storages.erase(name);
1907         }
1908 }
1909
1910 std::string Client::getModStoragePath() const
1911 {
1912         return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1913 }