3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/renderingengine.h"
31 #include "util/auth.h"
32 #include "util/directiontables.h"
33 #include "util/pointedthing.h"
34 #include "util/serialize.h"
35 #include "util/string.h"
38 #include "mapblock_mesh.h"
45 #include "clientmap.h"
46 #include "clientmedia.h"
48 #include "database-sqlite3.h"
49 #include "serialization.h"
50 #include "guiscalingfilter.h"
51 #include "script/scripting_client.h"
53 #include "chatmessage.h"
55 extern gui::IGUIEnvironment* guienv;
62 const char *playername,
63 const std::string &password,
64 const std::string &address_name,
65 MapDrawControl &control,
66 IWritableTextureSource *tsrc,
67 IWritableShaderSource *shsrc,
68 IWritableItemDefManager *itemdef,
69 IWritableNodeDefManager *nodedef,
71 MtEventManager *event,
73 GameUIFlags *game_ui_flags
81 m_mesh_update_thread(this),
83 new ClientMap(this, control, 666),
86 m_particle_manager(&m_env),
87 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
88 m_address_name(address_name),
89 m_server_ser_ver(SER_FMT_VER_INVALID),
90 m_last_chat_message_sent(time(NULL)),
92 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
93 m_media_downloader(new ClientMediaDownloader()),
95 m_game_ui_flags(game_ui_flags)
98 m_env.setLocalPlayer(new LocalPlayer(this, playername));
100 if (g_settings->getBool("enable_minimap")) {
101 m_minimap = new Minimap(this);
103 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
105 m_modding_enabled = g_settings->getBool("enable_client_modding");
106 m_script = new ClientScripting(this);
107 m_env.setScript(m_script);
108 m_script->setEnv(&m_env);
111 void Client::loadMods()
114 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
116 // If modding is not enabled, don't load mods, just builtin
117 if (!m_modding_enabled) {
120 ClientModConfiguration modconf(getClientModsLuaPath());
121 m_mods = modconf.getMods();
122 std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
123 // complain about mods with unsatisfied dependencies
124 if (!modconf.isConsistent()) {
125 modconf.printUnsatisfiedModsError();
129 infostream << "Client Loading mods: ";
130 for (const ModSpec &mod : m_mods)
131 infostream << mod.name << " ";
132 infostream << std::endl;
134 // Load and run "mod" scripts
135 for (const ModSpec &mod : m_mods) {
136 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
137 throw ModError("Error loading mod \"" + mod.name +
138 "\": Mod name does not follow naming conventions: "
139 "Only characters [a-z0-9_] are allowed.");
141 scanModIntoMemory(mod.name, mod.path);
145 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
146 std::string mod_subpath)
148 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
149 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
150 for (const fs::DirListNode &j : mod) {
151 std::string filename = j.name;
153 scanModSubfolder(mod_name, mod_path, mod_subpath
154 + filename + DIR_DELIM);
157 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
158 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
162 void Client::initMods()
164 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
166 // If modding is not enabled, don't load mods, just builtin
167 if (!m_modding_enabled) {
171 // Load and run "mod" scripts
172 for (const ModSpec &mod : m_mods)
173 m_script->loadModFromMemory(mod.name);
176 const std::string &Client::getBuiltinLuaPath()
178 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
182 const std::string &Client::getClientModsLuaPath()
184 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
185 return clientmods_dir;
188 const std::vector<ModSpec>& Client::getMods() const
190 static std::vector<ModSpec> client_modspec_temp;
191 return client_modspec_temp;
194 const ModSpec* Client::getModSpec(const std::string &modname) const
202 // Don't disable this part when modding is disabled, it's used in builtin
203 m_script->on_shutdown();
204 //request all client managed threads to stop
205 m_mesh_update_thread.stop();
206 // Save local server map
208 infostream << "Local map saving ended." << std::endl;
209 m_localdb->endSave();
215 bool Client::isShutdown()
217 return m_shutdown || !m_mesh_update_thread.isRunning();
225 m_mesh_update_thread.stop();
226 m_mesh_update_thread.wait();
227 while (!m_mesh_update_thread.m_queue_out.empty()) {
228 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
233 delete m_inventory_from_server;
235 // Delete detached inventories
236 for (auto &m_detached_inventorie : m_detached_inventories) {
237 delete m_detached_inventorie.second;
240 // cleanup 3d model meshes on client shutdown
241 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
242 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
245 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
251 void Client::connect(Address address, bool is_local_server)
253 DSTACK(FUNCTION_NAME);
255 initLocalMapSaving(address, m_address_name, is_local_server);
257 m_con->SetTimeoutMs(0);
258 m_con->Connect(address);
261 void Client::step(float dtime)
263 DSTACK(FUNCTION_NAME);
269 if(m_ignore_damage_timer > dtime)
270 m_ignore_damage_timer -= dtime;
272 m_ignore_damage_timer = 0.0;
274 m_animation_time += dtime;
275 if(m_animation_time > 60.0)
276 m_animation_time -= 60.0;
278 m_time_of_day_update_timer += dtime;
286 float &counter = m_packetcounter_timer;
292 infostream << "Client packetcounter (" << m_packetcounter_timer
294 m_packetcounter.print(infostream);
295 m_packetcounter.clear();
299 // UGLY hack to fix 2 second startup delay caused by non existent
300 // server client startup synchronization in local server or singleplayer mode
301 static bool initial_step = true;
303 initial_step = false;
305 else if(m_state == LC_Created) {
306 float &counter = m_connection_reinit_timer;
311 LocalPlayer *myplayer = m_env.getLocalPlayer();
312 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
314 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
315 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
317 if (proto_version_min < 25) {
318 // Send TOSERVER_INIT_LEGACY
319 // [0] u16 TOSERVER_INIT_LEGACY
320 // [2] u8 SER_FMT_VER_HIGHEST_READ
321 // [3] u8[20] player_name
322 // [23] u8[28] password (new in some version)
323 // [51] u16 minimum supported network protocol version (added sometime)
324 // [53] u16 maximum supported network protocol version (added later than the previous one)
326 char pName[PLAYERNAME_SIZE];
327 char pPassword[PASSWORD_SIZE];
328 memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
329 memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
331 std::string hashed_password = translate_password(myplayer->getName(), m_password);
332 snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
333 snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
335 sendLegacyInit(pName, pPassword);
337 if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
338 sendInit(myplayer->getName());
341 // Not connected, return
346 Do stuff if connected
350 Run Map's timers and unload unused data
352 const float map_timer_and_unload_dtime = 5.25;
353 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
354 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
355 std::vector<v3s16> deleted_blocks;
356 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
357 g_settings->getFloat("client_unload_unused_data_timeout"),
358 g_settings->getS32("client_mapblock_limit"),
363 NOTE: This loop is intentionally iterated the way it is.
366 std::vector<v3s16>::iterator i = deleted_blocks.begin();
367 std::vector<v3s16> sendlist;
369 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
380 sendDeletedBlocks(sendlist);
382 if(i == deleted_blocks.end())
388 sendlist.push_back(*i);
394 Send pending messages on out chat queue
396 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
397 sendChatMessage(m_out_chat_queue.front());
398 m_out_chat_queue.pop();
404 // Control local player (0ms)
405 LocalPlayer *player = m_env.getLocalPlayer();
407 player->applyControl(dtime, &m_env);
411 m_sound->step(dtime);
416 while (m_env.hasClientEnvEvents()) {
417 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
419 if (envEvent.type == CEE_PLAYER_DAMAGE) {
420 if (m_ignore_damage_timer <= 0) {
421 u8 damage = envEvent.player_damage.amount;
423 if (envEvent.player_damage.send_to_server)
426 // Add to ClientEvent queue
428 event.type = CE_PLAYER_DAMAGE;
429 event.player_damage.amount = damage;
430 m_client_event_queue.push(event);
433 // Protocol v29 or greater obsoleted this event
434 else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
435 u16 breath = envEvent.player_breath.amount;
443 float &counter = m_avg_rtt_timer;
447 // connectedAndInitialized() is true, peer exists.
448 float avg_rtt = getRTT();
449 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
453 Send player position to server
456 float &counter = m_playerpos_send_timer;
458 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
466 Replace updated meshes
469 int num_processed_meshes = 0;
470 while (!m_mesh_update_thread.m_queue_out.empty())
472 num_processed_meshes++;
474 MinimapMapblock *minimap_mapblock = NULL;
475 bool do_mapper_update = true;
477 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
478 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
480 // Delete the old mesh
482 block->mesh = nullptr;
485 minimap_mapblock = r.mesh->moveMinimapMapblock();
486 if (minimap_mapblock == NULL)
487 do_mapper_update = false;
489 bool is_empty = true;
490 for (int l = 0; l < MAX_TILE_LAYERS; l++)
491 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
497 // Replace with the new mesh
498 block->mesh = r.mesh;
504 if (m_minimap && do_mapper_update)
505 m_minimap->addBlock(r.p, minimap_mapblock);
507 if (r.ack_block_to_server) {
517 if (num_processed_meshes > 0)
518 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
524 if (m_media_downloader && m_media_downloader->isStarted()) {
525 m_media_downloader->step(this);
526 if (m_media_downloader->isDone()) {
527 delete m_media_downloader;
528 m_media_downloader = NULL;
533 If the server didn't update the inventory in a while, revert
534 the local inventory (so the player notices the lag problem
535 and knows something is wrong).
537 if(m_inventory_from_server)
539 float interval = 10.0;
540 float count_before = floor(m_inventory_from_server_age / interval);
542 m_inventory_from_server_age += dtime;
544 float count_after = floor(m_inventory_from_server_age / interval);
546 if(count_after != count_before)
548 // Do this every <interval> seconds after TOCLIENT_INVENTORY
549 // Reset the locally changed inventory to the authoritative inventory
550 LocalPlayer *player = m_env.getLocalPlayer();
551 player->inventory = *m_inventory_from_server;
552 m_inventory_updated = true;
557 Update positions of sounds attached to objects
560 for (auto &m_sounds_to_object : m_sounds_to_objects) {
561 int client_id = m_sounds_to_object.first;
562 u16 object_id = m_sounds_to_object.second;
563 ClientActiveObject *cao = m_env.getActiveObject(object_id);
566 m_sound->updateSoundPosition(client_id, cao->getPosition());
571 Handle removed remotely initiated sounds
573 m_removed_sounds_check_timer += dtime;
574 if(m_removed_sounds_check_timer >= 2.32) {
575 m_removed_sounds_check_timer = 0;
576 // Find removed sounds and clear references to them
577 std::vector<s32> removed_server_ids;
578 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
579 i != m_sounds_server_to_client.end();) {
580 s32 server_id = i->first;
581 int client_id = i->second;
583 if(!m_sound->soundExists(client_id)) {
584 m_sounds_server_to_client.erase(server_id);
585 m_sounds_client_to_server.erase(client_id);
586 m_sounds_to_objects.erase(client_id);
587 removed_server_ids.push_back(server_id);
592 if(!removed_server_ids.empty()) {
593 sendRemovedSounds(removed_server_ids);
597 m_mod_storage_save_timer -= dtime;
598 if (m_mod_storage_save_timer <= 0.0f) {
599 verbosestream << "Saving registered mod storages." << std::endl;
600 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
601 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
602 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
603 if (it->second->isModified()) {
604 it->second->save(getModStoragePath());
610 if (m_localdb && m_localdb_save_interval.step(dtime,
611 m_cache_save_interval)) {
612 m_localdb->endSave();
613 m_localdb->beginSave();
617 bool Client::loadMedia(const std::string &data, const std::string &filename)
619 // Silly irrlicht's const-incorrectness
620 Buffer<char> data_rw(data.c_str(), data.size());
624 const char *image_ext[] = {
625 ".png", ".jpg", ".bmp", ".tga",
626 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
629 name = removeStringEnd(filename, image_ext);
631 verbosestream<<"Client: Attempting to load image "
632 <<"file \""<<filename<<"\""<<std::endl;
634 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
635 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
637 // Create an irrlicht memory file
638 io::IReadFile *rfile = irrfs->createMemoryReadFile(
639 *data_rw, data_rw.getSize(), "_tempreadfile");
641 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
644 video::IImage *img = vdrv->createImageFromFile(rfile);
646 errorstream<<"Client: Cannot create image from data of "
647 <<"file \""<<filename<<"\""<<std::endl;
652 m_tsrc->insertSourceImage(filename, img);
658 const char *sound_ext[] = {
659 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
660 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
663 name = removeStringEnd(filename, sound_ext);
665 verbosestream<<"Client: Attempting to load sound "
666 <<"file \""<<filename<<"\""<<std::endl;
667 m_sound->loadSoundData(name, data);
671 const char *model_ext[] = {
672 ".x", ".b3d", ".md2", ".obj",
676 name = removeStringEnd(filename, model_ext);
678 verbosestream<<"Client: Storing model into memory: "
679 <<"\""<<filename<<"\""<<std::endl;
680 if(m_mesh_data.count(filename))
681 errorstream<<"Multiple models with name \""<<filename.c_str()
682 <<"\" found; replacing previous model"<<std::endl;
683 m_mesh_data[filename] = data;
687 errorstream<<"Client: Don't know how to load file \""
688 <<filename<<"\""<<std::endl;
692 // Virtual methods from con::PeerHandler
693 void Client::peerAdded(con::Peer *peer)
695 infostream << "Client::peerAdded(): peer->id="
696 << peer->id << std::endl;
698 void Client::deletingPeer(con::Peer *peer, bool timeout)
700 infostream << "Client::deletingPeer(): "
701 "Server Peer is getting deleted "
702 << "(timeout=" << timeout << ")" << std::endl;
705 m_access_denied = true;
706 m_access_denied_reason = gettext("Connection timed out.");
712 u16 number of files requested
718 void Client::request_media(const std::vector<std::string> &file_requests)
720 std::ostringstream os(std::ios_base::binary);
721 writeU16(os, TOSERVER_REQUEST_MEDIA);
722 size_t file_requests_size = file_requests.size();
724 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
726 // Packet dynamicly resized
727 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
729 pkt << (u16) (file_requests_size & 0xFFFF);
731 for (const std::string &file_request : file_requests) {
737 infostream << "Client: Sending media request list to server ("
738 << file_requests.size() << " files. packet size)" << std::endl;
741 void Client::initLocalMapSaving(const Address &address,
742 const std::string &hostname,
743 bool is_local_server)
745 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
749 const std::string world_path = porting::path_user
750 + DIR_DELIM + "worlds"
751 + DIR_DELIM + "server_"
752 + hostname + "_" + std::to_string(address.getPort());
754 fs::CreateAllDirs(world_path);
756 m_localdb = new MapDatabaseSQLite3(world_path);
757 m_localdb->beginSave();
758 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
761 void Client::ReceiveAll()
763 DSTACK(FUNCTION_NAME);
764 u64 start_ms = porting::getTimeMs();
767 // Limit time even if there would be huge amounts of data to
769 if(porting::getTimeMs() > start_ms + 100)
774 g_profiler->graphAdd("client_received_packets", 1);
776 catch(con::NoIncomingDataException &e) {
779 catch(con::InvalidIncomingDataException &e) {
780 infostream<<"Client::ReceiveAll(): "
781 "InvalidIncomingDataException: what()="
782 <<e.what()<<std::endl;
787 void Client::Receive()
789 DSTACK(FUNCTION_NAME);
791 m_con->Receive(&pkt);
795 inline void Client::handleCommand(NetworkPacket* pkt)
797 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
798 (this->*opHandle.handler)(pkt);
802 sender_peer_id given to this shall be quaranteed to be a valid peer
804 void Client::ProcessData(NetworkPacket *pkt)
806 DSTACK(FUNCTION_NAME);
808 ToClientCommand command = (ToClientCommand) pkt->getCommand();
809 u32 sender_peer_id = pkt->getPeerId();
811 //infostream<<"Client: received command="<<command<<std::endl;
812 m_packetcounter.add((u16)command);
815 If this check is removed, be sure to change the queue
816 system to know the ids
818 if(sender_peer_id != PEER_ID_SERVER) {
819 infostream << "Client::ProcessData(): Discarding data not "
820 "coming from server: peer_id=" << sender_peer_id
825 // Command must be handled into ToClientCommandHandler
826 if (command >= TOCLIENT_NUM_MSG_TYPES) {
827 infostream << "Client: Ignoring unknown command "
828 << command << std::endl;
833 * Those packets are handled before m_server_ser_ver is set, it's normal
834 * But we must use the new ToClientConnectionState in the future,
837 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
842 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
843 infostream << "Client: Server serialization"
844 " format invalid or not initialized."
845 " Skipping incoming command=" << command << std::endl;
850 Handle runtime commands
856 void Client::Send(NetworkPacket* pkt)
858 m_con->Send(PEER_ID_SERVER,
859 serverCommandFactoryTable[pkt->getCommand()].channel,
861 serverCommandFactoryTable[pkt->getCommand()].reliable);
864 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
865 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
867 v3f pf = myplayer->getPosition() * 100;
868 v3f sf = myplayer->getSpeed() * 100;
869 s32 pitch = myplayer->getPitch() * 100;
870 s32 yaw = myplayer->getYaw() * 100;
871 u32 keyPressed = myplayer->keyPressed;
872 // scaled by 80, so that pi can fit into a u8
873 u8 fov = clientMap->getCameraFov() * 80;
874 u8 wanted_range = MYMIN(255,
875 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
877 v3s32 position(pf.X, pf.Y, pf.Z);
878 v3s32 speed(sf.X, sf.Y, sf.Z);
882 [0] v3s32 position*100
884 [12+12] s32 pitch*100
885 [12+12+4] s32 yaw*100
886 [12+12+4+4] u32 keyPressed
887 [12+12+4+4+4] u8 fov*80
888 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
890 *pkt << position << speed << pitch << yaw << keyPressed;
891 *pkt << fov << wanted_range;
894 void Client::interact(u8 action, const PointedThing& pointed)
896 if(m_state != LC_Ready) {
897 errorstream << "Client::interact() "
898 "Canceled (not connected)"
903 LocalPlayer *myplayer = m_env.getLocalPlayer();
904 if (myplayer == NULL)
911 [5] u32 length of the next item (plen)
912 [9] serialized PointedThing
913 [9 + plen] player position information
915 0: start digging (from undersurface) or use
916 1: stop digging (all parameters ignored)
918 3: place block or item (to abovesurface)
920 5: perform secondary action of item
923 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
926 pkt << (u16)getPlayerItem();
928 std::ostringstream tmp_os(std::ios::binary);
929 pointed.serialize(tmp_os);
931 pkt.putLongString(tmp_os.str());
933 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
938 void Client::deleteAuthData()
943 switch (m_chosen_auth_mech) {
944 case AUTH_MECHANISM_FIRST_SRP:
946 case AUTH_MECHANISM_SRP:
947 case AUTH_MECHANISM_LEGACY_PASSWORD:
948 srp_user_delete((SRPUser *) m_auth_data);
951 case AUTH_MECHANISM_NONE:
954 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
958 AuthMechanism Client::choseAuthMech(const u32 mechs)
960 if (mechs & AUTH_MECHANISM_SRP)
961 return AUTH_MECHANISM_SRP;
963 if (mechs & AUTH_MECHANISM_FIRST_SRP)
964 return AUTH_MECHANISM_FIRST_SRP;
966 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
967 return AUTH_MECHANISM_LEGACY_PASSWORD;
969 return AUTH_MECHANISM_NONE;
972 void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
974 NetworkPacket pkt(TOSERVER_INIT_LEGACY,
975 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
977 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
978 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
980 pkt << (u8) SER_FMT_VER_HIGHEST_READ;
981 pkt.putRawString(playerName,PLAYERNAME_SIZE);
982 pkt.putRawString(playerPassword, PASSWORD_SIZE);
983 pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
988 void Client::sendInit(const std::string &playerName)
990 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
992 // we don't support network compression yet
993 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
995 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
996 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
998 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
999 pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
1005 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
1007 m_chosen_auth_mech = chosen_auth_mechanism;
1009 switch (chosen_auth_mechanism) {
1010 case AUTH_MECHANISM_FIRST_SRP: {
1011 // send srp verifier to server
1012 std::string verifier;
1014 generate_srp_verifier_and_salt(getPlayerName(), m_password,
1017 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
1018 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
1023 case AUTH_MECHANISM_SRP:
1024 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1027 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1028 m_password = translate_password(getPlayerName(), m_password);
1032 std::string playername_u = lowercase(getPlayerName());
1033 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1034 getPlayerName().c_str(), playername_u.c_str(),
1035 (const unsigned char *) m_password.c_str(),
1036 m_password.length(), NULL, NULL);
1039 SRP_Result res = srp_user_start_authentication(
1040 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1041 (unsigned char **) &bytes_A, &len_A);
1042 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1044 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1045 resp_pkt << std::string(bytes_A, len_A) << based_on;
1049 case AUTH_MECHANISM_NONE:
1050 break; // not handled in this method
1054 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1056 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1058 pkt << (u8) blocks.size();
1060 for (const v3s16 &block : blocks) {
1067 void Client::sendGotBlocks(v3s16 block)
1069 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1070 pkt << (u8) 1 << block;
1074 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1076 size_t server_ids = soundList.size();
1077 assert(server_ids <= 0xFFFF);
1079 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1081 pkt << (u16) (server_ids & 0xFFFF);
1083 for (int sound_id : soundList)
1089 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1090 const StringMap &fields)
1092 size_t fields_size = fields.size();
1094 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1096 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1098 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1100 StringMap::const_iterator it;
1101 for (it = fields.begin(); it != fields.end(); ++it) {
1102 const std::string &name = it->first;
1103 const std::string &value = it->second;
1105 pkt.putLongString(value);
1111 void Client::sendInventoryFields(const std::string &formname,
1112 const StringMap &fields)
1114 size_t fields_size = fields.size();
1115 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1117 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1118 pkt << formname << (u16) (fields_size & 0xFFFF);
1120 StringMap::const_iterator it;
1121 for (it = fields.begin(); it != fields.end(); ++it) {
1122 const std::string &name = it->first;
1123 const std::string &value = it->second;
1125 pkt.putLongString(value);
1131 void Client::sendInventoryAction(InventoryAction *a)
1133 std::ostringstream os(std::ios_base::binary);
1138 std::string s = os.str();
1140 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1141 pkt.putRawString(s.c_str(),s.size());
1146 bool Client::canSendChatMessage() const
1148 u32 now = time(NULL);
1149 float time_passed = now - m_last_chat_message_sent;
1151 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1152 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1154 if (virt_chat_message_allowance < 1.0f)
1160 void Client::sendChatMessage(const std::wstring &message)
1162 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1163 if (canSendChatMessage()) {
1164 u32 now = time(NULL);
1165 float time_passed = now - m_last_chat_message_sent;
1166 m_last_chat_message_sent = time(NULL);
1168 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1169 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1170 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1172 m_chat_message_allowance -= 1.0f;
1174 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1179 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1180 m_out_chat_queue.push(message);
1182 infostream << "Could not queue chat message because maximum out chat queue size ("
1183 << max_queue_size << ") is reached." << std::endl;
1187 void Client::clearOutChatQueue()
1189 m_out_chat_queue = std::queue<std::wstring>();
1192 void Client::sendChangePassword(const std::string &oldpassword,
1193 const std::string &newpassword)
1195 LocalPlayer *player = m_env.getLocalPlayer();
1199 std::string playername = player->getName();
1200 if (m_proto_ver >= 25) {
1201 // get into sudo mode and then send new password to server
1202 m_password = oldpassword;
1203 m_new_password = newpassword;
1204 startAuth(choseAuthMech(m_sudo_auth_methods));
1206 std::string oldpwd = translate_password(playername, oldpassword);
1207 std::string newpwd = translate_password(playername, newpassword);
1209 NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
1211 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1212 pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
1215 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1216 pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
1223 void Client::sendDamage(u8 damage)
1225 DSTACK(FUNCTION_NAME);
1227 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1232 void Client::sendBreath(u16 breath)
1234 DSTACK(FUNCTION_NAME);
1236 // Protocol v29 make this obsolete
1237 if (m_proto_ver >= 29)
1240 NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
1245 void Client::sendRespawn()
1247 DSTACK(FUNCTION_NAME);
1249 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1253 void Client::sendReady()
1255 DSTACK(FUNCTION_NAME);
1257 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1258 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1260 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1261 << (u8) 0 << (u16) strlen(g_version_hash);
1263 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1267 void Client::sendPlayerPos()
1269 LocalPlayer *myplayer = m_env.getLocalPlayer();
1270 if(myplayer == NULL)
1273 ClientMap &map = m_env.getClientMap();
1275 u8 camera_fov = map.getCameraFov();
1276 u8 wanted_range = map.getControl().wanted_range;
1278 // Save bandwidth by only updating position when something changed
1279 if(myplayer->last_position == myplayer->getPosition() &&
1280 myplayer->last_speed == myplayer->getSpeed() &&
1281 myplayer->last_pitch == myplayer->getPitch() &&
1282 myplayer->last_yaw == myplayer->getYaw() &&
1283 myplayer->last_keyPressed == myplayer->keyPressed &&
1284 myplayer->last_camera_fov == camera_fov &&
1285 myplayer->last_wanted_range == wanted_range)
1288 myplayer->last_position = myplayer->getPosition();
1289 myplayer->last_speed = myplayer->getSpeed();
1290 myplayer->last_pitch = myplayer->getPitch();
1291 myplayer->last_yaw = myplayer->getYaw();
1292 myplayer->last_keyPressed = myplayer->keyPressed;
1293 myplayer->last_camera_fov = camera_fov;
1294 myplayer->last_wanted_range = wanted_range;
1296 //infostream << "Sending Player Position information" << std::endl;
1300 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1301 our_peer_id = m_con->GetPeerID();
1304 // Set peer id if not set already
1305 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1306 myplayer->peer_id = our_peer_id;
1308 assert(myplayer->peer_id == our_peer_id);
1310 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1312 writePlayerPos(myplayer, &map, &pkt);
1317 void Client::sendPlayerItem(u16 item)
1319 LocalPlayer *myplayer = m_env.getLocalPlayer();
1320 if(myplayer == NULL)
1323 u16 our_peer_id = m_con->GetPeerID();
1325 // Set peer id if not set already
1326 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1327 myplayer->peer_id = our_peer_id;
1328 assert(myplayer->peer_id == our_peer_id);
1330 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1337 void Client::removeNode(v3s16 p)
1339 std::map<v3s16, MapBlock*> modified_blocks;
1342 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1344 catch(InvalidPositionException &e) {
1347 for (const auto &modified_block : modified_blocks) {
1348 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1353 * Helper function for Client Side Modding
1354 * Flavour is applied there, this should not be used for core engine
1356 * @param is_valid_position
1359 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1361 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1362 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1363 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1364 *is_valid_position = false;
1368 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1371 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1373 //TimeTaker timer1("Client::addNode()");
1375 std::map<v3s16, MapBlock*> modified_blocks;
1378 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1379 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1381 catch(InvalidPositionException &e) {
1384 for (const auto &modified_block : modified_blocks) {
1385 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1389 void Client::setPlayerControl(PlayerControl &control)
1391 LocalPlayer *player = m_env.getLocalPlayer();
1393 player->control = control;
1396 void Client::selectPlayerItem(u16 item)
1398 m_playeritem = item;
1399 m_inventory_updated = true;
1400 sendPlayerItem(item);
1403 // Returns true if the inventory of the local player has been
1404 // updated from the server. If it is true, it is set to false.
1405 bool Client::getLocalInventoryUpdated()
1407 bool updated = m_inventory_updated;
1408 m_inventory_updated = false;
1412 // Copies the inventory of the local player to parameter
1413 void Client::getLocalInventory(Inventory &dst)
1415 LocalPlayer *player = m_env.getLocalPlayer();
1417 dst = player->inventory;
1420 Inventory* Client::getInventory(const InventoryLocation &loc)
1423 case InventoryLocation::UNDEFINED:
1426 case InventoryLocation::CURRENT_PLAYER:
1428 LocalPlayer *player = m_env.getLocalPlayer();
1430 return &player->inventory;
1433 case InventoryLocation::PLAYER:
1435 // Check if we are working with local player inventory
1436 LocalPlayer *player = m_env.getLocalPlayer();
1437 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1439 return &player->inventory;
1442 case InventoryLocation::NODEMETA:
1444 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1447 return meta->getInventory();
1450 case InventoryLocation::DETACHED:
1452 if (m_detached_inventories.count(loc.name) == 0)
1454 return m_detached_inventories[loc.name];
1458 FATAL_ERROR("Invalid inventory location type.");
1464 void Client::inventoryAction(InventoryAction *a)
1467 Send it to the server
1469 sendInventoryAction(a);
1472 Predict some local inventory changes
1474 a->clientApply(this, this);
1480 float Client::getAnimationTime()
1482 return m_animation_time;
1485 int Client::getCrackLevel()
1487 return m_crack_level;
1490 v3s16 Client::getCrackPos()
1495 void Client::setCrack(int level, v3s16 pos)
1497 int old_crack_level = m_crack_level;
1498 v3s16 old_crack_pos = m_crack_pos;
1500 m_crack_level = level;
1503 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1506 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1508 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1511 addUpdateMeshTaskForNode(pos, false, true);
1517 LocalPlayer *player = m_env.getLocalPlayer();
1522 bool Client::getChatMessage(std::wstring &res)
1524 if (m_chat_queue.empty())
1527 ChatMessage *chatMessage = m_chat_queue.front();
1532 switch (chatMessage->type) {
1533 case CHATMESSAGE_TYPE_RAW:
1534 case CHATMESSAGE_TYPE_ANNOUNCE:
1535 case CHATMESSAGE_TYPE_SYSTEM:
1536 res = chatMessage->message;
1538 case CHATMESSAGE_TYPE_NORMAL: {
1539 if (!chatMessage->sender.empty())
1540 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1542 res = chatMessage->message;
1553 void Client::typeChatMessage(const std::wstring &message)
1555 // Discard empty line
1556 if (message.empty())
1559 // If message was ate by script API, don't send it to server
1560 if (m_script->on_sending_message(wide_to_utf8(message))) {
1565 sendChatMessage(message);
1568 if (message[0] != L'/') {
1569 // compatibility code
1570 if (m_proto_ver < 29) {
1571 LocalPlayer *player = m_env.getLocalPlayer();
1573 std::wstring name = narrow_to_wide(player->getName());
1574 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1579 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1581 // Check if the block exists to begin with. In the case when a non-existing
1582 // neighbor is automatically added, it may not. In that case we don't want
1583 // to tell the mesh update thread about it.
1584 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1588 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1591 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1594 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1596 catch(InvalidPositionException &e){}
1599 for (int i=0;i<6;i++)
1602 v3s16 p = blockpos + g_6dirs[i];
1603 addUpdateMeshTask(p, false, urgent);
1605 catch(InvalidPositionException &e){}
1609 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1613 infostream<<"Client::addUpdateMeshTaskForNode(): "
1614 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1618 v3s16 blockpos = getNodeBlockPos(nodepos);
1619 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1622 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1624 catch(InvalidPositionException &e) {}
1627 if(nodepos.X == blockpos_relative.X){
1629 v3s16 p = blockpos + v3s16(-1,0,0);
1630 addUpdateMeshTask(p, false, urgent);
1632 catch(InvalidPositionException &e){}
1635 if(nodepos.Y == blockpos_relative.Y){
1637 v3s16 p = blockpos + v3s16(0,-1,0);
1638 addUpdateMeshTask(p, false, urgent);
1640 catch(InvalidPositionException &e){}
1643 if(nodepos.Z == blockpos_relative.Z){
1645 v3s16 p = blockpos + v3s16(0,0,-1);
1646 addUpdateMeshTask(p, false, urgent);
1648 catch(InvalidPositionException &e){}
1652 ClientEvent Client::getClientEvent()
1654 FATAL_ERROR_IF(m_client_event_queue.empty(),
1655 "Cannot getClientEvent, queue is empty.");
1657 ClientEvent event = m_client_event_queue.front();
1658 m_client_event_queue.pop();
1662 bool Client::connectedToServer()
1664 return m_con->Connected();
1667 const Address Client::getServerAddress()
1669 return m_con->GetPeerAddress(PEER_ID_SERVER);
1672 float Client::mediaReceiveProgress()
1674 if (m_media_downloader)
1675 return m_media_downloader->getProgress();
1677 return 1.0; // downloader only exists when not yet done
1680 typedef struct TextureUpdateArgs {
1681 gui::IGUIEnvironment *guienv;
1684 const wchar_t* text_base;
1685 ITextureSource *tsrc;
1686 } TextureUpdateArgs;
1688 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1690 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1691 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1693 // update the loading menu -- if neccessary
1694 bool do_draw = false;
1695 u64 time_ms = targs->last_time_ms;
1696 if (cur_percent != targs->last_percent) {
1697 targs->last_percent = cur_percent;
1698 time_ms = porting::getTimeMs();
1699 // only draw when the user will notice something:
1700 do_draw = (time_ms - targs->last_time_ms > 100);
1704 targs->last_time_ms = time_ms;
1705 std::basic_stringstream<wchar_t> strm;
1706 strm << targs->text_base << " " << targs->last_percent << "%...";
1707 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1708 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1712 void Client::afterContentReceived()
1714 infostream<<"Client::afterContentReceived() started"<<std::endl;
1715 assert(m_itemdef_received); // pre-condition
1716 assert(m_nodedef_received); // pre-condition
1717 assert(mediaReceived()); // pre-condition
1719 const wchar_t* text = wgettext("Loading textures...");
1721 // Clear cached pre-scaled 2D GUI images, as this cache
1722 // might have images with the same name but different
1723 // content from previous sessions.
1724 guiScalingCacheClear();
1726 // Rebuild inherited images and recreate textures
1727 infostream<<"- Rebuilding images and textures"<<std::endl;
1728 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1729 m_tsrc->rebuildImagesAndTextures();
1733 infostream<<"- Rebuilding shaders"<<std::endl;
1734 text = wgettext("Rebuilding shaders...");
1735 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1736 m_shsrc->rebuildShaders();
1739 // Update node aliases
1740 infostream<<"- Updating node aliases"<<std::endl;
1741 text = wgettext("Initializing nodes...");
1742 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1743 m_nodedef->updateAliases(m_itemdef);
1744 std::string texture_path = g_settings->get("texture_path");
1745 if (!texture_path.empty() && fs::IsDir(texture_path))
1746 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1747 m_nodedef->setNodeRegistrationStatus(true);
1748 m_nodedef->runNodeResolveCallbacks();
1751 // Update node textures and assign shaders to each tile
1752 infostream<<"- Updating node textures"<<std::endl;
1753 TextureUpdateArgs tu_args;
1754 tu_args.guienv = guienv;
1755 tu_args.last_time_ms = porting::getTimeMs();
1756 tu_args.last_percent = 0;
1757 tu_args.text_base = wgettext("Initializing nodes");
1758 tu_args.tsrc = m_tsrc;
1759 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1760 delete[] tu_args.text_base;
1762 // Start mesh update thread after setting up content definitions
1763 infostream<<"- Starting mesh update thread"<<std::endl;
1764 m_mesh_update_thread.start();
1769 if (g_settings->getBool("enable_client_modding")) {
1770 m_script->on_client_ready(m_env.getLocalPlayer());
1771 m_script->on_connect();
1774 text = wgettext("Done!");
1775 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1776 infostream<<"Client::afterContentReceived() done"<<std::endl;
1780 float Client::getRTT()
1782 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1785 float Client::getCurRate()
1787 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1788 m_con->getLocalStat(con::CUR_DL_RATE));
1791 void Client::makeScreenshot()
1793 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1794 irr::video::IImage* const raw_image = driver->createScreenShot();
1799 time_t t = time(NULL);
1800 struct tm *tm = localtime(&t);
1802 char timetstamp_c[64];
1803 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1805 std::string filename_base = g_settings->get("screenshot_path")
1807 + std::string("screenshot_")
1808 + std::string(timetstamp_c);
1809 std::string filename_ext = "." + g_settings->get("screenshot_format");
1810 std::string filename;
1812 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1813 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1815 // Try to find a unique filename
1816 unsigned serial = 0;
1818 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1819 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1820 std::ifstream tmp(filename.c_str());
1822 break; // File did not apparently exist, we'll go with it
1826 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1827 infostream << "Could not find suitable filename for screenshot" << std::endl;
1829 irr::video::IImage* const image =
1830 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1833 raw_image->copyTo(image);
1835 std::ostringstream sstr;
1836 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1837 sstr << "Saved screenshot to '" << filename << "'";
1839 sstr << "Failed to save screenshot '" << filename << "'";
1841 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1842 narrow_to_wide(sstr.str())));
1843 infostream << sstr.str() << std::endl;
1851 bool Client::shouldShowMinimap() const
1853 return !m_minimap_disabled_by_server;
1856 void Client::showGameChat(const bool show)
1858 m_game_ui_flags->show_chat = show;
1861 void Client::showGameHud(const bool show)
1863 m_game_ui_flags->show_hud = show;
1866 void Client::showMinimap(const bool show)
1868 m_game_ui_flags->show_minimap = show;
1871 void Client::showProfiler(const bool show)
1873 m_game_ui_flags->show_profiler_graph = show;
1876 void Client::showGameFog(const bool show)
1878 m_game_ui_flags->force_fog_off = !show;
1881 void Client::showGameDebug(const bool show)
1883 m_game_ui_flags->show_debug = show;
1886 // IGameDef interface
1888 IItemDefManager* Client::getItemDefManager()
1892 INodeDefManager* Client::getNodeDefManager()
1896 ICraftDefManager* Client::getCraftDefManager()
1899 //return m_craftdef;
1901 ITextureSource* Client::getTextureSource()
1905 IShaderSource* Client::getShaderSource()
1910 u16 Client::allocateUnknownNodeId(const std::string &name)
1912 errorstream << "Client::allocateUnknownNodeId(): "
1913 << "Client cannot allocate node IDs" << std::endl;
1914 FATAL_ERROR("Client allocated unknown node");
1916 return CONTENT_IGNORE;
1918 ISoundManager* Client::getSoundManager()
1922 MtEventManager* Client::getEventManager()
1927 ParticleManager* Client::getParticleManager()
1929 return &m_particle_manager;
1932 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1934 StringMap::const_iterator it = m_mesh_data.find(filename);
1935 if (it == m_mesh_data.end()) {
1936 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1937 << "\"" << std::endl;
1940 const std::string &data = it->second;
1942 // Create the mesh, remove it from cache and return it
1943 // This allows unique vertex colors and other properties for each instance
1944 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1945 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1946 *data_rw, data_rw.getSize(), filename.c_str());
1947 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1949 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1951 // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1952 // of uniquely named instances and re-use them
1954 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1958 const std::string* Client::getModFile(const std::string &filename)
1960 StringMap::const_iterator it = m_mod_files.find(filename);
1961 if (it == m_mod_files.end()) {
1962 errorstream << "Client::getModFile(): File not found: \"" << filename
1963 << "\"" << std::endl;
1969 bool Client::registerModStorage(ModMetadata *storage)
1971 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1972 errorstream << "Unable to register same mod storage twice. Storage name: "
1973 << storage->getModName() << std::endl;
1977 m_mod_storages[storage->getModName()] = storage;
1981 void Client::unregisterModStorage(const std::string &name)
1983 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1984 m_mod_storages.find(name);
1985 if (it != m_mod_storages.end()) {
1986 // Save unconditionaly on unregistration
1987 it->second->save(getModStoragePath());
1988 m_mod_storages.erase(name);
1992 std::string Client::getModStoragePath() const
1994 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";