3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
25 #include "threading/mutex_auto_lock.h"
26 #include "client/renderingengine.h"
27 #include "util/auth.h"
28 #include "util/directiontables.h"
29 #include "util/pointedthing.h"
30 #include "util/serialize.h"
31 #include "util/string.h"
34 #include "network/clientopcodes.h"
36 #include "mapblock_mesh.h"
42 #include "clientmap.h"
43 #include "clientmedia.h"
45 #include "database-sqlite3.h"
46 #include "serialization.h"
47 #include "guiscalingfilter.h"
48 #include "script/scripting_client.h"
51 extern gui::IGUIEnvironment* guienv;
58 const char *playername,
59 const std::string &password,
60 const std::string &address_name,
61 MapDrawControl &control,
62 IWritableTextureSource *tsrc,
63 IWritableShaderSource *shsrc,
64 IWritableItemDefManager *itemdef,
65 IWritableNodeDefManager *nodedef,
67 MtEventManager *event,
69 GameUIFlags *game_ui_flags
77 m_mesh_update_thread(this),
79 new ClientMap(this, control, 666),
82 m_particle_manager(&m_env),
83 m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
84 m_address_name(address_name),
85 m_server_ser_ver(SER_FMT_VER_INVALID),
86 m_last_chat_message_sent(time(NULL)),
88 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
89 m_media_downloader(new ClientMediaDownloader()),
91 m_game_ui_flags(game_ui_flags)
94 m_env.setLocalPlayer(new LocalPlayer(this, playername));
96 if (g_settings->getBool("enable_minimap")) {
97 m_minimap = new Minimap(this);
99 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
101 m_modding_enabled = g_settings->getBool("enable_client_modding");
102 m_script = new ClientScripting(this);
103 m_env.setScript(m_script);
104 m_script->setEnv(&m_env);
107 void Client::initMods()
109 m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
111 // If modding is not enabled, don't load mods, just builtin
112 if (!m_modding_enabled) {
116 ClientModConfiguration modconf(getClientModsLuaPath());
117 std::vector<ModSpec> mods = modconf.getMods();
118 std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
119 // complain about mods with unsatisfied dependencies
120 if (!modconf.isConsistent()) {
121 modconf.printUnsatisfiedModsError();
125 infostream << "Client Loading mods: ";
126 for (std::vector<ModSpec>::const_iterator i = mods.begin();
127 i != mods.end(); ++i) {
128 infostream << (*i).name << " ";
131 infostream << std::endl;
132 // Load and run "mod" scripts
133 for (std::vector<ModSpec>::const_iterator it = mods.begin();
134 it != mods.end(); ++it) {
135 const ModSpec &mod = *it;
136 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
137 throw ModError("Error loading mod \"" + mod.name +
138 "\": Mod name does not follow naming conventions: "
139 "Only characters [a-z0-9_] are allowed.");
141 std::string script_path = mod.path + DIR_DELIM + "init.lua";
142 infostream << " [" << padStringRight(mod.name, 12) << "] [\""
143 << script_path << "\"]" << std::endl;
144 m_script->loadMod(script_path, mod.name);
148 const std::string &Client::getBuiltinLuaPath()
150 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
154 const std::string &Client::getClientModsLuaPath()
156 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
157 return clientmods_dir;
160 const std::vector<ModSpec>& Client::getMods() const
162 static std::vector<ModSpec> client_modspec_temp;
163 return client_modspec_temp;
166 const ModSpec* Client::getModSpec(const std::string &modname) const
174 // Don't disable this part when modding is disabled, it's used in builtin
175 m_script->on_shutdown();
176 //request all client managed threads to stop
177 m_mesh_update_thread.stop();
178 // Save local server map
180 infostream << "Local map saving ended." << std::endl;
181 m_localdb->endSave();
187 bool Client::isShutdown()
189 return m_shutdown || !m_mesh_update_thread.isRunning();
197 m_mesh_update_thread.stop();
198 m_mesh_update_thread.wait();
199 while (!m_mesh_update_thread.m_queue_out.empty()) {
200 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
205 delete m_inventory_from_server;
207 // Delete detached inventories
208 for (std::unordered_map<std::string, Inventory*>::iterator
209 i = m_detached_inventories.begin();
210 i != m_detached_inventories.end(); ++i) {
214 // cleanup 3d model meshes on client shutdown
215 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
216 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
219 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
225 void Client::connect(Address address, bool is_local_server)
227 DSTACK(FUNCTION_NAME);
229 initLocalMapSaving(address, m_address_name, is_local_server);
231 m_con.SetTimeoutMs(0);
232 m_con.Connect(address);
235 void Client::step(float dtime)
237 DSTACK(FUNCTION_NAME);
243 if(m_ignore_damage_timer > dtime)
244 m_ignore_damage_timer -= dtime;
246 m_ignore_damage_timer = 0.0;
248 m_animation_time += dtime;
249 if(m_animation_time > 60.0)
250 m_animation_time -= 60.0;
252 m_time_of_day_update_timer += dtime;
260 float &counter = m_packetcounter_timer;
266 infostream << "Client packetcounter (" << m_packetcounter_timer
268 m_packetcounter.print(infostream);
269 m_packetcounter.clear();
273 // UGLY hack to fix 2 second startup delay caused by non existent
274 // server client startup synchronization in local server or singleplayer mode
275 static bool initial_step = true;
277 initial_step = false;
279 else if(m_state == LC_Created) {
280 float &counter = m_connection_reinit_timer;
285 LocalPlayer *myplayer = m_env.getLocalPlayer();
286 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
288 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
289 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
291 if (proto_version_min < 25) {
292 // Send TOSERVER_INIT_LEGACY
293 // [0] u16 TOSERVER_INIT_LEGACY
294 // [2] u8 SER_FMT_VER_HIGHEST_READ
295 // [3] u8[20] player_name
296 // [23] u8[28] password (new in some version)
297 // [51] u16 minimum supported network protocol version (added sometime)
298 // [53] u16 maximum supported network protocol version (added later than the previous one)
300 char pName[PLAYERNAME_SIZE];
301 char pPassword[PASSWORD_SIZE];
302 memset(pName, 0, PLAYERNAME_SIZE * sizeof(char));
303 memset(pPassword, 0, PASSWORD_SIZE * sizeof(char));
305 std::string hashed_password = translate_password(myplayer->getName(), m_password);
306 snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
307 snprintf(pPassword, PASSWORD_SIZE, "%s", hashed_password.c_str());
309 sendLegacyInit(pName, pPassword);
311 if (CLIENT_PROTOCOL_VERSION_MAX >= 25)
312 sendInit(myplayer->getName());
315 // Not connected, return
320 Do stuff if connected
324 Run Map's timers and unload unused data
326 const float map_timer_and_unload_dtime = 5.25;
327 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
328 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
329 std::vector<v3s16> deleted_blocks;
330 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
331 g_settings->getFloat("client_unload_unused_data_timeout"),
332 g_settings->getS32("client_mapblock_limit"),
337 NOTE: This loop is intentionally iterated the way it is.
340 std::vector<v3s16>::iterator i = deleted_blocks.begin();
341 std::vector<v3s16> sendlist;
343 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
354 sendDeletedBlocks(sendlist);
356 if(i == deleted_blocks.end())
362 sendlist.push_back(*i);
368 Send pending messages on out chat queue
370 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
371 sendChatMessage(m_out_chat_queue.front());
372 m_out_chat_queue.pop();
378 // Control local player (0ms)
379 LocalPlayer *player = m_env.getLocalPlayer();
381 player->applyControl(dtime);
385 m_sound->step(dtime);
390 while (m_env.hasClientEnvEvents()) {
391 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
393 if (envEvent.type == CEE_PLAYER_DAMAGE) {
394 if (m_ignore_damage_timer <= 0) {
395 u8 damage = envEvent.player_damage.amount;
397 if (envEvent.player_damage.send_to_server)
400 // Add to ClientEvent queue
402 event.type = CE_PLAYER_DAMAGE;
403 event.player_damage.amount = damage;
404 m_client_event_queue.push(event);
407 // Protocol v29 or greater obsoleted this event
408 else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
409 u16 breath = envEvent.player_breath.amount;
417 float &counter = m_avg_rtt_timer;
421 // connectedAndInitialized() is true, peer exists.
422 float avg_rtt = getRTT();
423 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
427 Send player position to server
430 float &counter = m_playerpos_send_timer;
432 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
440 Replace updated meshes
443 int num_processed_meshes = 0;
444 while (!m_mesh_update_thread.m_queue_out.empty())
446 num_processed_meshes++;
448 MinimapMapblock *minimap_mapblock = NULL;
449 bool do_mapper_update = true;
451 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
452 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
454 // Delete the old mesh
456 block->mesh = nullptr;
459 minimap_mapblock = r.mesh->moveMinimapMapblock();
460 if (minimap_mapblock == NULL)
461 do_mapper_update = false;
463 bool is_empty = true;
464 for (int l = 0; l < MAX_TILE_LAYERS; l++)
465 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
471 // Replace with the new mesh
472 block->mesh = r.mesh;
478 if (m_minimap && do_mapper_update)
479 m_minimap->addBlock(r.p, minimap_mapblock);
481 if (r.ack_block_to_server) {
491 if (num_processed_meshes > 0)
492 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
498 if (m_media_downloader && m_media_downloader->isStarted()) {
499 m_media_downloader->step(this);
500 if (m_media_downloader->isDone()) {
501 delete m_media_downloader;
502 m_media_downloader = NULL;
507 If the server didn't update the inventory in a while, revert
508 the local inventory (so the player notices the lag problem
509 and knows something is wrong).
511 if(m_inventory_from_server)
513 float interval = 10.0;
514 float count_before = floor(m_inventory_from_server_age / interval);
516 m_inventory_from_server_age += dtime;
518 float count_after = floor(m_inventory_from_server_age / interval);
520 if(count_after != count_before)
522 // Do this every <interval> seconds after TOCLIENT_INVENTORY
523 // Reset the locally changed inventory to the authoritative inventory
524 LocalPlayer *player = m_env.getLocalPlayer();
525 player->inventory = *m_inventory_from_server;
526 m_inventory_updated = true;
531 Update positions of sounds attached to objects
534 for(std::unordered_map<int, u16>::iterator i = m_sounds_to_objects.begin();
535 i != m_sounds_to_objects.end(); ++i) {
536 int client_id = i->first;
537 u16 object_id = i->second;
538 ClientActiveObject *cao = m_env.getActiveObject(object_id);
541 v3f pos = cao->getPosition();
542 m_sound->updateSoundPosition(client_id, pos);
547 Handle removed remotely initiated sounds
549 m_removed_sounds_check_timer += dtime;
550 if(m_removed_sounds_check_timer >= 2.32) {
551 m_removed_sounds_check_timer = 0;
552 // Find removed sounds and clear references to them
553 std::vector<s32> removed_server_ids;
554 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
555 i != m_sounds_server_to_client.end();) {
556 s32 server_id = i->first;
557 int client_id = i->second;
559 if(!m_sound->soundExists(client_id)) {
560 m_sounds_server_to_client.erase(server_id);
561 m_sounds_client_to_server.erase(client_id);
562 m_sounds_to_objects.erase(client_id);
563 removed_server_ids.push_back(server_id);
568 if(!removed_server_ids.empty()) {
569 sendRemovedSounds(removed_server_ids);
573 m_mod_storage_save_timer -= dtime;
574 if (m_mod_storage_save_timer <= 0.0f) {
575 verbosestream << "Saving registered mod storages." << std::endl;
576 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
577 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
578 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
579 if (it->second->isModified()) {
580 it->second->save(getModStoragePath());
586 if (m_localdb && m_localdb_save_interval.step(dtime,
587 m_cache_save_interval)) {
588 m_localdb->endSave();
589 m_localdb->beginSave();
593 bool Client::loadMedia(const std::string &data, const std::string &filename)
595 // Silly irrlicht's const-incorrectness
596 Buffer<char> data_rw(data.c_str(), data.size());
600 const char *image_ext[] = {
601 ".png", ".jpg", ".bmp", ".tga",
602 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
605 name = removeStringEnd(filename, image_ext);
608 verbosestream<<"Client: Attempting to load image "
609 <<"file \""<<filename<<"\""<<std::endl;
611 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
612 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
614 // Create an irrlicht memory file
615 io::IReadFile *rfile = irrfs->createMemoryReadFile(
616 *data_rw, data_rw.getSize(), "_tempreadfile");
618 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
621 video::IImage *img = vdrv->createImageFromFile(rfile);
623 errorstream<<"Client: Cannot create image from data of "
624 <<"file \""<<filename<<"\""<<std::endl;
629 m_tsrc->insertSourceImage(filename, img);
636 const char *sound_ext[] = {
637 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
638 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
641 name = removeStringEnd(filename, sound_ext);
644 verbosestream<<"Client: Attempting to load sound "
645 <<"file \""<<filename<<"\""<<std::endl;
646 m_sound->loadSoundData(name, data);
650 const char *model_ext[] = {
651 ".x", ".b3d", ".md2", ".obj",
654 name = removeStringEnd(filename, model_ext);
657 verbosestream<<"Client: Storing model into memory: "
658 <<"\""<<filename<<"\""<<std::endl;
659 if(m_mesh_data.count(filename))
660 errorstream<<"Multiple models with name \""<<filename.c_str()
661 <<"\" found; replacing previous model"<<std::endl;
662 m_mesh_data[filename] = data;
666 errorstream<<"Client: Don't know how to load file \""
667 <<filename<<"\""<<std::endl;
671 // Virtual methods from con::PeerHandler
672 void Client::peerAdded(con::Peer *peer)
674 infostream << "Client::peerAdded(): peer->id="
675 << peer->id << std::endl;
677 void Client::deletingPeer(con::Peer *peer, bool timeout)
679 infostream << "Client::deletingPeer(): "
680 "Server Peer is getting deleted "
681 << "(timeout=" << timeout << ")" << std::endl;
684 m_access_denied = true;
685 m_access_denied_reason = gettext("Connection timed out.");
691 u16 number of files requested
697 void Client::request_media(const std::vector<std::string> &file_requests)
699 std::ostringstream os(std::ios_base::binary);
700 writeU16(os, TOSERVER_REQUEST_MEDIA);
701 size_t file_requests_size = file_requests.size();
703 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
705 // Packet dynamicly resized
706 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
708 pkt << (u16) (file_requests_size & 0xFFFF);
710 for(std::vector<std::string>::const_iterator i = file_requests.begin();
711 i != file_requests.end(); ++i) {
717 infostream << "Client: Sending media request list to server ("
718 << file_requests.size() << " files. packet size)" << std::endl;
721 void Client::initLocalMapSaving(const Address &address,
722 const std::string &hostname,
723 bool is_local_server)
725 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
729 const std::string world_path = porting::path_user
730 + DIR_DELIM + "worlds"
731 + DIR_DELIM + "server_"
732 + hostname + "_" + std::to_string(address.getPort());
734 fs::CreateAllDirs(world_path);
736 m_localdb = new MapDatabaseSQLite3(world_path);
737 m_localdb->beginSave();
738 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
741 void Client::ReceiveAll()
743 DSTACK(FUNCTION_NAME);
744 u64 start_ms = porting::getTimeMs();
747 // Limit time even if there would be huge amounts of data to
749 if(porting::getTimeMs() > start_ms + 100)
754 g_profiler->graphAdd("client_received_packets", 1);
756 catch(con::NoIncomingDataException &e) {
759 catch(con::InvalidIncomingDataException &e) {
760 infostream<<"Client::ReceiveAll(): "
761 "InvalidIncomingDataException: what()="
762 <<e.what()<<std::endl;
767 void Client::Receive()
769 DSTACK(FUNCTION_NAME);
775 inline void Client::handleCommand(NetworkPacket* pkt)
777 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
778 (this->*opHandle.handler)(pkt);
782 sender_peer_id given to this shall be quaranteed to be a valid peer
784 void Client::ProcessData(NetworkPacket *pkt)
786 DSTACK(FUNCTION_NAME);
788 ToClientCommand command = (ToClientCommand) pkt->getCommand();
789 u32 sender_peer_id = pkt->getPeerId();
791 //infostream<<"Client: received command="<<command<<std::endl;
792 m_packetcounter.add((u16)command);
795 If this check is removed, be sure to change the queue
796 system to know the ids
798 if(sender_peer_id != PEER_ID_SERVER) {
799 infostream << "Client::ProcessData(): Discarding data not "
800 "coming from server: peer_id=" << sender_peer_id
805 // Command must be handled into ToClientCommandHandler
806 if (command >= TOCLIENT_NUM_MSG_TYPES) {
807 infostream << "Client: Ignoring unknown command "
808 << command << std::endl;
813 * Those packets are handled before m_server_ser_ver is set, it's normal
814 * But we must use the new ToClientConnectionState in the future,
817 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
822 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
823 infostream << "Client: Server serialization"
824 " format invalid or not initialized."
825 " Skipping incoming command=" << command << std::endl;
830 Handle runtime commands
836 void Client::Send(NetworkPacket* pkt)
838 m_con.Send(PEER_ID_SERVER,
839 serverCommandFactoryTable[pkt->getCommand()].channel,
841 serverCommandFactoryTable[pkt->getCommand()].reliable);
844 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
845 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
847 v3f pf = myplayer->getPosition() * 100;
848 v3f sf = myplayer->getSpeed() * 100;
849 s32 pitch = myplayer->getPitch() * 100;
850 s32 yaw = myplayer->getYaw() * 100;
851 u32 keyPressed = myplayer->keyPressed;
852 // scaled by 80, so that pi can fit into a u8
853 u8 fov = clientMap->getCameraFov() * 80;
854 u8 wanted_range = MYMIN(255,
855 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
857 v3s32 position(pf.X, pf.Y, pf.Z);
858 v3s32 speed(sf.X, sf.Y, sf.Z);
862 [0] v3s32 position*100
864 [12+12] s32 pitch*100
865 [12+12+4] s32 yaw*100
866 [12+12+4+4] u32 keyPressed
867 [12+12+4+4+4] u8 fov*80
868 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
870 *pkt << position << speed << pitch << yaw << keyPressed;
871 *pkt << fov << wanted_range;
874 void Client::interact(u8 action, const PointedThing& pointed)
876 if(m_state != LC_Ready) {
877 errorstream << "Client::interact() "
878 "Canceled (not connected)"
883 LocalPlayer *myplayer = m_env.getLocalPlayer();
884 if (myplayer == NULL)
891 [5] u32 length of the next item (plen)
892 [9] serialized PointedThing
893 [9 + plen] player position information
895 0: start digging (from undersurface) or use
896 1: stop digging (all parameters ignored)
898 3: place block or item (to abovesurface)
900 5: perform secondary action of item
903 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
906 pkt << (u16)getPlayerItem();
908 std::ostringstream tmp_os(std::ios::binary);
909 pointed.serialize(tmp_os);
911 pkt.putLongString(tmp_os.str());
913 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
918 void Client::deleteAuthData()
923 switch (m_chosen_auth_mech) {
924 case AUTH_MECHANISM_FIRST_SRP:
926 case AUTH_MECHANISM_SRP:
927 case AUTH_MECHANISM_LEGACY_PASSWORD:
928 srp_user_delete((SRPUser *) m_auth_data);
931 case AUTH_MECHANISM_NONE:
934 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
938 AuthMechanism Client::choseAuthMech(const u32 mechs)
940 if (mechs & AUTH_MECHANISM_SRP)
941 return AUTH_MECHANISM_SRP;
943 if (mechs & AUTH_MECHANISM_FIRST_SRP)
944 return AUTH_MECHANISM_FIRST_SRP;
946 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
947 return AUTH_MECHANISM_LEGACY_PASSWORD;
949 return AUTH_MECHANISM_NONE;
952 void Client::sendLegacyInit(const char* playerName, const char* playerPassword)
954 NetworkPacket pkt(TOSERVER_INIT_LEGACY,
955 1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
957 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
958 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
960 pkt << (u8) SER_FMT_VER_HIGHEST_READ;
961 pkt.putRawString(playerName,PLAYERNAME_SIZE);
962 pkt.putRawString(playerPassword, PASSWORD_SIZE);
963 pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
968 void Client::sendInit(const std::string &playerName)
970 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
972 // we don't support network compression yet
973 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
975 u16 proto_version_min = g_settings->getFlag("send_pre_v25_init") ?
976 CLIENT_PROTOCOL_VERSION_MIN_LEGACY : CLIENT_PROTOCOL_VERSION_MIN;
978 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
979 pkt << (u16) proto_version_min << (u16) CLIENT_PROTOCOL_VERSION_MAX;
985 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
987 m_chosen_auth_mech = chosen_auth_mechanism;
989 switch (chosen_auth_mechanism) {
990 case AUTH_MECHANISM_FIRST_SRP: {
991 // send srp verifier to server
992 std::string verifier;
994 generate_srp_verifier_and_salt(getPlayerName(), m_password,
997 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
998 resp_pkt << salt << verifier << (u8)((m_password == "") ? 1 : 0);
1003 case AUTH_MECHANISM_SRP:
1004 case AUTH_MECHANISM_LEGACY_PASSWORD: {
1007 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
1008 m_password = translate_password(getPlayerName(), m_password);
1012 std::string playername_u = lowercase(getPlayerName());
1013 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1014 getPlayerName().c_str(), playername_u.c_str(),
1015 (const unsigned char *) m_password.c_str(),
1016 m_password.length(), NULL, NULL);
1019 SRP_Result res = srp_user_start_authentication(
1020 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1021 (unsigned char **) &bytes_A, &len_A);
1022 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1024 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1025 resp_pkt << std::string(bytes_A, len_A) << based_on;
1029 case AUTH_MECHANISM_NONE:
1030 break; // not handled in this method
1034 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1036 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1038 pkt << (u8) blocks.size();
1041 for(std::vector<v3s16>::iterator
1043 j != blocks.end(); ++j) {
1051 void Client::sendGotBlocks(v3s16 block)
1053 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1054 pkt << (u8) 1 << block;
1058 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1060 size_t server_ids = soundList.size();
1061 assert(server_ids <= 0xFFFF);
1063 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1065 pkt << (u16) (server_ids & 0xFFFF);
1067 for(std::vector<s32>::iterator i = soundList.begin();
1068 i != soundList.end(); ++i)
1074 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1075 const StringMap &fields)
1077 size_t fields_size = fields.size();
1079 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1081 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1083 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1085 StringMap::const_iterator it;
1086 for (it = fields.begin(); it != fields.end(); ++it) {
1087 const std::string &name = it->first;
1088 const std::string &value = it->second;
1090 pkt.putLongString(value);
1096 void Client::sendInventoryFields(const std::string &formname,
1097 const StringMap &fields)
1099 size_t fields_size = fields.size();
1100 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1102 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1103 pkt << formname << (u16) (fields_size & 0xFFFF);
1105 StringMap::const_iterator it;
1106 for (it = fields.begin(); it != fields.end(); ++it) {
1107 const std::string &name = it->first;
1108 const std::string &value = it->second;
1110 pkt.putLongString(value);
1116 void Client::sendInventoryAction(InventoryAction *a)
1118 std::ostringstream os(std::ios_base::binary);
1123 std::string s = os.str();
1125 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1126 pkt.putRawString(s.c_str(),s.size());
1131 bool Client::canSendChatMessage() const
1133 u32 now = time(NULL);
1134 float time_passed = now - m_last_chat_message_sent;
1136 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1137 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1139 if (virt_chat_message_allowance < 1.0f)
1145 void Client::sendChatMessage(const std::wstring &message)
1147 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1148 if (canSendChatMessage()) {
1149 u32 now = time(NULL);
1150 float time_passed = now - m_last_chat_message_sent;
1151 m_last_chat_message_sent = time(NULL);
1153 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1154 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1155 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1157 m_chat_message_allowance -= 1.0f;
1159 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1164 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1165 m_out_chat_queue.push(message);
1167 infostream << "Could not queue chat message because maximum out chat queue size ("
1168 << max_queue_size << ") is reached." << std::endl;
1172 void Client::clearOutChatQueue()
1174 m_out_chat_queue = std::queue<std::wstring>();
1177 void Client::sendChangePassword(const std::string &oldpassword,
1178 const std::string &newpassword)
1180 LocalPlayer *player = m_env.getLocalPlayer();
1184 std::string playername = player->getName();
1185 if (m_proto_ver >= 25) {
1186 // get into sudo mode and then send new password to server
1187 m_password = oldpassword;
1188 m_new_password = newpassword;
1189 startAuth(choseAuthMech(m_sudo_auth_methods));
1191 std::string oldpwd = translate_password(playername, oldpassword);
1192 std::string newpwd = translate_password(playername, newpassword);
1194 NetworkPacket pkt(TOSERVER_PASSWORD_LEGACY, 2 * PASSWORD_SIZE);
1196 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1197 pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
1200 for (u8 i = 0; i < PASSWORD_SIZE; i++) {
1201 pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
1208 void Client::sendDamage(u8 damage)
1210 DSTACK(FUNCTION_NAME);
1212 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1217 void Client::sendBreath(u16 breath)
1219 DSTACK(FUNCTION_NAME);
1221 // Protocol v29 make this obsolete
1222 if (m_proto_ver >= 29)
1225 NetworkPacket pkt(TOSERVER_BREATH, sizeof(u16));
1230 void Client::sendRespawn()
1232 DSTACK(FUNCTION_NAME);
1234 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1238 void Client::sendReady()
1240 DSTACK(FUNCTION_NAME);
1242 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1243 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1245 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1246 << (u8) 0 << (u16) strlen(g_version_hash);
1248 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1252 void Client::sendPlayerPos()
1254 LocalPlayer *myplayer = m_env.getLocalPlayer();
1255 if(myplayer == NULL)
1258 ClientMap &map = m_env.getClientMap();
1260 u8 camera_fov = map.getCameraFov();
1261 u8 wanted_range = map.getControl().wanted_range;
1263 // Save bandwidth by only updating position when something changed
1264 if(myplayer->last_position == myplayer->getPosition() &&
1265 myplayer->last_speed == myplayer->getSpeed() &&
1266 myplayer->last_pitch == myplayer->getPitch() &&
1267 myplayer->last_yaw == myplayer->getYaw() &&
1268 myplayer->last_keyPressed == myplayer->keyPressed &&
1269 myplayer->last_camera_fov == camera_fov &&
1270 myplayer->last_wanted_range == wanted_range)
1273 myplayer->last_position = myplayer->getPosition();
1274 myplayer->last_speed = myplayer->getSpeed();
1275 myplayer->last_pitch = myplayer->getPitch();
1276 myplayer->last_yaw = myplayer->getYaw();
1277 myplayer->last_keyPressed = myplayer->keyPressed;
1278 myplayer->last_camera_fov = camera_fov;
1279 myplayer->last_wanted_range = wanted_range;
1281 //infostream << "Sending Player Position information" << std::endl;
1285 //MutexAutoLock lock(m_con_mutex); //bulk comment-out
1286 our_peer_id = m_con.GetPeerID();
1289 // Set peer id if not set already
1290 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1291 myplayer->peer_id = our_peer_id;
1293 assert(myplayer->peer_id == our_peer_id);
1295 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1297 writePlayerPos(myplayer, &map, &pkt);
1302 void Client::sendPlayerItem(u16 item)
1304 LocalPlayer *myplayer = m_env.getLocalPlayer();
1305 if(myplayer == NULL)
1308 u16 our_peer_id = m_con.GetPeerID();
1310 // Set peer id if not set already
1311 if(myplayer->peer_id == PEER_ID_INEXISTENT)
1312 myplayer->peer_id = our_peer_id;
1313 assert(myplayer->peer_id == our_peer_id);
1315 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1322 void Client::removeNode(v3s16 p)
1324 std::map<v3s16, MapBlock*> modified_blocks;
1327 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1329 catch(InvalidPositionException &e) {
1332 for(std::map<v3s16, MapBlock *>::iterator
1333 i = modified_blocks.begin();
1334 i != modified_blocks.end(); ++i) {
1335 addUpdateMeshTaskWithEdge(i->first, false, true);
1339 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1341 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1344 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1346 //TimeTaker timer1("Client::addNode()");
1348 std::map<v3s16, MapBlock*> modified_blocks;
1351 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1352 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1354 catch(InvalidPositionException &e) {
1357 for(std::map<v3s16, MapBlock *>::iterator
1358 i = modified_blocks.begin();
1359 i != modified_blocks.end(); ++i) {
1360 addUpdateMeshTaskWithEdge(i->first, false, true);
1364 void Client::setPlayerControl(PlayerControl &control)
1366 LocalPlayer *player = m_env.getLocalPlayer();
1368 player->control = control;
1371 void Client::selectPlayerItem(u16 item)
1373 m_playeritem = item;
1374 m_inventory_updated = true;
1375 sendPlayerItem(item);
1378 // Returns true if the inventory of the local player has been
1379 // updated from the server. If it is true, it is set to false.
1380 bool Client::getLocalInventoryUpdated()
1382 bool updated = m_inventory_updated;
1383 m_inventory_updated = false;
1387 // Copies the inventory of the local player to parameter
1388 void Client::getLocalInventory(Inventory &dst)
1390 LocalPlayer *player = m_env.getLocalPlayer();
1392 dst = player->inventory;
1395 Inventory* Client::getInventory(const InventoryLocation &loc)
1398 case InventoryLocation::UNDEFINED:
1401 case InventoryLocation::CURRENT_PLAYER:
1403 LocalPlayer *player = m_env.getLocalPlayer();
1405 return &player->inventory;
1408 case InventoryLocation::PLAYER:
1410 // Check if we are working with local player inventory
1411 LocalPlayer *player = m_env.getLocalPlayer();
1412 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1414 return &player->inventory;
1417 case InventoryLocation::NODEMETA:
1419 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1422 return meta->getInventory();
1425 case InventoryLocation::DETACHED:
1427 if (m_detached_inventories.count(loc.name) == 0)
1429 return m_detached_inventories[loc.name];
1433 FATAL_ERROR("Invalid inventory location type.");
1439 void Client::inventoryAction(InventoryAction *a)
1442 Send it to the server
1444 sendInventoryAction(a);
1447 Predict some local inventory changes
1449 a->clientApply(this, this);
1455 float Client::getAnimationTime()
1457 return m_animation_time;
1460 int Client::getCrackLevel()
1462 return m_crack_level;
1465 v3s16 Client::getCrackPos()
1470 void Client::setCrack(int level, v3s16 pos)
1472 int old_crack_level = m_crack_level;
1473 v3s16 old_crack_pos = m_crack_pos;
1475 m_crack_level = level;
1478 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1481 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1483 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1486 addUpdateMeshTaskForNode(pos, false, true);
1492 LocalPlayer *player = m_env.getLocalPlayer();
1497 bool Client::getChatMessage(std::wstring &message)
1499 if(m_chat_queue.size() == 0)
1501 message = m_chat_queue.front();
1506 void Client::typeChatMessage(const std::wstring &message)
1508 // Discard empty line
1512 // If message was ate by script API, don't send it to server
1513 if (m_script->on_sending_message(wide_to_utf8(message))) {
1518 sendChatMessage(message);
1521 if (message[0] != L'/')
1523 // compatibility code
1524 if (m_proto_ver < 29) {
1525 LocalPlayer *player = m_env.getLocalPlayer();
1527 std::wstring name = narrow_to_wide(player->getName());
1528 pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
1533 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1535 // Check if the block exists to begin with. In the case when a non-existing
1536 // neighbor is automatically added, it may not. In that case we don't want
1537 // to tell the mesh update thread about it.
1538 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1542 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1545 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1548 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1550 catch(InvalidPositionException &e){}
1553 for (int i=0;i<6;i++)
1556 v3s16 p = blockpos + g_6dirs[i];
1557 addUpdateMeshTask(p, false, urgent);
1559 catch(InvalidPositionException &e){}
1563 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1567 infostream<<"Client::addUpdateMeshTaskForNode(): "
1568 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1572 v3s16 blockpos = getNodeBlockPos(nodepos);
1573 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1576 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1578 catch(InvalidPositionException &e) {}
1581 if(nodepos.X == blockpos_relative.X){
1583 v3s16 p = blockpos + v3s16(-1,0,0);
1584 addUpdateMeshTask(p, false, urgent);
1586 catch(InvalidPositionException &e){}
1589 if(nodepos.Y == blockpos_relative.Y){
1591 v3s16 p = blockpos + v3s16(0,-1,0);
1592 addUpdateMeshTask(p, false, urgent);
1594 catch(InvalidPositionException &e){}
1597 if(nodepos.Z == blockpos_relative.Z){
1599 v3s16 p = blockpos + v3s16(0,0,-1);
1600 addUpdateMeshTask(p, false, urgent);
1602 catch(InvalidPositionException &e){}
1606 ClientEvent Client::getClientEvent()
1608 FATAL_ERROR_IF(m_client_event_queue.empty(),
1609 "Cannot getClientEvent, queue is empty.");
1611 ClientEvent event = m_client_event_queue.front();
1612 m_client_event_queue.pop();
1616 float Client::mediaReceiveProgress()
1618 if (m_media_downloader)
1619 return m_media_downloader->getProgress();
1621 return 1.0; // downloader only exists when not yet done
1624 typedef struct TextureUpdateArgs {
1625 gui::IGUIEnvironment *guienv;
1628 const wchar_t* text_base;
1629 ITextureSource *tsrc;
1630 } TextureUpdateArgs;
1632 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1634 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1635 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1637 // update the loading menu -- if neccessary
1638 bool do_draw = false;
1639 u64 time_ms = targs->last_time_ms;
1640 if (cur_percent != targs->last_percent) {
1641 targs->last_percent = cur_percent;
1642 time_ms = porting::getTimeMs();
1643 // only draw when the user will notice something:
1644 do_draw = (time_ms - targs->last_time_ms > 100);
1648 targs->last_time_ms = time_ms;
1649 std::basic_stringstream<wchar_t> strm;
1650 strm << targs->text_base << " " << targs->last_percent << "%...";
1651 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1652 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1656 void Client::afterContentReceived()
1658 infostream<<"Client::afterContentReceived() started"<<std::endl;
1659 assert(m_itemdef_received); // pre-condition
1660 assert(m_nodedef_received); // pre-condition
1661 assert(mediaReceived()); // pre-condition
1663 const wchar_t* text = wgettext("Loading textures...");
1665 // Clear cached pre-scaled 2D GUI images, as this cache
1666 // might have images with the same name but different
1667 // content from previous sessions.
1668 guiScalingCacheClear();
1670 // Rebuild inherited images and recreate textures
1671 infostream<<"- Rebuilding images and textures"<<std::endl;
1672 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1673 m_tsrc->rebuildImagesAndTextures();
1677 infostream<<"- Rebuilding shaders"<<std::endl;
1678 text = wgettext("Rebuilding shaders...");
1679 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1680 m_shsrc->rebuildShaders();
1683 // Update node aliases
1684 infostream<<"- Updating node aliases"<<std::endl;
1685 text = wgettext("Initializing nodes...");
1686 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1687 m_nodedef->updateAliases(m_itemdef);
1688 std::string texture_path = g_settings->get("texture_path");
1689 if (texture_path != "" && fs::IsDir(texture_path))
1690 m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
1691 m_nodedef->setNodeRegistrationStatus(true);
1692 m_nodedef->runNodeResolveCallbacks();
1695 // Update node textures and assign shaders to each tile
1696 infostream<<"- Updating node textures"<<std::endl;
1697 TextureUpdateArgs tu_args;
1698 tu_args.guienv = guienv;
1699 tu_args.last_time_ms = porting::getTimeMs();
1700 tu_args.last_percent = 0;
1701 tu_args.text_base = wgettext("Initializing nodes");
1702 tu_args.tsrc = m_tsrc;
1703 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1704 delete[] tu_args.text_base;
1706 // Start mesh update thread after setting up content definitions
1707 infostream<<"- Starting mesh update thread"<<std::endl;
1708 m_mesh_update_thread.start();
1713 if (g_settings->getBool("enable_client_modding")) {
1714 m_script->on_client_ready(m_env.getLocalPlayer());
1715 m_script->on_connect();
1718 text = wgettext("Done!");
1719 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1720 infostream<<"Client::afterContentReceived() done"<<std::endl;
1724 float Client::getRTT()
1726 return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1729 float Client::getCurRate()
1731 return (m_con.getLocalStat(con::CUR_INC_RATE) +
1732 m_con.getLocalStat(con::CUR_DL_RATE));
1735 void Client::makeScreenshot()
1737 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1738 irr::video::IImage* const raw_image = driver->createScreenShot();
1743 time_t t = time(NULL);
1744 struct tm *tm = localtime(&t);
1746 char timetstamp_c[64];
1747 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1749 std::string filename_base = g_settings->get("screenshot_path")
1751 + std::string("screenshot_")
1752 + std::string(timetstamp_c);
1753 std::string filename_ext = "." + g_settings->get("screenshot_format");
1754 std::string filename;
1756 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1757 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1759 // Try to find a unique filename
1760 unsigned serial = 0;
1762 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1763 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1764 std::ifstream tmp(filename.c_str());
1766 break; // File did not apparently exist, we'll go with it
1770 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1771 infostream << "Could not find suitable filename for screenshot" << std::endl;
1773 irr::video::IImage* const image =
1774 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1777 raw_image->copyTo(image);
1779 std::ostringstream sstr;
1780 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1781 sstr << "Saved screenshot to '" << filename << "'";
1783 sstr << "Failed to save screenshot '" << filename << "'";
1785 pushToChatQueue(narrow_to_wide(sstr.str()));
1786 infostream << sstr.str() << std::endl;
1794 bool Client::shouldShowMinimap() const
1796 return !m_minimap_disabled_by_server;
1799 void Client::showGameChat(const bool show)
1801 m_game_ui_flags->show_chat = show;
1804 void Client::showGameHud(const bool show)
1806 m_game_ui_flags->show_hud = show;
1809 void Client::showMinimap(const bool show)
1811 m_game_ui_flags->show_minimap = show;
1814 void Client::showProfiler(const bool show)
1816 m_game_ui_flags->show_profiler_graph = show;
1819 void Client::showGameFog(const bool show)
1821 m_game_ui_flags->force_fog_off = !show;
1824 void Client::showGameDebug(const bool show)
1826 m_game_ui_flags->show_debug = show;
1829 // IGameDef interface
1831 IItemDefManager* Client::getItemDefManager()
1835 INodeDefManager* Client::getNodeDefManager()
1839 ICraftDefManager* Client::getCraftDefManager()
1842 //return m_craftdef;
1844 ITextureSource* Client::getTextureSource()
1848 IShaderSource* Client::getShaderSource()
1853 u16 Client::allocateUnknownNodeId(const std::string &name)
1855 errorstream << "Client::allocateUnknownNodeId(): "
1856 << "Client cannot allocate node IDs" << std::endl;
1857 FATAL_ERROR("Client allocated unknown node");
1859 return CONTENT_IGNORE;
1861 ISoundManager* Client::getSoundManager()
1865 MtEventManager* Client::getEventManager()
1870 ParticleManager* Client::getParticleManager()
1872 return &m_particle_manager;
1875 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
1877 StringMap::const_iterator it = m_mesh_data.find(filename);
1878 if (it == m_mesh_data.end()) {
1879 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1880 << "\"" << std::endl;
1883 const std::string &data = it->second;
1885 // Create the mesh, remove it from cache and return it
1886 // This allows unique vertex colors and other properties for each instance
1887 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1888 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1889 *data_rw, data_rw.getSize(), filename.c_str());
1890 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1892 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1894 // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
1895 // of uniquely named instances and re-use them
1897 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1901 bool Client::registerModStorage(ModMetadata *storage)
1903 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1904 errorstream << "Unable to register same mod storage twice. Storage name: "
1905 << storage->getModName() << std::endl;
1909 m_mod_storages[storage->getModName()] = storage;
1913 void Client::unregisterModStorage(const std::string &name)
1915 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1916 m_mod_storages.find(name);
1917 if (it != m_mod_storages.end()) {
1918 // Save unconditionaly on unregistration
1919 it->second->save(getModStoragePath());
1920 m_mod_storages.erase(name);
1924 std::string Client::getModStoragePath() const
1926 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";