3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include <IFileSystem.h>
26 #include "network/clientopcodes.h"
27 #include "network/connection.h"
28 #include "network/networkpacket.h"
29 #include "threading/mutex_auto_lock.h"
30 #include "client/clientevent.h"
31 #include "client/renderingengine.h"
32 #include "client/tile.h"
33 #include "util/auth.h"
34 #include "util/directiontables.h"
35 #include "util/pointedthing.h"
36 #include "util/serialize.h"
37 #include "util/string.h"
40 #include "mapblock_mesh.h"
43 #include "modchannels.h"
48 #include "clientmap.h"
49 #include "clientmedia.h"
51 #include "database/database-sqlite3.h"
52 #include "serialization.h"
53 #include "guiscalingfilter.h"
54 #include "script/scripting_client.h"
56 #include "chatmessage.h"
57 #include "translation.h"
59 extern gui::IGUIEnvironment* guienv;
66 const char *playername,
67 const std::string &password,
68 const std::string &address_name,
69 MapDrawControl &control,
70 IWritableTextureSource *tsrc,
71 IWritableShaderSource *shsrc,
72 IWritableItemDefManager *itemdef,
73 IWritableNodeDefManager *nodedef,
75 MtEventManager *event,
77 GameUIFlags *game_ui_flags
85 m_mesh_update_thread(this),
87 new ClientMap(this, control, 666),
90 m_particle_manager(&m_env),
91 m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
92 m_address_name(address_name),
93 m_server_ser_ver(SER_FMT_VER_INVALID),
94 m_last_chat_message_sent(time(NULL)),
96 m_chosen_auth_mech(AUTH_MECHANISM_NONE),
97 m_media_downloader(new ClientMediaDownloader()),
99 m_game_ui_flags(game_ui_flags),
100 m_modchannel_mgr(new ModChannelMgr())
103 m_env.setLocalPlayer(new LocalPlayer(this, playername));
105 if (g_settings->getBool("enable_minimap")) {
106 m_minimap = new Minimap(this);
108 m_cache_save_interval = g_settings->getU16("server_map_save_interval");
110 m_modding_enabled = g_settings->getBool("enable_client_modding");
111 m_script = new ClientScripting(this);
112 m_env.setScript(m_script);
113 m_script->setEnv(&m_env);
116 void Client::loadBuiltin()
119 scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
121 m_script->loadModFromMemory(BUILTIN_MOD_NAME);
124 void Client::loadMods()
126 // Don't permit to load mods twice
131 // If modding is not enabled or flavour disable it, don't load mods, just builtin
132 if (!m_modding_enabled) {
133 warningstream << "Client side mods are disabled by configuration." << std::endl;
137 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOAD_CLIENT_MODS)) {
138 warningstream << "Client side mods are disabled by server." << std::endl;
139 // If mods loading is disabled and builtin integrity is wrong, disconnect user.
140 if (!checkBuiltinIntegrity()) {
141 // @TODO disconnect user
146 ClientModConfiguration modconf(getClientModsLuaPath());
147 m_mods = modconf.getMods();
148 // complain about mods with unsatisfied dependencies
149 if (!modconf.isConsistent()) {
150 modconf.printUnsatisfiedModsError();
154 infostream << "Client Loading mods: ";
155 for (const ModSpec &mod : m_mods)
156 infostream << mod.name << " ";
157 infostream << std::endl;
159 // Load and run "mod" scripts
160 for (const ModSpec &mod : m_mods) {
161 if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
162 throw ModError("Error loading mod \"" + mod.name +
163 "\": Mod name does not follow naming conventions: "
164 "Only characters [a-z0-9_] are allowed.");
166 scanModIntoMemory(mod.name, mod.path);
169 // Load and run "mod" scripts
170 for (const ModSpec &mod : m_mods)
171 m_script->loadModFromMemory(mod.name);
173 m_mods_loaded = true;
176 bool Client::checkBuiltinIntegrity()
182 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
183 std::string mod_subpath)
185 std::string full_path = mod_path + DIR_DELIM + mod_subpath;
186 std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
187 for (const fs::DirListNode &j : mod) {
188 std::string filename = j.name;
190 scanModSubfolder(mod_name, mod_path, mod_subpath
191 + filename + DIR_DELIM);
194 std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
195 m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
199 const std::string &Client::getBuiltinLuaPath()
201 static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
205 const std::string &Client::getClientModsLuaPath()
207 static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
208 return clientmods_dir;
211 const std::vector<ModSpec>& Client::getMods() const
213 static std::vector<ModSpec> client_modspec_temp;
214 return client_modspec_temp;
217 const ModSpec* Client::getModSpec(const std::string &modname) const
225 // Don't disable this part when modding is disabled, it's used in builtin
226 m_script->on_shutdown();
227 //request all client managed threads to stop
228 m_mesh_update_thread.stop();
229 // Save local server map
231 infostream << "Local map saving ended." << std::endl;
232 m_localdb->endSave();
238 bool Client::isShutdown()
240 return m_shutdown || !m_mesh_update_thread.isRunning();
248 m_mesh_update_thread.stop();
249 m_mesh_update_thread.wait();
250 while (!m_mesh_update_thread.m_queue_out.empty()) {
251 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
256 delete m_inventory_from_server;
258 // Delete detached inventories
259 for (auto &m_detached_inventorie : m_detached_inventories) {
260 delete m_detached_inventorie.second;
263 // cleanup 3d model meshes on client shutdown
264 while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
265 scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
268 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
274 void Client::connect(Address address, bool is_local_server)
276 initLocalMapSaving(address, m_address_name, is_local_server);
278 m_con->SetTimeoutMs(0);
279 m_con->Connect(address);
282 void Client::step(float dtime)
288 m_animation_time += dtime;
289 if(m_animation_time > 60.0)
290 m_animation_time -= 60.0;
292 m_time_of_day_update_timer += dtime;
300 float &counter = m_packetcounter_timer;
306 infostream << "Client packetcounter (" << m_packetcounter_timer
308 m_packetcounter.print(infostream);
309 m_packetcounter.clear();
313 // UGLY hack to fix 2 second startup delay caused by non existent
314 // server client startup synchronization in local server or singleplayer mode
315 static bool initial_step = true;
317 initial_step = false;
319 else if(m_state == LC_Created) {
320 float &counter = m_connection_reinit_timer;
325 LocalPlayer *myplayer = m_env.getLocalPlayer();
326 FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
328 sendInit(myplayer->getName());
331 // Not connected, return
336 Do stuff if connected
340 Run Map's timers and unload unused data
342 const float map_timer_and_unload_dtime = 5.25;
343 if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
344 ScopeProfiler sp(g_profiler, "Client: map timer and unload");
345 std::vector<v3s16> deleted_blocks;
346 m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
347 g_settings->getFloat("client_unload_unused_data_timeout"),
348 g_settings->getS32("client_mapblock_limit"),
353 NOTE: This loop is intentionally iterated the way it is.
356 std::vector<v3s16>::iterator i = deleted_blocks.begin();
357 std::vector<v3s16> sendlist;
359 if(sendlist.size() == 255 || i == deleted_blocks.end()) {
370 sendDeletedBlocks(sendlist);
372 if(i == deleted_blocks.end())
378 sendlist.push_back(*i);
384 Send pending messages on out chat queue
386 if (!m_out_chat_queue.empty() && canSendChatMessage()) {
387 sendChatMessage(m_out_chat_queue.front());
388 m_out_chat_queue.pop();
394 // Control local player (0ms)
395 LocalPlayer *player = m_env.getLocalPlayer();
397 player->applyControl(dtime, &m_env);
401 m_sound->step(dtime);
406 while (m_env.hasClientEnvEvents()) {
407 ClientEnvEvent envEvent = m_env.getClientEnvEvent();
409 if (envEvent.type == CEE_PLAYER_DAMAGE) {
410 u8 damage = envEvent.player_damage.amount;
412 if (envEvent.player_damage.send_to_server)
415 // Add to ClientEvent queue
416 ClientEvent *event = new ClientEvent();
417 event->type = CE_PLAYER_DAMAGE;
418 event->player_damage.amount = damage;
419 m_client_event_queue.push(event);
426 float &counter = m_avg_rtt_timer;
430 // connectedAndInitialized() is true, peer exists.
431 float avg_rtt = getRTT();
432 infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
436 Send player position to server
439 float &counter = m_playerpos_send_timer;
441 if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
449 Replace updated meshes
452 int num_processed_meshes = 0;
453 while (!m_mesh_update_thread.m_queue_out.empty())
455 num_processed_meshes++;
457 MinimapMapblock *minimap_mapblock = NULL;
458 bool do_mapper_update = true;
460 MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
461 MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
463 // Delete the old mesh
465 block->mesh = nullptr;
468 minimap_mapblock = r.mesh->moveMinimapMapblock();
469 if (minimap_mapblock == NULL)
470 do_mapper_update = false;
472 bool is_empty = true;
473 for (int l = 0; l < MAX_TILE_LAYERS; l++)
474 if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
480 // Replace with the new mesh
481 block->mesh = r.mesh;
487 if (m_minimap && do_mapper_update)
488 m_minimap->addBlock(r.p, minimap_mapblock);
490 if (r.ack_block_to_server) {
500 if (num_processed_meshes > 0)
501 g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
507 if (m_media_downloader && m_media_downloader->isStarted()) {
508 m_media_downloader->step(this);
509 if (m_media_downloader->isDone()) {
510 delete m_media_downloader;
511 m_media_downloader = NULL;
516 If the server didn't update the inventory in a while, revert
517 the local inventory (so the player notices the lag problem
518 and knows something is wrong).
520 if(m_inventory_from_server)
522 float interval = 10.0;
523 float count_before = floor(m_inventory_from_server_age / interval);
525 m_inventory_from_server_age += dtime;
527 float count_after = floor(m_inventory_from_server_age / interval);
529 if(count_after != count_before)
531 // Do this every <interval> seconds after TOCLIENT_INVENTORY
532 // Reset the locally changed inventory to the authoritative inventory
533 LocalPlayer *player = m_env.getLocalPlayer();
534 player->inventory = *m_inventory_from_server;
535 m_inventory_updated = true;
540 Update positions of sounds attached to objects
543 for (auto &m_sounds_to_object : m_sounds_to_objects) {
544 int client_id = m_sounds_to_object.first;
545 u16 object_id = m_sounds_to_object.second;
546 ClientActiveObject *cao = m_env.getActiveObject(object_id);
549 m_sound->updateSoundPosition(client_id, cao->getPosition());
554 Handle removed remotely initiated sounds
556 m_removed_sounds_check_timer += dtime;
557 if(m_removed_sounds_check_timer >= 2.32) {
558 m_removed_sounds_check_timer = 0;
559 // Find removed sounds and clear references to them
560 std::vector<s32> removed_server_ids;
561 for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
562 i != m_sounds_server_to_client.end();) {
563 s32 server_id = i->first;
564 int client_id = i->second;
566 if(!m_sound->soundExists(client_id)) {
567 m_sounds_server_to_client.erase(server_id);
568 m_sounds_client_to_server.erase(client_id);
569 m_sounds_to_objects.erase(client_id);
570 removed_server_ids.push_back(server_id);
575 if(!removed_server_ids.empty()) {
576 sendRemovedSounds(removed_server_ids);
580 m_mod_storage_save_timer -= dtime;
581 if (m_mod_storage_save_timer <= 0.0f) {
582 verbosestream << "Saving registered mod storages." << std::endl;
583 m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
584 for (std::unordered_map<std::string, ModMetadata *>::const_iterator
585 it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
586 if (it->second->isModified()) {
587 it->second->save(getModStoragePath());
593 if (m_localdb && m_localdb_save_interval.step(dtime,
594 m_cache_save_interval)) {
595 m_localdb->endSave();
596 m_localdb->beginSave();
600 bool Client::loadMedia(const std::string &data, const std::string &filename)
602 // Silly irrlicht's const-incorrectness
603 Buffer<char> data_rw(data.c_str(), data.size());
607 const char *image_ext[] = {
608 ".png", ".jpg", ".bmp", ".tga",
609 ".pcx", ".ppm", ".psd", ".wal", ".rgb",
612 name = removeStringEnd(filename, image_ext);
614 verbosestream<<"Client: Attempting to load image "
615 <<"file \""<<filename<<"\""<<std::endl;
617 io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
618 video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
620 // Create an irrlicht memory file
621 io::IReadFile *rfile = irrfs->createMemoryReadFile(
622 *data_rw, data_rw.getSize(), "_tempreadfile");
624 FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
627 video::IImage *img = vdrv->createImageFromFile(rfile);
629 errorstream<<"Client: Cannot create image from data of "
630 <<"file \""<<filename<<"\""<<std::endl;
635 m_tsrc->insertSourceImage(filename, img);
641 const char *sound_ext[] = {
642 ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
643 ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
646 name = removeStringEnd(filename, sound_ext);
648 verbosestream<<"Client: Attempting to load sound "
649 <<"file \""<<filename<<"\""<<std::endl;
650 m_sound->loadSoundData(name, data);
654 const char *model_ext[] = {
655 ".x", ".b3d", ".md2", ".obj",
659 name = removeStringEnd(filename, model_ext);
661 verbosestream<<"Client: Storing model into memory: "
662 <<"\""<<filename<<"\""<<std::endl;
663 if(m_mesh_data.count(filename))
664 errorstream<<"Multiple models with name \""<<filename.c_str()
665 <<"\" found; replacing previous model"<<std::endl;
666 m_mesh_data[filename] = data;
670 const char *translate_ext[] = {
673 name = removeStringEnd(filename, translate_ext);
675 verbosestream << "Client: Loading translation: "
676 << "\"" << filename << "\"" << std::endl;
677 g_translations->loadTranslation(data);
681 errorstream << "Client: Don't know how to load file \""
682 << filename << "\"" << std::endl;
686 // Virtual methods from con::PeerHandler
687 void Client::peerAdded(con::Peer *peer)
689 infostream << "Client::peerAdded(): peer->id="
690 << peer->id << std::endl;
692 void Client::deletingPeer(con::Peer *peer, bool timeout)
694 infostream << "Client::deletingPeer(): "
695 "Server Peer is getting deleted "
696 << "(timeout=" << timeout << ")" << std::endl;
699 m_access_denied = true;
700 m_access_denied_reason = gettext("Connection timed out.");
706 u16 number of files requested
712 void Client::request_media(const std::vector<std::string> &file_requests)
714 std::ostringstream os(std::ios_base::binary);
715 writeU16(os, TOSERVER_REQUEST_MEDIA);
716 size_t file_requests_size = file_requests.size();
718 FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
720 // Packet dynamicly resized
721 NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
723 pkt << (u16) (file_requests_size & 0xFFFF);
725 for (const std::string &file_request : file_requests) {
731 infostream << "Client: Sending media request list to server ("
732 << file_requests.size() << " files. packet size)" << std::endl;
735 void Client::initLocalMapSaving(const Address &address,
736 const std::string &hostname,
737 bool is_local_server)
739 if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
743 const std::string world_path = porting::path_user
744 + DIR_DELIM + "worlds"
745 + DIR_DELIM + "server_"
746 + hostname + "_" + std::to_string(address.getPort());
748 fs::CreateAllDirs(world_path);
750 m_localdb = new MapDatabaseSQLite3(world_path);
751 m_localdb->beginSave();
752 actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
755 void Client::ReceiveAll()
757 u64 start_ms = porting::getTimeMs();
760 // Limit time even if there would be huge amounts of data to
762 if(porting::getTimeMs() > start_ms + 100)
767 g_profiler->graphAdd("client_received_packets", 1);
769 catch(con::NoIncomingDataException &e) {
772 catch(con::InvalidIncomingDataException &e) {
773 infostream<<"Client::ReceiveAll(): "
774 "InvalidIncomingDataException: what()="
775 <<e.what()<<std::endl;
780 void Client::Receive()
783 m_con->Receive(&pkt);
787 inline void Client::handleCommand(NetworkPacket* pkt)
789 const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
790 (this->*opHandle.handler)(pkt);
794 sender_peer_id given to this shall be quaranteed to be a valid peer
796 void Client::ProcessData(NetworkPacket *pkt)
798 ToClientCommand command = (ToClientCommand) pkt->getCommand();
799 u32 sender_peer_id = pkt->getPeerId();
801 //infostream<<"Client: received command="<<command<<std::endl;
802 m_packetcounter.add((u16)command);
805 If this check is removed, be sure to change the queue
806 system to know the ids
808 if(sender_peer_id != PEER_ID_SERVER) {
809 infostream << "Client::ProcessData(): Discarding data not "
810 "coming from server: peer_id=" << sender_peer_id
815 // Command must be handled into ToClientCommandHandler
816 if (command >= TOCLIENT_NUM_MSG_TYPES) {
817 infostream << "Client: Ignoring unknown command "
818 << command << std::endl;
823 * Those packets are handled before m_server_ser_ver is set, it's normal
824 * But we must use the new ToClientConnectionState in the future,
827 if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
832 if(m_server_ser_ver == SER_FMT_VER_INVALID) {
833 infostream << "Client: Server serialization"
834 " format invalid or not initialized."
835 " Skipping incoming command=" << command << std::endl;
840 Handle runtime commands
846 void Client::Send(NetworkPacket* pkt)
848 m_con->Send(PEER_ID_SERVER,
849 serverCommandFactoryTable[pkt->getCommand()].channel,
851 serverCommandFactoryTable[pkt->getCommand()].reliable);
854 // Will fill up 12 + 12 + 4 + 4 + 4 bytes
855 void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
857 v3f pf = myplayer->getPosition() * 100;
858 v3f sf = myplayer->getSpeed() * 100;
859 s32 pitch = myplayer->getPitch() * 100;
860 s32 yaw = myplayer->getYaw() * 100;
861 u32 keyPressed = myplayer->keyPressed;
862 // scaled by 80, so that pi can fit into a u8
863 u8 fov = clientMap->getCameraFov() * 80;
864 u8 wanted_range = MYMIN(255,
865 std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
867 v3s32 position(pf.X, pf.Y, pf.Z);
868 v3s32 speed(sf.X, sf.Y, sf.Z);
872 [0] v3s32 position*100
874 [12+12] s32 pitch*100
875 [12+12+4] s32 yaw*100
876 [12+12+4+4] u32 keyPressed
877 [12+12+4+4+4] u8 fov*80
878 [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
880 *pkt << position << speed << pitch << yaw << keyPressed;
881 *pkt << fov << wanted_range;
884 void Client::interact(u8 action, const PointedThing& pointed)
886 if(m_state != LC_Ready) {
887 errorstream << "Client::interact() "
888 "Canceled (not connected)"
893 LocalPlayer *myplayer = m_env.getLocalPlayer();
894 if (myplayer == NULL)
901 [5] u32 length of the next item (plen)
902 [9] serialized PointedThing
903 [9 + plen] player position information
905 0: start digging (from undersurface) or use
906 1: stop digging (all parameters ignored)
908 3: place block or item (to abovesurface)
910 5: perform secondary action of item
913 NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
916 pkt << (u16)getPlayerItem();
918 std::ostringstream tmp_os(std::ios::binary);
919 pointed.serialize(tmp_os);
921 pkt.putLongString(tmp_os.str());
923 writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
928 void Client::deleteAuthData()
933 switch (m_chosen_auth_mech) {
934 case AUTH_MECHANISM_FIRST_SRP:
936 case AUTH_MECHANISM_SRP:
937 case AUTH_MECHANISM_LEGACY_PASSWORD:
938 srp_user_delete((SRPUser *) m_auth_data);
941 case AUTH_MECHANISM_NONE:
944 m_chosen_auth_mech = AUTH_MECHANISM_NONE;
948 AuthMechanism Client::choseAuthMech(const u32 mechs)
950 if (mechs & AUTH_MECHANISM_SRP)
951 return AUTH_MECHANISM_SRP;
953 if (mechs & AUTH_MECHANISM_FIRST_SRP)
954 return AUTH_MECHANISM_FIRST_SRP;
956 if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
957 return AUTH_MECHANISM_LEGACY_PASSWORD;
959 return AUTH_MECHANISM_NONE;
962 void Client::sendInit(const std::string &playerName)
964 NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
966 // we don't support network compression yet
967 u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
969 pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
970 pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
976 void Client::startAuth(AuthMechanism chosen_auth_mechanism)
978 m_chosen_auth_mech = chosen_auth_mechanism;
980 switch (chosen_auth_mechanism) {
981 case AUTH_MECHANISM_FIRST_SRP: {
982 // send srp verifier to server
983 std::string verifier;
985 generate_srp_verifier_and_salt(getPlayerName(), m_password,
988 NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
989 resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
994 case AUTH_MECHANISM_SRP:
995 case AUTH_MECHANISM_LEGACY_PASSWORD: {
998 if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
999 m_password = translate_password(getPlayerName(), m_password);
1003 std::string playername_u = lowercase(getPlayerName());
1004 m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
1005 getPlayerName().c_str(), playername_u.c_str(),
1006 (const unsigned char *) m_password.c_str(),
1007 m_password.length(), NULL, NULL);
1010 SRP_Result res = srp_user_start_authentication(
1011 (struct SRPUser *) m_auth_data, NULL, NULL, 0,
1012 (unsigned char **) &bytes_A, &len_A);
1013 FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
1015 NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
1016 resp_pkt << std::string(bytes_A, len_A) << based_on;
1020 case AUTH_MECHANISM_NONE:
1021 break; // not handled in this method
1025 void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
1027 NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
1029 pkt << (u8) blocks.size();
1031 for (const v3s16 &block : blocks) {
1038 void Client::sendGotBlocks(v3s16 block)
1040 NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
1041 pkt << (u8) 1 << block;
1045 void Client::sendRemovedSounds(std::vector<s32> &soundList)
1047 size_t server_ids = soundList.size();
1048 assert(server_ids <= 0xFFFF);
1050 NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
1052 pkt << (u16) (server_ids & 0xFFFF);
1054 for (int sound_id : soundList)
1060 void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
1061 const StringMap &fields)
1063 size_t fields_size = fields.size();
1065 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
1067 NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
1069 pkt << p << formname << (u16) (fields_size & 0xFFFF);
1071 StringMap::const_iterator it;
1072 for (it = fields.begin(); it != fields.end(); ++it) {
1073 const std::string &name = it->first;
1074 const std::string &value = it->second;
1076 pkt.putLongString(value);
1082 void Client::sendInventoryFields(const std::string &formname,
1083 const StringMap &fields)
1085 size_t fields_size = fields.size();
1086 FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
1088 NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
1089 pkt << formname << (u16) (fields_size & 0xFFFF);
1091 StringMap::const_iterator it;
1092 for (it = fields.begin(); it != fields.end(); ++it) {
1093 const std::string &name = it->first;
1094 const std::string &value = it->second;
1096 pkt.putLongString(value);
1102 void Client::sendInventoryAction(InventoryAction *a)
1104 std::ostringstream os(std::ios_base::binary);
1109 std::string s = os.str();
1111 NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
1112 pkt.putRawString(s.c_str(),s.size());
1117 bool Client::canSendChatMessage() const
1119 u32 now = time(NULL);
1120 float time_passed = now - m_last_chat_message_sent;
1122 float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
1123 (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1125 if (virt_chat_message_allowance < 1.0f)
1131 void Client::sendChatMessage(const std::wstring &message)
1133 const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
1134 if (canSendChatMessage()) {
1135 u32 now = time(NULL);
1136 float time_passed = now - m_last_chat_message_sent;
1137 m_last_chat_message_sent = time(NULL);
1139 m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
1140 if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
1141 m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
1143 m_chat_message_allowance -= 1.0f;
1145 NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
1150 } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
1151 m_out_chat_queue.push(message);
1153 infostream << "Could not queue chat message because maximum out chat queue size ("
1154 << max_queue_size << ") is reached." << std::endl;
1158 void Client::clearOutChatQueue()
1160 m_out_chat_queue = std::queue<std::wstring>();
1163 void Client::sendChangePassword(const std::string &oldpassword,
1164 const std::string &newpassword)
1166 LocalPlayer *player = m_env.getLocalPlayer();
1170 // get into sudo mode and then send new password to server
1171 m_password = oldpassword;
1172 m_new_password = newpassword;
1173 startAuth(choseAuthMech(m_sudo_auth_methods));
1177 void Client::sendDamage(u8 damage)
1179 NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
1184 void Client::sendRespawn()
1186 NetworkPacket pkt(TOSERVER_RESPAWN, 0);
1190 void Client::sendReady()
1192 NetworkPacket pkt(TOSERVER_CLIENT_READY,
1193 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
1195 pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
1196 << (u8) 0 << (u16) strlen(g_version_hash);
1198 pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
1202 void Client::sendPlayerPos()
1204 LocalPlayer *myplayer = m_env.getLocalPlayer();
1208 ClientMap &map = m_env.getClientMap();
1210 u8 camera_fov = map.getCameraFov();
1211 u8 wanted_range = map.getControl().wanted_range;
1213 // Save bandwidth by only updating position when something changed
1214 if(myplayer->last_position == myplayer->getPosition() &&
1215 myplayer->last_speed == myplayer->getSpeed() &&
1216 myplayer->last_pitch == myplayer->getPitch() &&
1217 myplayer->last_yaw == myplayer->getYaw() &&
1218 myplayer->last_keyPressed == myplayer->keyPressed &&
1219 myplayer->last_camera_fov == camera_fov &&
1220 myplayer->last_wanted_range == wanted_range)
1223 myplayer->last_position = myplayer->getPosition();
1224 myplayer->last_speed = myplayer->getSpeed();
1225 myplayer->last_pitch = myplayer->getPitch();
1226 myplayer->last_yaw = myplayer->getYaw();
1227 myplayer->last_keyPressed = myplayer->keyPressed;
1228 myplayer->last_camera_fov = camera_fov;
1229 myplayer->last_wanted_range = wanted_range;
1231 NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
1233 writePlayerPos(myplayer, &map, &pkt);
1238 void Client::sendPlayerItem(u16 item)
1240 LocalPlayer *myplayer = m_env.getLocalPlayer();
1244 NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
1251 void Client::removeNode(v3s16 p)
1253 std::map<v3s16, MapBlock*> modified_blocks;
1256 m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
1258 catch(InvalidPositionException &e) {
1261 for (const auto &modified_block : modified_blocks) {
1262 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1267 * Helper function for Client Side Modding
1268 * Flavour is applied there, this should not be used for core engine
1270 * @param is_valid_position
1273 MapNode Client::getNode(v3s16 p, bool *is_valid_position)
1275 if (checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) {
1276 v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
1277 if ((u32) ppos.getDistanceFrom(p) > m_csm_noderange_limit) {
1278 *is_valid_position = false;
1282 return m_env.getMap().getNodeNoEx(p, is_valid_position);
1285 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
1287 //TimeTaker timer1("Client::addNode()");
1289 std::map<v3s16, MapBlock*> modified_blocks;
1292 //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
1293 m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
1295 catch(InvalidPositionException &e) {
1298 for (const auto &modified_block : modified_blocks) {
1299 addUpdateMeshTaskWithEdge(modified_block.first, false, true);
1303 void Client::setPlayerControl(PlayerControl &control)
1305 LocalPlayer *player = m_env.getLocalPlayer();
1307 player->control = control;
1310 void Client::selectPlayerItem(u16 item)
1312 m_playeritem = item;
1313 m_inventory_updated = true;
1314 sendPlayerItem(item);
1317 // Returns true if the inventory of the local player has been
1318 // updated from the server. If it is true, it is set to false.
1319 bool Client::getLocalInventoryUpdated()
1321 bool updated = m_inventory_updated;
1322 m_inventory_updated = false;
1326 // Copies the inventory of the local player to parameter
1327 void Client::getLocalInventory(Inventory &dst)
1329 LocalPlayer *player = m_env.getLocalPlayer();
1331 dst = player->inventory;
1334 Inventory* Client::getInventory(const InventoryLocation &loc)
1337 case InventoryLocation::UNDEFINED:
1340 case InventoryLocation::CURRENT_PLAYER:
1342 LocalPlayer *player = m_env.getLocalPlayer();
1344 return &player->inventory;
1347 case InventoryLocation::PLAYER:
1349 // Check if we are working with local player inventory
1350 LocalPlayer *player = m_env.getLocalPlayer();
1351 if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
1353 return &player->inventory;
1356 case InventoryLocation::NODEMETA:
1358 NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
1361 return meta->getInventory();
1364 case InventoryLocation::DETACHED:
1366 if (m_detached_inventories.count(loc.name) == 0)
1368 return m_detached_inventories[loc.name];
1372 FATAL_ERROR("Invalid inventory location type.");
1378 void Client::inventoryAction(InventoryAction *a)
1381 Send it to the server
1383 sendInventoryAction(a);
1386 Predict some local inventory changes
1388 a->clientApply(this, this);
1394 float Client::getAnimationTime()
1396 return m_animation_time;
1399 int Client::getCrackLevel()
1401 return m_crack_level;
1404 v3s16 Client::getCrackPos()
1409 void Client::setCrack(int level, v3s16 pos)
1411 int old_crack_level = m_crack_level;
1412 v3s16 old_crack_pos = m_crack_pos;
1414 m_crack_level = level;
1417 if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
1420 addUpdateMeshTaskForNode(old_crack_pos, false, true);
1422 if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
1425 addUpdateMeshTaskForNode(pos, false, true);
1431 LocalPlayer *player = m_env.getLocalPlayer();
1436 bool Client::getChatMessage(std::wstring &res)
1438 if (m_chat_queue.empty())
1441 ChatMessage *chatMessage = m_chat_queue.front();
1446 switch (chatMessage->type) {
1447 case CHATMESSAGE_TYPE_RAW:
1448 case CHATMESSAGE_TYPE_ANNOUNCE:
1449 case CHATMESSAGE_TYPE_SYSTEM:
1450 res = chatMessage->message;
1452 case CHATMESSAGE_TYPE_NORMAL: {
1453 if (!chatMessage->sender.empty())
1454 res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
1456 res = chatMessage->message;
1467 void Client::typeChatMessage(const std::wstring &message)
1469 // Discard empty line
1470 if (message.empty())
1473 // If message was ate by script API, don't send it to server
1474 if (m_script->on_sending_message(wide_to_utf8(message))) {
1479 sendChatMessage(message);
1482 if (message[0] != L'/') {
1483 // compatibility code
1484 if (m_proto_ver < 29) {
1485 LocalPlayer *player = m_env.getLocalPlayer();
1487 std::wstring name = narrow_to_wide(player->getName());
1488 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
1493 void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
1495 // Check if the block exists to begin with. In the case when a non-existing
1496 // neighbor is automatically added, it may not. In that case we don't want
1497 // to tell the mesh update thread about it.
1498 MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
1502 m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
1505 void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
1508 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1510 catch(InvalidPositionException &e){}
1513 for (int i=0;i<6;i++)
1516 v3s16 p = blockpos + g_6dirs[i];
1517 addUpdateMeshTask(p, false, urgent);
1519 catch(InvalidPositionException &e){}
1523 void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
1527 infostream<<"Client::addUpdateMeshTaskForNode(): "
1528 <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
1532 v3s16 blockpos = getNodeBlockPos(nodepos);
1533 v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
1536 addUpdateMeshTask(blockpos, ack_to_server, urgent);
1538 catch(InvalidPositionException &e) {}
1541 if(nodepos.X == blockpos_relative.X){
1543 v3s16 p = blockpos + v3s16(-1,0,0);
1544 addUpdateMeshTask(p, false, urgent);
1546 catch(InvalidPositionException &e){}
1549 if(nodepos.Y == blockpos_relative.Y){
1551 v3s16 p = blockpos + v3s16(0,-1,0);
1552 addUpdateMeshTask(p, false, urgent);
1554 catch(InvalidPositionException &e){}
1557 if(nodepos.Z == blockpos_relative.Z){
1559 v3s16 p = blockpos + v3s16(0,0,-1);
1560 addUpdateMeshTask(p, false, urgent);
1562 catch(InvalidPositionException &e){}
1566 ClientEvent *Client::getClientEvent()
1568 FATAL_ERROR_IF(m_client_event_queue.empty(),
1569 "Cannot getClientEvent, queue is empty.");
1571 ClientEvent *event = m_client_event_queue.front();
1572 m_client_event_queue.pop();
1576 bool Client::connectedToServer()
1578 return m_con->Connected();
1581 const Address Client::getServerAddress()
1583 return m_con->GetPeerAddress(PEER_ID_SERVER);
1586 float Client::mediaReceiveProgress()
1588 if (m_media_downloader)
1589 return m_media_downloader->getProgress();
1591 return 1.0; // downloader only exists when not yet done
1594 typedef struct TextureUpdateArgs {
1595 gui::IGUIEnvironment *guienv;
1598 const wchar_t* text_base;
1599 ITextureSource *tsrc;
1600 } TextureUpdateArgs;
1602 void texture_update_progress(void *args, u32 progress, u32 max_progress)
1604 TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
1605 u16 cur_percent = ceil(progress / (double) max_progress * 100.);
1607 // update the loading menu -- if neccessary
1608 bool do_draw = false;
1609 u64 time_ms = targs->last_time_ms;
1610 if (cur_percent != targs->last_percent) {
1611 targs->last_percent = cur_percent;
1612 time_ms = porting::getTimeMs();
1613 // only draw when the user will notice something:
1614 do_draw = (time_ms - targs->last_time_ms > 100);
1618 targs->last_time_ms = time_ms;
1619 std::basic_stringstream<wchar_t> strm;
1620 strm << targs->text_base << " " << targs->last_percent << "%...";
1621 RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
1622 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
1626 void Client::afterContentReceived()
1628 infostream<<"Client::afterContentReceived() started"<<std::endl;
1629 assert(m_itemdef_received); // pre-condition
1630 assert(m_nodedef_received); // pre-condition
1631 assert(mediaReceived()); // pre-condition
1633 const wchar_t* text = wgettext("Loading textures...");
1635 // Clear cached pre-scaled 2D GUI images, as this cache
1636 // might have images with the same name but different
1637 // content from previous sessions.
1638 guiScalingCacheClear();
1640 // Rebuild inherited images and recreate textures
1641 infostream<<"- Rebuilding images and textures"<<std::endl;
1642 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
1643 m_tsrc->rebuildImagesAndTextures();
1647 infostream<<"- Rebuilding shaders"<<std::endl;
1648 text = wgettext("Rebuilding shaders...");
1649 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
1650 m_shsrc->rebuildShaders();
1653 // Update node aliases
1654 infostream<<"- Updating node aliases"<<std::endl;
1655 text = wgettext("Initializing nodes...");
1656 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
1657 m_nodedef->updateAliases(m_itemdef);
1658 for (const auto &path : getTextureDirs())
1659 m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
1660 m_nodedef->setNodeRegistrationStatus(true);
1661 m_nodedef->runNodeResolveCallbacks();
1664 // Update node textures and assign shaders to each tile
1665 infostream<<"- Updating node textures"<<std::endl;
1666 TextureUpdateArgs tu_args;
1667 tu_args.guienv = guienv;
1668 tu_args.last_time_ms = porting::getTimeMs();
1669 tu_args.last_percent = 0;
1670 tu_args.text_base = wgettext("Initializing nodes");
1671 tu_args.tsrc = m_tsrc;
1672 m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
1673 delete[] tu_args.text_base;
1675 // Start mesh update thread after setting up content definitions
1676 infostream<<"- Starting mesh update thread"<<std::endl;
1677 m_mesh_update_thread.start();
1682 if (g_settings->getBool("enable_client_modding")) {
1683 m_script->on_client_ready(m_env.getLocalPlayer());
1684 m_script->on_connect();
1687 text = wgettext("Done!");
1688 RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
1689 infostream<<"Client::afterContentReceived() done"<<std::endl;
1693 float Client::getRTT()
1695 return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
1698 float Client::getCurRate()
1700 return (m_con->getLocalStat(con::CUR_INC_RATE) +
1701 m_con->getLocalStat(con::CUR_DL_RATE));
1704 void Client::makeScreenshot()
1706 irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
1707 irr::video::IImage* const raw_image = driver->createScreenShot();
1712 time_t t = time(NULL);
1713 struct tm *tm = localtime(&t);
1715 char timetstamp_c[64];
1716 strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
1718 std::string filename_base = g_settings->get("screenshot_path")
1720 + std::string("screenshot_")
1721 + std::string(timetstamp_c);
1722 std::string filename_ext = "." + g_settings->get("screenshot_format");
1723 std::string filename;
1725 u32 quality = (u32)g_settings->getS32("screenshot_quality");
1726 quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
1728 // Try to find a unique filename
1729 unsigned serial = 0;
1731 while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
1732 filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
1733 std::ifstream tmp(filename.c_str());
1735 break; // File did not apparently exist, we'll go with it
1739 if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
1740 infostream << "Could not find suitable filename for screenshot" << std::endl;
1742 irr::video::IImage* const image =
1743 driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
1746 raw_image->copyTo(image);
1748 std::ostringstream sstr;
1749 if (driver->writeImageToFile(image, filename.c_str(), quality)) {
1750 sstr << "Saved screenshot to '" << filename << "'";
1752 sstr << "Failed to save screenshot '" << filename << "'";
1754 pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
1755 narrow_to_wide(sstr.str())));
1756 infostream << sstr.str() << std::endl;
1764 bool Client::shouldShowMinimap() const
1766 return !m_minimap_disabled_by_server;
1769 void Client::pushToEventQueue(ClientEvent *event)
1771 m_client_event_queue.push(event);
1774 void Client::showGameChat(const bool show)
1776 m_game_ui_flags->show_chat = show;
1779 void Client::showGameHud(const bool show)
1781 m_game_ui_flags->show_hud = show;
1784 void Client::showMinimap(const bool show)
1786 m_game_ui_flags->show_minimap = show;
1789 void Client::showProfiler(const bool show)
1791 m_game_ui_flags->show_profiler_graph = show;
1794 void Client::showGameFog(const bool show)
1796 m_game_ui_flags->force_fog_off = !show;
1799 void Client::showGameDebug(const bool show)
1801 m_game_ui_flags->show_debug = show;
1804 // IGameDef interface
1806 IItemDefManager* Client::getItemDefManager()
1810 INodeDefManager* Client::getNodeDefManager()
1814 ICraftDefManager* Client::getCraftDefManager()
1817 //return m_craftdef;
1819 ITextureSource* Client::getTextureSource()
1823 IShaderSource* Client::getShaderSource()
1828 u16 Client::allocateUnknownNodeId(const std::string &name)
1830 errorstream << "Client::allocateUnknownNodeId(): "
1831 << "Client cannot allocate node IDs" << std::endl;
1832 FATAL_ERROR("Client allocated unknown node");
1834 return CONTENT_IGNORE;
1836 ISoundManager* Client::getSoundManager()
1840 MtEventManager* Client::getEventManager()
1845 ParticleManager* Client::getParticleManager()
1847 return &m_particle_manager;
1850 scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
1852 StringMap::const_iterator it = m_mesh_data.find(filename);
1853 if (it == m_mesh_data.end()) {
1854 errorstream << "Client::getMesh(): Mesh not found: \"" << filename
1855 << "\"" << std::endl;
1858 const std::string &data = it->second;
1860 // Create the mesh, remove it from cache and return it
1861 // This allows unique vertex colors and other properties for each instance
1862 Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
1863 io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
1864 *data_rw, data_rw.getSize(), filename.c_str());
1865 FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
1867 scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
1871 RenderingEngine::get_mesh_cache()->removeMesh(mesh);
1875 const std::string* Client::getModFile(const std::string &filename)
1877 StringMap::const_iterator it = m_mod_files.find(filename);
1878 if (it == m_mod_files.end()) {
1879 errorstream << "Client::getModFile(): File not found: \"" << filename
1880 << "\"" << std::endl;
1886 bool Client::registerModStorage(ModMetadata *storage)
1888 if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
1889 errorstream << "Unable to register same mod storage twice. Storage name: "
1890 << storage->getModName() << std::endl;
1894 m_mod_storages[storage->getModName()] = storage;
1898 void Client::unregisterModStorage(const std::string &name)
1900 std::unordered_map<std::string, ModMetadata *>::const_iterator it =
1901 m_mod_storages.find(name);
1902 if (it != m_mod_storages.end()) {
1903 // Save unconditionaly on unregistration
1904 it->second->save(getModStoragePath());
1905 m_mod_storages.erase(name);
1909 std::string Client::getModStoragePath() const
1911 return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
1918 bool Client::joinModChannel(const std::string &channel)
1920 if (m_modchannel_mgr->channelRegistered(channel))
1923 NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
1927 m_modchannel_mgr->joinChannel(channel, 0);
1931 bool Client::leaveModChannel(const std::string &channel)
1933 if (!m_modchannel_mgr->channelRegistered(channel))
1936 NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
1940 m_modchannel_mgr->leaveChannel(channel, 0);
1944 bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
1946 if (!m_modchannel_mgr->canWriteOnChannel(channel))
1949 if (message.size() > STRING_MAX_LEN) {
1950 warningstream << "ModChannel message too long, dropping before sending "
1951 << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
1952 << channel << ")" << std::endl;
1956 // @TODO: do some client rate limiting
1957 NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
1958 pkt << channel << message;
1963 ModChannel* Client::getModChannel(const std::string &channel)
1965 return m_modchannel_mgr->getModChannel(channel);